THE SCIONS OF SHANNARA
by
Terry Brooks

CHAPTER 1 THE OLD MAN SAT ALONE in the shadow of the Dragon's Teeth and
watched the coming darkness chase the daylight west.  The day had been
cool, unusually so for midsummer, and the night promised to be chill.

Scattered clouds masked the sky, casting their silhouettes upon the
earth, drifting in the manner of aimless beasts between moon and
stars.

A hush filled the emptiness left by the fading light like a voice
waiting to speak.

It was a hush that whispered of magic, the old man thought.

A fire burned before him, small still, just the beginning of what was
needed.  After all, he would be gone for several hours.

He studied the fire with a mixture of expectation and uneasiness before
reaching down to add the larger chunks of deadwood that brought the
flames up quickly.  He poked at it with a stick, then stepped away,
driven back by the heat.  He stood at the edge of the light, caught
between the fire and the growing dark, a creature who might have
belonged to neither or both.

His eyes glittered as he looked off into the distance.  The peaks of
the Dragon's Teeth jutted skyward like bones the earth could not
contain.  There was a hush to the mountains, a secrecy that clung like
mist on a frosty morning and hid all the dreams of the ages.

The fire sparked sharply and the old man brushed at a stray bit of
glowing ash that threatened to settle on him.  He was just a bundle of
sticks, loosely tied together, that might crumble into dust if a strong
wind were to blow.  Gray robes and a forest cloak hung on him as they
would have on a scarecrow.  His skin was leathery and brown and had
shrunken close against his bones.  White hair and beard wreathed his
head, thin and fine, like wisps of gauze against the firelight.  He was
so wrinkled and hunched down that he looked to be a hundred years
old.

He was, in fact, almost a thousand.

Strange, he thought suddenly, remembering his years.  Paranor, the
Councils of the Races, even the Druids-gone.  Strange that he should
have outlasted them all.

He shook his head.  It was so long ago, so far back in time that it was
a part of his life he only barely recognized.  He had thought that part
finished, gone forever.  He had thought himself free.  But he had never
been that, he guessed.  It wasn't possible to be free of something
that, at the very least, was responsible for the fact that he was still
alive.

How else, after all, save for the Druid Sleep, could he still be
standing there?

He shivered against the descending night, darkness all about him now as
the last of the sunlight slipped below the horizon.

It was time.  The dreams had told him it must be now, and he believed
the dreams because he understood them.  That, too, was a part of his
old life that would not let him go-dreams, visions of worlds beyond
worlds, of warnings and truths, of things that could and sometimes must
be.

He stepped away from the fire and started up the narrow pathway into
the rocks.  Shadows closed about him, their touch chill.  He walked for
a long time, winding through narrow defiles, scrambling past massive
boulders, angling along craggy drops and jagged splits in the rock.

When he emerged again into the light, he stood within a shallow,
rock-strewn valley dominated by a lake whose glassy surface reflected
back at him with a harsh, greenish cast.

The lake was the resting place for the shades of Druids come and
gone.

It was to the Hadeshorn that he had been summoned.

"Might as well get on with it," he growled softly.

He walked slowly, cautiously downward into the valley, his steps
uneasy, his heart pounding in his ears.  He had been away a long
time.

The waters before him did not stir; the shades lay sleeping.  It was
best that way, he thought.  It was best that they not be disturbed.

He reached the lake's edge and stopped.  All was silent.  He took a
deep breath, the air rattling from his chest as he exhaled like dry
leaves blown across stone.  He fumbled at his waist for a pouch and
loosened its drawstrings.  Carefully he reached within and drew out a
handful of black powder laced with silver sparkle.  He hesitated, then
threw it into the air over the lake.

The powder exploded skyward with a strange light that brightened the
air about him as if it were day again.  There was no heat, only
light.

It shimmered and danced against the nighttime like a living thing.  The
old man watched, robes and forest cloak pulled close, eyes bright with
the reflected glow.  He rocked back and forth slightly and for a moment
felt young again.

Then a shadow appeared suddenly in the light, lifting out of it like a
wraith, a black form that might have been something strayed from the
darkness beyond.  But the old man knew better.

This was nothing strayed; this was something called.  The shadow
tightened and took shape.  It was the shade of a man cloaked all in
black, a tall and forbidding apparition that anyone who had ever seen
before would have recognized at once.

"so, Allanon , the old man whispered.

The hooded face tilted back so that the light revealed the dark, harsh
features clearly-the angular bearded face, the long thin nose and
mouth, the fierce brow that might have been cast of iron, the eyes
beneath that seemed to look directly into the soul.  The eyes found the
old man and held him fast.

-1 need you The voice was a whisper in the old man's mind, a hiss of
dissatisfaction and urgency.  The shade communicated by using thoughts
alone.  The old man shrank back momentarily, wishing that the thing he
had called would instead be gone.  Then he recovered himself and stood
firm before his fears.

"I am no longer one of you!"  he snapped, his own eyes narrowing
dangerously, forgetting that it was not necessary to speak aloud.  "You
cannot command me!"

-1 do not command.  I request.  Listen to me.  You are all that is
left, the last that may be until my successor is found.  Do you
understand The old man laughed nervously.  "Understand?  Hai Who
understands better than me?"

-A part of you will always be what once you would not have
questioned.

The magic stays within you.  Always.  Help me.

I send the dreams and the Shannara children do not respond.

Someone must go to them.  Someone must make them see.  You"Not me!

I have lived apart from the races for years now.  I wish nothing more
to do with their troubles!"  The old man straightened his stick form
and frowned.  "I shed myself of such nonsense long ago."

The shade seemed to rise and broaden suddenly before him, and he felt
himself lifted free of the earth.  He soared skyward, far into the
night.  He did not struggle, but held himself firm, though he could
feel the other's anger rushing through him like a black river.  The
shade's voice was the sound of bones grating.

-Watch The Four Lands appeared, spread out before him, a panorama of
grasslands, mountains, hills, lakes, forests, and rivers, bright
swatches of earth colored by sunlight.  He caught his breath to see it
so clearly and from so far up in the sky, even knowing that it was only
a vision.  But the sunlight began to fade almost at once, the color to
wash.  Darkness closed about, filled with dull gray mist and sulfurous
ash that rose from burned-out craters.  The land lost its character and
became barren and lifeless.  He felt himself drift closer, repulsed as
he descended by the sights and smells of it.  Humans wandered the
devastation in packs, more animals than men, They rent and tore at each
other; they howled and shrieked.  Dark shapes flitted among them,
shadows that lacked substance yet had eyes of fire.  The shadows moved
through the humans, joining with them, becoming them, leaving them
again.  They moved in a dance that was macabre, yet purposeful.  The
shadows were devouring the humans, he saw.  The shadows were feeding on
them.

-Watch The vision shifted.  He saw himself then, a skeletal, ragged
beggar facing a cauldron of strange white fire that bubbled and swirled
and whispered his name.  Vapors lifted from the cauldron and snaked
their way down to where he stood, wrapping about him, caressing him as
if he were their child.  Shadows flitted all about, passing by at
first, then entering him as if he were a hollow casing in which they
might play as they chose.  He could feel their touch; he wanted to
scream.

-Watch The vision shifted once more.  There was a huge forest and in
the middle of the forest a great mountain.  Atop the mountain sat a
castle, old and weathered, towers and parapets rising up against the
dark of the land.  Paranor, he thought!  It was Paranor come again!  He
felt something bright and hopeful well up within him, and he wanted to
shout his elation.  But the vapors were already coiling about the
castle.  The shadows were already flitting close.  The ancient fortress
began to crack and crumble, stone and mortar giving way as if caught in
a vise.  The earth shuddered and screams lifted from the humans become
animals.

Fire erupted out of the earth, splitting apart the mountain on which
Paranor sat and then the castle itself.  Wailing filled the air, the
sound of one bereft of the only hope that had remained to him.  The old
man recognized the wailing as his own.

Then the images were gone.  He stood again before the Hadeshorn, in the
shadow of the Dragon's Teeth, alone with the shade of Allanon.

In spite of his resolve, he was shaking.

The shade pointed at him.

-It will be as I have shown you if the dreams are ignored.

It will be so if you fail to act.  You must help.  Go to them-the boy,
the girl, and the Dark Uncle.  Tell them the dreams are real.

Tell them to come to me here on the first night of the new moon when
the present cycle is complete.  I will speak with them then The old man
frowned and muttered and worried his lower lip.  His fingers once more
drew tight the drawstrings to the pouch, and he shoved it back into his
belt.  "I will do so because there is no one else!"  he said finally,
spitting out the words in distaste.  "But do not expect ... !"

-Only go to them.  Nothing more is required.  Nothing more will be
asked.  Go The shade of Allanon shimmered brightly and disappeared.

The light faded, and the valley was empty again.  The old man stood
looking out over the still waters of the lake for a moment, then turned
away.

The fire he had left behind still burned on his return, but it was
small now and frail-looking against the night.  The old man stared
absently at the flames, then hunkered down before them.

He stirred at the ashes already forming and listened to the silence of
his thoughts.

The boy, the girl, and the Dark Uncle-he knew them.  They were the
Shannara children, the ones who could save them all, the ones who could
bring back the magic.  He shook his grizzled head.  How was he to
convince them?  If they would not heed Allanon, what chance that they
would heed him?

He saw again in his mind the frightening visions.  He had best find a
way to make them listen, he thought.  Because, as he was fond of
reminding himself, he knew something of visions, and there was a truth
to these that even one such as he, one who had foresworn the Druids and
their magic, could recognize.

If the Shannara children failed to listen, these visions would come to
pass.

all OHMSFORD STOOD in the rear doorway of the Blue Whisker Ale House
and stared down the darkened tunnel of the narrow street that ran
between the adjoining buildings into the glimmer of Varfleet's
lights.

The Blue Whisker was a ramshackle, sprawling old building with
weathered board walls and a wood shingle roof and looked for all the
world as if once it had been someone's barn.  It had sleeping rooms
upstairs over the serving hall and storerooms in the back.

It sat at the base of a block of buildings that formed a somewhat
lopsided U, situated on a hill at the western edge of the city.

Par breathed deeply the night air, savoring its flavors.  City smells,
smells of life, stews with meats and vegetables laced with spice,
sharp-flavored liquors and pungent ales, perfumes that scented rooms
and bodies, leather harness, iron from forges still red with coals kept
perpetually bright, the sweat of animals and men in close quarters, the
taste of stone and wood and dust, mingling and mixing, each
occasionally breaking free-they were all there.  Down the alleyway,
beyond the slat-boarded, graffitimarked backs of the shops and
businesses, the hill dropped away to where the central part of the city
lay east.  An ugly, colorless gathering of buildings in daylight, a
maze of stone walls and streets, wooden siding and pitch-sealed roofs,
the city took on a different look at night.  The buildings faded into
the darkness and the lights appeared, thousands of them, stretching
away as far as the eye could see like a swarm of fireflies.

They dotted the masked landscape, flickering in the black, trailing
lines of gold across the liquid skin of the Mermidon as it passed
south.

Varfleet was beautiful now, the scrubwoman become a fairy queen,
transformed as if by magic.

Par liked the idea of the city being magic.  He liked the city in any
case, liked its sprawl and its meld of people and things, its rich mix
of life.  It was far different from his home of Shady Vale, nothing
like the forested hamlet that he had grown up in.

It lacked the purity of the trees and streams, the solitude, the sense
of timeless ease that graced life in the Vale.  It knew nothing of that
life and couldn't have cared less.  But that didn't matter to Par.  He
liked the city anyway.  There was nothing to say that he had to choose
between the two, after all.  There wasn't any reason he couldn't
appreciate both.

Coll, of course, didn't agree.  Coll saw it quite differently.

He saw Varfleet as nothing more than an outlaw city at the edge of
Federation rule, a den of miscreants, a place where one could get away
with anything.  In all of Callahorn, in all of the entire Southland for
that matter, there was no place worse.  Coll hated the city.

Voices and the clink of glasses drifted out of the darkness behind him,
the sounds of the ale house breaking free of the front room momentarily
as a door was opened, then disappearing again as it was closed.  Par
turned.  His brother t-noved carefully down the hallway, nearly
faceless in the gloom.

"It's almost time," Coll said when he reached his brother.

Par nodded.  He looked small and slender next to Coll, who was a big,
strong youth with blunt features and mud-colored hair.  A stranger
would not have thought them brothers.  Coll looked a typical Valeman,
tanned and rough, with enormous hands and feet.  The feet were an
ongoing joke.  Par was fond of comparing them to a duck's.  Par was
slight and fair, his own features unmistakably Elven from the sharply
pointed ears and brows to the high, narrow bones of his face.  There
was a time when the Elven blood had been all but bred out of the line,
the result of generations of Ohmsfords living in the Vale.  But four
generations back (so his father had told him) his
great-greatgrandfather had returned to the Westland and the Elves,
married an Eiven girl, and produced a son and a daughter.  The son had
married another Elven girl, and for reasons never made clear the young
couple who would become Par's great-grandparents had returned to the
Vale, thereby infusing a fresh supply of Elven blood back into the
Ohmsford line.  Even then, many members of the family showed nothing of
their mixed heritage; Coll and his parents Jaralan and Mirianna were
examples.  Par's bloodlines, on the other hand, were immediately
evident.

Being recognizable in this way, unfortunately, was not necessarily
desirable.  While in Varfleet, Par disguised his features, plucking his
brows, wearing his hair long to hide his ears, shading his face with
darkener.  He didn't have much choice.  It wasn't wise to draw
attention to one's Eiven lineage these days.

"She has her gown nicely in place tonight, doesn't she?"  Coll said,
glancing off down the alleyway to the city beyond.  "Black velvet and
sparkles, not a thread left hanging.  Clever girl, this city.  Even
the.sky is her friend."

Par smiled.  My brother, the poet.  The sky was clear and filled with
the brightness of a tiny crescent moon and stars.  "You might come to
like her if you gave her half a chance."

"Me?"  Coll snorted.  "Not likely.  I'm here because you're here.

I wouldn't stay another minute if I didn't have to."

"You could go if you wanted."

Coll bristled.  "Let's not start again, Par.  We've been all through
that.  You were the one who thought we ought to come north to the
cities.  I didn't like the idea then, and I don't like it any better
now.  But that doesn't change the fact that we agreed to do this
together, you and me.  A fine brother I'd be if I left you here and
went back to the Vale now!  In any case, I don't think you could manage
without me."

"All right, all right, I was just .  . ."  Par tried to interrupt.

"Attempting to have a little fun at my expense!"  Coll finished
heatedly.  "You have done that on more than one occasion of late.  You
seem to take some delight in it."

"That is not so."

Coll ignored him, gazing off into the dark.

"I would never pick on anyone with duck feet."

Coll grinned in spite of himself.  "Fine talk from a little fellow with
pointed ears.  You should be grateful I choose to stay and look after
you!"

Par shoved him playfully, and they both laughed.  Then they went quiet,
staring at each other in the dark, listening to the sounds of the ale
house and the streets beyond.  Par sighed.  It was a warm, lazy
midsummer night that made the cool, sharp days of the past few weeks
seem a distant memory.  It was the kind of night when troubles scatter
and dreams come out to play.

"There are rumors of Seekers in the city," Coll informed him suddenly,
spoiling his contentment.

"There are always rumors," he replied.

"And the rumors are often true.  Talk has it that they plan to snatch
up all the magic-makers, put them out of business and close down the
ale houses."  Coll was staring intently at him.

"Seekers, Par.  Not simple soldiers.  Seekers."

Par knew what they were.  Seekers-Federation secret police, the
enforcement arm of the Coalition Council's Lawmakers.  He knew.

They had arrived in Varfleet two weeks earlier, Coll and he.

They journeyed north from Shady Vale, left the security and familiarity
and protective confines of their family home and came into the
Borderlands of Callahorn.  They did so because Par had decided they
must, that it was time for them to tell their stories elsewhere, that
it was necessary to see to it that others besides the Vale people
knew.

They came to Varfleet because Varfleet was an open city, free of
Federation rule, a haven for outlaws and refugees but also for ideas, a
place where people still listened with open minds, a place where magic
was still tolerated-even courted.  He had the magic and, with Coll in
tow, he took it to Varfleet to share its wonder.  There was already
magic aplenty being practiced by others, but his was of a far different
sort.  His was real.

They found the Blue Whisker the first day they arrived, one of the
biggest and best known ale houses in the city.  Par persuaded the owner
to hire them in the first sitting.  He had expected as much.  After
all, he could persuade anyone to do just about anything with the
wishsong.

Real magic.  He mouthed the words without speaking them.

There wasn't much real magic left in the Four Lands, not outside the
remote wilderness areas where Federation rule 'did not yet extend.

The wishsong was the last of the Ohmsford magic.  It had been passed
down through ten generations to reach him, the gift skipping some
members of his family altogether, picking and choosing on a whim.

Coll didn't have it.  His parents didn't.  In fact, no one in the
Ohmsford family had had it since his great-grandparents had returned
from the Westland.  But the magic of the wishsong had been his from the
time he was born, the same magic that had come into existence almost
three hundred years ago with his ancestor Jair.  The stories told him
this, the legends.  Wish for it, sing for it.  He could create images
so lifelike in the minds of his listeners that they appeared to be
real.

He could create substance out of air.

That was what had brought him to Varfleet.  For three centuries the
Ohmsford family had handed down stories of the Elven house of
Shannara.

The practice had begun with Jair.  In truth, it had begun long before
that, when the stories were not of the magic because it had not yet
been discovered but of the old world before its destruction in the
Great Wars and the tellers were the few who had survived that
frightening holocaust.

But Jair was the first to have use of the wishsong to aid in the
telling, to give substance to the images created from his words, to
make his tales come alive in the minds of those who heard them.  The
tales were of the old days: of the legends of the Eiven house of
Shannara; of the Druids and their Keep at Paranor; of Elves and
Dwarves; and of the magic that ruled their lives.  The tales were of
Shea Ohmsford and his brother Flick and their search to find the Sword
of Shannara; of Wil Ohmsford and the beautiful, tragic Elven girl
Amberle and their struggle to banish the Demon hordes back into the
Forbidding; of Jair Ohmsford and his sister Brin and their journey into
the fortress of Graymark and confrontation with the Mord Wraiths and
the lidatch; of the Druids Allanon and Bremen; of the Eiven King
Eventine Elessedil; of warriors such as Balinor Buckhannah and Stee
Jans; of heroes many and varied.  Those who had command of the wishsong
made use of its magic.  Those who did not relied on simple words.

Ohmsfords had come and gone, many carrying the stories with them to
distant lands.  Yet for three generations now, no member of the family
had told the stories outside the Vale.  No one had wanted to risk being
caught.

It was a considerable risk.  The practice of magic in any form was
outlawed in the Four Lands-or at least anywhere the Federation
governed, which was practically the same thing.  It had been so for the
past hundred years.  In all that time no Ohmsford had left the Vale.

Par was the first.  He had grown tired of telling the same stories to
the same few listeners over and over.  Others needed to hear the
stories as well, to know the truth about the Druids and the magic,
about the struggle that preceded the age in which they now lived.  His
fear of being caught was outweighed by the calling he felt.  He made
his decision despite the objections of his parents and Coll.  Coll,
ultimately, decided to come with him-just as he always did whenever he
thought Par needed looking after.  Varfleet was to be the beginning, a
city where magic was still practiced in minor forms, an open secret
defying intervention by the Federation.  Such magic as was found in
Varfleet was small stuff really and scarcely worth the trouble.

Callahorn was only a protectorate of the Federation, and Varfleet so
distant as to be almost into the free territories.  It was not yet army
occupied.  The Federation so far had disdained to bother with it.

But Seekers?  Par shook his head.  Seekers were another matter
altogether.  Seekers only appeared when there was a serious intent on
the part of the Federation to stamp out a practice of magic.  No one
wanted any part of them.

It grows too dangerous for us here , Coll said, as if reading Par's
mind.  "We will be discovered."

Par shook his head.  "We are but one of a hundred practicing the art,"
he replied.  "Just one in a city of many."

Coll looked at him.  "One in a hundred, yes.  But the only one using
real magic."

Par looked back.  It was good money the ale house paid them, the best
they had ever seen.  They needed it to help with the taxes the
Federation demanded.  They needed it for their family and the Vale.  He
hated to give up because of a rumor.

His jaw tightened.  He hated to give up even more because it meant the
stories must be returned to the Vale and kept hidden there, untold to
those who needed to hear.  It meant that the repression of ideas and
practices that clamped down about the Four Lands like a vise hid
tightened one turn more.

"We have to go," Coll said, interrupting his thoughts.

Par felt a sudden rush of anger before realizing his brother was not
saying they must go from the city, but from the doorway of the ale
house to the performing stage inside.  The crowd would be waiting.  He
let his anger slip away and felt a sadness take its place.

"I wish we lived in another age," he said softly.  He paused, watching
the way Coll tensed.  "I wish there were Elves and Druids again.  And
heroes.  I wish there could be heroes againeven one.

He trailed off, thinking suddenly of something else.

Coll shoved away from the doorjamb, clapped one big hand to his
brother's shoulder, turned him about and started him back down the
darkened hallway.  "if you keep singing about it, who knows?  Maybe
there will be."

Par let himself be led away like a child.  He was no longer thinking
about heroes though, or Elves or Druids, or even about Seekers.

He was thinking about the dreams.

THEY TOLD THE STORY of the Eiven stand at Haly@ Cut, how Eventine
Elessedil and the Elves and Stee Jans an the egion Free Corps fought to
hold the Breakline against the onslaught of the Demon hordes.  It was
one of Par's favorite stories, the first of the great Elven battles in
that terrible Westland war.

They stood on a low platform at one end of the main serving room, Par
in the forefront, Coll a step back and aside, the lights dimmed against
a sea of tightly packed bodies and watchful eyes.

While Coll narrated the story, Par sang to provide the accompanying
images, and the ale house came alive with the magic of his voice.  He
invoked in the hundred or more gathered the feelings of fear, anger,
and determination that had infused the defenders of the Cut.  He let
them see the fury of the Demons; he let them hear their battle cries.

He drew them in and would not let them go.  They stood in the pathway
of the Demon assault.  They saw the wounding of Eventine and the
emergence of his son Ander as leader of the Elves.  They watched the
Druid Allanon stand virtually alone against the Demon magic and turn it
aside.  They experienced life and death with an intimacy that was
almost terrifying.

When Coll and he were finished, there was stunned silence, then a wild
thumping of ale glasses and cheers and shouts of elation unmatched in
any performance that had gone before.  It seemed for a moment that
those gathered might bring the rafters of the ale house down about
their ears, so vehement were they in their appreciation.  Par was damp
with his own sweat, aware for the first time how much he had given to
the telling.  Yet his mind was curiously detached as they left the
platform for the brief rest they were permitted between tellings,
thinking still of the dreams.

Coll stopped for a glass of ale by an open storage room and Par
continued down the hallway a short distance before coming to an empty
barrel turned upright by the cellar doors.  He stumped down wearily,
his thoughts tight.

He had been having the dreams for almost a month now and he still
didn't know why.

The dreams occurred with a frequency that was unsettling.

They always began with a black-cloaked figure that rose from a lake, a
figure that might be Allanon, a lake that might be the Hadeshorn.

There was a shimmering of images in his dream@, an ethereal quality to
the visions that made them difficult to decipher.  The figure always
spoke to him, always with the same words.  "Come to me; you are
needed.

The Four Lands are in gravest danger; the magic is almost lost.  Come
now, Shannara child."

There was more, although the rest varied.  Sometimes there were images
of a world born of some unspeakable nightmare.

Sometimes there were images of the lost talismans-the Sword of Shannara
and the Elfstones.  Sometimes there was a call for Wren as well, little
Wren, and sometimes a call for his uncle Walker Boh.

They were to come as well.  They were needed, too.

He had decided quite deliberately after the first night that the dreams
were a side effect of his prolonged use of the wishsong.  He sang the
old stories of the Warlock Lord and the Skull Bearers, of Demons and
Mord Wraiths, of Allanon and a world threatened by evil, and it was
natural that something of those stories and their images would carry
over into his sleep.  He had tried to combat the effect by using the
wishsong on lighter tellings, but it hadn't helped.  The dreams
persisted.  He had refrained from telling Coll, who would have simply
used that as a new excuse to advise him to stop invoking the magic of
the wishsong and return to the Vale.

Then, three nights ago, the dreams had stopped coming as suddenly as
they had started.  Now he was wondering why.  He was wondering if
perhaps he had mistaken their origin.  He was considering the
possibility that instead of being self-induced, they might have been
sent.

But who would have sent them?

Allanon?  Truly Allanon, who was three hundred years dead?

Someone else?

Something else?  Something that had a reason of its own and meant him
no good?

He shivered at the prospect, brushed the matter from his mind, and went
quickly back up the hallway to find Coll.

THE CROWD WAS even larger for the second telling, the walls lined with
standing men who could not find chairs or benches to sit upon.

The Blue Whisker was a large house, the front serving room over a
hundred feet across and open to the rafters above a stringing of oil
lamps and fish netting that lent a sort of veiled appearance that was
apparently designed to suggest intimacy.  Par couldn't have tolerated
much more intimacy, so close were the patrons of the ale house as they
pressed up against the platform, some actually sitting on it now as
they drank.  This was a different group than earlier, although the
Valeman was hard-pressed to say why.  It had a different feel to it, as
if there was something foreign in its makeup.  Coll must have felt it
too.  He glanced over at Par several times as they prepared to perform,
and there was uneasiness mirrored in his dark eyes.

A tall, black-bearded man wrapped in a dun-colored forest cloak waded
through the crowd to the platform's edge and eased himself down between
two other men.  The two looked up as if they intended to say something,
then caught a close glimpse of the other's face and apparently thought
better of it.  Par watched momentarily and looked away.  Everything
felt wrong.

Coll leaned over as a rhythmic clapping began.  The crowd was growing
restless.  "Par, I don't like this.  There's something .  . ."

He didn't finish.  The owner of the ale house came up and told them in
no uncertain terms to begin before the crowd got out of hand and
started breaking things.  Coll stepped away wordlessly.  The lights
dimmed, and Par started to sing.  The story was the one about Allanon
and the battle with the Jachyra.

Coll began to speak, setting the stage, telling those gathered what
sort of day it was, what the glen was like into which the Druid came
with Brin Ohmsford and Rone Leah, how everything suddenly grew
hushed.

Par created the images in the minds of his listeners, instilling in
them a sense of anxiety and expectation, trying unsuccessfully not to
experience the same feelings himself.

At the rear of the room, men were moving to block the doors and
windows, men suddenly shed of cloaks and dressed all in black.  Weapons
glittered.  There were patches of white on sleeves and breasts,
insignia of some sort.  Par squinted, Eiven vision sharp.

A wolf's head.

The men in black were Seekers.

Par's voice faltered and the images shimmered and lost their hold.

Men began to grumble and look about.  Coll stopped his narration.

There was movement everywhere.  There was someone in the darkness
behind them.  There was someone all about.

Coll edged closer protectively.

Then the lights rose again, and a wedge of the black-garbed Seekers
pushed forward from the fron't door.  There were shouts and groans of
protest, but the men making them were quick to move out of the way.

The owner of the Blue Whisker tried to intervene, but was shoved
aside.

The wedge of men came to a stop directly in front of the platform.

Another group blocked the exits.  They wore black from head to toe,
their faces covered above their mouths, their wolf-head insignia
gleaming.  They were armed with short swords, daggers, and truncheons,
and their weapons were held ready.  They were a mixed bunch, big and
small, stiff and bent, but there was a feral took to all of them, as
much in the way they held themselves as in their eyes.

Their leader was a huge, rangy man with tremendously long arms and a
powerful frame.  There was a craggy cast to his face where the mask
ended, and a half-beard of coarse reddish hair covered his chin.  His
left arm was gloved to the elbow.

"Your names?"  he asked.  His voice was soft, almost a whisper.

Par hesitated.  "What is it that we have done?"

"Is your name Ohmsford?"  The speaker was studying him intently.

Par nodded.  "Yes.  But we haven't "You are under arrest for violating
Federation Supreme Law," the soft voice announced.  There was a
grumbling sound from the patrons.  "You have used magic in defiance of
. . ."

"They was just telling stories!"  a man called out from a few feet
away.  One of the Seekers lashed out swiftly with his truncheon and the
man collapsed in a heap.

"You have used magic in defiance of Federation dictates and thereby
endangered the public."  The speaker did not even bother to glance at
the fallen man.  "You will be taken .  . ."

He never finished.  An oil lamp dropped suddenly from the center of the
ceiling to the crowded ale house floor and exploded in a shower of
flames.  Men sprang to their feet, howling.

The speaker and his companions turned in surprise.  At the same moment
the tall, bearded man who had taken a seat on the platform's edge
earlier came to his feet with a lunge, vaulted several other astonished
patrons, and slammed into the knot of Seekers, spilling them to the
floor.  The tall man leaped onto the stage in front of Par and Coll and
threw off his shabby cloak to reveal a fully armed hunter dressed in
forest green.  One arm lifted, the hand clenched in a fist.

"Free-born!"  he shouted into the confusion.

It seemed that everything happened at once after that.  The decorative
netting, somehow loosened, followed the oil lamp to the floor, and
practically everyone gathered at the Blue Whisker was suddenly
entangled.  Yells and curses rose from those trapped.  At the doors,
green-clad men pounced on the bewildered Seekers and hammered them to
the floor.  Oil lamps were smashed, and the room was plunged into
darkness.

The tall man moved past Par and Coll with a quickness they would not
have believed possible.  He caught the first of the Seekers blocking
the back entrance with a sweep of one boot, snapping the man's head
back.  A short sword and dagger appeared, and the remaining two went
down as well.

"This way, quick now!"  he called back to Par and Coll.

They came at once.  A dark shape clawed at them as they rushed past,
but Coll knocked the man from his feet into the mass of struggling
bodies.  He reached back to be certain he had not lost his brother, his
big hand closing on Par's slender shoulder.  Par yelled in spite of
himself.  Coll always forgot how strong he was.

They cleared the stage and reached the back hallway, the tall stranger
several paces ahead.  Someone tried to stop them, but the stranger ran
right over him.  The din from the room behind them was deafening, and
flames were scattered everywhere now, licking hungrily at the flooring
and walls.  The stranger led them quickly down the hall and through the
rear door into the alleyway.  Two more of the green-clad men waited.

Wordlessly, they surrounded the brothers and rushed them clear of the
ate house.  Par glanced back.  The flames were already leaping from the
windows and crawling up toward the roof.  The Blue Whisker had seen its
last night.

They slipped down the alleyway past startled faces and wide eyes,
turned into a passageway Par would have sworn he had never seen before
despite his many excursions out that way, passed through a scattering
of doors and anterooms and finally emerged into a new street
entirely.

No one spoke.  When at last they were beyond the sound of the shouting
and the glow of the fire, the stranger slowed, motioned his two
companions to take up watch and pulled Par and Coll into a shadowed
alcove.

All were breathing heavily from the run.  The stranger looked at them
in turn, grinning.  "A little exercise is good for the digestion, they
say.  What do you think?  Are you all right?"

The brothers both nodded.  "Who are you?"  asked Par.

The grin broadened.  "Why, practically one of the family, lad.

Don't you recognize me?  Ah, you don't, do you?  But, then, why should
you?  After all, you and I have never met.  But the songs should remind
you."  He closed his left hand into a fist, then thrust a single finger
sharply at Par's nose.  "Remember now?"

Mystified, Par looked at Coll, but his brother appeared as confused as
he was.  "I don't think .  . ."  he started.

"Well, well, it doesn't matter just at the moment.  All in good
time."

He bent close.  "This is no longer safe country for you, lad.

Certainly not here in Varfleet and probably not in all of Callahorn.

Maybe not anywhere.  Do you know who that was back there?  The ugly one
with the whisper?"

Par tried to place the rangy speaker with the soft voice.  He
couldn't.

He shook his head slowly.

"Rimmer Dail," the stranger said, the smile gone now.  "First Seeker,
the high mucky-muck himself.  Sits on the Coalition Council when he's
not out swatting flies.  But you, he's taken a special interest if he's
come all the way to Varfleet to arrest you.

That's not part of his ordinary fly-swatting.  That's hunting bear.

He thinks you are dangerous, lad-very dangerous, indeed, or he wouldn't
have bothered coming all the way here.  Good thing I was looking out
for you.  I was, you know.  Heard Rimmer Dail was going to come for you
and came to make sure he didn't get the job done.  Mind now, he won't
give up.  You slipped his grasp this time, but that will make him just
that much more determined.  He'll keep coming for you."

He paused, gauging the effect of what he was saying.  Par was staring
at him speechlessly, so he went on.  "That magic of yours, the singing,
that's real magic, isn't it?  I've seen enough of the other kind to
know.  You could put that magic to good use, lad, if you had a mind
to.

It's wasted in these ale houses and backstreets."

"What do you mean?"  Coll asked, suddenly suspicious.

The stranger smiled, charming and guileless.  "The Movement has need of
such magic," he said softly.

Coll snorted.  "You're one of the outlaws!"

The stranger executed a quick bow.  "Yes, lad, I am proud to say I
am.

More important, I am free-born and I do not accept Federation rule.  No
right-thinking man does."  He bent close.

"You don't accept it yourself now, do you?  Admit it."

"Hardly, Coll answered defensively.  "But I question whether the
outlaws are any better."

"Harsh words, lad!"  the other exclaimed.  "A good thing for you I do
not take offense easily."  He grinned roguishly.

"What is it you want?"  Par interrupted quickly, his mind clear
again.

He had been thinking of Rimmer Dal].  He knew the man's reputation and
he was frightened of the prospect of being hunted by him.  "You want us
to join you, is that it?"

The stranger nodded.  "You would find it worth your time, I think."

But Par shook his head.  It was one thing to accept the stranger's help
in fleeing the Seekers.  It was another to join the Movement.  The
matter needed a great deal more thought.  "I think we had better
decline for now," he said evenly.  "That is, if we're being given a
choice."

"Of course you are being given a choice!"  The stranger seemed
offended.

"Then we have to say no.  But we thank you for the offer and especially
for your help back there."

The stranger studied him a moment, solemn again.  "You are quite
welcome, believe me.  I wish only the best for you, Par Ohmsford.

Here, take this."  He removed from one hand a ring that was cast in
silver and bore the insigne of a hawk.  "My friends know me by this.

If you need a favor-or if you change your mind-take this to Kiltan
Forge at Reaver's End at the north edge of the city and ask for the
Archer.  Can you remember that?"

Par hesitated, then took the ring, nodding.  "But why ... ?"

"Because there is much between us, lad," the other said softly,
anticipating his question.  One hand reached out to rest on his
shoulder.  The eyes took in Coll as well.  "There is history that binds
us, a bond of such strength that it requires I be there for you if I
can.  More, it requires that we stand together against what is
threatening this land.  Remember that, too.  One day, we will do so, I
think-if we all manage to stay alive until then."

He grinned at the brothers and they stared back silently.

The stranger's hand dropped away.  "Time to go now.  Quickly, too.

The street runs east to the river.  You can go where you wish from
there.  But watch yourselves.  Keep your backs well guarded.  This
matter isn't finished."

"I know," Par said and extended his hand.  "Are you certain you will
not tell us your name?"

The stranger hesitated.  "Another day," he said.

He gripped Par's hand tightly, then Coll's, then whistled his
companions to him.  He waved once, then melted into the shadows and was
gone.

Par stared down momentarily at the ring, then glanced questioningly at
Coll.  Somewhere close at hand, the sound of shouting started up.

"I think the questions will have to wait," said Coll.

Par jammed the ring into his pocket.  Wordlessly, they disappeared into
the night.

T WAS NEARING MIDNIGHT by the time Par and Coll reached the waterfront
section of Varfleet, and it was there that they first realized how
ill-prepared they were to make their escape from Rimmer Dall and his
Federation Seekers.  Neither had expected that flight would prove
necessary, so neither had brought anything that a lengthy journey might
require.  They had no food, no blankets, no weapons save for the
standard long knives all Valemen wore, no camping gear or foul-weather
equipment, and worst of all, no money.  The ale house keeper hadn't
paid them in a month.  What money they had managed to save from the
month before had been lost in the fire along with everything else they
owned.  They had only the clothes on their backs and a growing fear
that perhaps they should have stuck with the nameless stranger a bit
longer.

The waterfront was a ramshackle mass of boathouses, piers, mending
shops, and storage sheds.  Lights burned along its length, and
dockworkers and fishermen drank and joked in the light of oil lamps and
pipes.  Smoke rose out of tin stoves and barrels, and the smell of fish
hung over everything.

"Maybe they've given up on us for the night," Par suggested at one
point.  "The Seekers, I mean.  Maybe they won't bother looking anymore
until morning-or maybe not at all."

Coll glanced at him and arched one eyebrow meaningfully.

"Maybe cows can fly too."  He looked away.  "We should have insisted we
be paid more promptly for our work.  Then we wouldn't be in this
fix."

Par shrugged.  "it wouldn't have made any difference."

"it wouldn't?  We'd at least have some money!"

"Only if we'd thought to carry it with us to the performance.

How likely is that?"

Coll hunched his shoulders and screwed up his face.  "That ale house
keeper owes us."

They walked all the way to the south end of the docks without speaking
further, stopped finally as the lighted waterfront gave way to
darkness, and stood looking at each other.

The night was cooler now and their clothes were too thin to protect
them.  They were shivering, their hands jammed down in their pockets,
their arms clamped tightly against their sides.

Insects buzzed about them annoyingly.

Coll sighed.  "Do you have any idea where we're going, Par?

Do you have some kind of plan in mind?"

Par took out his hands and rubbed them briskly.  "I do.  But it
requires a boat to get there."

"South, then-down the Mermidon?"

"All the way."

Coll smiled, misunderstanding.  He thought they were headed back to
Shady Vale.  Par decided it was best to leave him with that
impression.

"Wait here," Coll said suddenly and disappeared before Par could
object.

Par stood alone in the dark at the end of the docks for what seemed
like an hour, but was probably closer to half that.  He walked over to
a bench by a fishing shack and sat down, hunched up against the night
air.  He was feeling a mix of things.

He was angry, mostly-at the stranger for spiriting them away and then
abandoning them-all right, so Par had asked to have it that way, that
didn't make him feel any better-at the Federation for chasing them out
from the city like common thieves, and at himself for being stupid
enough to think he could get away with using real magic when it was
absolutely forbidden to do so.  It was one thing to play around with
the magics of sleight of hand and quick change; it was another
altogether to employ the magic of the wishsong.  It was too obviously
the real thing, and he should have known that sooner or later word of
its use would get back to the authorities.

He put his legs out in front of him and crossed his boots.

Well, there was nothing to be done about it now.  Coll and he would
simply have to start over again.  It never occurred to him to quit.

The stories were too important for that; it was his responsibility to
see to it that they were not forgotten.  He was convinced that the
magic was a gift he had received expressly for that purpose.  It didn't
matter what the Federation said-that magic was outlawed and that it was
a source of great harm to the land and its people.  What did the
Federation know of magic?

Those on the Coalition Council lacked any practical experience.

They had simply decided that something needed to be done to address the
concerns of those who claimed parts of the Fou@ Lands were sickening
and men were being turned into something like the dark creatures of
Jair Ohmsford's time, creatures from some nether existence that defied
understanding, beings that drew their power from the night and from
magics lost since the time of the Druids.

They even had names, these creatures.  They were called Shadowen.

Suddenly, unpleasantly, Par thought again of the dreams and of the dark
thing within them that had summoned him.

He was aware then that the night had gone still; the voices of the
fishermen and dockworkers, the buzz of the insects, and even the rustle
of the night wind had disappeared.  He could hear the sound of his own
pulse in his ears, and a whisper of something else ...

Then a splash of water brought him to his feet with a start.

Coll appeared, clambering out of the Mermidon at the river's edge a
dozen feet away, shedding water as he came.  He was naked.  Par
recovered his composure and stared at him in disbelief.

"Shades, you frightened me!  What were you doing?"

"What does it look like I was doing?"  Coll grinned.  "I was out
swimming!"

What he was really doing, Par discovered after applying a bit more
pressure, was appropriating a fishing skiff owned by the keeper of the
Blue Whisker.  The keeper had mentioned it to Coll once or twice when
bragging about his fishing skills.

Coll had remembered it when Par had mentioned needing a boat,
remembered as well the description of the boat shed where the man said
it was kept, and gone off to find it.  He'd simply swum up to where it
was stored, snapped the lock on the shed, slipped the mooring lines and
towed it away.

"It's the least he owes us after the kind of business we brought in,"
he said defensively as he brushed himself dry and dressed.

Par didn't argue the point.  They needed a boat worse than the ate
house keeper, and this was probably their only chance to find one.

Assuming the Seekers were still scouring the city for them, their only
other alternative was to strike out on foot into the Runne Mountains-an
undertaking that would require more than a week.  A ride down the
Mermidon was a journey of only a few days.  It wasn't as if they were
stealing the boat, after all.  He caught himself.  Well, maybe it
was.

But they would return it or provide proper compensation when they
could.

The skiff was only a dozen feet in length, but it was equipped with
oars, fishing gear, some cooking and camping equipment, a pair of
blankets, and a canvas tarp.  They boarded and pushed off into the
night, letting the current carry them out from the shore and sweep them
away.

They rode the river south for the remainder of the night, using the
oars to keep it in mid-channel, listening to the night sounds, watching
the shoreline, and trying to stay awake.  As they traveled, Coll
offered his theory on what they should do next.  It was impossible, of
course, to go back into Callahorn any time in the immediate future.

The Federation would be looking for them.  It would be dangerous, in
fact, to travel to any of the major Southland cities because the
Federation authorities stationed there would be alerted as well.  It
was best that they simply return to the Vale.  They could still tell
the s tories-not right away perhaps, but in a month or so after the
Federation had stopped looking for them.  Then, later, they could
travel to some of the smaller hamlets, the more isolated communities,
places the Federation seldom visited.  It would all work out fine.

Par let him ramble.  He was willing to bet that Coll didn't believe a
word of it; and even if he did, there was no point in arguing about it
now.

They pulled into shore at sunrise and made camp in a grove of shade
trees at the base of a windswept bluff, sleeping until noon, then
rising to catch and eat fish.  They were back on the river by early
afternoon and continued on until well after sunset.

Again they pulled into shore and made camp.  It was starting to rain,
and they put up the canvas to provide shelter.  They made a small fire,
pulled the blankets close, and sat silently facing the river, watching
the raindrops swell its flow and form intricate patterns on its
shimmering surface.

They spoke then for a while about how things had changed in the Four
Lands since the time of Jair Ohmsford.

Three hundred years ago, the Federation governed only the deep
Southland cities, adopting a strict policy of isolationism.

The Coalition Council provided its leadership even then, a body of men
selected by the cities as representatives to its government.  But it
was the Federation armies that gradually came to dominate the Council,
and in time the policy of isolationism gave way to one of expansion.

It was time to extend its sphere of influence, the Federation
determined-to push back its frontiers and offer a choice of leadership
to the remainder of the Southland.  It was logical that the Southland
should be united under a single government, and who better to do that
than the Federation?

That was the way it started.  The Federation began a push north,
gobbling up bits and pieces of the Southland as it went.

A hundred years after the death of Jair Ohmsford, everything south of
Callahorn was Federation governed.  The other races, the Elves, the
Trolls, the Dwarves, and even the Gnomes cast nervous glances south.

Before long, Callahorn agreed to become a protectorate, its Kings long
dead, its cities feuding and divided, and the last buffer between the
Federation and the other lands disappeared.

It was about this same time that the rumors of the Shadowen began to
surface.  It was said that the magic of the old days was at fault,
magic that had taken seed in the earth and nurtured there for decades
and was now coming to life.  The magic took many forms, sometimes as
nothing more than a cold wind, sometimes as something vaguely human.

It was labeled, in any case, as Shadowen.  The Shadowen sickened the
land and its life, turning pockets of it into quagmires of decay and
lifelessness.  They attacked mortal creatures, man or beast, and, when
they were sufficiently weakened, took them over completely, stealing
into their bodies and residing there, hidden wraiths.  They needed the
life of others for their own sustenance.  That was how they survived.

The Federation lent credibility to those rumors by proclaiming that
such creatures might indeed exist and only it was strong enough to
protect against them.

No one argued that the magic might not be at fault or that the Shadowen
or whatever it was that was causing the problem had nothing to do with
magic at all.  It was easier simply to accept the explanation
offered.

After all, there hadn't been any magic in the land since the passing of
the Druids.  The Ohmsfords told their stories, of course, but only a
few heard and fewer still believed.  Most thought the Druids just a
legend.

When Callahorn agreed to become a protectorate and the city of Tyrsis
was occupied, the Sword of Shannara disappeared.  No one thought much
of it.  No one knew how it happened, and no one much cared.  The Sword
hadn't even been seen for over two hundred years.  There was only the
vault that was said to contain it, the blade set in a block of
Tre-Stone, there in the center of the People's Park-and then one day
that was gone as well.

The Elfstones disappeared not long after.  There was no record of what
became of them.  Not even the Ohmsfords knew.

Then the Elves began to disappear as well, entire communities, whole
cities at a time, until even Arborion was gone.

Finally, there were no more Elves at all; it was as if they had never
been.  The Westland was deserted, save for a few hunters and trappers
from the other lands and the wandering bands of Rovers.  The Rovers,
unwelcome anyplace else, had always been there, but even the Rovers
claimed to know nothing of what had become of the Elves.  The
Federation quickly took advantage of the situation.  The Westland, it
declared, was the seeding ground for the magic that was at the root of
the problems in the Four Lands.  It was the Elves, after all, who
introduced magic into the Lands years earlier.  It was the Elves who
first practiced it.  The magic had consumed them-an object lesson on
what would happen to all those who tried to do likewise.

The Federation emphasized the point by forbidding the practice of magic
in any form.  The Westland was made a protectorate, albeit an
unoccupied one since the Federation lacked enough soldiers to patrol so
vast a territory unaided, but one that would be cleansed eventually, it
was promised, of the ill effects of any lingering magic.

Shortly after that, the Federation declared war on the Dwarves.

It did so ostensibly because the Dwarves had provoked it, although it
was never made clear in what way.  The result was practically a forgone
conclusion.  The Federation had the largest, most thoroughly equipped
and best trained army in the Four Lands by this time, and the Dwarves
had no standing army at all.  The Dwarves no longer had the Elves as
allies, as they had all those years previous, and the Gnomes and Trolls
had never been friends.  Nevertheless, the war lasted nearly five
years.  The Dwarves knew the mountainous Eastland far better than the
Federation, and even though Culhaven fell almost immediately, the
Dwarves continued to fight in the high country until eventually they
were starved into submission.  They were brought down out of the
mountains and sent south to the Federation mines.  Most died there.

After seeing what happened to the Dwarves, the Gnome tribes fell
quickly into line.  The Federation declared the Eastland a protectorate
as well.

There remained a few pockets of isolated resistance.  There were still
a handful of Dwarves and a scattering of Gnome tribes that refused to
recognize Federation rule and continued to fight from the deep
wilderness areas north and east.  But they were too few to make any
difference.

To mark its unification of the greater portion of the Four Lands and to
honor those who had worked to achieve it, the Federation constructed a
monument at the north edge of the Rainbow Lake where the Mermidon
poured through the Runne.

The monument was constructed entirely of black granite, broad and
square at its base, curved inward as it rose over two hundred feet
above the cliffs, a monolithic tower that could be seen for miles in
all directions.  The tower was called Southwatch.

That was almost a hundred years ago, and now only the Trolls remained a
free people, still entrenched deep within the mountains of the
Northiand, the Charnals, and the Kershalt.

That was dangerous, hostile country, a natural fortress, and no one
from the Federation wanted much to do with it.  The decision was made
to leave it alone as long as the Trolls did not interfere with the
other lands.  The Trolls, very much a reclusive people for the whole of
their history, were happy to oblige.

"It's-all so different now," Par concluded wistfully as they continued
to sit within their shelter and watch the rain fall into the
Mermidon.

"No more Druids, no Paranor, no magic-except the fake kind and the
little we know.  No Elves.  Whatever happened to them do you think?"

He paused, but Coll didn't have anything to say.  "No monarchies, no
Leah, no Buckhannahs, no Legion Free Corps, no Callahorn for all
intents and purposes."

"No freedom," Coll finished darkly.

"No freedom," Par echoed.

He rocked back, drawing his legs tight against his chest.  "I wish I
knew how the Elfstones disappeared.  And the Sword.

What happened to the Sword of Shannara?"

Coll shrugged.  "Same thing that happens to everything eventually.

It got lost."

"What do you mean?  How could they let it get lost?"

"No one was taking care of it."

Par thought about that.  It made sense.  No one bothered much with the
magic after Allanon died, after the Druids were gone.  The magic was
simply ignored, a relic from another time, a thing feared and
misunderstood for the most part.  It was easier to forget about it, and
so they did.  They all did.  He had to include the Ohmsfords as
well-otherwise they would still have the Elfstones.  All that was left
of their magic was the wishsong.

"We know the stories, the tales of what it was like; we have all that
history, and we still don't know anything," he said softly.

"We know the Federation doesn't want us talking about it," Coll offered
archly.  "We know that."

"There are times that I wonder what difference it makes anyway."

Par's face twisted into a grimace.  "After all, people come to hear us
and the day after, who remembers?  Anyone besides us?  And what if they
do?  It's all ancient history-not even that to some.  To some, it's
legend and myth, a lot of nonsense.

"Not to everyone," Coll said quietly.

"What's the use of having the wishsong, if the telling of the stories
isn't going to make any difference?  Maybe the stranger was right.

Maybe there are better uses for the magic.  "Like aiding the outlaws in
their fight against the Federation?

Like getting yourself killed?"  Coll shook his head.  "That's as
pointless as not using it at all."

There was a sudden splash from somewhere out in the river, and the
brothers turned as one to seek out its source.  But there was only the
churning of rain-swollen waters and nothing else.

"Everything seems pointless."  Par kicked at the earth in front of
him.

"What are we doing, Coll?  Chased out of Varfleet as much as if we were
outlaws ourselves, forced to take that boat like thieves, made to run
for home like dogs with our tails between our legs."  He paused,
looking over at his brother.  "Why do you think we still have use of
the magic?"

Coll's blocky face shifted slightly toward Par's.  "What do you
mean?"

"Why do we have it?  Why hasn't it disappeared along with everything
else?  Do you think there's a reason?"

There was a long silence.  "I don't know," Coll said finally.

He hesitated.  "I don't know what it's like to have the magic."

Par stared at him, realizing suddenly what he had asked and ashamed he
had done so.

"Not that I'd want it, you understand," Coll added hastily, aware of
his brother's discomfort.  "One of us with the magic is enough."  He
grinned.

Par grinned back.  "I expect so."  He looked at Coll appreciatively for
a moment, then yawned.  "You want to go to sleep?"

Coll shook his head and eased his big frame back into the shadows a
bit.  "No, I want to talk some more.  It's a good night for talking."

Nevertheless, he was silent then, as if he had nothing to say after
all.  Par studied him for a few moments, then they both looked back out
over the Mermidon, watching as a massive tree limb washed past,
apparently knocked down by the storm.  The wind, which had blown hard
at first, was quiet now, and the rain was failing straight down, a
steady, gentle sound as it passed through the trees.

Par found himself thinking about the stranger who had rescued them from
the Federation Seekers.  He had puzzled over the man's identity for the
better part of the day, and he still hadn't a clue as to who he was.

There was something familiar about him, though-something in the way he
talked, an assurance, a confidence.  It reminded him of someone from
one of the stories he told, but he couldn't decide who.  There were so
many tales and many of them were about men like that one, heroes in the
days of magic and Druids, heroes Par had thought were missing from this
age.  Maybe he had been wrong.  The stranger at the Blue Whisker had
been impressive in his rescue of them.  He seemed prepared to stand up
to the Federation.

Perhaps there was hope for the Four Lands yet.

He leaned forward and fed another few sticks of deadwood into the
little fire, watching the smoke curl out from beneath the canvas
shelter into the night.  Lightning flashed suddenly farther east, and a
long peal of thunder followed.

"Some dry clothes would be good right now," he muttered.

"Mine are damp just from the air."

Coll nodded.  "Some hot stew and bread, too."

"A bath and a warm bed."

"Maybe the smell of fresh spices."

"And rose water."

Coll sighed.  "At this point, I'd just settle for an end to this
confounded rain."  He glanced out into the dark.  "I could almost
believe in Shadowen on a night like this, I think."

Par decided suddenly to tell Coll about the dreams.  He wanted to talk
about them, and there no longer seemed to be any reason not to.

He debated only a moment, then said, "I haven't said anything before,
but I've been having these dreams, the same dream actually, over and
over."  Quickly he described it, focusing on his confusion about the
dark-robed figure who spoke to him.  "I don't see him clearly enough to
be certain who he is," he explained carefully.  "But he might be
Allanon."

Coll shrugged.  "He might be anybody.  It's a dream, Par.

Dreams are always murky."

"But I've had this same dream a dozen, maybe two dozen times.  I
thought at first it was just the magic working on me, but .  . ."  He
stopped, biting his lip.  "What if ... ?"  He stopped again.

"What if what?"

"What if it isn't just the magic?  What if it's an attempt by
Allanon-or someone-to send me a message of some sort?"

"A message to do what?  To go traipsing off to the Hadeshorn or
somewhere equally dangerous?"  Coll shook his head.  "I wouldn't worry
about it if I were you.  And I certainly wouldn't consider going."  He
frowned.  "You aren't, are you?  Considering going?"

"No," Par answered at once.  Not until I think about it, at least, he
amended silently, surprised at the admission.

"That's a relief.  We have enough problems as it is without going off
in search of dead Druids."  Coll obviously considered the matter
settled.

Par didn't reply, choosing instead to poke at the fire with a stray
stick, nudging the embers this way and that, He was indeed thinking
about going, he realized.  He hadn't considered it seriously before,
but all of a sudden he had a need to know what the dreams meant.  It
didn't matter if they came from Allanon or not.  Some small voice
inside him, some tiny bit of recognition, hinted that finding the
source of the dreams might allow him to discover something about
himself and his use of the magic.  It bothered him that he was thinking
like this, that he was suddenly contemplating doing exactly what he had
told himself he must not do right from the time the dreams had first
come to him.  But that was no longer enough to deter him.  There was a
history of dreams in the Ohmsford family and almost always the dreams
had a message.

"I just wish I was sure," he murmured.

Coll was stretched out on his back now, eyes closed against the
firelight.  "Sure about what?"

"The dreams," he hedged.  "About whether or not they were sent."

Coll snorted.  "I'm sure enough for the both of us.  There aren't any
Druids.  There aren't any Shadowen either.  There aren't any dark
wraiths trying to send you messages in your steep.  There's just you,
overworked and under-rested, dreaming bits and pieces of the stories
you sing about."

Par lay back as well, pulling his blanket up about him.  "I suppose
so," he agreed, inwardly not agreeing at all.

Coll rolled over on his side, yawning.  "Tonight, you'll probably dream
about floods and fishes, damp as it is."

Par said nothing.  He listened for a time to the sound of the rain,
staring up at the dark expanse of the canvas, catching the flicker of
the firelight against its damp surface.

"Maybe I'll choose my own dream," he said softly.

Then he was asleep.

HE DID DREAM THAT NIGHT, the first time in almost two weeks.

It was the dream he wanted, the dream of the dark-robed figure, and it
was as if he were able to reach out and bring it to him.

It seemed to come at once, to slip from the depths of his subconscious
the moment sleep came.  He was shocked at its suddenness, but didn't
wake.  He saw the dark figure rise from the lake, watched it come for
him, vague yet faceless, so menacing that he would have fled if he
could.  But the dream was master now and would not let him.  He heard
himself asking why the dream had been absent for so long, but there was
no answer given.  The dark figure simply approached in silence, not
speaking, not giving any indication of its purpose.

Then it came to a stop directly before him, a being that could have
been anything or anyone, good or evil, life or death.

Speak to me, he thought, frightened.

But the figure merely stood there, draped in shadow, silent and
immobile.  It seemed to be waiting.

Then Par stepped forward and pushed back the cowl that hid the other,
emboldened by some inner strength he did not know he possessed.

He drew the cowl free and the face beneath was as sharp as if etched in
bright sunlight.  He knew it instantly.

He had sung of it a thousand times.  It was as familiar to him as his
own.

The face was Allanon's.

HEN HE CAME AWAKE the next morning, Par decided not to say anything to
Coll about his dream.  In the first place, he didn't know what to
say.

He couldn't be sure if the dream had occurred on its own or because he
had been thinking so hard about having it-and even then he had no way
of knowing if it was the real thing.  In the second place, telling Coll
would just start him off again on how foolish it was for Par to keep
thinking about something he obviously wasn't going to do anything
about.  Was he?  Then, if Par was honest with him, they would fight
about the advisability of going off into the Dragon's Teeth in search
of the Hadeshorn and a three-hundred-year-dead Druid.  Better just to
let the matter rest.

They ate a cold breakfast of wild berries and some stream water, lucky
to have that.  The rains had stopped, but the sky was overcast, and the
day was gray and threatening.  The wind had returned, rather strong out
of the northwest, and tree limbs bent and leaves rustled wildly against
its thrust.  They packed up their gear, boarded the skiff, and pushed
off onto the river.

The Mermidon was heavily swollen, and the skiff tossed and twisted
roughly as it carried them south.  Debris choked the waters, and they
kept the oars at hand to push off any large pieces that threatened
damage to the boat.  The cliffs of the Runne loomed darkly on either
side, wrapped in trailers of mist and low-hanging clouds.  It was cold
in their shadow, and the brothers felt their hands and feet grow
quickly numb.

They pulled into shore and rested when they could, but it accomplished
little.  There was nothing to eat and no way to get warm without taking
time to build a fire.  By early afternoon, it was raining again.  It
grew quickly colder in the rainfall, the wind picked up, and it became
dangerous to continue on the river.

When they found a small cove in the shelter of a stand of old pine,
they quickly maneuvered the skiff ashore and set camp for the night.

They managed a fire, ate the fish Coll caught and tried their best to
dry out beneath the canvas with rain blowing in from every side.

They slept poorly, cold and uncomfortable, the wind blowing down the
canyon of the mountains and the river churning against its banks.

That night, Par didn't dream at all.

Morning brought a much-needed change in the weather.

The storm moved east, the skies cleared and filled with bright
sunlight, and the air warmed once more.  The brothers dried out their
clothing as their craft bore them south, and by midday it was balmy
enough to strip off tunics and boots and enjoy the feel of the sun on
their skin.

"As the saying goes, things always get better after a storm," Coll
declared in satisfaction.  "There'll be good weather now, Par-you
watch.  Another three days and we'll be home."

Par smiled and said nothing.

The day wore on, turning lazy, and the summer smells of trees and
flowers began to fill the air again.

They sailed beneath Southwatch, its black granite bulk jutting skyward
out of the mountain rock at the edge of the river, silent and
inscrutable.  Even from as far away as it was, the tower looked
forbidding, its stone grainy and opaque, so dark that it seemed to
absorb the light.  There were all sorts of rumors about Southwatch.

Some said it was alive, that it fed upon the earth in order to live.

Some said it could move.  Almost everyone agreed that it seemed to keep
getting bigger through some form of ongoing construction.  It appeared
to be deserted.  It always appeared that way.  An elite unit of
Federation soldiers were supposed to be in service to the tower, but no
one ever saw them.  Just as well, Par thought as they drifted past
undisturbed.

By late afternoon, they reached the mouth of the river where it opened
into the Rainbow Lake.  The lake spread away before them, a broad
expanse of silver-tipped blue water turned golden at its western edge
by the sun as it slipped toward the horizon.

The rainbow from which it took its name arched overhead, faint now in
the blaze of sunlight, the blues and purples almost invisible, the reds
and yellows washed of their color.  Cranes glided silently in the
distance, long graceful bodies extended against the light.

The Ohmsfords pulled their boat to the shore's edge and beached it
where a stand of shade trees fronted a low bluff.

They set their camp, hanging the canvas in the event of a change back
in the weather, and Coll fished while Par went off to gather wood for
an evening fire.

Par wandered the shoreline east for a ways, enjoying the bright glaze
of the lake's waters and the colors in the air.  After a time, he moved
back up into the woods and began picking up pieces of dry wood.

He had gone only a short distance when the woods turned dank and filled
with a decaying smell.  He noticed that many of the trees seemed to be
dying here, leaves witted and brown, limbs broken off, bark peeling.

The ground cover looked unwell, too.  He poked and scraped at it with
his boot and looked about curiously.  There didn't appear to be
anything living here; there were no small animals scurrying about and
no birds calling from the trees.  The forest was deserted.

He decided to give up looking for firewood in this direction and was
working his way back toward the shoreline when he caught sight of the
house.  It was a cottage, really, and scarcely that.  It was badly
overgrown with weeds, vines, and scrub.

Boards hung loosely from its walls, shutters lay on the ground, and the
roof was caving in.  The glass in the windows was broken out, and the
front door stood open.  It sat at the edge of a cove that ran far back
into the trees from the lake, and the water of the cove was still and
greenish with stagnation.  The smell that it gave off was sickening.

Par would have thought it deserted if not for the tiny column of smoke
that curled up from the crumbling chimney.

He hesitated, wondering why anyone would live in such surroundings.  He
wondered if there really was someone there or if the smoke was merely a
residue.  Then he wondered if whoever was there needed help.

He almost went over to see, but there was something so odious about the
cottage and its surroundings that he could not make himself do so.

Instead, he called out, asking if anyone was home.  He waited a moment,
then called out again.  When there was no reply, he turned away almost
gratefully and continued on his way.

Coll was waiting with the fish by the time he returned, so they hastily
built a fire and cooked dinner.  They were both a little tired of fish,
but it was better than nothing and they were more hungry than either
would have imagined.  When the dinner was consumed, they sat watching
as the sun dipped into the horizon and the Rainbow Lake turned to
silver.  The skies darkened and filled with stars, and the sounds of
the night rose out of dusk's stillness.  Shadows from the forest trees
lengthened and joined and became dark pools that enveloped the last of
the daylight.

Par was in the process of trying to figure out a way to tell Coll that
he didn't think they should return to Shady Vale when the woodswoman
appeared.

She came out of the trees behind them, shambling from the dark as if
one of its shadows, all bent over and hunched down against the fire's
faint light.  She was clothed in rags, layers of them, all of which
appeared to have been wrapped about her at some time in the distant
past and left there.  Her head was bare, and her rough, hard face
peered out through long wisps of dense, colorless hair.  She might have
been any age, Par thought; she was so gnarled it was impossible to
tell.

She edged out of the forest cautiously and stopped just beyond the
circle of the fire's yellow light, leaning heavily on a walking stick
worn with sweat and handling.  One rough arm raised as she pointed at
Par.  "You the one called me?"  she asked, her voice cracking like
brittle wood.

Par stared at her in spite of himself.  She looked like something
brought out of the earth, something that had no right to be alive and
walking about.  There was dirt and debris hanging from her as if it had
settled and taken root while she slept.

"Was it?"  she pressed.

He finally figured out what she was talking about.  "At the cottage?

Yes, that was me."

The woodswoman smiled, her face twisting with the effort, her mouth
nearly empty of teeth.  "You ought to have come in, not just stood out
there," she whined.  "Door was open."

"I didn't want "Keep it that way to be certain no one goes past without
a welcome.  Fire's always on."

"I saw your smoke, but "Gathering wood, were you?  Come down out of
Callahorn?"

Her eyes shifted as she glanced past them to where the boat sat
beached.  "Come a long way, have you?"  The eyes shifted back.

"Running from something, maybe?"

Par went instantly still.  He exchanged a quick look with Coll.

The woman approached, the walking stick probing the ground in front of
her.  "Lots run this way.  All sorts.  Come down out of the outlaw
country looking for something or other."  She stopped.  "That you?  Oh,
there's those who'd have no part of you, but I'm not one.

No, not me!"

"We're not running," Coll spoke up suddenly.

"No?  That why you're so well fitted out?"  She swept the air with the
walking stick.  "What's your names?"

"What do you want?"  Par asked abruptly.  He was liking this less and
less.

The woodswoman edged forward another step.  There was something wrong
with her, something that Par hadn't seen before.  She didn't seem to be
quite solid, shimmering a bit as if she were walking through smoke or
out of a mass of heated air.

Her body didn't move right either, and it was more than her age.

It was as if she were fastened together like one of the marionettes
they used in shows at the fairs, pinned at the joints and pulled by
strings.

The smell of the cove and the crumbling cottage clung to the woodswoman
even here.  She sniffed the air suddenly as if aware of it.

"What's that?"  She fixed her eyes on Par.  "Do I smell magic?"

Par went suddenly cold.  Whoever this woman was, she was no one they
wanted anything to do with.

"Magic!  Yes!  Clean and pure and strong with life!"  The woodswoman's
tongue licked out at the night air experimentally.

"Sweet as blood to wolves!"

That was enough for Coll.  "You had better find your way back to
wherever you came from," he told her, not bothering to disguise his
antagonism.  "You have no business here.  Move along."

But the woodswoman stayed where she was.  Her mouth curled into a snarl
and her eyes suddenly turned as red as the fire's coals.

"Come over here to me!"  she whispered with a hiss.  "You, boy!"

She pointed at Par.  "Come over to me!"

She reached out with one hand.  Par and Coll both moved back guardedly,
away from the fire.  The woman came forward several steps more, edging
past the light, backing them further toward the dark.

"Sweet boy!"  she muttered, half to herself.  "Let me taste you,
boy!"

The brothers held their ground against her now, refusing to move any
further from the light.  The woodswoman saw the determination in their
eyes, and her smile was wicked.  She came forward, one step, another
step ...

Coll launched himself at her while she was watching Par, trying to
grasp her and pin her arms.  But she was much quicker than he, the
walking stick slashing at him and catching him alongside the head with
a vicious whack that sent him sprawling to the earth.  Instantly, she
was after him, howling like a maddened beast.  But Par was quicker.  He
used the wishsong, almost without thinking, sending forth a string of
terrifying images.  She fell back, surprised, trying to fend the images
off with her hands and the stick.  Par used the opportunity to reach
Coll and haul him to his feet.  Hastily he pulled his brother back from
where his attacker clawed at the air.

The woodswoman stopped suddenly, letting the images play about her,
turning toward Par with a smile that froze his blood.

Par sent an image of a Demon wraith to frighten her, but this time the
woman reached out for the image, opened her mouth and sucked in the air
about her.  The image evaporated.  The woman licked her lips and
whined.

Par sent an armored warrior.  The woodswoman devoured it greedily.

She was edging closer again, no longer slowed by the images, actually
anxious that he send more.  She seemed to relish the taste of the
magic; she seemed eager to consume it.  Par tried to steady Coll, but
his brother was sagging in his arms, still stunned.  "Coll, wake up!" 
he whispered urgently.

"Come, boy," the woodswoman repeated softly.  She beckoned and moved
closer.  "Come feed me!"

Then the fire exploded in a flash of light, and the clearing was turned
as bright as day.  The woodswoman shrank away from the brightness, and
her sudden cry ended in a snarl of rage.  Par blinked and peered
through the glow.

An old man emerged from the trees, white-haired and grayrobed, with
skin as brown as seasoned wood.  He stepped from the darkness into the
light like a ghost come into being.  There was a fierce smile on his
mouth and a strange brightness in his eyes.  Par wheeled about
guardedly, fumbling for the long knife at his belt.  Two of them, he
thought desperately, and again he shook Coll in an effort to rouse
him.

But the old man paid him no notice.  He concentrated instead on the
woodswoman.  "I know you," he said softly.  "You frighten no one.

Begone from here or you shall deal with me!"

The woodswoman hissed at him like a snake and crouched as if to
spring.

But she saw something in the old man's face that kept her from
attacking.  Slowly, she began to edge back around the fire.

"Go back into the dark," whispered the old man.

The woodswoman hissed a final time, then turned and disappeared into
the trees without a sound.  Her smell lingered on a moment longer, then
faded.  The old man waved almost absently at the fire, and it returned
to normal.  The night filled again with comforting sounds, and
everything was as before.

The old man snorted and came forward into the firelight, "Bah.

One of nighttime's little horrors come out to play," he muttered in
disgust.  He looked at Par quizzically.  "You all right, young
Ohmsford?  And this one?  Coll, is it?  That was a nasty blow he
took."

Par eased Coll to the ground, nodding.  "Yes, thanks.  Could you hand
me that cloth and a little water?"

The old man did as he was asked, and Par wiped the side of Coll's head
where an ugly bruise was already beginning to form.

Coll winced, sat forward, and put his head down between his legs,
waiting for the throbbing to ease off.  Par looked up.  It dawned on
him suddenly that the old man had used Coll's name.

"How do you know who we are?"  he asked, his tone guarded.

The old man kept his gaze steady.  "Well, now.  I know who you are
because I've come looking for you.  But I'm not your enemy, if that's
what you're thinking."

Par shook his head.  "Not really.  Not after helping us the way you
did.  Thank you."

"No need for thanks."

Par nodded again.  "That woman, or whatever she was-she seemed
frightened of you."  He didn't make it a question, he made it a
statement of fact.

The old man shrugged.  "Perhaps."

"Do you know her?"

"I know of her."

Par hesitated, uncertain whether to press the matter or not.

He decided to let it drop.  "So.  Why are you looking for us?"

"Oh, that's rather a long story, I'm afraid," the old man answered,
sounding very much as if the effort required to tell it was entirely
beyond him.  "I don't suppose we might sit down while we talk about
it?

The fire's warmth provides some relief for these ageing bones.  And you
wouldn't happen to have a touch of ale, would you?  No?

Pity.  Well, I suppose there was no chance to procure such amenities,
the way you were hustled out of Varfleet.  Lucky to escape with your
skins under the circumstances."

He ambled in close and lowered himself gingerly to the grass, folding
his legs before him, draping his gray robes carefully about.

"Thought I'd catch up with you there, you know.  But then that
disruption by the Federation occurred, and you were on your way south
before I could stop you."

He reached for a cup and dipped it into the water bucket, drinking
deeply.  Coll was sitting up now, watching, the damp cloth still held
to the side of his head.  Par sat down next to him.

The old man finished his water and wiped his mouth on his sleeve.

"Allanon sent me," he declared perfunctorily.

There was a long silence as the Ohmsford brothers stared first at him,
then at each other, then back again at him.

"Allanon?"  Par repeated.

"Allanon has been dead for three hundred years," Coll interjected
bluntly.

The old man nodded.  "Indeed.  I misspoke: It was actually Allanon's
ghost, his shade-but Allanon, still, for all intents and purposes.

"Allanon's shade?"  Coll took the cloth from the side of his head, his
injury forgotten.  He did not bother to hide his disbelief.

The old man rubbed his bearded chin.  "Now, now, you will have to be
patient for a moment or two until I've had a chance to explain.

Much of what I am going to tell you will be hard for you to accept, but
you must try.  Believe me when I tell you that it is very important."

He rubbed his hands briskly in the direction of the fire.

"Think of me as a messenger for the moment, will you?  Think of me as a
messenger sent by Allanon, for that's all I am to you just now.

You, Par.  Why have you been ignoring the dreams?"

Par stiffened.  "You know about that?"

"The dreams were sent by Allanon to bring you to him.

Don't you understand?  That was his voice speaking to you, his shade
come to address you.  He summons you to the Hadeshorn-you, your cousin
Wren, and .  . ."

"Wren?"  Coll interrupted, incredulous.

The old man looked perturbed.  "That's what I said, didn't I?  Am I
going to have to repeat everything?  Your cousin, Wren Ohmsford.  And
Walker Boh as well."

"Uncle Walker," Par said softly.  "I remember."

Coll glanced at his brother, then shook his head in disgust.

"This is ridiculous.  No one knows where either of them is!"  he
snapped.  "Wren lives somewhere in the Westland with the Rovers.  She
lives out of the back of a wagon!  And Walker Boh hasn't been seen by
anyone for almost ten years.  He might be dead, for all we know!"

"He might, but he isn't," the old man said testily.  He gave Coll a
meaningful stare, then returned his gaze to Par.  "All of you are to
come to the Hadeshorn by the close of the present moon's cycle.  On the
first night of the new moon, Allanon will speak with you there."

Par felt a chill go through him.  "About magic?"

Coll seized his brother's shoulders.  "About Shadowen?"  he mimicked,
widening his eyes.

The old man bent forward suddenly, his face gone hard.

"About what he chooses!  Yes, about magic!  And about Shadoweni About
creatures like the one that knocked you aside just now as if you were a
baby!  But mostly, I think, young Coll, about this!"

He threw a dash of dark powder into the fire with a suddenness that
caused Par and Coll to jerk back sharply.  The fire flared as it had
when the old man had first appeared, but this time the light was drawn
out of the air and everything went dark.

Then an image formed in the blackness, growing in size until it seemed
to be all around them.  It was an image of the Four Lands, the
countryside barren and empty, stripped of life and left ruined.

Darkness and a haze of ash-filled smoke hung over everything.

Rivers were filled with debris, the waters poisoned.

Trees were bent and blasted, shorn of life.  Nothing but scrub grew
anywhere.  Men crept about like animals, and animals fled at their
coming.  There were shadows with strange red eyes circling everywhere,
dipping and playing within those humans who crept, twisting and turning
them until they lost their shape and became unrecognizable.

It was a nightmare of such fury and terror that it seemed to Par and
Coll Ohmsford as if it were happening to them, and that the screams
emanating from the mouths of the tortured humans were their own.

Then the image was gone, and they were back again about the fire, the
old man sitting there, watching them with hawk's eyes.

"That was a part of my dream," Par whispered.

"That was the future," the old man said.

"Or a trick," a shaken Coll muttered, stiffening against his own
fear.

The old man glared.  "The future is an ever-shifting maze of
possibilities until it becomes the present.  The future I have shown
you tonight is not yet fixed.  But it is more likely to become so with
the passing of every day because nothing is being done to turn it
aside.  If you would change it, do as I have told you.  Go to
Allanon!

Listen to what he will say!"

Coll said nothing, his dark eyes uneasy with doubt.

"Tell us who you are," Par said softly.

The old man turned to him, studied him for a moment, then looked away
from them both, staring out into the darkness as if there were worlds
and lives hidden there that only he could see.

Finally, he looked back again, nodding.

"Very well, though I can't see what difference it makes.  I have a
name, a name you should both recognize quickly enough.

My name is Cogline."

For an instant, neither Par nor Coll said anything.  Then both began
speaking at once.

"Cogline, the same Cogline who lived in the Eastland with ... ?"

"You mean the same man Kimber Boh ...

He cut them short irritably.  "Yes, yes!  How many Coglines can there
possibly be!"  He frowned as he saw the looks on their faces.

"You don't believe me, do you?"

Par took a deep breath.  "Cogline was an old man in the time of Brin
Ohmsford.  That was three hundred years ago."

Unexpectedly, the other laughed.  "An old man!  Ha!  And what do you
know of old men, Par Ohmsford?  Fact is, you don't know a whisker's
worth!"  He laughed, then shook his head helplessly.  "Listen, Allanon
was alive five hundred years before he died!  You don't question that,
do you?  I think not, since you tell the story so readily!  Is it so
astonishing then that I have been alive for a mere three hundred
years?"  He paused, and there was a surprisingly mischievous look in
his eye.  "Goodness, what would you have said if I had told you I had
been alive longer even than that?"

Then he waved his hand dismissively.  "No, no, don't bother to
answer.

Answer me this instead.  What do you know about me?  About the Cogline
of your stories?  Tell me."

Par shook his head, confused.  "That he was a hermit, living off in the
Wilderun with his granddaughter, Kimber Boh, That my ancestor, Brin
Ohmsford, and her companion, Rone Leah, found him there when they .

.

."

"Yes, yes, but what about the man?  Think now of what you've seen of
me!"

Par shrugged.  "That he .  He stopped.  "That e use powders that
exploded.  That he knew something of the old sciences, that he'd
studied them somewhere."  He was remembering the specifics of the tales
of Cogline now, and in remembering found himself thinking that maybe
this old man's claim wasn't so farfetched.  "He employed different
forms of power, the sorts that the Druids had discarded in their
rebuilding of the old world.

Shades!  If you are Cogline, you must still have such power.  Do you?

Is it magic like my own?"

Coll looked suddenly worried.  "Par!"

"Like your own?"  the old man asked quickly.  "Magic like the
wishsong?

Hah!  Never!  Never so unpredictable as that!  That was always the
trouble with the Druids and their Eiven magicstoo unpredictable!  The
power I wield is grounded in sciences proven and tested through the
years by reliable study!  It doesn't act of its own accord; it doesn't
evolve like something alive!"  He stopped, a fierce smile creasing his
aged face.  "But then, too, Par Ohmsford, my power doesn't sing
either!"

"Are you really Cogline?"  Par asked softly, his amazement at it being
possible apparent in his voice.

"Yes," the old man whispered back.  "Yes, Par."  He swung quickly then
to face Coll, who was about to interrupt, placing a narrow, bony finger
to his lips.  "Shhhh, young Ohmsford, I know you still disbelieve, and
your brother as well, but just listen for a moment.

You are children of the Eiven house of Shannara.  There have not been
many and always much has been expected of them.  It will be so with you
as well, I think.  More so, perhaps.  I am not permitted to see.  I am
just a messenger, as I have told you-a poor messenger at best.  An
unwilling messenger, truth is.  But I am all that Allanon has."

"But why you?"  Par managed to interject, his lean face troubled now
and intense.

The old man paused, his gnarled, wrinkled face tightening even further
as if the question demanded too much of him.

When he spoke finally, it was in a stillness that was palpable.

"Because I was a Druid once, so long ago I can scarcely remember what
it felt like.  I studied the ways of the magic and the ways of the
discarded sciences and chose the latter, forsaking thereby any claim to
the former and the right to continue with the others.  Allanon knew me,
or if you prefer, ',ie knew about me, and he remembered what I was.

But, wait.  I embellish a bit by claiming I actually was a Druid.

I wasn't; I was simply a student of 'the ways.  But Allanon remembered
in any case.

When he came to me, it was as one Druid to another, though he did not
say as much.  He lacks anyone but myself to do what is needed now, to
come after you and the others, to advise them of the legitimacy of
their dreams.  All have had them by now, you understand-Wren and Walker
Boh as well as you.  All have been given a vision of the danger the
future holds.  No one responds.  So he sends me."

The sharp eyes blinked away the memory.  "I was a Druid once, in spirit
if not in practice, and I practice still many of the Druid ways.

No one knew.  Not my grandchild Kimber, not your ancestors, no one.  I
have lived many different lives, you see.  When I went with Brin
Ohmsford into the country of the Maelmord, it was as Cogline the
hermit, half-crazed, half-able, carrying magic powders filled with
strange notions.  That was who I was then.  That was the person I had
become.  It took me years afterward, long after Kimber had gone, to
recover myself, to act and talk like myself again."

He sighed.  "It was the Druid Sleep that kept me alive for so long.  I
knew its secret; I had carried it with me when I left them.

I thought many times not to bother, to give myself over to death and
not cling so.  But something kept me from giving way, and I think now
that perhaps it was Allanon, reaching back from his death to assure
that the Druids might have at least one spokesman after he was gone."

He saw the beginning of the question in Par's eyes, anticipated its
wording, and quickly shook his head.  "No, no, not me!

I am not the spokesman he needs!  I barely have time enough left me to
carry the message I have been given.  Allanon knows that.  He knew
better than to come to me to ask that I accept a life I once
rejected.

He must ask that of someone else."

"Me?"  asked Par at once.

The old man paused.  "Perhaps.  Why don't you ask him yourself ?"

No one said anything, hunched forward toward the firelight as the
darkness pressed close all about.  The cries of the night birds echoed
faintly across the waters of the Rainbow Lake, a haunting sound that
somehow seemed to measure the depth of the uncertainty Par felt.

"I want to ask him," he said finally.  "I need to, I think."

The old man pursed his thin lips.  "Then you must."

Coll started to say something, then thought better of it.  "This whole
business needs some careful thought," he said finally.

"There is little time for that," the old man grumbled.

"Then we shouldn't squander what we have," Coll replied simply.

He was no longer abrasive as he spoke, merely insistent.

Par looked at his brother a moment, then nodded.  "Coll is right.

I will have to think about this."

The old man shrugged as if to indicate that he realized there was
nothing more he could do and came to his feet.  "I have given you the
message I was sent to give, so I must be on my way.  There are others
to be visited."

Par and Coll rose with him, surprised.  "You're leaving now,
tonight?"

Par asked quickly.  Somehow he had expected the old man to stay on, t o
keep trying to persuade him of the purpose of the dreams.

"Seems best.  The quicker I get on with my journey, the quicker it
ends.  I told you, I came first to you."

" But how will you find Wren or Walker?"  Coll wanted to know.

"Same way I found you."  The old man snapped his fingers and there was
a brief flash of silver light.  He grinned, his face skeletal in the
firelight.  "Magic!"

He reached out his bony hand.  Par took it first and found the old
man's grip like iron.  Coll found the same.  They glanced at each
other.

"Let me offer you some advice," the old man said abruptly.

"Not that you'll necessarily take it, of course-but maybe.  You tell
these stories, these tales of Druids and magic and your ancestors, all
of it a kind of litany of what's been and gone.  That's fine, but you
don't want to lose sight of the fact that what's happening here and now
is what counts.  All the telling in the world won't mean a whisker if
that vision I showed you comes to pass.  You have to live in this
world-not in some other.

Magic serves a lot of purposes, but you don't use it any way but one.

You have to see what else it can do.  And you can'."  do that until you
understand it.  I suggest you don't understand it at all, either one of
you."

He studied them a moment, then turned and shambled off into the dark.

"Don't forget, first night of the new moon!"  He stopped when he was
just a shadow and glanced back.  "Something else you'd better remember
and that's to watch yourselves."  His voice had a new edge to it.  "The
Shadowen aren't just rumors and old wives' tales.  They're as real as
you and 1.

You may not have thought so before tonight, but now you know
different.

They'll be out there, everywhere you're likely to go.

That woman, she was one of them.  She came sniffing around because she
could sense you have the magic.  Others will do the same.

He started moving away again.  "Lots of things are going to be hunting
you," he warned softly.

He mumbled something further to himself that neither of them could hear
as he disappeared slowly into the darkness.

Then he was gone.

all AND COLL OHMSFORD did not get much sleep that night.  They stayed
awake long after the old man was gone, talking and sometimes arguing,
worrying without always saying as much, eyes constantly scanning the
darkness against the promise that things, Shadowen or otherwise, were
likely to be hunting them.  Even after that, when there was nothing
left to say, when they had rolled themselves wearily into their
blankets and closed their eyes against their fears, they did not sleep
well.  They rolled and tossed in their slumber, waking themselves and
each other with distressing regularity until dawn.

They rose then, dragged themselves from the warmth of their coverings,
washed in the chilling waters of the take, and promptly began talking
and arguing all over again.  They continued through breakfast, which
was just as well because once again there wasn't much to eat and it
took their minds off their stomachs.  The talk, and more often now the
arguments, centered around the old man who claimed to be Cogline and
the dreams that might or might not have been sent and if sent might or
might not have been sent by Allanon, but included such peripheral
topics as Shadowen, Federation Seekers, the stranger who had rescued
them in Varfleet, and whether there was sense to the world anymore or
not.  They had established their positions on these subjects fairly
well by this time, positions that, for the most part, weren't within a
week's walk of each other.  That being the case, they were reduced to
communicating with each other across vast stretches of
intractability.

Before their day was even an hour old, they were already thoroughly fed
up with each other.

"You cannot deny that the possibility exists that the old man really is
Cogline!"  Par insisted for what must have been the hundredth time as
they carried the canvas tarp down to the skiff for stowing.

Coll managed a quick shrug.  "I'm not denying it."

"And if he really is Cogline, then you cannot deny the possibility that
everything he told us is the truth!"

"I'm not denying that either."

"What about the woodswoman?  What was she if not a Shadowen, a night
thing with magic stronger than our own?"

"Your own."

Par fumed.  "Sorry.  My own.  The point is, she was a Shadowen!

She had to be!  That makes at least part of what the old man told us
the truth, no matter how you view it!"

"Wait a minute."  Coll dropped his end of the tarp and stood there with
his hands on his hips, regarding his brother with studied dismay.

"You do this all the time when we argue.  You make these ridiculous
leaps in logic and act as if they make perfect sense.  How does it
follow that, if that woman was a Shadowen, the old man was telling the
truth?"

"Well, because, if .  . ."

"I won't even question your assumption that she was a Shadowen," Coll
interrupted pointedly.  "Even though we haven't the faintest idea what
a Shadowen is.  Even though she might just as easily have been
something else altogether."

"Something else?  What sort of ... ?"

"Like a companion to the old man, for instance.  Like a decoy to give
his tale validity."

Par was incensed.  "That's ridiculous!  What would be the purpose of
that?"

Coll pursed his lips thoughtfully.  "To persuade you to go with him to
the Hadeshorn, naturally.  To bring you back into Callahorn.

Think about it.  Maybe the old man is interested in the magic, too-just
like the Federation."

Par shook his head vehemently.  "I don't believe it."

"That's because you never like to believe anything that you haven't
thought of first," Coll declared pointedly, picking up his end of the
tarp again.  "You decide something and that's the end of it.

Well, this time you had better not make your decision too quickly.

There are other possibilities to consider, and I've just given you one
of them."

They walked down to the shoreline in silence and deposited the tarp in
the bottom of the skiff.  The sun was barely above the eastern horizon,
and already the day was beginning to feel warm.  The Rainbow Lake was
smooth, the air windless and filled with the scent of wildflowers and
long grass.

Coll turned.  "You know, it's not that I mind you being decisiv about
things.  It's just that you then assume I ought simply to agree.

I shouldn't argue, I should acquiesce.  Well, I am not going to do
that.  If you want to strike out for the Hadeshorn and the Dragon's
Teeth-fine, you go right ahead.  But quit acting as if I ought to jump
at the chance to go along."

Par didn't say anything back right away.  Instead, he thought about
what it had been like for them growing up.  Par was the older by two
years and while physically smaller than Coll, he had always been the
leader.  He had the magic, after all, and that had always set him
apart.  It was true, he was decisive; it had been necessary to be
decisive when faced with the temptation to use the magic to solve every
situation.  He had not been as even-tempered as he should have; he
wasn't any better now.  Coll had always been the more controlled of the
twoslower to anger, thoughtful and deliberate, a born peacemaker in the
neighborhood fights and squabbles because no one else had the physical
and emotional presence.  Or was as well liked, he added-because Coll
was always that, the sort of fellow that everyone takes to instantly.

He spent his time looking after everyone, smoothing over hard feelings,
restoring injured pride.

Par was always charging around, oblivious to such things, busy
searching for new places to explore, new challenges to engage, new
ideas to develop.  He was visionary, but he lacked Coll's
sensitivity.

He foresaw so clearly life's possibilities, but Coll was the one who
understood best its sacrifices.

There had been a good many times when they had covered for each other's
mistakes.  But Par had the magic to fall back on and covering up for
Coll had seldom cost him anything.  It hadn't been like that for
Coll.

Covering up for Par had sometimes cost him a great deal.  Yet Par was
his brother, whom he loved, and he never complained.

Sometimes, thinking back on those days, Par was ashamed of how much he
had let his brother do for him.

He brushed the memories aside.  Coll was looking at him, waiting for
his response.  Par shifted his feet impatiently and thought about what
that response ought to be.  Then he said simply, "All right.  What do
you think we should do?"

"Shades, I don't know what we should do!"  Coll said at once.

"I just know that there are a lot of unanswered questions, and I don't
think we should commit ourselves to anything until we've had a chance
to answer some of them!"

Par nodded stoically.  "Before the time of the new moon, you mean.

"That's better than three weeks away and you know it!"

Par's jaw tightened.  "That's not as much time as you make it seem!

How are we supposed to answer all the questions we have before then?"

Coll stared at him.  "You are impossible, you know that?"

He turned and walked back from the shoreline to where the blankets and
cooking gear were stacked and began carrying them down to the skiff.

He didn't look at Par.  Par stood where he was and watched his brother
in silence.  He was remembering how Coll had pulled him half-drowned
from the Rappahalladran when he had fallen in the rapids on a camping
trip.  He had gone under and Coll had been forced to dive down for
him.

He became sick afterward and Coll had carried him home on his back,
shaking with fever and half-delirious.  Coll was always looking out for
him, it seemed.  Why was that, he wondered suddenly, when he was the
one with the magic?

Coll finished packing the skiff, and Par walked over to him.

"I , m sorry," he said and waited.

Coll looked down at him solemnly a moment, then grinned.

"No, you're not.  You're just saying that."

Par grinned back in spite of himself.  "I am not!"

"Yes, you are.  You just want to put me off my guard so you can start
in again with your confounded decision-making once we're out in the
middle of that lake where I can't walk away from you!"  His brother was
laughing openly now.

Par did his best to look mortified.  "Okay, it's true.  I'm not
sorry.

"I knew it!"  Coll was triumphant.

"But you're wrong about the reason for the apology.  It has nothing to
do with getting you out in the middle of the lake.

I'm just trying to shed the burden of guilt I've always felt at being
the older brother."

"Don't worry!"  Coll was doubled over.  "You've always been a terrible
older brother!"

Par shoved him, Coll shoved back, and for the moment their differences
were forgotten.  They laughed, took a final look about the campsite and
pushed the skiff out onto the lake, clambering aboard as it reached
deeper water.  Coll took up the oars without asking and began to row.

They followed the shoreline west, listening contentedly as the distant
sounds of birds rose out of the trees and rushes, letting the day grow
pleasantly warm about them.  They didn't talk for a while, satisfied
with the renewed feeling of closeness they had found on setting out,
anxious to avoid arguing again right away.

Nevertheless, Par found himself rehashing matters in his mind-much the
same as he was certain Coll was doing.  His brother was right about one
thing-there were a lot of unanswered questions.  Reflecting on the
events of the previous evening, Par found himself wishing he had
thought to ask the old man for a bit more information.  Did the old man
know, for instance, who the stranger was who had rescued them in
Varfleet?  The old man had known about their trouble there and must
have had some idea how they escaped.  The old man had managed to track
them, first to Varfleet, then down the Mermidon, and he had frightened
off the woodswoman-Shadowen or whatever-without much effort.  He had
some form of power at his command, possibly Druid magic, possibly old
world science-but he had never said what it was or what it did.

Exactly what was his relationship with Allanon?  Or was that simply a
claim without any basis in fact?  And why was it that he had given up
on Par so easily when Par had said he must think over the matter of
going off to the Hadeshorn for a meeting with Allanon?

Shouldn't he have worked harder at persuading Par to go) But the most
disturbing question was one that Par could not bring himself to discuss
with Coll at all-because it concerned Coll himself.  The dreams had
told Par that he was needed and that his cousin Wren and his uncle
Walker Boh were needed as well.  The old man had said the same-that
Par, Wren, and Walker had been called.

Why was there no mention of Coll?

It was a question for which he had no answer at all.  He had thought.

at first that it was because he had the magic and Coll didn't, that the
summons had something to do with the wishsong.  But then why was Wren
needed?  Wren had no magic either.  Walker Boh was different, of
course, since it had always been rumored that he knew something of
magic that none of the others did.  But not Wren.  And not Coll.  Yet
Wren had been specifically named and Coll hadn't.

It was this more than anything that made him question what he should
do.  He wanted to know the reason for the dreams; if the old man was
right about Allanon, Par wanted to know what the Druid had.  to say.

But he did not want to know any of it if it meant separating from
Coll.

Coll was more than his brother; he was his closest friend, his most
trusted companion, practically his other self.  Par did not intend to
become involved in something where both were not wanted.  He simply
wasn't going to do it.

Yet the old man had not forbidden Coll to come.  Nor had the dreams.

Neither had warned against it.

They had simply ignored him.

Why would that be?

The morning lengthened, and a wind came up.  The brothers rigged a sail
and mast using the canvas tarp and one of the oars, and soon they were
speeding across the Rainbow Lake, the waters slapping and foaming about
them.  Several times they almost went over, but they stayed alert to
sudden shifts in the wind and used their body weight to avoid
capsizing.  They set a southwest course and by early afternoon had
reached the mouth of the Rappahalladran.

There they beached the skiff in a small cove, covered it with rushes
and boughs, left everything within but the blankets and cooking gear,
and began hiking upriver toward the Duln forests.

It soon became expedient to cut across country to save time, and they
left the river, moving up into the Highlands of Leah.

They hadn't spoken about where they were going since the previous
evening, when the tacit understanding had been that they would debate
the matter later.  They hadn't, of course.  Neither had brought the
subject up again, Coll because they were moving in the direction he
wanted to go anyway, and Par because he had decided that Coll was right
that some thinking needed to be done before any trip back north into
Callahorn- was undertaken.  Shady Vale was as good a place as any to
complete that thinking.

Oddly enough, though they hadn't talked about the dreams or the old man
or any of the rest of it since early that morning, they had begun
separately to rethink their respective positions and to move closer
together-each inwardly conceding that maybe the other made some sense
after all.

By the time they began discussing matters again, they were no longer
arguing.  It was midafternoon, the summer day hot and sticky now, the
sun a blinding white sphere before them as they walked, forcing them to
shield their eyes protectively.  The country was a mass of rolling
hills, a carpet of grasses and wildflowers dotted with stands of
broad-leafed trees and patches of scrub and rock.  The mists that
blanketed the Highlands yearround had retreated to the higher
elevations in the face of the sun's brightness and clung to the tips of
the ridgelines and bluffs like scattered strips of linen.

"I think that woodswoman was genuinely afraid of the old man," Par was
saying as they climbed a long, gradual slope into a stand of ash.

"I don't think she was pretending.  No one's that good an actor."

Coll nodded.  "I think you're right.  I just said all that earlier
about the two of them being in league to make you think.  I can't help
wondering, though, if the old man is telling us everything he knows.

What I mostly remember about Allanon in the stories is that he was
decidedly circumspect in his dealings with the Ohmsfords."

"He never told them everything, that's true."

"So maybe the old man is the same way."

They crested the hill, moved into the shade of the ash trees, dropped
their rolled-up blankets wearily and stood looking out at the
Highlands.  Both were sweating freely, their tunics damp against their
backs.

"We won't make Shady Vale tonight," Par said, settling to the ground
against one of the trees.

"No, it doesn't look like it."  Coll joined him, stretching until his
bones cracked.

"I was thinking."

"Good for you."

"I was thinking about where we might spend the night.  It would be nice
to sleep in a bed for a change."

Coll laughed.  "You won't get any argument out of me.  Got any idea
where we can find a bed out here in the middle of nowhere?"

Par turned slowly and looked at him.  "Matter-of-fact, I do.

Morgan's hunting lodge is just a few miles south.  I bet we could
borrow it for the night."

Coll frowned thoughtfully.  "Yes, I bet we could."

Morgan Leah was the eldest son in a family whose ancestors had once
been Kings of Leah.  But the monarchy had been overthrown almost two
hundred years ago when the Federation had expanded northward and simply
consumed the Highlands in a single bite.  There had been no Leah kings
since, and the family had survived as gentlemen farmers and craftsmen
over the years.

The current head of the family, Kyle Leah, was a landholder living
south of the city who bred beef cattle.  Morgan, his oldest son, Par
and Coll's closest friend, bred mostly mischief.

"You don't think Morgan will be around, do you?"  Coll asked, grinning
at the possibility.

Par grinned back.  The hunting lodge was really a family possession,
but Morgan was the one who used it the most.  The last time the
Ohmsford brothers had come into the Highlands they had stayed for a
week at the lodge as Morgan's guests.  They had camped, hunted and
fished, but mostly they had spent their time recounting tales of
Morgan's ongoing efforts to cause distress to the members of the
Federation government-in-residence at Leah.  Morgan Leah had the
quickest mind and the fastest pair of hands in the Southland, and he
harbored an abiding dislike for the army that occupied his land.

Unlike Shady Vale, Leah was a major city and required watching.

The Federation, after abolishing the monarchy, had installed the
provisional governor and cabinet and stationed a garrison of soldiers
to insure order.

Morgan regarded that as a personal challenge.  He took every
opportunity that presented itself, and a few that didn't, to make life
miserable for the officials that now lodged comfortably and without
regard for proper right of ownership in his ancestral home.  It was
never a contest.  Morgan was a positive genius at disruption and much
too sharp to allow the Federation officials to suspect he was the thorn
in their collective sides that they could not even find, let alone
remove.  On the last go-around, Morgan had trapped the governor and
vice-governor in a private bathing court with a herd of carefully
muddied pigs and jammed all the locks on the doors.  It was a very
small court and a whole lot of pigs.  It took two hours to free them
all, and Morgan insisted solemnly that by then it was hard to tell who
was who.

The brothers regained their feet, hoisted their packs in place, and set
off once more.  The afternoon slipped away as the sun followed its path
westward, but the air stayed quiet and the heat grew even more
oppressive.  The land at this elevation at midsummer was so dry that
the grass crackled where they walked, the once-green blades dried to a
brownish gray crust.  Dust curled up in small puffs beneath their
boots, and their mouths grew dry.

It was nearing sunset by the time they caught sight of the hunting
lodge, a stone and timber building set back in a grouping of pines on a
rise that overlooked the country west.  Hot and sweating, they dumped
their gear by the front door and went directly to the bathing springs
nestled in the trees a hundred yards back.  When they reached the
springs, a cluster of clear blue pools that filled from beneath and
emptied out into a sluggish little stream, they began stripping off
their clothes immediately, heedless of anything but their by now
overwhelming need to sink down into the inviting water.

Which was why they didn't see the mud creature until it was almost on
top of them.

It rose up from the bushes next to them, vaguely manlike, encrusted in
mud and roaring with a ferocity that shattered the stillness like
glass.  Coll gave a howl, sprang backward, lost his balance and tumbled
headfirst into the springs.  Par jerked away, tripped and rolled, and
the creature was on top of him.

"Ahhhh!  A tasty Valeman!"  the creature rasped in a voice that was
suddenly very familiar.

"Shades, Morgan!"  Par twisted and turned and shoved the other away.

"You scared me to death, confound it!"

Coll pulled himself out of the springs, still wearing boots and pants
halfway off, and said calmly, "I thought it was only the Federation you
intended to drive out of Leah, not your friends."  He heaved himself up
and brushed the water from his eyes.

Morgan Leah was laughing merrily from within his mud cocoon.  "I
apologize, I really do.  But it was an opportunity no man could
resist.

Surely you can understand that!"

Par tried to wipe the mud from his clothes and finally gave up,
stripping bare and carrying everything into the springs with him.  He
gave a sigh of relief, then glanced back at Morgan.

"What in the world are you doing anyway?"

"Oh, the mud?  Good for your skin."  Morgan walked to the springs and
lowered himself into the water gingerly.  "There are mud baths about a
mile back.  I found them the other day quite by accident.

Never knew they were here.  I can tell you honestly that there is
nothing like mud on your body on a hot day to cool you down.  Better
even than the springs.  So I rolled about quite piglike, then hiked
back here to wash off.  That was when I heard you coming and decided to
give you a proper Highlands greeting."

He ducked down beneath the water; when he surfaced, the mud monster had
been replaced by a lean, sinewy youth approximately their own age with
skin so sun-browned it was almost the color of chocolate,
shoulder-length reddish hair, and clear gray eyes that looked out of a
face that was at once both clever and guileless.  "Behold!"  he
exclaimed and grinned.

"Marvelous," Par replied tonelessly.

"Oh, come now!  Not every trick can be earth-shattering.

Which reminds me."  Morgan bent forward questioningly.  He spent much
of his time wearing an expression that suggested he was secretly amused
about something, and he showed it to them now.  "Aren't you two
supposed to be up in Callahorn somewhere dazzling the natives?  Wasn't
that the last I heard of your plans?  What are you doing here?"

"What are you doing here?"  Coll shot back.

"Me?  Oh, just another little misunderstanding involving the
governor-or more accurately, I'm afraid, the governor's wife.

They don't suspect me, of course-they never do.  Still, it seemed a
good time for a vacation."  Morgan's grin widened.  "But come on now, I
asked you first.  What's going on?"

He was not to be put off and there had never been any unshared secrets
among the three in any case, so Par, with considerable help from Coll,
told him what had happened to them since that night in Varfleet when
Rimmer Dail and the Federation Seekers had come looking for them.  He
told him of the dreams that might have been sent by Allanon, of their
encounter with the frightening woodswoman who might have been one of
the Shadowen, and of the old man who had saved them and might have been
Cogline.

"There are a good number of 'might have beens' in that story," the
Highlander observed archly when they were finished.  "Are you certain
you're not making this all up?  It would be a fine joke at my
expense."

"I just wish we were," Coll replied ruefully.

"Anyway, we thought we'd spend the night here in a bed, then go on to
the Vale tomorrow," Par explained.

Morgan trailed one finger through the water in front of him and shook
his head.  "I don't think I'd do that if I were you."

Par and Coll looked at each other.

"If the Federation wanted you badly enough to send Rimmer Dail all the
way to Varfleet," Morgan continued, his eyes coming up suddenly to meet
their own, "then don't you think it likely they might send him to Shady
Vale as well?"

There was a long silence before Par finally said, "I admit, I hadn't
thought of that."

Morgan stroked over to the edge of the springs, heaved himself out, and
began wiping the water from his body.  "Well, thinking has never been
your strong point, my boy.  Good thing you've got me for a friend.

Let's walk back up to the lodge and I'll fix you something to
eat-something besides fish for a change-and we'll talk about it."

They dried, washed out their clothes and returned to the lodge where
Morgan set about preparing dinner.  He cooked a wonderful stew filled
with meat, carrots, potatoes, onions, and broth, and served it with hot
bread and cold ale.  They sat out under the pines at a table and
benches and consumed the better part of their food and drink, the day
finally beginning to cool as night approached and an evening breeze
rustled down out of the hills.  Morgan brought out pears and cheese for
dessert, and they nibbled contentedly as the sky turned red, then deep
purple, and finally darkened and filled with stars.

"I love the Highlands," Morgan said after they had been silent for a
time.  They were-seated on the stone steps of the lodge now.  "I could
learn to love the city as well I expect, but not while it belongs to
the Federation.  I sometimes find myself wondering what it would have
been like to live in the old home, before they took it from us.

That was a long time ago, of course-six generations ago.  No one
remembers what it was like anymore.  My father won't even talk about
it.  But here-well, this is still ours, this land.  The Federation
hasn't been able to take that away yet.  There's just too much of it.

Maybe that's why I love it so much-because it's the last thing my
family has left from the old days."

"Besides the sword," Par reminded.

"Do you still carry that battered old relic?"  Coll asked.  "I keep
thinking you will discard it in favor of something newer and better
made."

Morgan glanced over.  "Do you remember the stories that said the Sword
of Leah was once magic?"

"Allanon himself was supposed to have made it so," Par confirmed.

"Yes, in the time of Rone Leah."  Morgan furrowed his brow.

"Sometimes I think it still is magic.  Not as it once was, not as a
weapon that could withstand Mord Wraiths and such, but in a different
way.  The scabbard has been replaced half-a-dozen times over the years,
the hilt once or twice at least, and both are worn again.  But the
blade-ah, that blade!  It is still as sharp and true as ever, almost as
if it cannot age.  Doesn't that require magic of a sort?"

The brothers nodded solemnly.  "Magic sometimes changes in the way it
works," Par said.  "It grows and evolves.  Perhaps that has happened
with the Sword of Leah."  He was thinking as he said it how the old man
had told him he did not understand the magic at all and wondering if
that were true.

"Well, truth is, no one wants the weapon in any case, not anymore."

Morgan stretched like a cat and sighed.  "No one wants anything that
belongs to the old days, it seems.  The reminders are too painful, I
think.  My father didn't say a word when I asked for the blade.  He
just gave it to me."

Coll reached over and gave the other a friendly shove.  "Well, your
father ought to be more careful to whom he hands out his weapons.

Morgan managed to look put upon.  "Am I the one being asked to join the
Movement?"  he demanded.  They laughed.  "By the way.  You mentioned
the stranger gave you a ring.  Mind if I take a look?"

Par reached into his tunic, fished out the ring with the hawk insigne
and passed it over.  Morgan took it and examined it carefully, then
shrugged and handed it back.  "I don't recognize it.

But that doesn't necessarily mean anything.  I hear there are a dozen
outlaw bands within the Movement and they all change their markings
regularly to confuse the Federation."

He took a long drink from his ale glass and leaned back again.

"Sometimes I think I ought to go north and join themquit wasting time
here playing games with those fools who live in my house and govern my
land and don't even know the history."  He shook his head sadly and for
a moment looked old.

Then he brightened.  "But now about you."  He swung his legs around and
sat forward.  "You can't risk going back until you're certain it's
safe.  So you'll stay here for a day or so and let me go ahead.  I'll
make certain the Federation hasn't gotten there before you.  Fair
enough?"

"More than fair," Par said at once.  "Thanks, Morgan.  But you have to
promise to be careful."

"Careful?  Of those Federation fools?  Ha!"  The Highlander grinned ear
to ear.  "I could step up and spit in their collective eye and it would
still take them days to work it out!  I haven't anything to fear from
them!"

Par wasn't laughing.  "Not in Leah, perhaps.  But there may be Seekers
in Shady Vale."

Morgan quit grinning.  "Your point is well-taken.  I'll be careful."

He drained the last of his ate and stood up.  "Time for bed.

I'll want to leave early."

Par and Coll stood up with him.  Coll said, "What was it exactly that
you did to the governor's wife?"

Morgan shrugged.  "Oh, that?  Nothing much.  Someone said she didn't
care for the Highlands air, that it made her queasy.

So I sent her a perfume to sweeten her sense of smell.  It was
contained in a small vial of very delicate glass.  I had it placed in
her bed, a surprise for her.  She accidently broke it when she lay on
it."

His eyes twinkled.  "Unfortunately, I somehow got the perfume mixed up
with skunk oil."

The three of them looked at each other in the darkness and grinned like
fools.

THE OHMSFORDS SLEPT WELL that night, wrapped in the cornfort and warmth
of real beds with clean blankets and pillows.

They could easily have slept until noon, but Morgan had them awake at
dawn as he prepared to set out for Shady Vale.  He brought out the
Sword of Leah and showed it to them, its hilt and scabbard badly worn,
but its blade as bright and new as the Highlander had claimed.

Grinning in satisfaction at the looks on their faces, he strapped the
weapon across one shoulder, stuck a long knife in the top of one boot,
a hunting knife in his belt, and strapped an ash bow to his back.

He winked.  "Never hurts to be prepared."

They saw him out the door and down the hill west for a short distance
where he bade them goodbye.  They were still sleepy-eyed and their own
goodbyes were mixed with yawns.

"Go on back to bed," Morgan advised.  "Sleep as long as you like.

Relax and don't worry.  I'll be back in a couple of days."

He waved as he moved off, a tall, lean figure silhouetted against the
still-dark horizon, brimming with his usual self-confidence.

"Be careful!"  Par called after him.

Morgan laughed.  "Be careful yourself!"

The brothers took the Hightander's advice and went back to bed, slept
until afternoon, then wasted the remainder of the day just lying
about.

They did better the second day, rising early, bathing in the springs,
exploring the countryside in a futile effort to find the mud baths,
cleaning out the hunting lodge, and preparing and eating a dinner of
wild fowl and rice.  They talked a long time that night about the old
man and the dreams, the magic and the Seekers, and what they should do
with their immediate future.  They did not argue, but they did not
reach any decisions either.

The third day turned cloudy and by nightfall it was raining.

They sat before the fire they had built in the great stone hearth and
practiced the storytelling for a long time, working on some of the more
obscure tales, trying to make the images of Par's song and the words of
Coll's story mesh.  There was no sign of Morgan Leah.  In spite of
their unspoken mutual resolve not to do so, they began to worry.

On the fourth day, Morgan returned.  It was late afternoon when he
appeared, and the brothers were seated on the floor in front of the
fire repairing the bindings on one of the dinner table chairs when the
door opened suddenly and he was there.

It had been raining steadily all day, and the Highlander was soaked
through, dripping water everywhere as he lowered his backpack and
weapons to the floor and shoved the door closed behind him.

"Bad news," he said at once.  His rust-colored hair was plastered
against his head, and the bones of his chiseled features glistened with
rainwater.  He seemed heedless of his condition as he crossed the room
to confront them.

Par and Coll rose slowly from where they had been working.

"You can't go back to the Vale," Morgan said quietly.  "There are
Federation soldiers everywhere.  I can't be certain if there are
Seekers as well, but I wouldn't be surprised.  The village is
under'Federation Protection'-that's the euphemism they use for armed
occupation.  They're definitely waiting for you.  I asked a few
questions and found out right away; no one's making any secret of it.

Your parents are under house arrest.  I think they're okay, but I
couldn't risk trying to talk to them.  I'm sorry.  There would have
been too many questions."

He took a deep breath.  "Someone wants you very badly, my friends."

Par and Coll looked at each other, and there was no attempt by either
to disguise the fear.  "What are we going to do?"  Par asked softly.

"I've been thinking about that the whole way back," Morgan said.

He reached over and put a hand on his friend's slim shoulder.  "So I'll
tell you what we're going to do-and I do mean 'we' because I figure I'm
in this thing with you now."

His hand tightened.  "We're going east to look for Walker Boh."

ORGAN LEAH COULD BE very persuasive when he chose, and he proved it
that night in the rain-shrouded High lands to Par and Coll.

He obviously had given the matter a great deal of thought, just as he
claimed he had, and his reasoning was quite thorough.  Simply stated,
it was all a matter of choices.  He took just enough time to strip away
his wet clothing and dry off before seating the brothers cross-legged
before the warmth of the fireplace with glasses of ale and hot bread in
hand to hear his explanation.

He started with what they knew.  They knew they could not go back to
Shady Vale-not now and maybe not for a long time.

They could not go back to Callahorn either.  Matter of fact, they could
not go much of anywhere they might be expected to go because, if the
Federation had expended this much time and effort to find them so far,
they were hardly likely to stop now.  Rimmer Dail was known to be a
tenacious enforcer.  He had personally involved himself in this hunt,
and he would not give it up easily.  The Seekers would be looking for
the brothers everywhere Federation rule extended-and that was a long,
long way.  Par and Coll could consider themselves, for all intents and
purposes, to be outlaws.

So what were they to do?  Since they could not go anyplace where they
were expected, they must go someplace they were not expected.  The
trick, of course, was not to go just anywhere, but to go where they
might accomplish something useful.

"After all, you could stay here if you chose, and you might not be
discovered for who-knows-how-long because the Federation wouldn't know
enough to look for you in the Highlands."

He shrugged.  "It might even be fun for a while.  But what would it
accomplish?  Two months, four months, whatever, you would still be
Outlaws, you would still be unable to go home, and nothing would have
changed.  Doesn't make sense, does it?  What you need to do is to take
control of things.  Don't wait for events to catch up with you; go out
and meet them head-on!"

What he meant was that they should attempt to solve the riddle of the
dreams.  There was nothing they could do about the fact that the
Federation was hunting them, that soldiers occupied Shady Vale, or that
they were perceived to be outlaws.

One day, all that might change-but not in the immediate future.

The dreams, on the other hand, were something with which they might be
able to come to grips.  If the dreams were the real thing, they were
worth knowing more about.  The old man had told them to come to the
Hadeshorn on the first night of the new moon.  They hadn't wanted to do
that before for two very sound reasons.  First, they didn't know enough
about the dreams to be certain they were real, and second, there were
only the two of them and they might be placing themselves in real
danger by going.

"So why not do something that might ease those concerns, the Highlander
finished.  "Why not go east and find Walker Boh.

You said the old man told you the dreams had been sent to Walker as
well.  Doesn't it make sense to find out what he thinks about all
this?

Is he planning on going?  The old man was going to talk to him, too.

Whether that's happened or not, Walker is certain to have an opinion on
whether the dreams are real or not.  I always thought your uncle was a
strange bird, I'll admit, but I never thought he was stupid.  And we
all know the stories about him.  If he has the use of any part of the
Shannara magic, now might be a good time to find out."

He took a long drink and leaned forward, jabbing his finger at them.

"if Walker believes in the dreams and decides to go to the Hadeshorn,
then you might be more inclined to go as well.

There would be four of us then.  Anything out there that might cause
trouble would have to think twice."

He shrugged.  "Even if you decide not to go, you'll have satisfied
yourselves better than you would have by just hiding out here or
somewhere like here.  Shades, the Federation won't think to look for
you in the Anarl That's just about the last place they'll think to look
for you!"

He took another drink, bit off a piece of fresh bread and sat back,
eyes questioning.  He had that look on his face again, that expression
that suggested he knew something they didn't and it amused him no
end.

"Well?"  he said finally.

The brothers were silent.  Par was thinking about his uncle,
remembering the whispered stories about Walker Boh.  His uncle was a
self-professed student of life who claimed he had visions; he insisted
he could see and feel things others could not.  There were rumors that
he practiced magic of a sort different from any known.  Eventually, he
had gone away from them, leaving the Vale for the Eastland.  That had
been almost ten years ago.  Par and Coll had been very young, but Par
still remembered.

Coll cleared his throat suddenly, eased himself forward and shook his
head.  Par was certain his brother was going to tell Morgan how
ridiculous his idea was, but instead he asked, "How do we go about
finding Walker?"

Par looked at Morgan and Morgan looked at Par, and there was an instant
of shared astonishment.  Both had anticipated that Coll would prove
intractable, that he would set himself squarely in the path of such an
outrageous plan, and that he would dismiss it as foolhardy.

Neither had expected this.

Coll caught the look that passed between them and said, "I wouldn't say
what I was thinking, if I were you.  Neither of you knows me as well as
he thinks.  Now how about an answer to my question?"

Morgan quickly masked the flicker of guilt that passed across his
eyes.

"We'll go first to Cuthaven.  I have a friend there who will know where
Walker is."

"Culhaven?"  Coll frowned.  "Culhaven is Federationoccupied."

"But safe enough for us, " Morgan insisted.  "The Federation won't be
looking for you there, and we need only stay a day or two.  Anyway, we
won't be out in the open much."

"And our families?  Won't they wonder what's happened to us?"

"Not mine.  My father is used to not seeing me for weeks at a time.

He's already made up his mind that I'm undependable.

And Jaralan and Mirianna are better off not knowing what you're
about.

They're undoubtedly worried enough as it is."

"What about Wren?"  Par asked.

Morgan shook his head.  "I don't know how to find Wren.  If she's still
with the Rovers, she could be anywhere."  He paused.

"Besides, I don't know how much help Wren would be to us.

She was only a girl when she left the Vale, Par.  We don't have time to
find both.  Walker Boh seems a better bet."

Par nodded slowly.  He looked uncertainty at Coll and Coll looked
back.

"What do you think?"  he asked.

Coll sighed.  "I think we should have stayed in Shady Vale in the first
place.  I think we should have stayed in bed."

"Oh, come now, Coll Ohmsford!"  Morgan exclaimed cheerfully.

"Think of the adventure!  I'll look out for you, I promise!"

Coll glanced at Par.  "Should I feet comforted by that?"

Par took a deep breath.  "I say we go."

Coll studied him intently, then nodded.  "I say what have we got to
lose?"

So the issue was decided.  Thinking it over later, Par guessed he was
not surprised.  After all, it was indeed a matter of choices, and any
way you looked at it the other choices available had little to
recommend them.

They slept that night at the lodge and spent the following morning
outfitting themselves with foodstuffs stored in the cold lockers and
provisions from the closets.  There were weapons, blankets, travel
cloaks, and extra clothing (some of it not a bad fit) for the
brothers.

There were cured meats, vegetables and fruits, and cheese and nuts.

There were cooking implements, water pouches and medications.

They took what they needed, since the lodge was well-stocked, and by
noon they were ready to set out.

The day was gray and clouded when they stepped through the front door
and secured it behind them; the rain had turned to drizzle, the ground
beneath their feet no longer hard and dusty, but as damp and yielding
as a sponge.  They made their way north again toward the Rainbow Lake,
intent on reaching its shores by nightfall.  Morgan's plan for making
the first leg of their journey was simple.  They would retrieve the
skiff the brothers had concealed earlier at the mouth of the
Rappahalladran and this time follow the southern shoreline, staying
well clear of the Lowlands of Clete, the Black Oaks, and the Mist
Marsh, all of which were filled with dangers best avoided.  When they
reached the far shore, they would locate the Silver River and follow it
east to Culhaven.

It was a good plan, but not without its problems.  Morgan would have
preferred to navigate the Rainbow Lake at night when they would be less
conspicuous, using the moon and stars to guide them.  But it quickly
became apparent as the day drew to a close and the lake came in sight
that there would be no moon or stars that night and as a result no
light at all to show them the way.  If they tried to cross in this
weather, there was a very real possibility of them drifting too far
south and becoming entangled in the dangers they had hoped to avoid.

So, after relocating the skiff and assuring themselves that she was
still seaworthy, they spent their first night out in a chill, sodden
campsite set close back against the shoreline of the lake, dreaming of
warmer, more agreeable times.  Morning brought a slight change in the
weather.  It stopped raining entirely and grew warm, but the clouds
lingered, mixing with a mist that shrouded everything from one end of
the lake to the other.

Par and Coll studied the morass dubiously.

"it will burn off," Morgan assured them, anxious to be off.

They shoved the skiff out onto the water, rowed until they found a
breeze, and hoisted their makeshift sail.  The clouds lifted a few feet
and the skies brightened a shade, but the mist continued to cing to the
surface of the lake like sheep's wool and blanketed everything in an
impenetrable haze.  Noon came and went with little change, and finally
even Morgan admitted he had no idea where they were.

By nightfall, they were still on the lake and the light was gone
completely.  The wind died and they sat unmoving in the stillness.

They ate a little food, mostly because it was necessary and not so much
because anyone was particularly hungry, then they took turns trying to
sleep.

"Remember the stories about Shea Ohmsford and a thing that lived in the
Mist Marsh?"  Coll whispered to Par at one point.  "I fully expect to
discover firsthand whether or not they were true!"

The night crept by, filled with silence, blackness, and a sense of
impending doom.  But morning arrived without incident, the mist lifted,
the skies brightened, and the friends found that they were safely in
the middle of the take pointing north.  Relaxed now, they joked about
their own and the others' fears, turned the boat east again, and took
turns rowing while they waited for a breeze to come up.  After a time,
the mist burned away altogether, the clouds broke up, and they caught
sight of the south shore.  A northeasterly breeze sprang up around
noon, and they stowed the oars and set sail.

Time drifted, and the skiff sped east.  Daylight was disappearing into
nightfall when they finally reached the far shore and beached their
craft in a wooded cove close to the mouth of the Silver River.

They shoved the skiff into a reed-choked inlet, carefully secured it
with stays, and began their walk inland.  It was nearing sunset by now,
and the skies turned a peculiar pinkish color as the fading light
reflected off a new mix of lowhanging clouds and trailers of mist.  It
was still quiet in the forest, the night sounds waiting expectantly for
the day to end before beginning their symphony.  The river churned
beside them sluggishly as they walked, choked with rainwater and
debris.  Shadows reached out to them, the trees seemed to draw closer
together and the light faded.  Before long, they were enveloped in
darkness.

They talked briefly of the King of the Silver River.

"Gone like all the rest of the magic," Par declared, picking his way
carefully along the rain-slicked trail.  They could see better this
night, though not as well as they might have liked; the moon and stars
were playing hide-and-seek with the clouds.

"Gone like the Druids, the Elves-everything but the stories."

"Maybe, maybe not," Morgan philosophized.  "Travelers still claim they
see him from time to time, an old man with a lantern, lending guidance
and protection.  They admit his reach is not what it was, though.  He
claims only the river and a small part of the land about it.  The rest
belongs to us."

"The rest belongs to the Federation, like everything else!"

Coll snorted.

Morgan kicked at a piece of deadwood and sent it spinning into the
dark.  "I know a man who claims to have spoken to the King of the
Silver River-a drummer who sells fancy goods between the Highlands and
the Anar.  He comes through this country all the time, and he said that
once he lost his way in the Battlemound and this old man appeared with
his lantern and took him clear."  Morgan shook his head.  "I never knew
whether to believe the man or not.  Drummers make better storytellers
than truth-sayers."

"I think he's gone," Par said, filled with a sense of sadness at his
own certainty.  "The magic doesn't last when it isn't practiced or
believed in.  The King of the Silver River hasn't had the benefit of
either.  He's just a story now, just another legend that no one but you
and I and Coll and maybe a handful of others believe was ever real."

"We Ohmsfords always believe," Coll finished softly.

They walked on in silence, listening to the night sounds, following the
trail as it wound eastward.  They would not reach Culhaven that night,
but they were not yet ready to stop either, so they simply kept on
without bothering to discuss it.  The woods thickened as they moved
farther inland, deeper into the lower Anar, and the pathway narrowed as
scrub began to inch closer from the darkness.

The river turned angry as it passed through a series of rapids, and the
land grew rough, a maze of gullies and hillocks peppered with stray
boulders and stumps.

"The road to Culhaven isn't what it once was," Morgan muttered at one
point.  Par and Coll had no idea if that was so or not since neither
had ever been to the Anar.  They glanced at each other, but gave no
reply.

Then the trail ended abruptly, blocked by a series of fallen trees.  A
secondary pathway swung away from the river and ran off into the deep
woods.  Morgan hesitated, then took it.  The trees closed about
overhead, their branches shutting out all but a trickle of moonlight,
and the three friends were forced to grope their way ahead.

Morgan was muttering again, inaudibly this time, although the tone of
his voice was unmistakable.  Vines and overhanging brush were slapping
at them as they passed, and they were forced to duck their heads.  The
woods began to smell oddly fetid, as if the undergrowth was decaying.

Par tried to hold his breath against the stench, irritated by its
pervasiveness.  He wanted to move faster, but Morgan was in the lead
and already moving as fast as he could.

"It's as if something died in here," Coll whispered from behind him.

Something triggered in Par's memory.  He remembered the smell that had
emanated from the cottage of the woodswoman the old man had warned them
was a Shadowen.  The smell here was exactly the same.

In the next instant, they emerged from the tangle of the forest into a
clearing that was ringed by the lifeless husks of trees and carpeted
with mulch, deadwood and scattered bones.

A single stagnant pool of water bubbled at its center in the fashion of
a cauldron heated by fire.  Gimlet-eyed scavengers peered out at them
from the shadows.

The companions came to an uncertain halt.  "Morgan, this is just like
it was .  . ."  Par began and then stopped.

The Shadowen stepped noiselessly from the trees and faced them.

Par never questioned what it was; he knew instinctively.

Skepticism and disbelief were erased in an instant's time, the
discarded trappings of years of certainty that Shadowen were what
practical men said they were-rumors and fireside tales.

Perhaps it was the old man's warning whispering in his ear that
triggered his conversion.  Perhaps it was simply the look of the
thing.

Whatever it was, the truth that was left him was chilling and
unforgettable.

This Shadowen was entirely different than the last.  It was a huge,
shambling thing, manlike but twice the size of a normal man, its body
covered in coarse, shaggy hair, its massive limbs ending in paws that
were splayed and clawed, its body hunched over at the shoulders like a
gorilla.  There was a face amid all that hair, but it could scarcely be
called human.  It was wrinkled and twisted about a mouth from which
teeth protruded like stunted bones, and it hid within leathery folds
eyes that peered out with insistent dislike and burned like fire.  It
stood looking at them, studying them in the manner of a slow-witted
brute.

"Oh-oh Morgan said softly.

The Shadowen came forward a step, a hitching movement that suggested a
stalking cat.  "Why are you here?"  it rasped from some deep, empty
well within.

"We took a wrong .  . ."  Morgan began.

"You trespass on what is mine!"  the other cut him short, teeth
snapping wickedly.  "You cause me to be angered!"

Morgan glanced back at Par and the Vateman quickly mouthed the word
"Shadowen" and glanced in turn at Coll.  Coll was pale and tense.

Like Par, he was no longer questioning.

"I will have one of you in payment!"  the Shadowen growled.

"Give me one of you!  Give me!"

The three friends looked at each other once more.  They knew there was
only one way out of this.  There was no old man to come to their aid
this time.  There was no one but themselves.

Morgan reached back and slid the Sword of Leah from its scabbard.

The blade reflected brightly in the eyes of the monster.  "Either you
let us pass safely .  . ."  he began.

He never finished.  The Shadowen launched itself at him with a shriek,
bounding across the little clearing with frightening swiftness.

He was on top of Morgan almost at once, claws ripping.  Even so, the
Highlander managed to bring the flat of the blade about in time to
deflect the blow and knock the creature off-balance, driving it
sideways so that its attack missed.  Coll slashed at it with the short
sword he was carrying as he leaped past toward the pool, and Par struck
at it with the magic of the wishsong, clouding its vision with a swarm
of buzzing insects.

The Shadowen surged back to its feet with a roar of anger, flailed
madly at the air, then rushed them once more.  It caught Morgan a
stinging blow as the Highlander jumped aside and knocked him
sprawling.

The Shadowen turned, and Coll struck it so hard with the short sword
that he severed one arm above the elbow.  The Shadowen reeled away,
then darted back, snatched up its severed limb and retreated again.

Carefully, it placed its arm back against its shoulder.  There was
sudden movement, an entwining of sinew and muscle and bone, like snakes
moving.  The limb had reattached itself.

The Shadowen hissed in delight.

Then it came at them.  Par tried to slow it with images of wolves, but
the Shadowen barely saw them.  It slammed into Morgan, shoving past the
blade of his sword, throwing the Highlander back.  He might have been
lost then if not for the Ohmsfords, who flung themselves on the beast
and bore it to the ground.  They held it there for only an instant.  It
heaved upward, freed itself, and sent them flying.  One great arm
caught Par across the face, snapping his head back, causing flashes to
cloud his vision as he tumbled away.  He could hear the thing coming
for him, and he threw out every image he could muster, rolling and
crawling to regain his feet.  He could hear Coll's cry of warning and a
series of grunts.  He pushed himself upright, forcing his vision to
clear.

The Shadowen was right in front of him, clawed forelimbs spread wide to
embrace him.  Coll lay slumped against a tree a dozen paces to his
left.  There was no sign of Morgan.  Par backed away slowly, searching
for an escape.  There was no time for the magic now.  The creature was
too close.  He felt the rough bark of a tree trunk jammed against his
back.

Then Morgan was there, launching himself from the darkness, crying out
"Leah, Leah" as he hammered into the Shadowen.  There was blood on his
face and clothing, and his eyes were bright with anger and
determination.  Down came the Sword of Leah, an arc of glittering
metal-and something wondrous happened.  The sword struck the Shadowen
full on and burst into fire.

Par flinched and threw one arm across his face protectively.

No, he thought in amazement, it wasn't fire he was seeing, it was
magic!

The magic happened all at once, without warning, and it seemed to
freeze the combatants in the circle of its light.  The Shadowen
stiffened and screamed, a shriek of agony and disbelief.  The magic
spread from the Sword of Leah into the creature's body, ripping through
it like a razor through cloth.  The Shadowen shuddered, seemed to sag
inward against itself, lost definition, and began to disintegrate.

Quickly Par dropped under the thing and rolled free.  He saw it heave
upward desperately, then flare as brightly as the weapon that was
killing it and disappear into ash.

The Sword of Leah winked instantly into darkness.  The air was a
blanket of sudden silence.  Smoke floated in a cloud across the little
clearing, its smell thick and pungent.  The stagnant pool bubbled once
and went still.

Morgan Leah dropped to one knee, the sword falling to the ground before
him, striking the little mound of ash and flaring once.  He flinched
and then shuddered.  "Shades!"  he whispered, his voice choked with
astonishment.  "The power I felt, it was ... I never thought it
possible .  . ."

Par came to him at once, knelt beside him and saw the other's face, cut
and bruised and drained of blood.  He took the Highlander in his arms
and held him.

"it still has the magic, Morgan!"  he whispered, excited that such a
thing could be.  "All these years, and no one has known it, but it
still has the magic!"  Morgan looked at him uncomprehendingly.  "Don't
you see?  The magic has been sleeping since the time of Allanon!

There's been no need for it!  It took another magic to bring it
awake!

It took a creature like the Shadowen!

That's why nothing happened until the magics touched .  . ."

He trailed off as Coll stumbled over to them and dropped down as
well.

One arm hung limply.  "Think I broke it," he muttered.

He hadn't, but he had bruised it severely enough that Par felt it wise
to bind it against his body in a cradle for a day or so.  They used
their drinking water to wash themselves, bandaged their cuts and
scrapes, picked up their weapons, and stood looking at each other.

"The old man said there would be lots of things hunting us," Par
whispered.

"I don't know if that thing was hunting us or if we were just unlucky
enough to stumble on it."  Coll's voice was ragged.  "I do know I don't
want to run across any more like it."

"But if we do," Morgan Leah said quietly and stopped.  "if we do, we
have the means now to deal with them."  And he fingered the blade of
the Sword of Leah as he might have the soft curve of a woman's face.

Par would never forget what he felt at that moment.  The memory of it
would overshadow even that of their battle with the Shadowen, a tiny
piece of time preserved in perfect still life.

What he felt was jealousy.  Before, he had been the one who had
possessed real magic.  Now it was Morgan Leah, He still had the
wishsong, of course, but its magic paled in comparison to that of the
Highlander's sword.  It was the sword that had destroyed the
Shadowen.

Par's best images had proven to be little more than an irritation.

It made him wonder if the wishsong had any real use at all.

all REMEMBERED SOMETHING LATER that night that forced him to come to
grips with what he was feeling toward Morgan.  They had continued on to
Culhaven, anxious to complete their journey, willing to walk all night
and another day if need be rather than attempt one moment's sleep in
those woods.  They had worked their way back to the main pathway where
it ran parallel to the Silver River and pushed eastward.  As they
trudged on, nudged forward by apprehension one step, dragged backward
by weariness the next, buffeted and tossed, their thoughts strayed like
grazing cattle to sweeter pastures, and Par Ohmsford found himself
thinking of the songs.

That was when he remembered that the legends had it that the power of
the Sword of Leah was literally two-edged.  The sword had been made
magic by Allanon in the time of Brin Ohmsford while the Druid was
journeying east with the Valegirl and her would-be protector, Morgan's
ancestor, Rone Leah.  The Druid had dipped the sword's blade into the
forbidden waters of the Hadeshorn and changed forever its character.

It became more than a simple blade; it became a talisman that could
withstand even the Mord Wraiths.  But the magic was like all the magics
of old; it was both blessing and curse.  Its power was addictive,
causing the user to become increasingly dependent.

Brin Ohmsford had recognized the danger, but her warnings to Rone Leah
had gone unheeded.  In their final confrontation with the dark magic,
it was her own power and Jair's that had saved them and put an end to
further need for the magic of the sword.

There was no record of what had become of the weapon afteronly that it
was not required and therefore not used again.

Until now.  And now it seemed it might be Par's obligation to warn
Morgan of the danger of further use of the sword's magic.  But how was
he to do that?  Shades, Morgan Leah was his best friend next to Coll,
and this newfound magic Par envied so had just saved their lives!  He
was knotted up with guilt and frustration at the jealousy he was
feeling.  How was he supposed to tell Morgan that he shouldn't use
it?

It didn't matter that there might be good reason to do so; it still
sounded impossibly grudging.  Besides, they would need the magic of the
Sword of Leah if they encountered any further Shadowen.  And there was
every reason to expect that they might.

He struggled with his dilemma only briefly.  He simply could not ignore
his discomfort and the vivid memory of that creature breathing over
him.  He decided to keep quiet.  Perhaps there would be no need to
speak out.  If there was, he would do so then.  He put the matter
aside.

They talked little that night, and when they did it was mostly about
the Shadowen.  There was no longer any doubt in their minds that these
beings were real.  Even Coll did not equivocate when speaking of what
it was that had attacked them.  But acceptance did not bring
enlightenment.  The Shadowen remained a mystery to them.  They did not
know where they had come from or why.  They did not even know what they
were.  They had no idea as to the source of their power, though it
seemed it must derive from some form of magic.  If these creatures were
hunting them, they did not know what they could do about it.

They knew only that the old man had been right when he had warned them
to be careful.

It was just after dawn when they reached Culhaven, emerging aching and
sleepy-eyed from the fading night shadows of the forest into the
half-light of the new day.  Clouds hung across the Eastland skies,
scraping the treetops as they eased past, lending the Dwarf village
beneath a gray and wintry cast.  The companions stumbled to a halt,
stretched, yawned, and looked about.

The trees had thinned before them and there was a gathering of cottages
with smoke curling out of stone chimneys, sheds filled with tools and
wagons, and small yards with animals staked and penned.

Vegetable gardens the size of thumbprints fought to control tiny
patches of earth as weeds attacked from everywhere.  Everything seemed
crammed together, the cottages and sheds, the animals, the gardens and
the forest, each on top of the other.  Nothing looked cared for; paint
was peeling and chipped, mortar and stone were cracked, fences broken
and sagging, animals shaggy and unkempt, and gardens and the weeds
grown so much into each other as to be almost indistinguishable.

Women drifted through doors and past windows, old mostly, some with
laundry to hang, some with cooking to tend, all with the same ragged,
disheveled took.  Children played in the yards, on the pathways, and in
the roads, as shabby and wild as mountain sheep.

Morgan caught Par and Coll staring and said, "I forgot-the Culhaven
you're familiar with is the one you tell about in your stories.  Well,
all that's in the past.  I know you're tired, but, now that you're
here, there are things you need to see.f' He took them down a pathway
that led into the village.  The housing grew quickly worse, the
cottages replaced by shacks, the gardens and animals disappearing
entirely.  The path became a roadway, rutted and pocked from lack of
repair, filled with refuse and stones.  There were more children here,
playing as the others had, and there were more women working at
household chores, exchanging a few words now and then with each other
and the children, but withdrawn mostly into themselves.

They watched guardedly as the three strangers walked past, suspicion
and fear mirrored in their eyes.

"Culhaven, the most beautiful city in the Eastland, the heart and soul
of the Dwarf nation," Morgan mused quietly.  He didn't look at them.

"I know the stories.  It was a sanctuary, an oasis, a haven of gentle
souls, a monument to what pride and hard work could accomplish."

He shook his head.  "Well, this is the way it is now.

A few of the children came up to them and begged for coins.

Morgan shook his head gently, patted one or two, and moved past.

They turned off into a lane that led down to a stream clogged with
trash and sewage.  Children walked the banks, poking idly at what
floated past.  A walkway took them across to the far bank.  The air was
fetid with the smell of rotting things.

"Where are all the men?"  Par asked.

Morgan looked over.  "The lucky ones are dead.  The rest are in the
mines or in work camps.  That's why everything looks the way it does.

There's no one left in this city but children, old people, and a few
women."  He stopped walking.  "That's how it has been for fifty
years.

That's how the Federation wants it.

Come this way."

He led them down a narrow pathway behind a series of cottages that
seemed better tended.  These homes were freshly painted, the stone
scrubbed, the mortar intact, the gardens and lawns immaculate.  Dwarves
worked the yards and rooms here as well, younger women mostly, the
tasks the same, but the results as different from before as night is to
day.  Everything here was bright and new and clean.

Morgan took them up a rise to a small park, easing carefully into a
stand of fir.  "See those?"  he pointed to the well-tended cottages.

Par and Coll nodded.  "That's where the Federation soldiers and
officials garrisoned here live.  The younger, stronger Dwarf women are
forced to work for them.  Most are forced to live with them as well."

He glanced at them meaningfully.

They walked from the park down a hillside that led toward the center of
the community.  Shops and businesses replaced homes, and the foot
traffic grew thick.  The Dwarves they saw here were engaged in selling
and buying, but again they were mostly old and few in number.

The streets were clogged with outlanders come to trade.

Federation soldiers patrolled everywhere.

Morgan steered the brothers down byways where they wouldn't be noticed,
pointing out this, indicating that, his voice at once both bitter and
ironic.  "Over there.  That's the silver exchange.  The Dwarves are
forced to extract the silver from the mines, kept underground most of
the time-you know what that means-then compelled to sell it at
Federation prices and turn the better part of the proceeds over to
their keepers in the form of taxes.  And the animals belong to the
Federation as well-on loan, supposedly.  The Dwarves are strictly
rationed.  Down there, that's the market.  All the vegetables and
fruits are grown and sold by the Dwarves, and the profits of sale
disposed of in the same manner as everything else.  That's what it's
like here now.  That's what being a 'protectorate' means for these
people."

He stopped them at the far end of the street, well back from a ring of
onlookers crowded about a platform on which young Dwarf men and women
chained and bound were being offered for sale.  They stood looking for
a moment and Morgan said, "They sell off the ones they don't need to do
the work."

He took them from the business district to a hillside that rose above
the city in a broad sweep.  The hillside was blackened and stripped of
life, a vast smudge against a treeless skyline.  It had been terraced
once, and what was left of the buttressing poked out of the earth like
gravestones.

"Do you know what this is?"  he asked them softly.  They shook their
heads.  "This is what is left of the Meade Gardens.

You know the story.  The Dwarves built the Gardens with special earth
hauled in from the farmlands, earth as black as coal.

Every flower known to the races was planted and tended.  My father said
it was the most beautiful thing he had ever seen.  He was here once,
when he was a boy."

Morgan was quiet a moment as they surveyed the ruin, then said, "The
Federation burned the Gardens when the city fell.

They burn them anew every year so that nothing will ever grow again."

As they walked away, veering back toward the outskirts of the village,
Par asked, "How do you know all this, Morgan?

Your father?"

Morgan shook his head.  "My father hasn't been back since that first
visit.  I think he prefers not to see what it looks like now, but to
remember it as it was.  No, I have friends here who tell me what life
for the Dwarves is like-that part of life I can't see for myself
whenever I come over.  I haven't told you much about that, have I?

Well, it's only been recently, the last half year or so.  I'll tell you
about it later."

They retraced their steps to the poorer section of the village,
following a new roadway that was nevertheless as worn and rutted as the
others.  After a short walk, they turned into a walkway that led up to
a rambling stone and wood structure that looked as if once it might
have been an inn of some sort.  It rose three stories and was wrapped
by a covered porch filled with swings and rockers.  The yard was bare,
but clear of debris and filled with children playing.

"A school?"  Par guessed aloud.

Morgan shook his head.  "An orphanage."

He led them through the groups of children, onto the porch and around
to a side door settled well back in the shadows of an alcove.

He knocked on the door and waited.  When the door opened a crack, he
said, "Can you spare a poor man some food?"

"Morgan!"  The door flew open.  An elderly Dwarf woman stood in the
opening, gray-haired and aproned, her face bluff and squarish, her
smile working its way past lines of weariness and disappointment.

"Morgan Leah, what a pleasant surprise!

How are you, youngster?"

"I am my father's pride and joy, as always," Morgan replied with a
grin.  "May we come in?"

"Of course.  Since when have you needed to ask?"  The woman stepped
aside and ushered them past, hugging Morgan and beaming at Par and
Coll, who smiled back uncertainly.  She shut the door behind them and
said, "So you would like something to eat, would you?"

"We would gladly give our lives for the opportunity," Morgan declared
with a laugh.  "Granny Elise, these are my friends, Par and Coll
Ohmsford of Shady Vale, They are temporarily ... homeless," he
finished.

"Aren't we all , Granny Elise replied gruffly.  She extended a callused
hand to the brothers, who each gripped it in his own.

She examined them critically.  "Been wrestling with bears, have you,
Morgan?"

Morgan touched his face experimentally, tracing the cuts and scrapes.

"Something worse than that, I'm afraid.  The road to Culhaven is not
what it once was."

"Nor is Culhaven.  Have a seat, child-you and your friends.

I'll bring you a plate of muffins and fruit."

There were several long tables with benches in the center of the rather
considerable kitchen and the three friends chose the nearest and sat.

The kitchen was large but rather dark, and the furnishings were poor.

Granny Elise bustled about industriously, providing the promised
breakfast and glasses of some sort of extracted juice.  "I'd offer you
milk, but I have to ration what I have for the children," she
apologized.

They were eating hungrily when a second woman appeared, a Dwarf as well
and older still, small and wizened, with a sharp face and quick,
birdlike movements that never seemed to cease.

She crossed the room matter-of-factly on seeing Morgan, who rose at
once and gave her a small peck on the cheek.

"Auntie Jilt," Morgan introduced her.

"Most Pleased," she announced in a way that suggested they might need
convincing.  She seated herself next to Granny Elise and immediately
began work on some needlepoint she had brought with her into the room,
fingers flying.

"These ladies are mothers to the world," Morgan explained as he
returned to his meal.  "Me included, though I'm not an orphan like
their other charges.  They adopted me because I'm irresistibly
charming."

"You begged like the rest of them the first time we saw you, Morgan
Leah!"  Auntie Jilt snapped, never looking up from her work.

"That is the only reason we took you in-the only reason we take any of
them in."

"Sisters, though you'd never know it," Morgan quickly went "Granny
Elise is like a goose-down comforter, all soft and on.

warm.  But Auntie Jilt-well, Auntie Jilt is more like a stone
pallet!"

Auntiejilt sniffed.  "Stone lasts a good deal longer than goose down in
these times.  And both longer still than Highland syrup!"

Morgan and Granny Elise laughed, Auntie Jilt joined in after a moment,
and Par and Coll found themselves smiling as well.

It seemed odd to do so, their thoughts still filled with images of the
village and its people, the sounds of the orphaned children playing
outside a pointed reminder of how things really stood.

But there was something indomitable about these old women, something
that transcended the misery and poverty, something that whispered of
promise and hope.

When breakfast was finished, Granny Elise busied herself at the sink
and Auntie Jilt departed to check on the children.  Morgan whispered,
"These ladies have been operating the orphanage for almost thirty
years.  The Federation lets them alone because they help keep the
children out from underfoot.  Nice, huh?

JJA

There are hundreds of children with no parents, so the orphanage is
always full.  When the children are old enough, they are smuggled
out.

If they are allowed to stay too long, the Federation sends them to the
work camps or sells them.  Every so often, the ladies guess wrong."  He
shook his head.  "I don't krow how they stand it.  I would have gone
mad long ago."

Granny Elise came back and sat with them.  "Has Morgan told you how we
met?"  she asked the Ohmsfords.  "Oh, well, it was quite something.  He
brought us food and clothes for the children, he gave us money to buy
what we could, and he helped guide a dozen children north to be placed
with families in the free territories."

"Oh, for goodness sake, Granny!"  Morgan interjected, embarrassed.

"Exactly!  And he works around the house now and then when he visits,
too," she added, ignoring him.  "We have become his own private little
charity, haven't we, Morgan?"

"That reminds me-here."  Morgan reached into his tunic and extracted a
small pouch.  The contents jingled as he passed it over.

"I won a wager a week or so back about some perfume."

He winked at the Valemen.

"Bless you, Morgan."  Granny Elise rose and came around to kiss him on
the cheek.  "You seem quite exhausted-all of you.

There are spare beds in the back and plenty of blankets.  You can sleep
until dinnertime."

She ushered them from the kitchen to a small room at the rear of the
big house where there were several beds, a wash basin, blankets, and
towels.  Par glanced around, noticing at once that the windows were
shuttered and the curtains carefully drawn.

Granny Elise noticed the look that the Valeman exchanged with his
brother.  "Sometimes, my guests don't wish to draw attention to
themselves," she said quietly.  Her eyes were sharp.

"Isn't that the case with you?"

Morgan went over and kissed her gently.  "Perceptive as always, old
mother.  We'll need a meeting with Steff.  Can you take care of it?"

Granny Elise looked at him a moment, then nodded wordlessly, kissed him
back and slipped from the room.

IT WAS TWILIGHT when they woke, the shuttered room filled with shadows
and silence.  Granny Elise appeared, her bluff face gentle and
reassuring, slipping through the room on cat's feet as she touched each
and whispered that it was time, before disappearing back the way she
had come.  Morgan Leah and the Ohmsfords rose to find their clothes
clean and fresh-smelling again.  Granny Elise had been busy while they
slept.

While they were dressing, Morgan said, "We'll meet with Steff
tonight.

He's part of the Dwarf Resistance, and the Resistance has eyes and ears
everywhere.  If Walker Boh still lives in the Eastland, even in the
deepest part of the Anar, Steff will know."

He finished pulling on his boots and stood up.  "Steff was one of the
orphans Granny took in.  He's like a son to her.  Other than Auntie
Jilt, he's the only family she has left."

They went out from the sleeping room and down the hall to the
kitchen.

The children had already finished dinner and retired to their rooms on
the upper two stories, save for a handful of tiny ones that Auntie Jilt
was in the process of feeding, patiently spooning soup to first one
mouth, then the next and so on until it was time to begin the cycle all
over again.  She looked up as they entered and nodded wordlessly.

Granny Elise sat them down at one of the long tables and brought them
plates of food and glasses of harsh ate.  From overhead came the sounds
of thumping and yelling as the children played.  "It is hard to
supervise so many when there is only the two of us," she apologized,
serving Coll a second helping of meat stew.  "But the women we hire to
help out never seem to stay very long."

"Were you able to get a message to Steff?"  Morgan asked quietly.

Granny Elise nodded, her smile suddenly sad.  "I wish I could see more
of that child, Morgan.  I worry so about him."

They finished their meal and sat quietly in the evening shadows as
Granny Elise and Auntie Jilt finished with the children and saw them
all off to bed.  A pair of candies burned on the table where the three
sat, but the remainder of the room was left dark.  The voices upstairs
faded away one by one, and the silence deepened.

Auntie Jilt came back into the kitchen after a time and sat with
them.

She didn't speak, her sharp face lowered as she concentrated on her
needlepoint, her head bobbing slightly.  Outside, somewhere, a bell
rang three times and went still.  Auntie Jilt looked up briefly.

"Federation curfew," she muttered.  "No one is allowed out after it
sounds."

The room went silent again.  Granny Elise appeared and worked quietly
at the sink.  One of the children upstairs began to cry and she went
out again.  The Ohmsfords and Morgan Leah looked at each other and the
room and waited.

Then, suddenly, there was a soft tapping at the kitchen door.

Three taps.  Auntie Jilt looked up, her fingers stilled, and waited.

The seconds slipped away.  Then the tapping came again, three times, a
pause, three times again.

Auntie Jilt rose quickly, walked to the door, unlatched it and peeked
out.  Then she opened the door wide for an instant and a shadowy figure
slipped into the room.  Auntie Jilt pushed the door closed again.

Granny Elise appeared at the same instant from the hall, motioned
Morgan and the Ohmsford brothers to their feet and led them over to
where the stranger stood.

"This is Teel," said Granny Elise.  "She will take you to Steff."

It was hard to tell much of anything about Teel.  She was a Dwarf, but
smaller than most, rather slight, clothed in dark, nondescript forest
clothing including a short cloak and hood.

Her features were hidden by a strange leather mask that wrapped the
whole of her face, save for her right jaw and her mouth.  A glimmer of
dusky blond hair was visible within the covering of the hood.

Granny Elise reached up and hugged Morgan.  "Be careful, youngster,"
she cautioned.  She smiled, patted Par and Coll gently on the shoulder,
and hastened to the door.  She peeked through the curtains for a
moment, then nodded.  Teel went out through the door without a word.

The Ohmsfords and Morgan Leah went with her.

Outside, they slipped silently along the side of the old house and
through a back fence onto a narrow pathway.  They followed the pathway
to an empty road, then turned right.  The mix of cottages and shacks
that lined the roadway were dark, their silhouettes ragged and broken
against the sky.  Teel moved them down the road quickly and into a
patch of fir.  She stopped then and dropped into a crouch, motioning
them down with her.  Moments later, a Federation patrol of five
appeared.  They joked and talked among themselves as they passed,
unconcerned with any who might hear them.  Then their voices faded and
they were gone.  Teel stood up, and they were off again.

They stayed on the road for another hundred yards, then turned into the
forest.  They were on the very edge of the village now, almost due
north, and the sounds of insects began to break through the
stillness.

They slipped along silently through the trees, Teel pausing now and
then to listen before continuing on.

The smell of wildflowers filled the air, sweet and strong against the
reek of garbage.

Then Teel stopped at a line of thick brush, pushed the branches aside,
reached down to grip a hidden iron ring and pulled.  A trapdoor lifted
clear of the earth to reveal a stairway.

They felt their way along its walls until they were completely inside
and crouched there in the dark.  Teel secured the trapdoor behind them,
lit a candle and took the lead once more.  The company started down.

It was a short descent.  The stairs ended after two dozen steps and
became a tunnel, the walls and ceiling shored by thick wooden beams and
pinned by iron bolts.  Teel offered no explanation for the tunnel, but
simply moved ahead into it.  Twice the tunnel branched in several
directions, and each time she made her choice without hesitating.  It
occurred to Par that if they had to find their way out again without
Teel, they probably couldn't do it.

The tunnel ended minutes later at an iron door.  Teel struck the door
sharply with the hilt of her dagger, paused, then struck it twice
more.

The locks on the other side snapped free and the door swung open.

The Dwarf who stood there was no older than they, a stout, muscular
fellow with a shading of beard and long hair the color of cinnamon, a
face that was scarred all over, and the biggest mace Par had ever seen
strapped across his back.  He had the top half of one ear missing and a
gold ring dangling from the remainder.

"Morgan!"  he greeted and embraced the Highlander warmly.

His smile brightened his fierce countenance as he pulled the other
inside and looked past him to where Par and Coll stood nervously
waiting.  "Friends?"

"The best," Morgan answered at once.  "Steff, this is Par and Coll
Ohmsford from Shady Vale."

The Dwarf nodded.  "You are welcome here, Valemen."  He broke away from
Morgan and reached out to grip their hands.

"Come take a seat, tell me what brought you."

They were in an underground room filled with stores, boxed, crated and
wrapped, that surrounded a long table with benches.

Steff motioned them onto the benches, then poured each a cup of ale and
joined them.  Teel took up a position by the door, settling carefully
onto a small stool.

"Is this where you live now?"  Morgan asked, glancing about.

"It needs work."

Steff's smile wrinkled his rough face.  "I live a lot of places,
Morgan, and they all need work.  This one is better than most.

Underground, though, like the others.  We Dwarves all live underground
these days, either here or in the mines or in our graves.

Sad."

He hoisted his mug.  "Good health to us and misfortune to our enemies,"
he toasted.  They all drank but Teel, who sat watching.

Steff placed his mug back on the table.  "Is your father well?"  he
asked Morgan.

The Highlander nodded.  "I brought Granny Elise a little something to
buy bread with.  She worries about you.  How long since youve been to
see her?"

The Dwarf's smile dropped away.  "It's too dangerous to go just now.

See my face?"  He pointed, tracing the scars with his finger.

"The Federation caught me three months back."  He glanced at Par and
Coll conspiratorially.  "Morgan wouldn't know, you see.  He hasn't been
to see me of late.  When he comes to Cuthaven, he prefers the company
of old ladies and children."

Morgan ignored him.  "What happened, Steff?"

The Dwarf shrugged.  "I got away-parts of me, at least."  He held up
his left hand.  The last two fingers were missing, sheared off.

"Enough of that, Highlander.  Leave off.  Instead, tell me what brings
you east."

Morgan started to speak, then took a long look at Teel and stopped.

Steff saw the direction his gaze had taken, glanced briefly over his
shoulder and said, "Oh, yes.  Teel.  Guess I'll have to talk about it
after all."

He looked back at Morgan.  "I was taken by the Federation while raiding
their weapons stores in the main compound in Culhaven.  They put me in
their prisons to discover what I could tell them.  That was where they
did this."  He touched his face.

"Teel was a prisoner in the cell next to mine.  What they did to me is
nothing compared to what they did to her.  They destroyed most of her
face and much of her back punishing her for killing the favorite dog of
one of the members of the provisional government quartered in
Culhaven.

She killed the dog for food.  We talked through the walls and came to
know each other.  One night, less than two weeks after I was taken,
when it became apparent that the Federation had no further interest in
me and I was to be killed, Teel managed to lure the jailor on watch
into her cell.  She killed him, stole his keys, freed me, and we
escaped.  We have been together ever since."

He paused, his eyes as hard as flint.  "Highlander, I think much of
you, and you must make your own decision in this matter.  But Teel and
I share everything."

There was a long silence.  Morgan glanced briefly at Par and Coll.

Par had been watching Teel closely during Steff's narration.  She never
moved.  There was no expression on her face, nothing mirrored in her
eyes.  She might have been made of stone.

"I think we must rely on Steff's judgment in this matter," Par said
quietly, looking to Coll for approval.  Coll nodded wordlessly.

Morgan stretched his legs beneath the table, reached for his ale mug
and took a long drink.  He was clearly making up his own mind.

"Very well," he said finally.  "But nothing I say must leave this
room."

"You haven't said anything as yet worth taking out," Steff declared
pointedly and waited.

Morgan smiled, then placed the ale mug carefully back on the table.

"Steff, we need you to help us find someone, a man we think is living
somewhere in the deep Anar.  His name is Walker Bob."

Steff blinked.  "Walker Boh," he repeated quietly, and the way he spoke
the name indicated he recognized it.

"My friends, Par and Coll, are his nephews."

Steff looked at the Valemen as if he were seeing them for the first
time.  "Well, now.  Tell me the rest of it."

Quickly, Morgan related the story of the journey that had brought them
to Culhaven, beginning with the Ohmsford brothers' flight from Varfleet
and ending with their battle with the Shadowen at the edge of the
Anar.

He told of the old man and his warnings, of the dreams that had come to
Par that summoned him to the Hadeshorn, and of his own discovery of the
dormant magic of the Sword of Leah.  Steff listened to it all without
comment.  He sat unmoving, his ale forgotten, his face an
expressionless mask.

When Morgan was finished, Steff grunted and shook his head.

"Druids and magic and creatures of the night.  Highlander, you
constantly surprise me."  He rose, walked around the table, and stood
looking at Teel momentarily, his rough face creased in thought.  Then
he said, "I know of Walker Boh."  He shook his head.

"And?"  Morgan pre'ssed.

He wheeled back slowly.  "And the man scares me."  He looked at Par and
Coll.  "Your uncle, is he?  And how long since you've seen him-ten
years?  Well, listen close to me, then.  The Walker Boh I know may not
be the uncle you remember.  This Walker Boh is more whispered rumor
than truth, and very real all the same-someone that even the things
that live out in the darker parts of the land and prey on travelers,
wayfarers, strays, and such are said to avoid."

He sat down again, took up the ale mug and drank.  Morgan Leah and the
Ohmsfords looked at one another in silence.  At last, Par said, "I
think we are decided on the matter.  Whoever or whatever Walker Boh is
now, we share a common bond beyond our kinship-our dreams of Allanon.

I have to know what my uncle intends to do.  Will you help us find
him?"

Steff smiled faintly, unexpectedly.  "Direct.  I like that."  He looked
at Morgan.  "I assume he speaks for his brother.  Does he speak for you
as well?"  Morgan nodded.  "I see."  He studied them for long moments,
lost in thought.  "Then I will help," he said finally.  He paused,
judging their reaction.  "I will take you to Walker Boh-if he can be
found.  But I will do so for some reasons of my own, and you'd best
know what they are.

His face lowered momentarily into shadow, and the scars seemed like
strands of iron mesh pressed against his skin.  "The Federation has
taken your homes from you, from all of you, taken them and made them
their own.  Well, the Federation has taken more than that from me.

It has taken everything-my home, my family, my past, even my present.

The Federation has destroyed everything that was and is and left me
only what might be.  It is the enemy of my life, and I would do
anything to see it destroyed.  Nothing I do here will accomplish that
end in my lifetime.  What I do here merely serves to keep me alive and
to give me some small reason to stay that way.  I have had enough of
that.  I want something more."

His face lifted, and his eyes were fierce.  "if there is magic that can
be freed from time's chains, if there are Druids yet, ghosts or
otherwise, able to wield it, then perhaps there are ways of freeing my
homeland and my people-ways that have been kept from us all.  If we
discover those ways, if the knowledge of them passes into our hands,
they must be used to help my people and my homeland."  He paused.

"I'll want your promise on this."

There was a long moment of silence as his listeners looked at one
another.

Then Par said softly, "I am ashamed for the Southland when I see what
has happened here.  I don't begin to understand it.

There is nothing that could justify it.  If we discover anything that
will give the Dwarves back their freedom, we will put it to use."

"We will," Coll echoed, and Morgan Leah nodded his agreement as well.

Steff took a deep breath.  "The possibility of being free-just the
possibility-is more than the Dwarves dare hope for in these times."  He
placed his thick hands firmly on the table.  "Then we have a bargain.

I will take you to find Walker Boh-Teel and 1, for she goes where I
go."  He glanced at each of them quickly for any sign of disapproval
and found none.  "it will take a day or so to gather up what we need
and to make an inquiry or two.

I need not remind you, but I will anyway, how difficult and dangerous
this journey is likely to be.  Go back to Granny's and rest.

Teel will take you.  When all is in place, I will send word."

They rose, and the Dwarf embraced Morgan, then smiled unexpectedly and
slapped him on the back.  "You and 1, Highlander-let the worst that's
out there be wary!"  He laughed and the room rang with the sound of
it.

Teel stood apart from them and watched with eyes like chips ofice.

WO DAYS PASSED, and they did not hear from Steff.  Par and Coll
Ohmsford and Morgan Leah passed the time at the orphanage completing
some much-needed repairs on the old home and helping Granny Elise and
Auntie Jilt with the children.  The days were warm, lazy ones, filled
with the sounds of small voices at play.  It was a different world
within the confines of the rambling house and the shaded grounds, a
world quite apart from the one that crouched begging a dozen yards in
any direction beyond the enclosing fence.

There was food here, warrn beds, comfort and love.  There was a sense
of security and future.  There wasn't a lot of anything, but there was
some of everything.  The remainder of the city faded into a series of
unpleasant memories-the shacks, the broken old people, the ragged
children, the missing mothers and fathers, the grime and the wear, the
desperate and defeated looks, and the sense that there was no hope.

Several times, Par thought to leave the orphanage and walk again
through the city of Culhaven, unwilling to leave without seeing once
more sights he felt he should never forget.  But the old ladies
discouraged it.

It was dangerous for him to walk about.  He might unwittingly draw
attention to himself.  Better to stay where he was, let the world
outside stay where it was, and the both of them get on the best they
could.

"There is nothing to be done for the misery of the Dwarves," Auntie
Jilt declared bitterly.  "It's a misery that's put down deep roots."

Par did as he was told, feeling at once both unhappy and relieved.

The ambiguity bothered him.  He couldn't pretend he didn't know what
was happening to the people of the citydidn't want to, in fact-but at
the same time it was a difficult knowledge to face.  He could do as the
old ladies said and let the world without get along as best as it
could, but he couldn't forget that it was there, pressed up against the
gate like some starving beast waiting for food.

On the third day of waiting, the beast snapped at them.  It was early
morning, and a squad of Federation soldiers marched up the roadway and
into the yard.  A Seeker was leading them.

Granny Elise sent the Valemen and the Highlander to the attic and with
Auntie Jilt in tow went out to confront their visitors.

From the attic, the three in hiding watched what happened next.

The children were forced to line up in front of the porch.  They were
all too small to be of any use, but three were selected anyway.

The old women argued, but there was nothing they could do.  In the end,
they were forced to stand there helplessly while the three were led
away.

Everyone was subdued after that, even the most active among the
children.  Auntie Jilt retired to a windowseat overlooking the front
yard where she could sit and watch the children and work on her
needlepoint, and she didn't say a word to anyone.  Granny Elise spent
most of her time in the kitchen baking.  Her words were few, and she
hardly smiled at all.  The Ohmsfords and Morgan went about their work
as unobtrusively as they could, feeling as if they should be somewhere
else, secretly wishing that they were.

Late that afternoon, Par could stand his discomfort no longer and went
down to the kitchen to talk to Granny Elise.  He found her sitting at
one of the long tables, sipping absently at a cup of amber tea, and he
asked her quite directly why it was that the Dwarves were being treated
so badly, why it was that soldiers of the Federation-Southianders like
himself, after all-could be a part of such cruelty.

Granny Elise smiled sadly, took his hand and pulled him down next to
her.  "Par," she said, speaking his name softly.  She had begun using
his name the past day or so, a clear indication that she now considered
him another of her children.  "Par, there are some things that cannot
ever be explained-not properly, not so as we might understand them the
way we need to.  I think sometimes that there must be a reason for
what's happening and other times that there cannot be because it lacks
any semblance of logic.  It has been so long since it all started, you
see.  The war was fought over a hundred years ago, I don't know that
anyone can remember the beginning of it anymore, and if you cannot
remember how it began, how can you determine why it began?"

She shook her squarish head and hugged him impulsively.

"I I m sorry, Par, but I don't have any better answer to give you.

I suppose I gave up trying to find one a long time ago.  All my energy
these days is given over to caring for the children.  I guess I don't
believe questions are important anymore, so I don't look for answers.

Someone else will have to do that.  All that matters to me is saving
the life of one more child, and one more after that, and another, and
another, until the need to save them doesn't exist anymore."

Par nodded silently and hugged her back, but the answer didn't satisfy
him.  There was a reason for everything that happened, even if the
reason wasn't immediately apparent.  The Dwarves had lost the war to
the Federation; they were a threat to no one.  Why, then, were they
being systematically ground down?  It would have made better sense to
heal the wounds that the war had opened than to throw salt into them.

It almost seemed as if the Dwarves were being intentionally provoked,
as if a cause for them to resist was being provided.  Why would that
be?

"Perhaps the Federation wants an excuse to exterminate them
altogether," Coll suggested blackly when Par asked his opinion that
night after dinner.

"You mean you think the Federation believes the Dwarves are of no
further use, even in the mines?"  Par was incredulous.

"Or that they're too much trouble to supervise or too dangerous, so
they ought to simply be done away with?  The entire nation?"

Coll's blocky face was impassive.  "I mean, I know what I've seen
here-what we've both seen.  It seems pretty clear to me what's
happening!"

Par wasn't so sure.  He let the matter drop because for the moment he
didn't have any better answer.  But he promised himself that one day he
would.

He slept poorly that night and was already awake when Granny Elise
slipped into the sleeping room before dawn to whisper that Teel had
come for them.  He rose quickly and dragged the covers from Coll and
Morgan.  They dressed, strapped on their weapons and went down the hall
to the kitchen where Teel was waiting, a shadow by the door, masked and
wrapped in a drab forest cloak that gave her the took of a beggar.

Granny Elise gave them hot tea and cakes and kissed each of them,
Auntie Jilt warned them sternly to keep safe from whatever dangers
might lie in wait for them, and Teel led them out into the night.

It was dark still, the dawn not yet even a small glimmer in the distant
trees, and they slipped silently through the sleeping village, four
ghosts in search of a haunt.  The morning air was chill, and they could
see their breath cloud the air before them in small puffs.  Teel took
them down back pathways and through dense groves of trees and
gatherings of brush, keeping to the shadows, staying away from the
roads and lights.  They moved north out of the village without seeing
anyone.  When they reached the Silver River, Teel took them downstream
to a shallows, avoiding the bridges.  They crossed water like ice as it
lapped at their legs.  They were barely into the trees again when Steff
appeared out of the shadows to join them.  He wore a brace of long
knives at his waist, and the giant mace was slung across his back.  He
said nothing, taking the lead from Teel and guiding them ahead.  A few
faint streaks of daylight appeared in the east, and the sky began to
brighten.  The stars winked out and the moon disappeared.  Frost
glimmered on leaves and grasses like scattered bits of crystal.

A bit farther on, they reached a clearing dominated by a massive old
willow, and Steff brought them to a halt.  Backpacks, rolled blankets,
foul-weather gear, cooking implements, water bags, and forest cloaks
for each of them were concealed in an old hollow tree trunk that had
fallen into the brush.  They strapped everything in place without
speaking and were off again.

They walked the remainder of the day at a leisurely pace, bearing
directly north.  There was little discussion, none whatsoever as to
where they were going.  Steff offered no explanation, and neither the
Valemen nor the Highlander were inclined to ask.  When the Dwarf was
ready to tell them, he would.  The day passed quickly and by
midafternoon they had reached the foothills south of the Wolfsktaag.

They continued on for what was perhaps another hour, following the
forestline upward to where it began to thin before the wall of the
mountains, then Steff called a halt in a pine-sheltered clearing close
to a small stream that trickled down out of the rocks.  He led them
over to a fallen log and seated himself comfortably, facing them.

"If the rumors are to be believed-and in this case, rumors are all we
have-Walker Boh will be found in Darklin Reach.

To get there, we will travel north through the Wolfsktaag-in through
the Pass of Noose, out through the Pass of Jade, and from there east
into the Reach."

He paused, considering what he saw in their faces.  "There are other
ways, of course-safer ways, some might argue-but I disagree.  We could
skirt the Wolfsktaag to the east or west, but either way we risk an
almost certain encounter with Federation soldiers or Gnomes.  There
will be neither in the Wolfsktaag.

Too many spirits and things of old magic live in the mountains; the
Gnomes are superstitious about such and stay away.  The Federation used
to send patrols in, but most of them never came out.  Truth is, most of
them just got lost up there because they didn't know the way.

I do."

His listeners remained silent.  Finally Coll said, "I seem to remember
that a couple of our ancestors got into a good bit of trouble when they
took this same route some years back."

Steff shrugged.  "I wouldn't know about that.  I do know that I have
been through these mountains dozens of times and know what to look
for.

The trick is to stay on the ridgelines and out of the deep forests.

What lives in the Wolfsktaag prefers the dark.  And there's nothing
magic about most of it."

Coll shook his head and looked at Par.  "I don't like it."

"Well, the choice is between the devil we know and the one we suspect,"
Steff declared bluntly.  "Federation soldiers and their Gnome allies,
which we know are out there, or spirits and wraiths, which we don't."

"Shadowen," Par said softly.

There was a moment of silence.  Steff smiled grimly.  "Haven't you
heard, Valeman-there aren't any Shadowen.  That's all a rumor.

Besides, you have the magic to protect us, don't you?

You and the Highlander here?  What would dare challenge that?"

He looked about, sharp eyes darting from one face to the next.

"Come now.  No one ever suggested that this journey would be a safe
one.  Let us have a decision.  But you have heard my warning about the
choices left us if we forgo the mountains.  Pay heed."

There wasn't much any of them could say after that, and they left it to
the Dwarf's best judgment.  This was his country after all, not theirs,
and he was the one who knew it.  They were relying on him to find
Walker Boh, and it seemed foolish to second-guess the way he thought
best to go about it.

They spent the night in the clearing of pines, smelling needles and
wildflowers and the crispness of air, sleeping undisturbed and
dreamless in a silence that stretched far beyond where they could
see.

At dawn, Steff took them up into the Wolfsktaag.

They slipped into the Pass of Noose, where Gnomes had once tried to
trap Shea and Flick Ohmsford, crossed the rope walkway that bridged the
chasm at its center, wound their way steadily upward through the
ragged, blunted peaks of slab-sided stone and forested slopes, and
watched the sun work its way across the cloudless summer sky.  Morning
passed into afternoon, and they reached the ridgelines running north
and began following their twists and bends.  Travel was easy, the sun
warm and reassuring, and the fears and doubts of the night before began
to fade.  They watched for movement in the shadows of rock and wood,
but saw nothing.  Birds sang in the trees, small animals scampered
through the brush, and the forests here seemed very much the same as
forests everywhere in the Four Lands.  The Vatemen and the Highlander
found themselves smiling at one another; Steff hummed tonelessly to
himself, and only Teel showed nothing of what she was feeling.

When nightfall approached, they made camp in a small meadow nestled
between two ridgetines cropped with fir and cedar.  There was little
wind, and the day's warmth lingered in the sheltered valley long after
the sun was gone.  Stars glimmered I 0 0 faintly in the darkening
skies, and the moon hung full against the western horizon.  Par
recalled again the old man's admonition to them-that they were to be at
the Hadeshorn on the first day of the new moon.  Time was slipping
past.

But it wasn't of the old man or Allanon that Par found himself thinking
that night as the little company gathered around the fire Steff had
permitted them and washed down their dinner with long draughts of
spring water.  It was of Walker Boh.  Par hadn't seen his uncle in
almost ten years, but what he remembered of him was strangely clear.

He had been just a boy then, and his uncle had seemed rather
mysterious-a tall, lean man with dark features and eyes that could see
right through you.

The eyes-that was what Par remembered most, though he remembered them
more for how remarkable they had seemed than for any discomfort they
might have caused him.  In fact, his uncle had been very kind to him,
but always rather introspective or perhaps just withdrawn, sort of
there but at the same time somewhere else.

There were stories about Walker Boh even then, but Par could recall few
of them.  It was said he used magic, although it was never made clear
exactly what sort of magic.  He was a direct descendent of Brin
Ohmsford, but he had not had use of the wishsong.  No one on his side
of the family had, not in ten generations.  The magic had died with
Brin.  It had worked differently for her than for her brother Jair, of
course.  Where Jair had only been able to use the wishsong to create
images, his sister had been able to use it to create reality.

Her magic had been by far the stronger of the two.  Nevertheless, hers
had disappeared with her passing, and only Jair's had survived.

Yet there had always been stories of Walker Boh and the magic.

Par remembered how sometimes his uncle could tell him things that were
happening at other places, things he could not possibly have known yet
somehow did.  There were times when his uncle could make things move by
looking at them, even people.  Sometimes he could tell what you were
thinking, too.

He would took at you and tell you not to worry, that this or that would
happen, and it would turn out that it was exactly what you were
thinking about.

Of course, it was possible that his uncle had simply been astute enough
to reason out what he was thinking, and that it had simply appeared
that the older man could read his thoughts.

But there was the way he could turn aside trouble, toomake it disappear
almost as fast as it came.  Anything threatening always seemed to give
way when it encountered him.  That seemed a sort of magic.

And he was always encouraging to Par when he saw the boy attempting to
use the wishsong.  He had warned Par to learn to control the images, to
be cautious about their use, to be selective in the ways in which he
exposed the magic to others.  Walker Boh had been one of the few people
in his life who had not been afraid of its power.

So as he sat there with the others in the silence of the mountain
night, the memories of his uncle skipping through his mind, his
curiosity to know more was piqued anew, and finally he gave in to it
and asked Steff what tales the other had heard of Walker Boh.

Steff looked thoughtful.  "Most of them come from woodsmen, hunters,
trackers and such-a few from Dwarves who fight in the Resistance like
myself and who pass far enough north to hear of the man.  They say the
Gnome tribes are scared to death of him.  They say they think of Walker
Boh in the same way they think of spirits.  Some of them believe that
he's been alive for hundreds of years, that he's the same as the Druids
of legend."  He winked.  "Guess that's just talk, though, if he's your
uncle."

Par nodded.  "I don't remember anyone ever suggesting he hadn't lived
the same number of years as any normal man."

"One fellow swore to me that your uncle talked with animals and that
the animals understood.  He said he saw it happen, that he watched your
uncle walk right up to a moor cat the size of a plains bull and speak
with it the same way I'm speaking with you."

"it was said that Cogline could do that," Coll interjected, suddenly
interested.  "He had a cat called Whisper that followed him.

The cat protected his niece, Kimber.  Her name was Boh as well, wasn't
it, Par?"

Par nodded, remembering that his uncle had taken the name Boh from his
mother's side of the family.  Strange, now that he thought about it,
but he could never remember his uncle using the Ohmsford name.

"There was one story," Steff said, pausing then to mull the details
over in his mind.  "I heard it from a tracker who knew the deep Anar
better than most and, I think, knew Walker Boh as well, though he'd
never admit to it.  He told me that something born in the days of the
old magic wandered down out of Ravenshorn into Darklin Reach two years
back and started living off the life it found there.  Walker Boh went
out to find it, confronted it, and the creature turned around and went
back to wherever it had come from-just like that."  Steff shook his
head and rubbed his chin slowly.  "It makes you think, doesn't it?"

He stretched his hands toward the fire.  "That's why he scares
me-because there doesn't appear to be much of anything that scares
him.

He comes and goes like a ghost, they say-here one minute, gone the
next, just a shadow out of night.  I wonder if even the Shadowen
frighten him.  I'd guess not."

"Maybe we should ask him," Coll offered with a sly grin.

Steff brightened.  "Well, now, maybe we should," he agreed.

"I suggest you be the one to do it!"  He laughed.  "That reminds me,
has the Highlander told you yet how we happened on each other that
first time?"

The Ohmsford brothers shook their heads no, and despite some loud
grumbling from Morgan, Steff proceeded to tell the tale.  Morgan was
fishing the eastern end of the Rainbow Lake at the mouth of the Silver
River some ten months earlier when a squall capsized his craft, washed
away his gear, and left him to make his way ashore as best he could.

He was drenched and freezing and trying without success to start a fire
when Steff came across him and dried him out.

"He would have died of exposure, I expect, if I hadn't taken pity on
him," Steff finished.  "We talked, exchanged information.

Before you know it, he was on his way to Culhaven to see whether life
in the homeland of the Dwarves was as grim as I had described it."

Steff cast an amused look at the chagrined Highlander.  "He kept coming
back after that-each time with a little something to help out Granny
and Auntie and the Resistance as well.  His conscience won't allow him
to stay away, I suppose.

"Oh, for goodness sake!"  Morgan huffed, embarrassed.

Steff laughed, his voice booming out through the stillness, filling up
the night.  "Enough, then, proud Highland Prince!  We will talk of
someone else!"  He shifted his weight and looked at Par.  "That
stranger, the one who gave you the ring-let's talk about him.  I know
something of the outlaw bands that serve in the Movement.  A rather
worthless bunch, for the most part; they lack leadership and
discipline.  The Dwarves have offered to work with them, but the offer
hasn't been accepted as yet.

The problem is that the whole Movement has been too fragmented.

In any case, that ring you were given-does it bear the emblem of a
hawk?"

Par sat bolt upright.  "It does, Steff.  Do you know whose it is?"

Steff smiled.  "I do and I don't, Valeman.  As I said, the Southland
outlaws have been a fragmented bunch in the past-but that may be
changing.  There are rumors of one among them who seems to be taking
control, uniting the bands together, giving them the leadership they
have been lacking.  He doesn't use his name to identify himself; he
uses the symbol of a hawk."

"it must be the same man," Par declared firmly.  "He was reluctant to
give his name to us as well."

Steff shrugged.  "Names are often kept secret in these times.

But the way in which he managed your escape from the Seekers-well, that
sounds like the man I have been hearing about.

They say he would dare anything where the Federation is concerned."

"He was certainly bold enough that night," Par agreed, smiling.

They talked a bit longer of the stranger, the outlaw bands in both
Southland and Eastland, and the way in which the Four Lands festered
like an open sore under Federation rule.  They never did get back to
the subject of Walker Boh, but Par was content with where they had left
it.  He had his mind made up where his uncle was concerned.  It did not
matter how frightening Walker Boh appeared to others, to Steff or
anyone else; he would remain for Par the same man he had been when the
Valeman was a boy until something happened to change his mind-and he
had a curious feeling that nothing would.

Their talk dwindled finally, interrupted by frequent yawns and
distracted looks, and one by one they began to roll into their
blankets.  Par offered to build the fire up one final time before they
went to steep and walked to the edge of the trees in search of
deadwood.  He was in the process of gathering some pieces of an old
cedar that had been blown down by the winds last winter when he
suddenly found himself face-to-face with Teel.  She seemed to
materialize right in front of him, her masked face intent, her eyes
quite steady as she looked at him.

"Can you make the magic for me?"  she asked quietly.

Par stared.  He had never heard her speak, not once, not a single time
since he had encountered her that first night in Granny Elise's
kitchen.  As far as he had been able to determine, she couldn't.  She
had traveled with them as if she were Steff's faithful dog, obedient to
him, watchfu of them, unquestioning and aloof.  She had sat there all
evening listening and not speaking, keeping what she knew and what she
thought carefully to herself.  Now, this.

"Can you make the images?"  she pressed.  Her voice was low and
rough.

'Just one or two, so I can see them?  I would like it very much if you
could."

He saw her eyes then, where he hadn't seen them before.

They were a curious azure, the way the sky had been that day so high up
in the mountains, clear and depthless.  He was startled by how bright
they were, and he remembered suddenly that her hair was a honey color
beneath the covering hood, behind the concealing mask.  She had seemed
rather unpleasant before in the way in which she chose to distance
herself from them, but now, standing here amid the silence and shadows,
she just seemed small.

"What images would you like to see?"  he asked her.

She thought for a moment.  "I would like to see what Culhaven was like
in the days of Allanon."

He started to tell her he wasn't sure what Culhaven had been like that
long ago, then caught himself and nodded.  "I can try," he said.

He sang softly to her, alone in the trees, reaching out with the magic
of the wishsong to fill her mind with images of the village as it might
have looked three hundred years ago.  He sang of the Silver River, of
the Meade Gardens, of the cottages and homes all carefully tended and
kept, of life in the home city of the Dwarves before the war with the
Federation.  When he was finished, she studied him expressionlessly for
a moment, then turned without a word and disappeared back into the
night.

Par stared after her in confusion for a moment, then shrugged, finished
picking up the deadwood and went off to sleep.

THEY STRUCK OUT AGAIN at dawn, working their way along the upper
stretches of the Wolfsktaag where the forests thinned and the sky
hovered close.  It was another warm, bright day filled with good smells
and a sense of endless possibilities.  Breezes blew gently against
their faces, the woods and rocks were filled with tiny creatures that
darted and flew, and the mountains were at peace.

Despite all of that, Par was uneasy.  He hadn't felt that way the
previous two days, but he did so on this one.  He tried to dispel the
uneasiness, telling himself it lacked any discernible cause, that it
was probably the result of needing something to worry about when it
appeared that Steff had been right about this being the safest way
after all.  He tried studying the faces of the others to see if they
were experiencing any discomfort, but the others seemed quite
content.

Even Teel, who seldom showed anything, walked with an air of total
unconcern.

The morning slipped away into afternoon, and the uneasiness grew into a
certainty that something was following them.

Par found himself glancing back on any number of occasions, not knowing
what it was he was looking for, but knowing nevertheless that it was
back there.  He hunted through the distant trees and across the rocks
and there was nothing to be seen.

Above, to their right, the ridgeline rose into the cliffs and defiles
where the rock was too barren and dangerous to traverse.

Below, to their left, the forest was thick with shadows that gathered
in pools amid a tangle of heavy brush and close-set black trunks.

Several times, the trail branched downward into the murk.

Steff, who was in the lead with Teel, motioned that way once and said,
"That is what might have happened to those missing Federation
parties.

You don't want to wander into the dark places in these mountains."

It was Par's hope that this was the source of his discomfort.

Identifying the source should allow him to dismiss it, he told
himself.

But just as he was prepared to believe that the matter had resolved
itself, he glanced over his shoulder one final time and saw something
move in the rocks.

He stopped where he was.  The others walked on a few steps, then turned
and looked at him.  "What is it?"  Steff asked at once.

"There's something back there," Par said quietly, not shifting his eyes
from where he had last seen the movement.

Steff walked back to him.  "There, in the rocks," Par said and
pointed.

They stood together and looked for a long time and saw nothing.

The afternoon was waning, and the shadows were lengthening in the
mountains as the sun dropped low against the western horizon, so it was
difficult to discern much of anything in the mix of half-light.  Par
shook his head finally, frustrated.

"Maybe I was mistaken," he admitted.

"Maybe you weren't," Steff said.

Ignoring the surprised look Par gave him, he started them walking again
with Teel in the lead and himself trailing with Par.

Once or twice, he told Par to glance back, and once or twice lie did so
himself.  Par never saw anything, although he still had zL sense of
something being back there.  They crossed a ridgeline that ran from
east to west and started down.  The far side was cloaked in shadow, the
sun's fading light blocked away entirely, and the trail below wound its
way through a maze of rocks and scrub that were clustered on the
Mountainside like huddled sheep.  The wind was at their backs now, and
the sound of Steff's voice, when he spoke, carried ahead to them.

"Whatever's back there is tracking us, waiting for dark or at least
twilight before showing itself.  I don't know what it is, but it's
big.

We have to find a place where we can defend ourselves."

No one said anything.  Par experienced a sudden chill.  Coll glanced at
him, then at Morgan.  Teel never turned.

They were through the maze of rocks and brush and back on an open trail
leading up again when the thing finally emerged from the shadows and
let them see what it was.  Steff saw it first, called out sharply and
brought them all about.  The creature was still more than a hundred
yards back, crouched on a flat rock where a narrow shaft of sunlight
sliced across its blunted face like a lance.  It looked like some sort
of monstrous dog or wolf with a massive chest and neck thick with fur
and a face that was all misshapen.  It had oddly fat legs, a barrel
body, small ears and tail, and the look of something that had no
friends.  Its jaws parted once, the biggest jaws Par had ever seen on
anything, and spittle drooled out.  The jaws snapped shut, and it
started toward them in a slow amble.

"Keep moving," Steff said quietly, and they did.  They walked ahead
steadily, following the weave of the trail, trying not to look back.

"What is it?"  Morgan asked, his voice low.

"They call it a Gnawl," Steff answered calmly.  "it lives east in the
deepest part of the Anar, beyond the Ravenshorn.  Very dangerous."

He paused.  "I never heard of one being seen in the central Anar,
though-let alone in the Wolfsktaag."

"Until now, you mean," muttered Coll.

They made their way through a broad split in the mountains where the
trail began to dip sharply downward into a hollows.

The sun was gone, and gray twilight hung over everything like a
shroud.

It was getting hard to see.  The thing behind them appeared and
disappeared in fits and starts, causing Par to wonder what would happen
when they lost sight of it altogether.

"I never heard of one stalking men either," Steff declared suddenly
from just behind him.

The strange hunt continued, the Gnawl trailing them at a distance of
about a hundred yards, apparently content to wait for darkness to
descend completely.  Steff urged them on, searching for a spot where
they could make a stand.

"Why don't you simply let me go after it!"  Morgan snapped back at him
at one point.

"Because you would be dead quicker than I could say your name,
Highlander," the Dwarf answered, his voice cold.  "Don't be fooled.

This creature is more than a match for the five of us if it catches us
unprepared.  All the magic in the world won't make a difference if that
happens!"

Par froze, wondering suddenly if the magic in Morgan's sword was of any
use against this beast.  Wasn't the sword's magic triggered only by an
encounter with similar magic?  Wasn't it simply a common sword when
otherwise employed?  Wasn't that what Allanon had intended when he had
given the blade its power?  He struggled to remember the particulars of
the story and failed.  But the other magics, those of the Sword of
Shannara and of the Elfstones, had been effective only against things
of magic-he remembered that well enough.  It was very likely the same
with ...

"Ahead, down by that hollows , Steff said abruptly, ending his
speculation.  "That's where we will .  . ."

He never finished.  The Gnawl came at them, hurtling through the
darkness, a huge, black shape bounding across the broken rock and scrub
with a speed that was astonishing.  "Go!"

Steff shouted at them, pointed hurriedly down the trail and turned to
face the beast.

They went without thinking, all but Morgan who wrenched free the Sword
of Leah and rushed to stand with his friend.  Teel, Coll, and Par
dashed ahead, glancing back just as the Gnawl reached their
companions.

The creature lunged at Steff, but the Dwarf was waiting, the huge mace
held ready.  He caught the beast full against the side of its head with
blow that would have dropped anything else.  But the Gnawl shrugged the
blow aside and came at the Dwarf again.  Steff hammered it a second
time, then broke past it, pulling the Highlander after him.

They came down the trail in a spring, quickly catching the fleeing
Valemen and Teel.

"Down the slope!"  Steff yelled, literally shoving them off the
trail.

They rushed into the scrub and rocks, skidding and sliding.

Par went down, tumbled head-over-heels, and came back to his feet all
in the same motion.  He was disoriented, and there was blood in his
eyes.  Steff jerked him about and dragged him forward, down the slide,
the sound of labored breathing and shouting all about him.

Then he was aware of the Gnawl.  He heard it before he saw it, its
heavy body churning up the ground behind them, scattering rocks and
dirt as it came, its cry an ugly whine of hunger.

The magic, Par thought, distracted-I have to use the magic.

The wishsong will work, confuse it, at least ...

Steff pulled him onto a flat rock, and he felt the others bunch around
him.  "Stay together!"  the Dwarf ordered.  "Don't leave the rock!"

He stepped out to meet the Gnawl's rush.

Par would never forget what happened next.  Steff took the Gnawl's
charge on the slope just to the left of the rock.  He let the creature
come right up against him, then suddenly fell back, mace jamming upward
into the Gnawl's throat, booted feet thrusting against its massive
chest.  Steff went down, and the Gnawl went right over him, the
momentum of its lunge carrying it past.  The Gnawl could not catch
itself.  It tumbled past Steff, rolled wildly down the slope into the
hollows below, right up against the fringe of the trees.  It came to
its feet instantly, growling and snarling.  But then something huge
shot out of the trees, snapped up the Gnawl in a single bite and pulled
back again into the murk.  There was a sharp cry, a crunching of bones,
and silence.

Steff came to his feet, put a finger to his lips, and beckoned them to
follow.  Silently, or as nearly so as they could keep it, they climbed
back up to the trail and stood looking downward into the impenetrable
dark.

"in the Wolfsktaag, you have to learn what to took out for," Steff
whispered with a grim smile.  "Even if you're a Gnawl."

They brushed themselves off and straightened their packs.

Their cuts and bruises were slight.  The Pass of Jade, which would take
them clear of the mountains, was no more than another hour or two
ahead, Steff advised.

They decided to keep walking.

T TOOK LONGER than Steff had estimated to reach the Pass of Jade, and
it was almost midnight when the little company finally broke clear of
the Wolfsktaag.  They slept in a narrow canyon screened by a tangle of
fir and ancient spruce, so exhausted that they did not bother with
either food or fire, but simply rolled into their blankets and dropped
off to sleep.  Par dreamed that night, but not about Allanon or the
Hadeshorn.  He dreamed instead of the Gnawl.  It tracked him
relentlessly through the landscape of his mind, chasing him from one
dark corner to the next, a vaguely distinguishable shadow whose
identity was nevertheless as certain as his own.

It came for him and he ran from it, and the terror he felt was
palpable.  Finally it cornered him, backing him into a shallow niche of
rock and forest, and just as he was about to attempt to spring past it,
something monstrous lunged from the dark behind him and took him into
its maw, dragging him from sight as he screamed for the help that
wouldn't come.

He came awake with a start.

It was dark, though the sky was beginning to lighten in the east, and
his companions still slept.  The scream was only in his mind, it
seemed.  There was sweat on his face and body, and his breathing was
quick and ragged.  He lay back quietly, but did not sleep again.

They walked east that morning into the central Anar, winding through a
maze of forested hills and ravines, five pairs of eyes searching the
shadows and dark places about them as they went.  There was little
talking, the encounter of the previous day having left them uneasy and
watchful.  The day was clouded and gray, and the forests about them
seemed more secretive somehow.  By noon, they came upon the falls of
the Chard Rush, and they followed the river in until nightfall.

It rained the next day, and the land was washed in mist and damp.

Travel slowed, and the warmth and brightness of the previous few days
faded into memory.  They passed the Rooker Line Trading Center, a tiny
waystation for hunters and traders in the days of Jair Ohmsford that
had built itself into a thriving fur exchange until the war between the
Dwarves and the Federation disrupted and finally put an end altogether
to Eastland commerce north of Culhaven.  Now it stood empty, its doors
and windows gone, its roof rotted and sagging, its shadows filled with
ghosts from another time.

At lunch, huddled beneath the canopy of a massive old willow that
overhung the banks of the river, Steff talked uneasily of the Gnawl,
insisting again that one had never before been seen west of the
Ravenshorn.  Where did this one come from?

How did it happen to be here?  Why had it chosen to track them?

There were answers to his questions, of course, but none that any of
them cared to explore.  Chance, they all agreed outwardly, and inwardly
thought just the opposite.

The rain slowed with the approach of nightfall, but continued in a
steady drizzle until morning, when it changed to a heavy mist.  The
company pushed on, following the Chard Rush as it wound its way down
into Darklin Reach.  Trave grew increasingly difficult, the forests
thick with brush and fallen timber, the pathways almost nonexistent.

When they left the river at midday, the terrain transformed itself into
a series of gullies and ravines, and it became almost impossible to
determine their direction.  They slogged through the mud and debris,
Steff in the lead, grunting and huffing rhythmically.  The Dwarf was
like a tireless machine when he traveled, tough and seemingly
inexhaustible.  Only Teel was his equal, smaller than Steff but more
agile, never slowing or complaining, always keeping pace.  It was the
Valemen and the Highlander who grew tired, their muscles stiffened,
their wind spent.  They welcomed every chance to rest that the Dwarf
offered them, and when it was time to start up again it was all they
could do to comply.  The dreariness of their travel was beginning to
affect them as well, especially the Valemen.  Par and Coll had been
running either from or toward something for weeks now, had spent much
of that time in hiding, and had endured three very frightening
encounters with creatures best left to one's imagination.  They were
tired of keeping constant watch, and the darkness, mist, and damp just
served to exhaust them further.  Neither said anything to the other,
and neither would have admitted it if the other had asked, but both
were starting to wonder if they really knew what they were doing.

It was late afternoon when the rain finally stopped, and the clouds
suddenly broke apart to let through a smattering of sunlight.

They crested a ridge and came upon a shallow, forested valley dominated
by a strange rock formation shaped like a chimney.  It rose out of the
trees as if a sentinel set at watch, black and still against the
distant skyline.  Steff brought the others to a halt and pointed
down.

"There," he said quietly.  "if Walker Boh's to be found, this is the
place he's said to be."

Par shoved aside his exhaustion and despondency, staring in
disbelief.

"I know this place!"  he exclaimed.  "This is Hearthstone!

I recognize it from the stories!  This is Cogline's home!"

"Was," Coll corrected wearily.

"Was, is, what's the difference?"  Par was animated as he confronted
them.  "The point is, what is Walker Boh doing here?  I mean, it makes
sense that he would be here because this was once the home of the Bohs,
but it was Cogline's home as well.

If Walker lives here, then why didn't the old man tell us?  Unless
maybe the old man isn't Cogline after all or unless for some reason he
doesn't know Walker is here, ortimess Walker He stopped suddenly,
confused to the point of distraction.  "Are you sure this is where my
uncle is supposed to live?"  he demanded of Steff.

The Dwarf had been watching him during all this the same way he might
have watched a three-headed dog.  Now he simply shrugged.

"Valeman, I am sure of very little and admit to less.  I was told this
was where the man makes his home.  So if you're all done talking about
it, why don't we simply go down there and see?"

Par shut his mouth, and they began their descent.  When they reached
the valley floor, they found the forest surprisingly clear of scrub and
deadwood.  The trees opened into clearings that were crisscrossed with
streams and laced with tiny wildflowers colored white, blue, and deep
violet.  The day grew still, the wind calmed, and the lengthening
shadows that draped the way forward seemed soft and unthreatening.  Par
forgot about the dangers and hardships of his journey, put aside his
weariness and discomfort, and concentrated instead on thinking further
about the man he had come to find.  He was admittedly confused, but at
least he understood the reason.  When Brin Ohmsford had come into
Darklin Reach three hundred years earlier, Hearthstone had been the
home of Cogline and the child he claimed as his granddaughter, Kimber
Boh.  The old man and the little girl had guided Brin into the Maelmord
where she had confronted the lidatch.

They had remained friends afterward, and that friendship had endured
for ten generations.  Walker Boh's father had been an Ohmsford and his
mother a Boh.  He could trace his father's side of the family directly
back to Brin and his mother's side to Kimber.  It was logical that he
would choose to come back here-yet illogical that the old man, the man
who claimed to be Cogline, the very same Cogline of three hundred years
earlier, would know nothing about it.

Or say nothing, if in fact he knew.

Par frowned.  What bad the old man said about Walker Boh when they had
talked with him?  His frown deepened.  Only that he knew Walker was
alive, he answered himself.  That and nothing else.

But was there more between them than what the old man had revealed?

Par was certain of it.  And he meant to discover what it was.

The brief flurry of late sunlight faded and twilight cloaked the valley
in darkening shades of gray.  The sky remained clear and began to fill
with stars, and the three-quarter moon, waning now toward the end of
its cycle, bathed the forest in milky light.

The little company walked cautiously ahead, working its way steadily in
the direction of the chimney-shaped roc ormation, crossing the dozens
of little streams and weaving through the maze of clearings.

The forest was still, but its silence did not feel ominous.  Coll
nudged Par at one point when he caught sight of a gray squirrel sitting
up on its hind legs and regarding them solemnly.  There were night
sounds, but they seemed distant and far removed from the valley.

"it feels sort of ... protected here, don't you think?"  Par asked his
brother quietly, and Coll nodded.

They continued on for almost an hour without encountering anyone.

They had reached the approximate center of the valley when a sudden
glimmer of light winked at them through the forest trees.  Steff
slowed, signaled for caution, then led them forward.  The light drew
closer, flickering brightly through the dark, changing from a single
pinprick of brightness to a cluster.

Lamps, Par thought.  He pushed ahead to reach Steff, his sharp Eiven
senses picking out the source.  "It's a cottage," he whispered to the
Dwarf.

They broke clear of the trees and stepped into a broad, grassy
clearing.  There was indeed a cottage.  It stood before them, precisely
at the center of the clearing, a well-kept stone and timber structure
with front and rear porches, stone walkways, gardens, and flowering
shrubs.  Spruce and pine clustered about it like miniature
watchtowers.

Light streamed forth from its windows and mingled with moonglow to
brighten the clearing as if it were midday.

The front door stood open.

Par started forward at once, but Steff quickly yanked him back.

"A little caution might be in order, Vateman," he lectured.

He said something to Teel, then left them all to go on alone, sprinting
across the open spaces between the spruce and pine, keeping carefully
to the shadows between, eyes fixed on the open door.  The others
watched him make his way forward, crouched down now at Teel's
insistence at the edge of the forest.

Steff reached the porch, hunkered down close to it for a long time,
then darted up the steps and through the front door.  There was a
moment of silence, then he reappeared and waved them forward.

When they reached him, he said, "No one is here.  But it appears we are
expected."

They discovered his meaning when they went inside.  A pair of chimneys
bracketed the central room, one for a seating area in which chairs and
benches were drawn up, the other for a cooking grill and oven.  Fires
burned brightly in both.  A kettle of stew simmered over the grill and
hot bread cooled on a cutting board.  A long trestle table was
carefully set with plates and cups for five.  Par stepped forward for a
closer look.  Cold ale had been poured into all five cups.

The members of the little company looked at each other silently for a
moment, then glanced once more about the room.

The wood of the walls and beams was polished and waxed.

Silver, crystal, carved wooden pieces, and clothwork hangings gleamed
in the light of oil lamps and hearth flames.  There was a vase of fresh
flowers on the trestle table, others in the sitting area.  A hall led
back into the sleeping rooms.  The cottage was bright and cheerful and
very empty.

"is this Walker's?"  Morgan asked doubtfully of Par.  Somehow it didn't
fit the image he had formed of the man.

Par shook his head.  "I don't know.  There isn't anything here I
recognize."

Morgan moved silently to the back hall, disappeared from sight for a
moment and returned.  "Nothing," he reported, sounding disappointed.

Coll walked over to stand with Par, sniffed the stew experimentally,
and shrugged.  "Well, obviously our coming here isn't such a surprise
after all.  I don't know about the rest of you, but that stew smells
awfully good.  Since someone has gone to the trouble of making
it-Walker Boh or whoever-I think the least we can do is sit down and
eat it."

Par and Morgan quickly agreed, and even Teel seemed interested.

Steff was again inclined to be cautious, but since it was apparent Coll
was probably right in his analysis of the situation he quickly gave
in.

Nevertheless, he insisted on checking first to make certain neither
food nor drink was tainted in any way.

When he had pronounced the meal fit, they seated themselves and eagerly
consumed it.

When dinner was over, they cleared and washed the dishes and put them
carefully away in a cabinet built to contain them.

Then they searched the cottage a second time, the grounds around it,
and finally everything for a quarter-mile in every direction.  They
found nothing.

They sat around the fire after that until midnight, waiting.

No one came.  There were two small bedrooms in back with two beds in
each.  The beds were turned down and the linens and blankets fresh.

They took turns sleeping, one keeping watch for the others.  They slept
the night undisturbed, the forest and the valley at peace about them.

Dawn brought them awake feeling much refreshed.  Still no one came.

That day, they searched the entire valley from one end to the other,
from the cottage to the odd, chimney-shaped rock, from north wall to
south, from east to west.  The day was warm and bright, filled with
sunshine and gentle breezes and the smell of growing things.  They took
their time, wandering along the streams, following the pathways,
exploring the few dens that burrowed the valley slopes like pockets.

They found scattered prints, all of them made by animals, and nothing
else.  Birds flew overhead, sudden flashes of color in the trees, tiny
woods creatures watched with darting eyes, and insects buzzed and
hummed.  Once a badger lumbered into view as Par and Coll hunted the
west wall by the rock tower, refusing to give way to them.

Other than that, none of them saw anything.

They had to fix their own meal that night, but there was fresh meat and
cheese in a cold locker, day-old bread from the previous evening, and
vegetables in the garden.  The Valemen helped themselves, forcing the
others to partake as well despite Steff's continued misgivings,
convinced that this was what was expected of them.  The day faded into
a warm and pleasant night, and they began to grow comfortable with
their surroundings.

Steff sat with Teel before the gathering fire and smoked a long stemmed
pipe, Par worked in the kitchen with Coll cleaning the dishes, and
Morgan took up watch on the front steps.

"Someone has put a lot of effort into keeping up this cot tage," Par
observed to his brother as they finished their task.

"it doesn't seem reasonable that they would just go off and leave
it."

"Especially after taking time to make us that stew," Coll added.

His broad face furrowed.  "Do you think it belongs to Walker)" "I
d'on't know.  I wish I did."

"None of this really seems like him though, does it?  Not like the
Walker I remember.  Certainly not like the one Steff tells us about."

Par wiped the last few droplets of dishwater from a dinner plate and
carefully put it away.  "Maybe that's how he wants it to appear," he
said softly.

It was several hours after midnight when he took the watch from Teel,
yawning and stretching as he came out onto the front porch to look for
her.  The Dwarf was nowhere to be seen at first, and it wasn't until he
had come thoroughly awake that she appeared from behind a spruce some
several dozen yards out.

She slipped noiselessly through the shadows to reach him and
disappeared into the cottage without a word.  Par glanced after her
curiously, then sat down on the front steps, propped his chin in his
hands, and stared off into the dark.

He had been sitting there for almost an hour when he heard the sound.

It was a strange sound, a sort of buzzing like a swarm of bees might
make, but deep and rough.  It was there and then just as quickly gone
again.  He thought at first he must have made it up, that he had heard
it only in his mind.  But then it came again, for just an instant,
before disappearing once more.

He stood up, looked around tentatively, then walked out onto the
pathway.  The night was brilliantly clear and the sky filled with stars
and bright.  The woods about him were empty.

He felt reassured and walked slowly around the house and out back.

There was an old willow tree there, far back in the shadows, and
beneath it a pair of worn benches.  Par walked over to them and
stopped, listening once again for the noise and hearing nothing.  He
sat down on the nearest bench.  The bench had been carved to the shape
of his body, and he felt cradled by it.

He sat there for a time, staring out through the veil of the willow's
drooping branches, daydreaming in the darkness, listening to the
night's silence.  He wondered about his parents-if they were well, if
they worried for him.  Shady Vale was a distant memory.

He closed his eyes momentarily to rest them against the weariness he
was feeling.  When he opened them again, the moor cat was standing
there.

Par's shock was so great that at first he couldn't move.  The cat was
right in front of him, its whiskered face level with his own, its eyes
a luminous gold in the night.  It was the biggest animal that Par had
ever seen, bigger even than the Gnawl.  It was solid black from head to
tail except for the eyes, which stared at him unblinkingly.

Then the cat began to purr, and he recognized it as the sound he had
heard earlier.  The cat turned and walked away a few paces and looked
back, waiting.  When Par continued to stare at it, it returned
momentarily, started away again, stopped and waited.

It wanted him to follow, Par realized.

He rose mechanically, unable to make his body respond in the way he
wanted it to, trying to decide if he should do as the cat expected or
attempt to break away.  He discarded any thought of the latter almost
immediately.  This was no time to be trying anything foolish.

Besides, if the cat wanted to harm him, it could have done so
earlier.

He took a few steps forward, and the cat turned away again, moving off
into the trees.

They wound through the darkened forest for long minutes, moving
silently, steadily into the night.  Moonlight flooded the open spaces,
and Par had little trouble following.  He watched the cat move
effortlessly ahead of him, barely disturbing the forest about him, a
creature that seemed to have the substance of a shadow.  His shock was
fading now, replaced by curiosity.

Someone had sent the cat to him, and he thought he knew who.

Finally, they reached a clearing in which several streams emptied
through a series of tiny rapids into a wide, moonlit pool.  The trees
here were very old and broad, and their limbs cast an intricate pattern
of shadows over everything.  The cat walked over to the pool, drank
deeply for a moment, then sat back and looked at him.  Par came forward
a few steps and stopped.

"Hello, Par," someone greeted.

The Valeman searched the clearing for a moment before finding the
speaker, who sat well back in the dark on a buried stump, barely
distinguishable from the shadows about him, When Par hesitated, he rose
and stepped into the light.

"Hello, Walker," Par replied softly.

His uncle was very much as he remembered him-and at the same time
completely different.  He was still tall and slight, his Elven features
apparent though not as pronounced as Par's, his skin a shocking white
hue that provided a marked contrast to the shoulder-length black hair
and close-cropped beard.  His eyes hadn't changed either; they still
looked right through you, even when shadowed as they were now.  What
was different was more difficult to define.  It was mostly in the way
Walker Boh carried himself and the way he made Par feel when he spoke,
even though he had said almost nothing.  It was as if there were an
invisible wall about him that nothing could penetrate.

Walker Boh came forward and took Par's hands in his own.

He was dressed in loose-fitting forest clothing-pants, tunic, a short
cloak, and soft boots, all colored like the earth and trees.

"Have you been comfortable at the cottage?"  he asked.

Par seemed to remember himself then.  "Walker, I don't understand.

What are you doing out here?  Why didn't you meet ' us when we
arrived?

Obviously, you knew we were coming."

His uncle released his hands and stepped away.  "Come sit with me,
Par," he invited, and moved back again into the shadows without waiting
for his nephew's response.  Par followed, and the two seated themselves
on the stump from which Walker had first risen.

Walker looked him over carefully.  "I will only be speaking with you,"
he said quietly.  "And only this once."

Par waited, saying nothing.  "There have been many changes in my life,"
his uncle went on after a moment.  "I expect you remember little of me
from your childhood, and most of what you remember no longer has much
to do with who I am now in any case.  I gave up my Vale life, any claim
to being a Southlander, and came here to begin again.  I left behind me
the madness of men whose lives are governed by the baser instincts.  I
separated myself from men of all races, from their greed and their
prejudice, their wars and their politics, and their monstrous
conception of betterment.  I came here, Par, so that I could live
alone.  I was always alone, of course; I was made to feel alone.

The difference now is that I am alone, not because others choose it for
me, but because I choose it for myself.  I am free to be exactly what I
am-and not to feel strange because of it."

He smiled faintly.  "It is the time we live in and who we are that make
it difficult for both of us, you know.  Do you understand me, Par?

You have the magic, too-a very tangible magic in your case.  It will
not win you friends; it will set you apart.

We are not permitted to be Ohmsfords these days because Ohmsfords have
the magic of their Elven forebears and neither magic nor Elves are
appreciated or understood.  I grew tired of finding it so, of being set
apart, of being constantly looked at with suspicion and mistrust.  I
grew tired of being thought different.  It will happen to you as well,
if it hasn't done so already.

It is the nature of things."

"I don't let it bother me," Par said defensively.  "The magic i s a gi
it."

"Oh?  Is it now?  How so?  A gift is not something you hide as you
would a loathsome disease.  It is not something of which you are
ashamed or cautious or even frightened.  It is not some-thing that
might kill you."

The words were spoken with such bitterness that Par felt chilled.

Then his uncle's mood seemed to change instantly; he grew calm again,
quiet.  He shook his head in self-reproach.  "I forget myself sometimes
when speaking of the past.  I apologize.

I brought you here to talk with you of other things.  But only with
you, Par.  I leave the cottage for your companions to use during their
stay.  But I will not come there to be with them.  I am only interested
in you."

"But what about Coll?"  Par asked, confused.  "Why speak with me and
not with him?"

His uncle's smile was ironic.  "Think, Par.  I was never close with him
the way I was with you."q Par stared at him silently.  That was true,
he supposed.  It was the magic that had drawn Walker to him, and Coll
had never been able to share in that.  The time he had spent with his
uncle, the time that had made him feel close to the man, had always
been time away from Coll.

"Besides," the other continued softly, "what we need to talk about
concerns only us."

Par understood then.  "The dreams."  His uncle nodded.  "Then you have
experienced them as well-the figure in black, the one who appears to be
Allanon, standing before the Hadeshorn, warning us, telling us to
come?"  Par was breathless.  "What about the old man?  Has he come to
you also?"  Again, his uncle nodded.  "Then you do know him, don't
you?

Is it true, Walker?  Is he really Cogline?"

Walker Boh's face emptied of expression.  "Yes, Par, he is."

Par flushed with excitement, and rubbed his hands together briskly.  "I
cannot believe it!  How old is he?  Hundreds of years, I suppose-just
as he claimed.  And once a Druid.  I knew I was right!

Does he live here still, Walker-with you?"

"He visits, sometimes.  And sometimes stays a bit.  The cat was his
before he gave it to me.  You remember that there was always a moor
cat.  The one before was called Whisper.  That was in the time of Brin
Ohmsford.  This one is called Rumor.

The old man named it.  He said it was a good name for a catespecially
one who would belong to me."

He stopped, and something Par couldn't read crossed his face briefly
and was gone.  The Valeman glanced over to where the cat had been
resting, but it had disappeared.

"Rumor comes and goes in the manner of all moor cats," Walker Boh said
as if reading his thoughts.

Par nodded absently, then looked back at him.  "What are you going to
do, Walker?"

"About the dreams?"  The strange eyes went flat.  "Nothing."

Par hesitated.  "But the old man must have .  . ."

"Listen to me," the other said, cutting him short.  "I am decided on
this.  I know what the dreams have asked of me; I know who sent them.

The old man has come to me, and we have talked.  He left not a week
past.  None of that matters.  I am no longer an Ohmsford; I am a Boh.

If I could strip away my past, with all its legacy of magic and all its
glorious Elven history, I would do so in an instant.  I want none of
it.  I came into the Eastland to find this valley, to live as my
ancestors once lived, to be just once where everything is fresh and
clean and untroubled by the presence of others.  I have learned to keep
my life in perfect order and to order the life around me.  You have
seen this valley; my mother's people made it that way and I have
learned to keep it.  I have Rumor for company and occasionally the old
man.  Once in a while, I even visit with those from the outside.

Darklin Reach has become a haven for me and Hearthstone my home."

He bent forward, his face intense.  "I have the magic, Pardifferent
from yours, but real nevertheless.  I can tell what others are thinking
sometimes, even when they are far away.  I can communicate with life in
ways that others cannot.  All forms of life.  I can disappear
sometimes, just like the moor cat.  I can even sumrnon power!"  He
snapped his fingers suddenly, and a brief spurt of blue fire appeared
on his fingers.  He snuffed it out.  "I lack the magic of the wishsong,
but apparently some of its power has taken root inside me.  Some of
what I know is innate; some is self-taught; some was taught to me by
others.  But I have all I need, and I wish no more.  I am comfortable
here and will never leave.  Let the world get on as best it can without
me.  It always did so before."

Par struggled to respond.  "But what if the dream is right, Walker?" 
he asked finally.

Walker Boh laughed derisively.  "Par!  The dreams are never right!

Have you not paid heed to your own stories?  Whether they manifest
themselves as they have this time or as they did when Allanon was
alive, one fact remains unchanged-the Ohmsfords are never told
everything, only what the Druids deem necessary!"

"You think that we are being used."  Par made it a statement of fact.

"I think I would be a fool to believe anything else!  I do not trust
what I am being told."  The other's eyes were as hard as stone.

"The magic you insist on regarding as a gift has always been little
more than a useful toot to the Druids.  I do not intend to let myself
be put to whatever new task they have discovered.

If the world needs saving as these dreams suggest, let Allanon or the
old man go out and save it!"

There was a long moment of silence as the two measured each other.

Par shook his head slowly.  "You surprise me, Walker.  I don't remember
the bitterness or the anger from before."

Walker Boh smiled sadly.  "It was there, Par.  It was always there.

You just didn't bother to look for it."

"Shouldn't it be gone by now?"

His uncle kept silent.

"So you are decided on this matter, are you?"

"Yes, Par.  I am."

Par took a deep breath.  "What will you do, Walker, if the things in
the dream come to pass?  What will become of your home then?  What will
happen if the evil the dream showed us decides to come looking for
you?"

His uncle said nothing, but the steady gaze never wavered.

Par nodded slowly.  "I have a different view of matters from yours,
Walker," he said softly.  "I have always believed that the magic was a
gift, and that it was given to me for a reason.  It appeared for a long
time that it was meant to be used to tell the stories, to keep them
from being forgotten completely.  I have changed my mind about that.  I
think now that the magic is meant for something more."

He shifted, straightening himself because he was feeling suddenly small
in the presence of the other.  "Coll and I cannot go back to the Vale
because the Federation has found out about the magic and is hunting for
us.  The old man, Cogline, says there may be other things hunting us as
well-perhaps even Shadowen.  Have you see the Shadowen?

I have.  Coll and I are scared to death, Walker, though we don't talk
about it much.

The funny thing is, I think the things hunting us are scared, too.

It's the magic that scares them."  He paused.  "I don't know why that
is, but I mean to find out."

There was a flicker of surprise in Walker Boh's eyes.  Par nodded.

"Yes, Walker, I have decided to do as the dreams have asked.  I believe
they were sent by Allanon, and I believe they should be heeded.

I will go to the Hadeshorn.  I think I made the decision just now; I
think listening to you helped me decide.

I haven't told Coll.  I don't really know what he will do.  Maybe I
will end up going alone.  But I will go.  If for no other reason, I
will go because I think Allanon can tell me what the magic is intended
to do."

He shook his head sadly.  "I can't be like you, Walker.  I can't live
apart from the rest of the world.  I want to be able to go back to
Shady Vale.  I don't want to go away and start life over.

I came this way through Culhaven.  The Dwarves who brought us are from
there.  All of the prejudice and greed, the politics and wars, all of
the madness you speak about is very much in evidence there.  But unlike
you I don't want to escape it; I want to find a way to end it!

How can that happen if I simply pretend it doesn't exist!"

His hands tightened into fists.  "You see, I keep thinking, what if
Allanon knows something that can change the way things are?  What if he
can tell me something that will put an end to the madness?"

They faced each other in the dark for a long time without speaking, and
Par thought he saw things in his uncle's dark eyes that he hadn't seen
since his childhood-things that whispered of caring and need and
sacrifice.  Then the eyes were flat again, expressionless, empty.

Walker Boh came to his feet.

"Will you reconsider?"  Par asked him quietly.

Walker regarded him silently, then walked to the pool at the center of
the clearing and stood looking down.  When his fingers snapped, Rumor
materialized from out of nowhere and came over to him.

He turned momentarily and looked back.  "Good luck, Par," was all he
said.

Then he turned, the cat beside him, and disappeared into the night.

all WAITED UNTIL MORNING to tell the others of his meeting with Walker
Boh.  There did not seem to be any reason to hurry it.  Walker had made
clear his intentions, and there was nothing any of them could do about
it in any case.  So Par made his way back to the cottage, surprising
himself at how easily he was able to retrace his steps, resumed his
watch without disturbing the others, lost himself in his thoughts, and
waited for dawn.

Reactions were mixed when he finally related his story.

There was some initial doubt as to whether he was mistaken about what
happened, but that dissipated almost at once.  They made him tell the
story twice more after that, interjecting comments and questions in
equal measure as he went.  Morgan was outraged that Walker should treat
them like this, declaring that they deserved at the very least the
courtesy of a direct confrontation.  He insisted that they search the
valley again, convinced that the man must be close by and should be
found and made to face them all.  Steff was more pragmatic.  He was of
the opinion that Walker Boh was no different from most, preferring to
stay out of trouble when he could, avoiding situations in which trouble
would most probably result.

"it seems to me that his behavior, however irritating you might find
it, is certainly not out of character," the Dwarf declared with a
shrug.  "After all, you said yourselves that he came here to escape
involvement with the Races.  By refusing to go to the Hadeshorn, he is
simply doing what he said he would do."

Teel, as usual, had nothing to say.  Coll only said, "I wish I could
have spoken with him," and dropped the matter.

There was no reason now to stay longer at Hearthstone, but they decided
to postpone leaving for at least another day.  The moon was still more
than half full, and they had at least another ten days left to them
before they were required to be at the Hadeshorn-if, indeed, they were
going at all.  The subject of what was to happen next was being
carefully avoided.  Par had made up his own mind, but had not yet told
the others.  They, of course, were waiting to hear from him.  Whi e
they p aye at this game of cat-and-mouse, they finished breakfast and
decided to go along with Morgan's suggestion and scout the valley one
more time.  It gave them something to do while they considered the
implications of Walker Boh's decision.  Tomorrow morning would be time
enough to make any decisions of their own.

So they went back to the clearing where Par had met with Walker and the
moor cat the previous night and began a second search, agreeing to meet
back at the cottage by late afternoon.

Steff and Teel formed one group, Par and Coll a second, and Morgan went
alone.  The day was warm and filled with sunshine, and a light breeze
blew down out of the distant mountains.  Steff scoured the clearing for
signs of any sort and found nothingnot even the tracks of the cat.  Par
had a feeling that it was going to be a long day.

He walked east with Coll after parting from the others, his mind
crowding with thoughts of what he should say to his brother.  A mix of
emotions worked their way through him, and he found it difficult to
sort them out.  He ambled along halfheartedly, conscious of Coll
watching him from time to time, but avoiding his gaze.  After they had
wandered through several dozen clearings and forded half that many
streams without coming on even a trace of Walker Boh, Par called a
halt.

"This is a waste of time," he announced, a hint of exasperation
creeping into his voice.  "We're not going to find anything."

"I don't imagine we are," Coll replied.

Par turned to him, and they faced each other silently for a moment.  "I
have decided to go on to the Hadeshorn, Coll.  It doesn't matter what
Walker does; it only matters what I do.  I have to go."

Coll nodded.  "I know."  Then he smiled.  "Par, I haven't been your
brother all these years without learning something about the way you
think.  The moment you told me that Walker had said he would have
nothing to do with the matter, I knew you'd decided you would.  That's
the way it is with you.  You're like a dog with a bone in its teeth-you
can't let go."

"I suppose that's the way it seems sometimes, doesn't it?"  Par shook
his head wearily and moved over to a patch of shade beneath an old
hickory.  He turned his back to the trunk and slid to the ground.

Coll joined him.  They sat staring out at the empty woodlands.  "I
admit that I made the decision pretty much the way you describe it.  I
just couldn't accept Walker's position.

Truth is, Coll, I couldn't even understand it.  I was so upset, I
didn't even think to ask him whether he believed the dreams were real
or not."

"Not consciously, perhaps-but you thought about it.  And you decided at
some point it wasn't necessary.  Walker said that he'd had the same
dreams as you.  He told you the old man had come to him just as he did
to us.  He admitted the old man was Cogline.  He didn't dispute any of
it.  He simply said he didn't want to become involved.

The implication is that he believes the dreams are real-otherwise,
there wouldn't be anything to get involved with."

Par's jaw tightened.  "I don't understand it, Coll.  That was Walker I
spoke with last night; I know it was.  But he didn't talk like
Walker.

All that business about not becoming involved, about his decision to
separate himself from the Races, and to live out here like a hermit.

Something's not right; I can feel it!

He wasn't telling me everything.  He kept talking about how the Druids
kept secrets from the Ohmsfords, but he was doing the same thing with
me!  He was hiding something!"

Coll looked unconvinced.  "Why would he do that?"

Par shook his head.  "I don't know.  I just sense it."  He looked at
his brother sharply.  "Walker never backed down from anything in his
entire life; we both know that.  He was never afraid to stand up and be
counted when he was needed.  Now he talks as if he can scarcely bear
the thought of getting up in the morning!  He talks as if the only
important thing in life is to look out for himself!"  The Valeman
leaned back wearily against the hickory trunk.  "He made me feel
embarrassed for him.  He made me feel ashamed!"

"I think you might be reading too much into this."  Coll scuffed the
ground with the heel of his boot.  "It may be just the way he says it
is.  He's lived alone out here for a long time, Par.

Maybe he simply isn't comfortable with people anymore."

"Even you?"  Par was incensed.  "For goodness sake, Coll-he wouldn't
even speak with you!"

Coll shook his head and held his gaze steady.  "The truth is, Par, we
never spoke much as it was.  You were the one he cared about, because
you were the one with the magic."

Par looked at him and said nothing.  Walker's exact words, he
thought.

He was just fooling himself when he tried to equate Coll's relationship
with their uncle to his own.  It had never been the same.

He frowned.  "There is still the matter of the dreams.  Why doesn't he
share my curiosity about them?  Doesn't he want to know what Allanon
has to say?"

Coll shrugged.  "Maybe he already knows.  He seems to know what
everyone is thinking most of the time."

Par hesitated.  He hadn't considered that.  Was it possible his uncle
had already determined what the Druid would tell them at the
Hadeshorn?

Could he read the mind of a shade, a man three hundred years dead?

He shook his head.  "No, I don't think so.  He would have said
something more than he did about the reason for the dreams.  He spent
all of his time dismissing the matter as one more instance when the
Ohmsfords would be used by the Druids; he didn't care what the reason
was."

"Then perhaps he is relying on you to tell him."

Par nodded slowly.  "That makes better sense.  I told him I was going;
maybe he thinks that one of us going is enough."

Coll stretched his big frame full length on the ground and stared up
into the trees.  "But you don't believe that either, do you?"

His brother smiled faintly.  "No."

"You still think that it's something else."

"Yes."

They didn't speak for a time, staring off into the woods, thinking
their separate thoughts.  Slender streams of sunlight played along
their bodies through chinks in the limbs canopied overhead, and the
songs of birds filtered through the stillness.

"I like it here," Par said finally.

Coll had his eyes closed.  "Where do you think he's hiding?"

"Walker?  I don't know.  Under a rock, I suppose."

"You're too quick to judge him, Par.  You don't have the right to do
that."

Par bit off what he was going to say next and contented himself with
watching a ray of sunlight work its way across Coll's face until it was
in his eyes, causing him to blink and shift his body.  Coll sat up, his
squarish face a mask of contentment.

Not much of anything ruffled him; he always managed to keep his sense
of balance.  Par admired him for that.  Coll always understood the
relative importance of events in the greater scheme of things.

Par was aware suddenly of how much he loved his brother, "Are you
coming with me, Coll?"  he asked then.  "To the Hadeshorn?"

Coll looked at him and blinked.  "Isn't it odd," he replied, "that you
and Walker and even Wren have the dreams and I don't, that all of you
are mentioned in them, but never me, and that all of you are called,
but not me?"  There was no rancor in his voice, only puzzlement.  "Why
do you think that is?  We've never talked about it, you and 1, have
we?

Not once.  I think we have both been very careful to avoid talking
about it" Par stared at him and didn't know what to say.  Coll saw his
discomfort and smiled, "Awkward, isn't it?  Don't look so miserable,
Par.  It isn't as if the matter is any fault of yours."  He leaned
close.  "Maybe it has something to do with the magicsomething none of
us knows yet.  Maybe that's it."

Par shook his head and sighed.  "I'd be lying if I said that the whole
business of me having dreams and you not having them doesn't make me
very uncomfortable.  I don't know what to say.

I keep expecting you to involve yourself in something that doesn't
really concern you.  I shouldn't even ask-but I guess I 't help it.

You're my brother, can and I want you with me."

Coll reached out and put a hand on Par's shoulder.  His smile was
warm.

"Now and then, Par, you do manage to say the right thing."  He
tightened his grip.  "I go where you go.  That's the way it is with
us.

I'm not saying I always agree with the way you reason things out, but
that doesn't change how I feel about you.  So if you believe you must
go to the Hadeshorn to resolve this matter of the dreams, then I am
going with you."

Par put his arms around his brother and hugged him, thinking of all the
times Coll had stood by him when he was asked, warmed by the feeling it
gave him to know that Coll would be with him again now.  "I knew I
could depend on you," was all he said.

IT WAS LATE AFTERNOON by the time they started back.  They had intended
to return earlier, but had become preoccupied with talking about the
dreams and Allanon and had wandered all the way to the east wall of the
valley before realizing how late it had become.  Now, with the sun
already inching toward the rim of the western horizon, they began to
retrace their steps.

"it looks as if we might get our feet wet," Coll announced as they
worked their way back through the trees.

Par glanced skyward.  A mass of heavy rain clouds had appeared at the
northern edge of the valley, darkening the whole of the skyline.

The sun was already beginning to disappear, enveloped in the growing
darkness.  The air was warm and sticky, and the forest was hushed.

They made their way more quickly now, anxious to avoid a drenching.  A
stiff breeze sprang up, heralding the approach of the storm, whipping
the leafy branches of the trees about them in frantic dances.  The
temperature began to drop, and the forest grew dark and shadowed.

Par muttered to himself as he felt a flurry of scattered raindrops
strike his face.  It was bad enough that they were out there looking
for someone who wasn't about to be found in the first place.  Now they
were going to get soaked for their efforts.

Then he saw something move in the trees.

He blinked and looked again.  This time he didn't see anything.

He slowed without realizing it, and Coll, who was trailing a step or so
behind, asked what was wrong.  Par shook his head and picked up the
pace again.

The wind whipped into his face, forcing him to lower his head against
its sting.  He glanced right, then left.  There were flashes of
movement to either side.

Something was tracking them.

Par felt the hair on the back of his neck prickle, but he forced
himself to keep moving.  Whatever was out there didn't have the look or
the movement of either Walker Boh or the cat.  Too quick, too agile.

He tried to gather his thoughts.  How far were they from the cottage-a
mile, maybe less?  He kept his head up as he walked, trying to follow
the movement out of the corner of his eye.  Movements, he corrected
himself.  There was clearly more than one of them.

"Par!"  Coll said as they brushed close passing through a narrow
winding of trees.  "There's something .  . ."

"I know!"  Par cut him short.  "Keep moving!"

They made their way through a broad stand of fir, and the rain began to
fall in earnest.  The sun, the walls of the valley, even the dark
pinnacle of Hearthstone had disappeared.  Par felt his breathing
quicken.  Their pursuers were all around them now, shadows that had
taken on vaguely human form as they flitted through the trees.

They're closing in on us, Par thought frantically.  How much farther
was the cottage?

Coll cried out suddenly as they pushed through a stand of red maple
into a small, empty clearing.  "Par, run for it!  They're too close
...

!"

He grunted sharply and pitched forward.  Par wheeled instinctively and
caught him.  There was blood on Coll's forehead, and he was
unconscious.

Par never had time to figure out what had happened.  He looked up, and
the shadows were on top of him.  They broke from the concealment of the
trees all around him, bounding into view in a flurry of motion.

Par caught a brief glimpse of bent, crooked forms covered with coarse,
black hair and of glinting, ferret eyes, and then they were all over
him.  He flung them away as he struggled to escape, feeling tough, wiry
limbs grapple at him.  For a moment, he kept his feet.  He cried out
frantically, summoning the magic of the wishsong, sending forth a
scattering of frightful images in an effort to protect himself.  There
were howls of fear, and his attackers shrank from him.

This time he got a good look at them.  He saw the strange, insectlike
forms with their vaguely human faces, all twisted and hairy.

Spider Gnomes, he thought in disbelief!

Then they were on him once more, bearing him down by the sheer weight
of their numbers.  He was enveloped in a mass of sinew and hair and
thrown to the ground.  He could no longer summon the magic.  His arms
were being forced back, and he was being choked.  He struggled
desperately, but there were too many.

He had only a moment more to try to call out for help, and then
everything went dark.

HEN HE CAME AWAKE AGAIN, ar ms or own himself in the middle of a
nightmare.  He was bound hand and foot and hanging from a pole.  He was
being carried through a forest thick with mist and shadows, the dark
crease of a deep ravine visible to his left, the jagged edge of a
ridgeline sharp against the night sky to his right.  Scrub and the
dense tangle of grasses and weeds slapped at his back and head as he
swung helplessly from the pole, and the air was thick, humid, and
still.

There were Spider Gnomes all around him, creeping soundlessly through
the half-light on crooked legs.

Par closed his eyes momentarily to shut out the images, then opened
them again.  The skies were dark and overcast, but a scattering of
stars shone through creases in the clouds and there was a faint hint of
brightness beyond the drop of the ravine.

Night had come and gone, he realized.  It was almost morning.

He remembered then what had happened to him, how the Spider Gnomes had
chased him, seized him, and taken him away.  Coll!  What had happened
to Coll?  He craned his neck in an effort to see if his brother had
been brought as well, but there was no sign of him.  He clenched his
jaw in rage, remembering Coll failing, then sprawled on the ground with
blood on his face ...

He wiped the image quickly from his mind.  It was useless to dwell on
it.  He must find a way to get free and return for his brother.  He
worked momentarily against the ropes that bound him, testing their
strength, but there was no give.  Hanging as he was, he could not find
the leverage necessary to loosen them.

He would have to wait.  He wondered then where he was being taken-why
he had been taken in the first place, for that matter.

What did the Spider Gnomes want of him?

Insects buzzed in his face, flying at his eyes and mouth.  He buried
his face into his arms and left it there.

When he brought it out again, he tried to determine where he was.

The light was to his left, the beginnings of the new day.

East, then, he decided-the Spider Gnomes were traveling north.

That made sense.  The Spider Gnomes had made their home on Toffer Ridge
in Brin Ohmsford's time.  That was probably where he was.  He swallowed
against the dryness in his mouth and throat.  Thirst and fear, he
thought.  He tried to recall what he could of Spider Gnomes from the
stories of the old days, but he was unable to focus his thoughts.  Brin
had encountered them when she, Rone Leah, Cogline, Kimber Boh, and the
moor cat Whisper had gone after the missing Sword of Leah.  There was
something else, something about a wasteland and the terrifying
creatures that lived within it ...

Then he remembered.  Werebeasts.  The name whispered in his mind like a
curse.

The Spider Gnomes turned down a narrow defile, filling it with their
hairy forms like a dark stain, chattering now in what appeared to be
anticipation.  The brightness in the east disappeared, and shadows and
mist closed about them like a wall.

His wrists and ankles ached, and his body felt stretched beyond help.

The Gnomes were small and carried him close to the ground so that he
bumped and scraped himself at every turn.

He watched from his upside down position as the defile broadened into a
shelf that opened out over a vast, mist-shrouded stretch of emptiness
that seemed to run on forever.  The shelf became a corridor through a
series of boulders that dotted the side of Toffer Ridge like knots on
the back of a boar.  Firelight flickered in the distance, pinpricks of
brightness playing hideand-seek among the rocks.  A handful of Spider
Gnomes bounded ahead, skittering effortlessly over the rocks.

Par took a deep breath.  Wherever it was they were going, they were
almost there.

A moment later, they emerged from the rocks and came to a halt on a low
bluff that ran back to a series of burrows and caves tunneled into the
side of the ridge.  Fires burned all about, and hundreds of Spider
Gnomes hoved into view.  Par was dumped unceremoniously, the bonds that
secured him cut and the pole removed.  He lay there on his back for a
moment, rubbing his wrists and ankles, finding creases so deep that he
bled, conscious all the time of the eyes watching him.

Then he was hauled to his feet and dragged toward the caves and
burrows.  They bypassed the latter in favor of the former, the gnarled
hands of the Gnomes fastened on him at every conceivable point, the
stink of their bodies filling his nostrils.  They chittered at each
other in their own language, their talk incessant now and meaningless
to him.  He did not resist; he could barely stand upright.  They took
him through the largest of the cave openings, propelled him past a
small fire that burned at its mouth and stopped.  There was some
discussion, a few moments' worth at best, and then he was thrust
forward.  He saw they were in a smallish cave that ran back only twenty
yards or so and was no more than eight feet at its highest point.  A
pair of iron rings had been hammered into the rock wall at the cave's
deepest point, and the Spider Gnomes lashed him to those.  Then they
left him, all but two who remained behind to take up watch by the fire
at the cave entrance.

Par let his mind clear, listening to the silence, waiting to see what
would happen next.  When nothing did, he took a careful look about.  He
had been left spread-eagle against the rock wall, one arm secured to
each of the iron rings.  He was forced to remain standing because the
rings were fastened too high up on the rock to allow him to sit.  He
tested his bonds.  They were leather and secured so tightly that his
wrists could not slip within them even the smallest amount.

He sagged back momentarily in despair, forcing down the panic that
threatened to overwhelm him.  The others would be looking for him by
now-Morgan, Steff, Teel.  They would already have found Coll.  They
would track the Spider Gnomes and come for him.  They would find him
and rescue him.

He shook his head.  He was just kidding himself, he knew.

It was almost dark when the Gnomes had taken him and the rain had been
a hard one.  There would have been no time for a search and no real
chance of finding a trail.  The best he could hope for was that Coll
had been found or revived himself and gone to the others to tell them
what had happened.

He swallowed again against the dryness.  He was so thirsty!

Time slipped away, turning seconds to minutes, minutes to hours.

The darkness outside brightened minimally, bringing a barely penetrable
daylight, choked with heat and mist.  The faint sounds of the Spider
Gnomes disappeared altogether, and he would have thought them gone
completely if not for the two who sat hunkered down by the cave's
entrance.  The fire went out, smoking for a time, then turning to
ash.

The day slipped away.  nce, one o the guar s rose an roug t him a cup
of water.  He drank it greedily from the hands that held it up to his
mouth, spilling most of it, soaking his shirt front.  He grew hungry as
well, but no food was offered.

When the day began to fade to darkness again, the guards rebuilt the
fire at the mouth of the cave, then disappeared.

Par waited expectantly, forgetting for the first time the ache of his
body, the hunger and the fear.  Something was going to happen now.

He could feel it.

What happened was altogether unexpected.  He was working again at his
bonds, his sweat loosening them now, mingling with traces of his blood
from the cuts the ties had made, when a figure appeared from the
shadows.  It came past the fire and into the light and stopped.

It was a child.

Par blinked.  The child was a girl, perhaps a dozen years of age,
rather tall and skinny with dark, lank hair and deepset eyes.

She was not a Gnome, but of the Race of Man, a Southlander, with a
tattered dress, worn boots, and a small silver locket about her neck.

She looked at him curiously, studied him as she might a stray dog or
cat, then came slowly forward.  She stopped when she reached him, then
lifted one hand to brush back his hair and touch his ear.

"Elf," she said quietly, fingering the ear's tip.

Par stared.  What was a child doing out here among the Spider Gnomes?

He wet his lips.  "Untie me," he begged.

She looked at him some more, saying nothing.  "Untie me!"

Par said again, more insistent this time.  He waited, but the child
just looked at him.  He felt the beginnings of doubt creep through
him.

Something was not right.

"Hug you," the child said suddenly.

She came to him almost anxiously, wrapping her arms about him,
fastening herself to him like a leech.  She clung to him, burying
herself in his body, murmuring over and over again something he could
not understand.  What was the matter with this child, he wondered in
dismay?  She seemed lost, frightened perhaps, needing to hold him as
much as he ...

The thought died away as he felt her stirring against him, moving
within her clothes, against his clothes, then against his skin.  Her
fingers had tightened into him, and he could feel her pressing,
pressing.  Shock flooded through him.  She was right against him,
against his skin, as if they wore no clothes at all, as if all their
garments had been shed.  She was burrowing, coming against him, then
coming into him, merging somehow with him, making herself a part of
him.

Shades!  What was happening?

Repulsion filled him with a suddenness that was terrifying.

He screamed, shook himself in horror, kicked out desperately and at
last flung her away.  She fell in a crouch, her child's face
transformed into something hideous, smiling like a beast at feeding,
eyes sharp and glinting with pinpricks of red light.

"Give me the magic, boy!"  she rasped in a voice that sounded nothing
of a child's.

Then he knew.  "Oh, no, oh, no," he whispered over and over, bracing
himself as she came slowly back to her feet.

This child was a Shadowen!

"Give it to me!"  she repeated, her voice demanding.  "Let me come into
you and taste it!"

She came toward him, a spindly little thing, a bit of nothing, if her
face had not betrayed her.  She reached for him and he kicked out at
her desperately.  She smiled wickedly and stepped back.

"You are mine," she said softly.  "The Gnomes have given you to me.  I
will have your magic, boy.  Give yourself to me.

See what I can feel like!"

She came at him like a cat at its prey, avoiding his kick, fastening
herself to him with a howl.  He could feel her moving almost
immediately-not the child herself, but something within the child.  He
forced himself to look down and could see the faintest whisper of a
dark outline shimmering within the child's body, trying to move into
his own.  He could feel its presence, like a chill on a summer's day,
like fly's feet against his skin.  The Shadowen was touching,
seeking.

He threw back his head, clenched his jaw, made his body as rigid as
iron, and fought it.  The thing, the Shadowen, was trying to come into
him.  It was trying to merge with him.  Oh, Shades!  He must not let
it!  He must not!

Then, unexpectedly, he cried out, releasing the magic of the wishsong
in a howl of mingled rage and anguish.  It took no form, for he had
already determined that even his most frightening images were of no use
against these creatures.  It came of its own volition, breaking free
from some dark corner of his being to take on a shape he did not
recognize.  It was a dark, unrecognizable thing, and it whipped about
him like webbing from a spider about its prey.  The Shadowen hissed and
tore itself away, spitting and clawing at the air.  It dropped again
into a crouch, the child's body contorted and shivering from something
unseen.

Par's cry died into silence at the sight of it, and he sagged back
weakly against the cave wall.

"Stay back from me!"  he warned, gasping for breath.  "Don't touch me
again!"

He didn't know what he had done or how he had done it, but the Shadowen
hunched down against the firelight and glared at him in defeat.  The
hint of the being within the child's body shimmered briefly and was
gone.  The glint of red in the eyes disappeared.  The child rose slowly
and straightened, a child in truth once more, frail and lost.  Dark
eyes studied him for long moments and she said faintly once more, "Hug
me."

Then she called into the gathering darkness without, and the Spider
Gnomes reappeared, several dozen strong, bowing and scraping to the
child as they entered.  She spoke to them in their own language while
they knelt before her, and Par remembered how superstitious these
creatures were, believing in gods and spirits of all sorts.  And now
they were in the thrall of a Shadowen.  He wanted to scream.

The Spider Gnomes came for him, loosened the bonds that secured him,
seized his arms and legs, and pulled him forward.

The child blocked their way.  "Hug me?"  She looked almost forlorn.

He shook his head, trying to break free of the dozens of hands that
held him.  He was dragged outside in the twilight haze where the smoke
of the fires and the mist of the lowlands mingled and swirled like
dreams in sleep.  He was stopped at the bluff's edge, staring down into
a pit of emptiness.

The child was beside him, her voice soft, insidious.  "Olden Moor," she
whispered.  "Werebeasts live there.  Do you know Werebeasts,
Elf-boy?"

He stiffened.  "They shall have you now if you do not hug me.  Feed on
you despite your magic."

He broke free then, flinging his captors from him.  The Shadowen hissed
and shrank away, and the Spider Gnomes scattered.  He lunged, trying to
break through, but they blocked his way and bore him back.

He whirled, buffeted first this way, then that.  Hands reached for him,
gnarled and hairy and grasping.  He lost himself in a whirl of coarse
bodies and chattering voices, hearing only his own voice screaming from
somewhere inside not to be taken again, not to be held.

He was suddenly at the edge of the bluff.  He summoned the magic of the
wishsong, striking out with images at the Spider Gnomes who beset him,
desperately trying to force a path through their midst.  The Shadowen
had disappeared, lost somewhere in the smoke and shadows.

Then he felt his feet go out from under him, the edge of the bluff
giving way beneath the weight of his attackers.  He apgr pled for them,
for a handhold anywhere, and found nothing.

He toppled clear of the bluff, falling into the abyss, tumbling into
the swirl of mist.  The Shadowen, the Spider Gnomes, the fires, caves,
and burrows all disappeared behind him.  Down he fell, head-over-heels,
tumbling through scrub brush and grasses, across slides and between
boulders.  Miraculously, he missed the rocks that might have killed or
crippled him, failing clear finally in a long, agonizing drop that
ended in jarring blackness.

HE WAS UNCONSCIOUS for a time; he didn't know how long.

When he came awake again, he found himself in a crushed bed of damp
marsh grasses.  The grasses, he realized, must have broken his fall and
probably saved his life.  He lay there, the breath knocked from his
body, listening to the sound of his heart pumping in his breast.  When
his strength returned and his vision cleared, he climbed gingerly to
his feet and checked himself.

His entire body was a mass of cuts and bruises, but there appeared to
be nothing broken.  He stood without moving then and listened.  From
somewhere far above, he could hear the voice of the Spider Gnomes.

They would be coming for him, he knew.  He had to get out of there.

He looked about.  Mist and shadows chased each other through a twilight
world of gathering darkness, night descending quickly now.

Small, almost invisible things skipped and jumped through the tall
grasses.  Ooze sucked and bubbled all about, hidden quagmires
surrounding islands of solid earth.  Stunted trees and brush defined
the landscape, frozen in grotesque poses.

Sounds were distant and directionless.  Everything seemed and looked
the same, a maze without end.

Par took a deep breath to steady himself.  He could guess where he
was.

He had been on Toffer Ridge.  His fall had taken him down off the ridge
and right into Olden Moor.  In his efforts to escape his fate, he had
only managed to find it sooner.  He had put himself exactly where the
Shadowen had threatened to send him-into the domain of the
Werebeasts.

He set his jaw and started moving.  He was only at the edge of the
moor, he told himself-not fully into it yet, not lost.  He still had
the ridge behind him to serve as a guide.  If he could follow it far
enough south, he could escape.  But he had to be quick.

He could almost feel the Werebeasts watching him.

The stories of the Werebeasts came back to him now, jarred free by the
realization of where he was and sharpened by his fear.  They were an
old magic, monsters who preyed off strayed and lost creatures who
wandered into the moor or were sent there, stealing away their strength
and spirit and feeding on their lives.  The Spider Gnomes were their
principal food; the Spider Gnomes believed the Werebeasts were spirits
that required appeasement, and they sacrificed themselves
accordingly.

Par went cold at the thought.  That was what the Shadowen had intended
for him.

Fatigue slowed him and made him unsteady.  He stumbled several times,
and once he stepped hip-deep into a quagmire before quickly pulling
free.  His vision was blurred, and sweat ran down his back.

The moor's heat was stultifying, even at night.  He glanced skyward and
realized that the last of the light was fading.  Soon it would be
completely black.

Then he would not be able to see at all.

A massive pool of sludge barred his passage, the wall of the ridge
eaten away so that it was impossible to climb past.  His only choice
was to go around, deeper into the moor.  He moved quickly, following
the line of the swamp, listening for sounds of pursuit.  There were
none.  The moor was still and empty.  He swung back toward the bluff,
encountered a maze of gullies with masses of things moving through
them, and swung wide again.  Steadily, he went on, exhausted, but
unable to rest.  The darkness deepened.  He found the end of the maze
and started back again toward the bluff.  He walked a long way,
circling quagmires and sinkholes, peering expectantly through the
gloom.

He could not find Toffer Ridge.

He walked more quickly now, anxious, fighting down the fear that
threatened to overwhelm him.  He was lost, he realized-but he refused
to accept it.  He kept searching, unable to believe that he could have
mistaken his direction so completely.

The base of the ridge had been right there!  How could he have become
so turned about?

At last he stopped, unable to continue with the charade.

There was no point in going on, because the truth of the matter was he
had no idea where he was going.  He would simply continue to wander
about endlessly until either the swamp or the Werebeasts claimed him.

It was better that he stand and fight.

It was an odd decision, one brought about less by sound reasoning than
by fatigue.  After all, what hope was there for him if he didn't escape
the moor and how could he escape the moor if he stopped moving?

But he was tired and he didn't like the idea of running about
blindly.

And he kept thinking of that child, that Shadowen-shrinking from him,
driven back by some shading of his magic that he hadn't even known
existed.  He still didn't understand what it was, but if he could
somehow summon it again and master it in even the smallest way, then he
had a chance against the Werebeasts and anything else the swamp might
send against him.

He glanced about momentarily, then walked to a broad hillock with
quagmire on two sides, jutting rocks on a third, and only one way in.

Only one way out, as well, he reminded himself as he ascended the rise,
but then he wasn't going anywhere, was he?  He found a flat rock and
seated himself, facing out into the mist and night.  Until it grew
light again, this was where he would make his stand.

The minutes slipped away.  Night descended, the mist thickened, but
there was still light, a sort of curious phosphorescence given off by
the sparse vegetation.  Its glow was faint and deceptive, but it gave
Par the means to distinguish what lay about him and the belief that he
could catch sight of anything sneaking up.

Nevertheless, he didn't see the Shadowen until it was almost on top of
him.  It was the child again, tall, thin, wasted.  She appeared
seemingly out of nowhere, no more than a few yards in front of him, and
he started with the suddenness of her coming.

"Get back from me!"  he warned, coming quickly to his feet.

"If you try to touch me .  . ."

The Shadowen shimmered into mist and disappeared.

Par took a deep breath.  It hadn't been a Shadowen after all, he
thought, but a Werebeast-and not so tough, if he could send it packing
with just a threat!

He wanted to laugh.  He was near exhaustion, both physically and
emotionally, and he knew he was no longer entirely rational.  He hadn't
chased anything away.  That Werebeast had simp y come in for a oo .

They were toying with him, the way they did with their prey-taking on
familiar forms, waiting for the right opportunity, for fatigue or
fright or foolishness to give them an opening.  He thought again about
the stories, about the inevitability of the stalking, then pushed it
all from his mind.

Somewhere in the distance, far from where he sat, something cried out
once, a quick shriek of dismay.  Then everything was still again.

He stared into the mist, watching.  He found himself thinking of the
circumstances that had brought him here-of his flight from the
Federation, of his dreams, his meeting with the old man, and his search
for Walker Boh.  He had come a long way because of those circumstances
and he still wasn't anywhere.  He felt a pang of disappointment that he
hadn't accomplished more, that he hadn't learned anything useful.  He
thought again of his conversation with Walker.  Walker had told him the
wishsong's magic was not a gift, despite his insistence that it was,
and that there wasn't anything worthwhile to discover about its use.

He shook his head.  Well, perhaps there wasn't.  Perhaps he had just
been kidding himself all along.

But something about it had frightened that Shadowen.  Something.

Yet only that child, not any of the others that he had encountered.

What had been different?

There was movement again at the edge of the mists, and a figure
detached itself and moved toward him.  It was the second Shadowen, the
great, shambling creature they had encountered at the edge of the
Anar.

It slouched toward him, grunting, carrying a monstrous club.  For a
moment, he forgot what he was facing.  He panicked, remembering that
the wishsong had been ineffective against this Shadowen, that he had
been helpless.  He started to back away, then caught himself, thrust
away his confusion and shook clear his mind.  Impulsively, he used the
wishsong, its magic creating an identical image of the creature facing
him, an image that he used to cloak himself.  Shadowen faced
Shadowen.

Then the Werebeast shimmered and faded back into the mist.

Par went still and let the image concealing him dissolve.  He sat down
again.  How long could he keep this up?

He wondered if Coll was all right.  He saw his brother stretched upon
the earth bleeding and he remembered how helpless he had felt at that
moment.  He thought about how much he depended on his brother.

Coll.

His mind wandered, shifted.  There was a use for his magic, he told
himself sternly.  It was not as Walker had said.  There was a purpose
in his having it; it was indeed a gift.  He would find the answers at
the Hadeshorn.  He would find them when he spoke to Allanon.

He must simply get free of this moor and ...

A gathering of shadowy forms emerged from the mists before him, dark
and forbidding bits of ethereal motion in the night.  The Werebeasts
had decided to wait no longer.  He jerked to his feet, facing them.

They eased gradually closer, first one, then another, none with any
discernible shape, all shifting and changing as rapidly as the mists.

Then he saw Coll, pulled from the darkness behind the shadows, gripped
in substanceless hands, his face ashen and bloodied.  Par went cold.

Help me, he heard his brother call out, though the sound of the voice
was only in his mind.  Help me, Par.

Par screamed something with the magic of the wishsong, but it
dissipated into the dank air of Olden Moor in a scattering of broken
sounds.  Par shook as if chilled.  Shades!  That really was Coll!  His
brother struggled, fighting to break free, calling out repeatedly, Par,
Par!

He went to his brother's aid almost without thinking.  He attacked the
Werebeasts with a fury that was entirely unexpected.  He cried out, the
wishsong's magic thrusting at the creatures, hammering them back.

He reached Coll and seized him, pulling him free.  Hands groped for
him, touching.  He felt pain, freezing and burning both at once.

Coll gripped him, and the pain intensified.  Poison flooded into him,
bitter and harsh.  His strength almost gave out, but he managed to keep
his feet, hauling his brother clear of the shadows, pulling him onto
the rise.

Below, the shadows clustered and shifted watchfully.  Par howled down
at them, knowing he was infected, feeling the poison work its way
through his body.  Coll stood next to him, not speaking.  Par's
thoughts scattered, and his sense of what he was about drifted away.

The Werebeasts began to close.

Then there was fresh movement on the rocks to his right, and something
huge appeared.  Par tried to move away, but the effort brought him to
his knees.  Great, luminous yellow eyes blinked into the night, and a
massive black shadow bounded to his side.

"Rumor!"  he whispered in disbelief.

The moor cat edged carefully past him to face Coll.  The huge cat
growled, a low, dangerous warning cough that seemed to break through
the mist and fill the darkness with shards of sound.  "Coll?"  Par
called out to his brother and started forward, but the moor cat quickly
blocked his way, shoving him back.

The shadows were moving closer, taking on form now, becoming lumbering
things, bodies covered with scales and hair, faces that showed demon
eyes and jaws split wide in hunger.  Rumor spat at them and lunged,
bringing them up short to hiss back at him.

Then he whirled with claws and teeth bared and tore Coll to pieces.

Coll-what had appeared to be Coll-turned into a thing of indescribable
horror, bloodied and shredded, then shimmered and disappeared-another
deception.  Par cried out in anguish and fury.

Tricked!  Ignoring the pain and the sudden nausea, he sent the magic of
the wishsong hurtling at the Werebeasts, daggers and arrows of fury,
images of things that could rend and tear.  The Werebeasts shimmered
and the magic passed harmlessly by.

Re-forming, the Werebeasts attacked.

Rumor caught the closest a dozen paces off, hammering it away with a
single breathtaking swipe of one great paw.  Another lunged, but the
cat caught it as well and sent it spinning.  Others were appearing now
from the shadows and mist behind those already creeping forward.  Too
many, thought Par frantically!

He was too weak to stand, the poison from the Werebeasts' touch seeping
through him rapidly now, threatening to drop him into that familiar
black abyss that had begun to open within.

Then he felt a hand on his shoulder, firm and instantly cornforting,
reassuring him and at the same time holding him in place, and he heard
a voice call sharply, "Rumor!"

The moor cat edged back, never turning to look, responding to the sound
of the voice alone.  Par lifted his face.  Walker Boh was beside him,
wrapped in black robes and mist, his narrow, chiseled face set in a
look that turned Par cold, his skin so white it might have been drawn
in chalk.

"Keep still, Par," he said.

He moved forward to face the Werebeasts.  There were more than a dozen
now, crouched down at the edge of the rise, drifting in and out of the
mist and night.  They hesitated at Walker Boh's approach, almost as if
they knew him.  Par's uncle came directly down to them, stopping when
he was less than a dozen yards from the nearest.

"Leave," he said simply and pointed off into the night.  The Werebeasts
held their ground.  Walker came forward another step, and this time his
voice was so hard that it seemed to shiver the air.

"Leave!"

One of them lunged at him, a monstrous thing, jaws snapping as it
reached for the black-robed figure.  Walker Boh's hand shot out, dust
scattering into the beast.  Fire erupted into the night with an
explosion that rocked the bottomiand, and the Werebeast simply
disappeared.

Walker's extended hand swept the circle of those that remained,
threatening.  An instant later, the Werebeasts had faded back into the
night and were gone.

Walker turned and came back up the rise, kneeling next to Par.

"This is my fault," he said quietly.

Par struggled to speak and felt his strength give out.  He was sick.

Consciousness slipped away.  For the third time in less than two days,
e tumbled into the abyss.  He remembered thinking as he fell that this
time he was not sure he would be able to climb out again.

all 6HMSFORD DRIFTED through a landscape of dreams.

He was both within himself and without as he journeyed, a participant
and a viewer.  There was constant motion, sometimes as charged as a
voyage across a stormy sea, sometimes as gentle as the summer wind
through the trees.  He spoke to himself alternately in the dark silence
of his mind and from within a mirrored self-image.  His voice was a
disembodied whisper and a thunderous shout.  Colors appeared and faded
to black and white.  Sounds came and departed.  He was all things on
his journey, and he was none.

The dreams were his reality.

He dreamed in the beginning that he was falling, tumbling downward into
a pit as black as night and as endless as the cycle of the seasons.

There were pain and fear in him; he could not find himself.

Sometimes there were voices, calling to him in warning, in comfort, or
in horror.  He convulsed within himself.

He knew somehow that if he did not stop falling, he would be forever
lost.

He did stop finally.  He slowed and leveled, and his convulsions
ceased.  He was in a field of wildflowers as wondrous as a rainbow.

Birds and butterflies scattered at his approach, filling the air with
new brightness, and the smells of the field were soft and fragrant.

There was no sound.  He tried to speak so that there might be, but
found himself voiceless.  Nor did he have touch.  He could feet nothing
of himself, nothing of the world about him.  There was warmth, soothing
and extended, but that was all.

He drifted and a voice somewhere deep within him whispered that he was
dead.

The voice, he thought, belonged to Walker Boh.

Then the world of sweet smells and sights disappeared, and he was in a
world of darkness and stench.  Fire erupted from the earth and spat at
an angry, smudge-colored sky.  Shadowen flitted and leaped, red eyes
glinting as they whipped about him, hovering one moment, ducking away
the next.  Clouds rolled overhead, filled with lightning, borne on a
wind that howled in fury.  He felt himself buffeted and tossed, thrown
like a dried leaf across the earth, and he sensed it was the end of all
things.

Touch and voice returned, and he felt his pain once more and cried out
with it.

"Par?"

The voice came once and was gone again-Coll's voice.  But he saw Coll
in his dream then, stretched against a gathering of rocks, lifeless and
bloodied, eyes open in accusation.  "You left me.  You abandoned me."

He screamed and the magic of the wishsong threw images everywhere.  But
the images turned into monsters that wheeled back to devour him.  He
could feel their teeth and claws.  He could feel their touch ...

He came awake.

Rain fell into his face, and his eyes opened.  There was darkness all
about, the sense of others close at hand, a feeling of motion, and the
coppery taste of blood.  There was shouting, voices that called to one
another against the fury of a storm.  He rose up, choking, spitting.

Hands bore him back again, slipping against his body and face.

awake again, hold him too strong, like he's ten instead of "Walker!

Hurry!"

Trees thrashed in the background, long-limbed giants lifting into the
roiling black, the wind howling all about them.  They threw shadows
against cliffs that blocked their passage and threatened to pen them
up.  Par heard himself scream.

Lightning crashed and thunder rolled, filling the dark with echoes of
madness.  A wash of red screened his vision.

Then Allanon was there-Allanon!  He came from nowhere, all in black
robes, a figure out of legend and time.  He bent close to Par, his
voice a whisper that somehow managed to rise above the chaos.

Sleep, Par, he soothed.  One weathered hand reached out and touched the
Valeman, and the chaos dissipated and was replaced by a profound sense
of peace.

Par drifted away again, far down into himself, fighting now because he
sensed that he would live if he could just will it to be so.

Some part of him remembered what had happened-that the Werebeasts had
seized him, that their touch had poisoned him, that the poison had made
him sick, and that the sickness had dropped him into that black
abyss.

Walker had come for him, found him somehow, and saved him from those
creatures.

He saw Rumor's yellow lamp eyes, blinking in warning, lidding and going
out.  He saw Coll and Morgan.  He saw Steff, his smile sardonic, and
Teel, enigmatic and silent.

He saw the Shadowen girl-child, begging again to be hugged, trying to
enter his body.  He felt himself resist, saw her thrown back, watched
as she disappeared.  Shades!  She had tried to enter him, to come into
him, to put herself within his skin and become him!  That was what they
were, he thought in a burst of understanding-shadows that lacked
substance of their own and took the bodies of men.  And women.

And children.

But can shadows have life?

His thoughts jumbled around unanswerable questions, and he slipped from
reason to confusion.  His mind slept, and his journey through the land
of dreams wore on.  He climbed mountains filled with creatures like the
Gnawl, crossed rivers and takes of mist and hidden dangers, traversed
forests where daylight never penetrated, and swept on into moors where
mist stirred in an airless, empty cauldron of silence.

Help me, he begged.  But there was no one to hear.

Time suspended then.  The journey ended and the dreams faded into
nothingness.  There was a moment's pause at their end, and then
waking.

He knew he had slept, but not for how long.  He knew only that there
had been a passage of time when the dreams had ended and dreamless
sleep had begun.

More important, he knew that he was alive.

He stirred gingerly, barely more than a twitch, feeling the softness of
sheets and a bed beneath him, aware that he was stretched out
full-length and that he was warm and snug.  He did not want to move
yet, frightened that he might still be dreaming.  He let the feel of
the sheets soak through him.  He listened to the sound of his own
breathing in his ears.  He tasted the dryness of the air.

Then he let his eyes slip open.  He was in a small, sparsely furnished
room lit by a single lamp set on a table at his bedside.

The walls of the room were bare, the ceiling beams uncovered.

A comforter wrapped him and pillows cradled his head.  A break in the
curtains that covered the windows opposite where he lay told him it was
night.

Morgan Leah dozed in a chair just inside the circle of light given off
by the lamp, his chin resting on his chest, his arms folded loosely.

"Morgan?"  he called, his voice sounding fuzzy.

The Highlander's eyes snapped open, his hawk face instantly alert.

He blinked, then jumped to his feet.  "Par!  Par, are you awake?

Good heavens, we've been worried sick!"  He rushed over as if to hug
his friend, then thought better of it.  He ran the fingers of one hand
through his rust-colored hair distractedly.  "How do you feel?  Are you
all right?"

Par grinned weakly.  "I don't know yet.  I'm still waking up.

What happened?"

"What didn't happen is more like it!"  the other replied heatedly.

"You almost died, do you realize that?"

Par nodded.  "I guessed it.  What about Coll, Morgan?"

"Sleeping, waiting for you to come around.  I packed him off several
hours ago when he fell out of his chair.  You know Coll.

Wait here, I'll get him."  He grinned.  "Wait here, I tell you-as if
you were going anywhere.  Pretty funny."

Par had a dozen things he wanted to say, questions he wanted to ask,
but the Highlander was already out the door and gone.

It didn't matter, he guessed.  He lay back quietly, flooded with
relief.  All that mattered was that Coll was all right.

Morgan returned almost immediately, Coll beside him, and Coll, unlike
Morgan, did not hesitate as he reached down and practically squeezed
the life out of Par in his enthusiasm at finding him awake.

Par hugged him back, albeit weakly, and the three laughed as if they
had just enjoyed the biggest joke of their lives.

"Shades, we thought we'd lost you!"  Coll exclaimed softly.

He wore a bandage taped to his forehead, and his face seemed pate.

"You were very sick, Par."

Par smiled and nodded.  He'd heard enough of that.  "Will someone tell
me what happened?"  His eyes shifted from one face to the other.

"Where are we anyway?"

"Storlock," Morgan announced.  One eyebrow arched.

"Walker Boh brought you here."

"Walker?"

Morgan grinned with satisfaction.  "Thought you'd be -surprised to
learn that-Walker Boh coming out of the Wilderun, Walker Boh appearing
in the first place for that matter."  He sighed.  "Well, it's a long
story, so I guess we'd better start at the beginning."

He did, telling the story with considerable help from Coll, the two of
them stepping on each other's words in their eagerness to make certain
that nothing was overlooked.  Par listened in growing surprise as the
tale unfolded.

Coll; it seemed, had been felled by a Gnome sling when the Spider
Gnomes attacked them in that clearing at the eastern end of the valley
at Hearthstone.  He had only been stunned, but, by the time he had
recovered consciousness, Par and their attackers were gone.  It was
raining buckets by then, the trail disappearing back into the earth as
quickly as it was made, and Coll was too weak to give chase in any
case.  So he stumbled back to the cottage where he found the others and
told them what had occurred.  It was already dark by then and still
raining, but Coll demanded they go back out anyway and search for his
brother.  They did, Morgan, Steff, Teel, and himself, groping about
blindly for hours and finding nothing.  When it became impossible to
see anything, Steff insisted they give it up for the night, get some
rest and start out again fresh in the morning.

That was what they did, and that was how Coll encountered Walker Bob.

"We split up, trying to cover as much ground as possible, working the
north valley, because I knew from the stories of Brin and Jair Ohmsford
that the Spider Gnomes made their homes on Toffer Ridge and it was
likely they had come from there.  At least, I hoped so, because that
was all we had to go on.  We agreed that if we didn't find you right
away we would just keep on going until we reached the Ridge."  He shook
his head.  "We were pretty desperate."

"We were," Morgan agreed.

"Anyway, I was all the way to the northeast edge of the valley when,
all of a sudden, there was Walker and that giant cat, big as a house!

He said that he'd sensed something.  He asked me what had happened,
what was wrong.  I was so surprised to see him that I didn't even think
to ask what he was doing there or why he had decided to appear after
hiding all that time.  I just told him what he wanted to know."

"Do you know what he said then?"  Morgan interrupted, gray eyes finding
Par's, a hint of the mischievousness in them.

"He said," Coll took control again of the conversation, 'Wait here,
this is no task for you; I will bring him back'-as if we were children
playing at a grown-up's game!"

"But he was as good as his word," Morgan noted.

Coll sighed.  "Well, true enough," he admitted grudgingly.

Walker Boh was gone a full day and night, but when he returned to
Hearthstone, where Coll and his companions were indeed waiting, he had
Par with him.  Par had been infected by the touch of the Werebeasts and
was near death.  The only hope for him, Walker insisted, lay at
Storlock, the community of Gnome healers.  The Stors had experience in
dealing with afflictions of the mind and spirit and could combat the
Werebeasts' poison.

They set out at once, the six of them less the cat, who had been left
behind.  They pushed west out of Hearthstone and the Wilderun,
following the Chard Rush upriver to the Wolfsktaag, crossing through
the Pass of Jade, and finally reaching the village of the Stors.  It
had taken them two days, traveling almost constantly.  Par would have
died if not for Walker, who had used an odd sort of magic that none of
them had understood to prevent the poison from spreading and to keep
Par sleeping and calm.  At times, Par had thrashed and cried out,
waking feverish and spitting blood-once in the middle of a ferocious
storm they had encountered in the Pass of Jade-but Walker had been
there to soothe him, to touch him, to say something that let him sleep
once more.

"Even so, we've been in Storlock for almost three days and this is the
first time you've been awake," Coll finished.  He paused, eyes
lowering.  "It was very close, Par."

Par nodded, saying nothing.  Even without being able to remember
anything clearly, he had a definite sense of just how close it had
been.  "Where is Walker?"  he asked finally.

"We don't know," Morgan answered with a shrug.  "We haven't seen him
since we arrived.  He just disappeared."

"Gone back to the Wilderun, I suppose," Coll added, a touch of
bitterness in his voice.

"Now, Coll , Morgan soothed.

Coll held up his hands.  "I know, Morgan-I shouldn't judge.

He was there to help when we needed him.  He saved Par's life.

I'm grateful for that."

"Besides, I think he's still around," Morgan said quietly.  When the
other two looked inquiringly at him, he simply shrugged.

Par told them what had befallen him after his capture by the Spider
Gnomes.  He was still reasoning out a good part of it, so he hesitated
from time to time in his telling.  He was convinced that the Spider
Gnomes had been sent specifically to find him, otherwise they would
have taken Coll as well.  The Shadowen had sent them, that
girl-child.

Yet how had it known who he was or where he could be found?

The little room was silent as they thought.  "The magic," Morgan
suggested finally.  "They all seem interested in the magic.

This one must have sensed it as well."

"All the way from Toffer Ridge?"  Par shook his head doubtfully.

"And why not go after Morgan as well?"  Coll asked suddenly.

"After all, he commands the magic of the Sword of Leah."

"No, no, that's not the sort of magic they care about," Morgan replied
quickly.  "It's Par's sort of magic that interests them, draws
them-magic that's part of the body or spirit."

"Or maybe it's simply Par," Coll finished darkly.

They let the thought hang a moment in the silence.  "The Shadowen tried
to come into me," Par said finally, then explained it to them in more
detail.  "It wanted to merge with me, to be a part of me.  It kept
saying, 'hug me, hug me'-as if it were a lost child or something."

"Hardly that," Coll disputed quickly.

"More leech than lost child," Morgan agreed.

"But what are they?"  Par pressed, bits and pieces of his dreams coming
back to him, flashes of insight that lacked meaning.  "Where is it that
they come from and what is it that they want?"

"Us," Morgan said quietly.

"You," Coll said.

They talked a bit longer, mulling over what little they knew of
Shadowen and their interest in magic, then Coll and Morgan rose.  Time
for Par to rest again, they insisted.  He was still sick, Still weak,
and he needed to get his strength back.

The Hadeshorn, Par remembered suddenly!  How much time did they have
before the new moon?

Coll sighed.  "Four days-if you still insist on going.

Morgan grinned from behind him.  "We'll be close by if you need us.

Good to see you well again, Par."

He slipped out the door.  "It is good," Coll agreed and gripped his
rother's hand tight y.

When they were gone, Par lay with his eyes open for a time, letting his
thoughts nudge and push one another.  Questions whispered at him,
asking for answers he didn't have.  He had been chased and harried from
Varfleet to the Rainbow Lake, from Culhaven to Hearthstone, by the
Federation and the Shadowen, by things that he had only heard about and
some he hadn't even known existed.  He was tired and confused; he had
almost lost his life.  Everything centered on his magic, and yet his
magic had been virtually useless to him.  He was constantly running
from one thing and toward another without really understanding much of
either.  He felt helpless.

And despite the presence of his brother and his friends, he felt oddly
alone.

His last thought before he fell asleep was that, in a way he didn't yet
comprehend, he was.

HE SLEPT FITFULLY, but without dreaming, waking often amid stirrings of
dissatisfaction and wariness that darted through the corridors of his
mind like harried rats.  Each time he came awake it was still night,
until the last time when it was almost dawn, the sky beyond the
curtained window brightening faintly, the room in which he lay still
and gauzy.  A white-robed Stor passed briefly through the room,
appearing from out of the shadows like a ghost to pause at his bedside
and touch his wrist and forehead with hands that were surprisingly warm
before turning and disappearing back the way he had come.  Par slept
soundly after that, drifting far down within himself and floating
undisturbed in a sea of black warmth.

When he woke again, it was raining.  His eyes blinked open and he
stared fixedly into the grayness of his room.  He could hear the sound
of the raindrops beating on the windows and roof, a steady drip and
splash in the stillness.  There was daylight yet; he could see it
through the part in the curtains.  Thunder rolled in the distance,
echoing in long, uneven peals.

Gingerly, he hoisted himself up on one elbow.  He saw a fire burning in
a small stove that he hadn't even noticed the previous night, tucked
back in the shadows.  It gave a solid warmth to the room that wrapped
and cradled him and made him feel secure.  There was tea by his bedside
and tiny cakes.  He pushed himself up the rest of the way, propping
himself against the headboard of his bed with his pillows and pulling
the cakes and tea to him.  He was famished, and he devoured the cakes
in seconds.  Then he drank a small portion of the tea, which had gone
cold in the sitting, but was wonderful in any case.

He was midway through his third ciap when the door opened soundlessly
and Walker Bob appeared.  His uncle paused momentarily on seeing him
awake, then closed the door softly and came over to stand at his
bedside.  He was dressed in forest green-tunic and pants belted tight,
soft leather boots unlaced and muddied, long travel cloak spotted with
rain.  There was rain on his bearded face as well, and his dark hair
was damp against his skin.

He pushed the travel cloak back across his shoulders.  "Feeling
better?"  he asked quietly.

Par nodded.  "Much."  He set his cup aside.  "I understand I have you
to thank for that.  You saved me from the Werebeasts.

You brought me back to Hearthstone.  It was your idea to bring me to
Storlock.  Coll and Morgan tell me that you even used magic to see to
it that I stayed alive long enough to complete the journey."

"Magic."  Walker repeated the word softly, his voice distracted.

"Words and touching in combination, a sort of variation on the workings
of the wishsong.  My legacy from Brin Ohmsford.  I haven't the curse of
the fullness of her powers-only the annoyance of its shadings.

Still, now and again, it does become the gift you insist it must be.

I can interact with another living thing, feel its life force,
sometimes find a way to strengthen it."

He paused.  "I don't know if I would call it magic, though."

"And what you did to the Werebeasts in Olden Moor when you stood up for
me-was that not magic?"

His uncle's eyes shifted away from him.  "I was taught that," he said
finally.

Par waited a moment, but when nothing more was forthcoming he said,
"I'm grateful for all of it in any case.  Thank you."

The other man shook his head slowly.  "I don't deserve your thanks.  It
was my fault that it happened in the first place."

Par readjusted himself carefully against his pillows.  "I seem to
remember you saying that before."

Walker moved to the far end of the bed and sat down on its edge.

"if I had watched over you the way I should have, the Spider Gnomes
would never have even gotten into the valley.

Because I chose to distance myself from you, they did.  You risked a
fair amount in coming to find me in the first place; the least I could
have dor.(:.  was to make certain that once you reached me, you would
be safe.  I failed to do that."

"I don't blame you for what happened," Par said quickly.

"But I do."  Walker rose, as restless as a cat, stalking to the windows
and peering out into the rain.  "I live apart because I choose to.

Other men in other times made me decide that it was best.  But I forget
sometimes that there is a difference between disassociating and
hiding.

There are limits to the distances we can place between ourselves and
others-because the dictates of our world don't allow for absolutes."

He looked back, his skin pale against the grayness of the day.  "I was
hiding myself when you came to find me.  That was why you went
unprotected."

Par did not fully understand what Walker was trying to say, but he
chose not to interrupt, anxious to hear more.  Walker turned from the
window after a moment and came back.  "I haven't been to see you since
you were brought here," he said, coming to a stop at Par's bedside.

"Did you know that?"

Par nodded, again keeping silent.  "It wasn't that I was ignoring
you.

But I knew you were safe, that you would be well, and I wanted time to
think.  I went out into the woodlands by myself.

I returned for the first time this morning.  The Stors told me that you
were awake, that the poison was dispelled, and I decided to come to see
you."

He broke off, his gaze shifting.  When he spoke again, he chose his
words carefully.  "I have been thinking about the dreams."

There was another brief silence.  Par shifted uncomfortably in the bed,
already beginning to feel tired.  His strength would be awhile
returning.  Walker seemed to recognize the problem and said, "I won't
be staying much longer."

He sat down again slowly.  "I anticipated that you might come to me
after the dreams began.  You were always impulsive.  I thought about
the possibility, about what I would say to you."

He paused.  "We are close in ways you do not entirely understand,
Par.

We share the legacy of the magic; but more than that, we share a
preordained future that may preclude our right to any meaningful form
of self-determination."  He paused again, smiling faintly.  "What I
mean, Par, is that we are the children of Brin and Jair Ohmsford, heirs
to the magic of the Elven house of Shannara, keepers of a trust.

Remember now?  It was Allanon who gave us that trust, who said to Brin
when he lay dying that the Ohmsfords would safeguard the magic for
generations to come until it was again needed."

Par nodded slowly, beginning to understand now.  "You believe we might
be the ones for whom the trust was intended."

"I believe it-and I am frightened by the possibility as I have never
been frightened of anything in my life!"  Walker's voice was a low
hiss.  "I am terrified of it!  I want no part of the Druids and their
mysteries!  I want nothing to do with the Eiven magic, with its demands
and its treacheries!  I wish only to be left alone, to live out my life
in a way I believe useful and fulfilling-and that is all I wish!"

Par let his eyes drop protectively against the fury of the other man's
words.  Then he smiled sadly.  "Sometimes the choice isn't ours,
Walker."

Walker Boh's reply was unexpected.  "That was what I decided."

His lean face was hard as Par looked up again.  "While I waited for you
to wake, while I kept myself apart from the others, out there in the
forests beyond Storlock, that was what I decided."  He shook his
head.

"Events and circumstances sometimes conspire against us; if we insist
on inflexibility for the purpose of maintaining our beliefs, we end up
compromising ourselves nevertheless.  We salvage one set of principles
only to forsake another.  My staying hidden within the Wilderun almost
cost you your life once.  It could do so again.  And what would that,
in turn, cost me?"

Par shook his head.  "You cannot hold yourself responsible for the
risks I choose to take, Walker.  No man can hold himself up to that
standard of responsibility."

"Oh, but he can, Par.  And he must when he has the means to do so.

Don't you see?  If I have the means, I have the responsibility to
employ them."  He shook his head sadly.  "I might wish it otherwise,
but it doesn't change the fact of its being."

He straightened.  "Well, I came to tell you something, and I still
haven't done so.  Best that I get it over with so you can rest."

He rose, pulling the damp forest cloak about him as if to ward off a
chill.  "I am going with you," he said simply.

Par stiffened in surprise.  "To the Hadeshorn?"

Walker Boh nodded.  "To meet with Allanon's shade-if indeed it is
Allanon's shade who summons us-and to hear what it will say.  I make no
promises beyond that, Par.  Nor do I make any further concessions to
your view of matters-other than to say that I think you were right in
one respect.  We cannot pretend that the world begins and ends at the
boundaries we might make for it.  Sometimes, we must acknowledge that
it extends itself into our lives in ways we might prefer it wouldn't,
and we must face up to the challenges it offers."

His face was lined with emotions Par could only begin to imagine.

"I, too, would like to know something of what is intended for me," he
whispered.

He reached down, his pale, lean hand fastening briefly on one of
Par's.

"Rest now.  We have another journey ahead and only a day or two to
prepare for it.  Let that preparation be my responsibility.  I will
tell the others and come for you all when it is time to depart."

He started away, then hesitated and smiled.  "Try to think better of me
after this."

Then he was out the door and gone, and the smile belonged now to Par.

WALKEP BOH PROVED as good as his word.  Two days later he was back,
appearing shortly after sunrise with horses and provisions.  Par had
been out of bed and walking about for the past day and a half now, and
he was much recovered from his experience in Olden Moor.  He was
dressed and waiting on the porch of his compound with Steff and Teel
when his uncle walked out of the forest shadows with his pack train in
tow into a morning clouded by fog and half-light.

"There's a strange one," Steff murmured.  "Haven't seen him for more
than five minutes for the entire time we've been here.

Now, back he comes, just like that.  More ghost than man."  His smile
was rueful and his eyes sharp.

"Walker Boh is real enough," Par replied without looking at the
Dwarf.

"And haunted by ghosts of his own."

"Brave ghosts, I am inclined to think."

Par glanced over now.  "He still frightens you, doesn't he?"

"Frightens me?"  Steff's voice was gruff as he laughed.  "Hear him,
Teel?  He probes my armor for chinks!"  He turned his scarred face
briefly.  "No, Vateman, he doesn't frighten me anymore.  He only makes
me wonder."

Coll and Morgan appeared, and the little company prepared to depart.

Stors came out to see them off, ghosts of another sort, dressed in
white robes and cloaked in self-imposed silence, a perpetually anxious
look on their pale faces.  They gathered in groups, watchful, curious,
a few coming forward to help as the members of the company mounted.

Walker spoke with one or two of them, his words so quiet they could be
heard by no one else.  Then he was aboard with the others and facing
briefly back to them.

"Good fortune to us, my friends," he said and turned his horse west
toward the plains.

Good fortune, indeed, Par Ohmsford prayed silently.

UNLIGHT SPRAYED THE STILL SURFACE of the Myrian Lake through breaks in
the distant trees, coloring the water a brilliant red-gold and causing
Wren Ohmsford to squint against its glare.  Farther west, the Irrybis
Mountains were a jagged black tear across the horizon that sep arated
earth and sky and cast the first of night's shadows across the vast
sprawl of the Tirfing.

Another hour, maybe a bit more, and it would be dark, she thought.

She paused at the edge of the lake and, for just a moment, let the
solitude of the approaching dusk settle through her.  All about, the
Westland stretched away into the shimmering heat of the dying summer's
day with the lazy complacency of a sleeping cat, endlessly patient as
it waited for the coming of night and the cool it would bring.

She was running out of time.

She cast about momentarily for the signs she had lost some hundred
yards back and found nothing.  He might as well have vanished into thin
air.  He was working hard at this cat-andmouse game, she decided.

Perhaps she was the cause.

The thought buoyed her as she pressed ahead, slipping silently through
the trees along the lake front, scanning the foliage and the earth with
renewed determination.  She was small and slight of build, but wiry and
strong.  Her skin was nut-brown from weather and sun, and her ash-blond
hair was almost boyish, cut short and tightly curled against her
head.

Her features were Elven, sharply so, the eyebrows full and deeply
slanted, the ears small and pointed, the bones of her face lending it a
narrow and high-cheeked look.  She had hazel eyes, and they shifted
restlessly as she moved, hunting.

She found his first mistake a hundred feet or so farther on, a tiny bit
of broken scrub, and his second, a boot indentation against a gathering
of stones, just after.  She smiled in spite of herself, her confidence
growing, and she hefted the smooth quarterstaff she carried in
anticipation.  She would have him yet, she promised.

The lake cut into the trees ahead forming a deep cove, and she was
forced to swing back to her left through a thick stand of pine.  She
slowed, moving more cautiously.  Her eyes darted.

The pines gave way to a mass of thick brush that grew close against a
grove of cedar.  She skirted the brush, catching sight of a fresh
scrape against a tree root.  He's getting careless, she thought-or
wants me to think so.

She found the snare at the last moment, just as she was about to put
her foot into it.  Its lines ran from a carefully concealed noose back
into a mass of brush and from there to a stout sapling, bent and
tied.

Had she not seen it, she would have been yanked from her feet and left
dangling.

She found the second snare immediately after, better concealed and
designed to catch her avoiding the first.  She avoided that one, too,
and now became even more cautious.

Even so, she almost missed seeing him in time when he swung down out of
the maple not more than fifty yards farther on.  Tired of trying to
lose her in the woods, he had decided to finish matters in a quicker
manner.  He dropped silently as she slipped beneath the old shade tree,
and it was only her instincts that saved her.  She sprang aside as he
landed, bringing the quarterstaff about and catching him alongside his
great shoulders with an audible thwack.  Her attacker shrugged off the
blow, coming to his feet with a grunt.  He was huge, a man of
formidable size who appeared massive in the confines of the tiny forest
clearing.  He leaped at Wren, and she used the quarterstaff to vault
quickly away from him.  She slipped on landing, and he was on top of
her with a swiftness that was astonishing.  She rolled, using the staff
to block him, came up underneath with the makeshift dagger and jammed
the flat of its blade against his belly.

The sun-browned, bearded face shifted to find her own, and the deepset
eyes glanced downward.  "You're dead, Garth , she told him, smiling.

Then her fingers came up to make the signs.

The giant Rover collapsed in mock submission before rolling over and
climbing to his feet.  Then he smiled, too.  They brushed themselves
off and stood grinning at each other in the fading light.

"I'm getting better, aren't I?"  Wren asked, signing with her hands as
she spoke the words.

Garth replied soundlessly, his fingers moving rapidly in the language
he had taught her.  "Better, but not yet good enough," she
translated.

Her smile broadened as she reached out to clasp his arm.

"Never good enough for you, I suspect.  Otherwise, you would be out of
a job!"

She picked up the quarterstaff and made a mock feint that caused the
other to jump back in alarm.  They fenced for a moment, then broke it
off and started back toward the lakeshore.  There was a small clearing
just beyond the cove, not more than half an hour away, that offered an
ideal campsite for the night.  Wren had noticed it during the hunt and
made for it now.

" I'm tired and I ache and I have never felt better," the girl said
cheerfully as they walked, enjoying the last of the day's sunlight on
her back, breathing in the smells of the forest, feeling alive and at
peace.  She sang a bit, humming some songs of the Rovers and the free
life, of the ways that were and the ways that would be.  Garth trailed
along, a silent shadow at her back.

They found the campsite, built a fire, prepared and ate their dinner,
and began trading drinks from a large leather aleskin.

The night was warm and comforting, and Wren Ohmsford's thoughts
wandered contentedly.  They had another five days allotted to them
before they were expected back.  She enjoyed her outings with Garth;
they were exciting and challenging.  The big Rover was the best of
teachers-one who let his students learn from experience.  No one knew
more than he did about tracking, concealment snares, traps, and tricks
of all sorts in the fine art of staying alive.  He had been her mentor
from the first.  She had never questioned why he chose her; she had
simply felt grateful that he had.

She listened momentarily to the sounds of the forest, trying to
visualize out of habit what she heard moving in the dark.  It was a
strenuous, demanding life she led, but she could no longer imagine
leading any other.  She had been born a Rover girl and lived with them
for all but the very early years of her youth when she had resided in
the Southland hamlet of Shady Vale with her cousins, the Ohmsfords.

She had been back in the Westland for years now, traveling with Garth
and the others, the ones who had claimed her after her parents died,
taught her their ways, and showed her their life.  All of the Westland
belonged to the Rovers, from the Kershalt to the Irrybis, from the
Valley of Rhenn to the Blue Divide.  Once, it had belonged to the Elves
as well.  But the Elves were all gone now, disappeared.

They had passed back into legend, the Rovers said.  They had lost
interest in the world of mortal beings and gone back into faerie.

Some disputed it.  Some said that the Elves were still there, hidden.

She didn't know about the truth of that.  She only knew that what they
had abandoned was a wilderness paradise.

Garth passed her the ateskin and she drank deeply, then handed it back
again.  She was growing sleepy.  Normally, she drank little.  But she
was feeling especially proud of herself tonight.  It wasn't often that
she got the best of Garth.

She studied him momentarily, thinking of how much he had come to mean
to her.  Her time in Shady Vale seemed long ago and far away, although
she remembered it well enough.  And the Ohmsfords, especially Par and
Coll-she still thought about them.  They had been her only family
once.

But it felt as if all that might have happened in another life.  Garth
was her family now, her father, mother, and brother all rolled into
one, the only real family she knew anymore.  She was tied to him in
ways she had never been tied to anyone else.  She loved him fiercely.

Nevertheless, she admitted, she sometimes felt detached from everyone,
even him-orphaned and homeless, a stray shunted from one family to the
next without belonging to anyone, having no idea at all who she really
was.  It bothered her that she didn't know more about herself and that
no one else seemed to know either.  She had asked often enough, but the
explanations were always vague.  Her father had been an Ohmsford.  Her
mother had been a Rover.  It was unclear how they had died.  It was
uncertain what had become of any other members of her immediate
family.

It was unknown who her ancestors had been.

She possessed, in fact, but one item that offered any clue at all as to
who she was.  It was a small leather bag she wore tied about her neck
that contained three perfectly formed stones.

Elfstones, one might have thought-until one looked more closely and saw
that they were just common rocks painted blue.

But they had been found on her as a baby and they were all she had to
suggest the heritage that might be hers.

Garth knew something about the matter, she suspected.  He had told her
that he didn't when she had asked once, but there was something in the
way he had made his disavowal that convinced her he was hedging.

Garth kept secrets better than most, but she knew him too well to be
fooled completely.  Sometimes, when she thought about it, she wanted to
shake an answer out of him, angry and frustrated at his refusal to be
as open with her in this as he was in everything else.  But she kept
her anger and her frustration to herself.  You didn't push Garth.  When
he was ready to tell her, he would.

She shrugged as she always ended up doing whenever she considered the
matter of her family history.  What difference did it make?  She was
who she was, whatever her lineage.  She was a Rover girl with a life
that most would envy, if they bothered to be honest about it.  The
whole world belonged to her, because she was tied to no part of it.

She could go where she wanted and do what she pleased, and that was
more than most could say.  Besides, many of her fellow Rovers were of
dubious parentage, and you never heard them complain.  They reveled in
their freedom, in their ability to lay claim to anything and anyone
that caught their fancy.  Wasn't that good enough for her as well?

She stirred the dirt in front of her with her boot.  Of course, none of
them were Eiven, were they?  None of them had the Ohmsford-Shannara
blood, with its history of Eiven magic.  None of them were plagued by
the dreams ...

Her hazel eyes shifted abruptly as she became aware of Garth looking at
her.  She signed some innocuous response, thinking as she did so that
none of the other Rovers had been as thoroughly trained to survive as
she had and wondering why, They drank a little more of the ale, built
the fire up again, and rolled into their blankets.  Wren lay awake
longer than she wished to, caught up in the unanswered questions and
unresolved puzzles that marked her life.  When she did sleep, she
tossed restlessly beneath her blankets, teased by fragments of dreams
that slipped from her like raindrops through her fingers in a summer
storm and were forgotten as quickly.

It was dawn when she came awake, and the old man was sitting across
from her, poking idly at the ashes of the fire with a long stick.

"It's about time," he snorted.

She blinked in disbelief, then started sharply out of her blankets.

Garth was still sleeping, but awoke with the suddenness of her
movement.  She reached for the quarterstaff at her side, her thoughts
scattering into questions.  Where had this old man come from?

How had he managed to get so close without waking them?

The old man lifted one sticklike arm reassuringly, saying, "Don't be
getting yourself all upset.  Just be grateful I let you sleep."

Garth was on his feet as well now, crouched, but to Wren's astonishment
the old man began speaking to the Rover in his own language, signing,
telling him what he had already told Wren, and adding that he meant no
harm.  Garth hesitated, obviously surprised, then sat back
watchfully.

"How did you know to do that?"  Wren demanded.  She had never seen
anyone outside the Rover camp master Garth's language.

"Oh, I know a thing or two about communication," the old man replied
gruffly, a self-satisfied smile appearing.  His skin was
weather-browned and seamed, his white hair and beard wispy, his lank
frame scarecrow-thin.  A gathering of dusty gray robes hung loosely
about him.  "For instance," he said, "I know that messages may be sent
by writing on paper, by word of mouth, by use of hands .  ."  He
paused.  "Even by dreams."

Wren caught her breath sharply.  "Who are you?"

"Well, now," the old man said, "that seems to be everyone's favorite
question.  My name doesn't matter.  What matters is that I have been
sent to tell you that you can no longer afford to ignore your dreams.

Those dreams, Rover girl, come from Allanon."

As he spoke he signed to Garth, repeating his words with the language
of his fingers, as dexterous at the skill as if he had known it all his
life.  Wren was aware of the big Rover looking at her, but she couldn't
take her eyes off the old man.  "How do you know of the dreams?"  she
asked him softly.

He told her who he was then, that he was Cogline, a former Druid
pressed back into service because the real Druids were gone from the
Four Lands and there was no other who could go to the members of the
Ohmsford family and warn them that the dreams were real.  He told her
that Allanon's ghost had sent him to convince her of the purpose of the
dreams, to persuade her that they spoke the truth, that the Four Lands
were in gravest danger, that the magic was almost lost, that only the
Ohmsfords could restore it, and that they must come to him on the first
night of the new moon to discover what must be done.

He finished by saying that he had gone first to Par Ohmsford, then to
Walker Boh-recipients of the dreams as well-and now finally he had come
to her.

When he was done, she sat thinking for a moment before speaking.

"The dreams have troubled me for some time now," she confessed.

"I thought them dreams like any other and nothing more.  The Ohmsford
magic has never been a part of my life .  . ."

"And you question whether or not you are an Ohmsford at all," the old
man interrupted.  "You are not certain, are you?  If you are not an
Ohmsford, then the magic has no part in your life-which might be just
as well as far as you're concerned, mightn't it?"

Wren stared at him.  "How do you know all this, Cogline?"

She didn't question that he was who he claimed; she accepted it because
she believed that it didn't really matter one way or the other.

"How do you know so much about me?"  She leaned forward, suddenly
anxious.  "Do you know the truth of who I really am?"

The old man shrugged.  "It is not nearly so important to know who you
are as who you might be," he answered enigmatically.  "If you wish to
learn something of that, then do as the dreams have asked.  Come to the
Hadeshorn and speak to Allanon."

She eased away slowly, glancing momentarily at Garth before looking
back.  "You're playing with me," she told the old man.

"Perhaps."

"Why?"

"Oh, quite simple, really.  If you are intrigued enough by what I say,
you might agree to do as I ask and come with me.  I chose to chastise
and berate the other members of your family.

I thought I might try a new approach with you.  Time grows short, and I
am just an old man.  The new moon is only six days distant now.

Even on horseback, it will require at least four days to reach the
Hadeshorn-five, if I am to make the journey."

He was signing everything he said, and now Garth made a quick
response.

The old man laughed.  "Will I choose to make the journey?

Yes, by golly, I think I will.  I have gone about a shades's business
for some weeks now.  I believe I am entitled to know what the
culmination of that business might be."  He paused, thoughtful.

"Besides, I am not altogether sure I have been given a choice He
trailed off.

Wren glanced eastward to where the sun was a pale white ball of fire
resting atop the horizon, screened by clouds and haze, its warmth still
distant.  Gulls swooped across the mirrored waters of the Myrian,
fishing.  The stillness of the early morning let her thoughts whisper
undisturbed within her.

"What did my cousin ... ?"  she began, then caught herself.

The word didn't sound right when she spoke it.  It distanced her from
him in a way she didn't care for.  "What did Par say that he was going
to do?"  she finished.

"He said he was going to think the matter over," the old man replied.

"He and his brother.  They were together when I found them."

"And my uncle?"

The other shrugged.  "The same."

But there was something in his eyes that said otherwise.

Wren shook her head.  "You are playing with me again.  What did they
say?"

The old man's eyes narrowed.  "Rover girl, you try my patience.  I
haven't the energy to sit about and repeat entire conversations just so
you can use that as an excuse for making your decision in this
matter.

Haven't you a mind of your own?  If they go, they will do so for their
own reasons and not for any you might provide.  Shouldn't you do
likewise?"

Wren Ohmsford was a rock.  "What did they say?"  she repeated once
again, measuring each word carefully before she spoke it.

"What they chose!"  the other snapped, his fingers flicking his
responses angrily now at Garth, though his eyes never left Wren's.  "Am
I a parrot to repeat the phrases of others for your amusement.

He glared at her a moment, then threw up his hands.  "Very well!

Here is the whole of it, then!  Young Par, his brother with him, has
been chased from Varfleet by the Federation for making use of the magic
to tell stories of their family history and the Druids.  He thought to
go home when I last saw him, to think about the dreams a bit.  He will
have discovered by now that he cannot do so, that his home is in
Federation hands and his parents-your own of sorts, once upon a
time-are prisoners!"

Wren started in surprise, but the old man ignored her.

"Walker Boh is another matter.  He thinks himself severed from the
Ohmsford family.  He lives alone and prefers it that way.  He wants
nothing to do with his family and the world at large and Druids in
particular.  He thinks that only he knows the proper uses of magic,
that the rest of us who possess some small skill are incapable of
reason!  He forgets who taught him what!

He .  . ."

"You," Wren interjected.

". . . charges about on some self-proclaimed mission of He stopped
short.  "What?  What did you say?"

"You," she repeated, her eyes locking on his.  "You were his teacher
once, weren't you?"

There was a moment of silence as the sharp old eyes studied her
appraisingly.  "Yes, girl.  I was.  Are you satisfied now?  Is that the
revelation you sought?  Or do you require something more?"

He had forgotten to sign what he was saying, but Garth seemed to have
read his lips in any case.  He caught Wren's attention, nodding in
approval.  Always try to learn something of your adversary that he
doesn't want you to know, he had taught her.  It gives you an edge.

"So he isn't going then, is he?"  she pressed.  "Walker, I mean."

"Ha!"  the old man exclaimed in satisfaction.  'Just when I conclude
what a smart girl you are, you prove me wrong!"  He cocked an eyebrow
on his seamed face.  "Walker Boh says he isn't going, and he thinks he
isn't going.  But he is!  The young one, too-Par.  That's the way it
will be.  Things work out the way we least expect them to sometimes.

Or maybe that's just the Druid magic at work, twisting those promises
and oaths we so recklessly take, steering us where we didn't think we
could ever be made to go."  He shook his head in amusement.  "Always
was a baffling trick."

He drew his robes about him and bent forward.  "Now what is it to be
with you, little Wren?  Brave bird or timid flyawaywhich will you
be?"

She smiled in spite of herself.  "Why not both, depending on what is
needed?"  she asked.

He grunted impatiently.  "Because the situation calls for one or the
other.  Choose."

Wren let her eyes shift briefly to Garth, then off into the woods,
slipping deep into the shadows where the still distant sunlight had not
yet penetrated.  Her thoughts and questions of the previous night came
back to her, darting through her mind with harrying insistence.  Well,
she could go if she chose, she knew.  The Rovers wouldn't stop her, not
even Garth-though he would insist on going as well.  She could confront
the shade of Allanon.  She could speak with the shade of a legend, a
man many said never existed at all.  She could ask the questions of him
she had carried about with her for so many years now, perhaps learn
some of the answers, possibly come to an understanding about herself
that she had lacked before.  A rather ambitious task, she thought.  An
intriguing one.

She felt sunlight slipping across the bridge of her nose, tickling
her.

It would mean a reunion with Par and Coll and Walker Boh-her other
family that maybe wasn't really family at all.

She pursed her lips thoughtfully.  She might enjoy that.

But it would also mean confronting the reality of her dreams-or at
least a shade's version of that reality.  And that could mean a change
in the course of her life, a life with which she was perfectly
content.

It could mean disruption of that life, an involvement in matters that
she might better avoid.

Her mind raced.  She could feet the presence of the little bag with the
painted stones pressing against her breast as if to remind her of what
might be.  She knew the stories of the Ohmsfords and the Druids, too,
and she was wary.

Then, unexpectedly, she found herself smiling.  Since when had being
wary ever stopped her from doing anything?  Shades!

This was an unlocked door that begged to be opened!  How could she live
with herself if she passed it up?

The old man interrupted her thoughts.  "Rover girl, I grow weary.

These ageing bones require movement to keep from locking up.  Let me
have your decision.  Or do you, like the others in your family, require
untold amounts of time to puzzle this matter through?"

Wren glanced over at Garth, cocking one eyebrow.  The giant Rover's nod
was barely perceptible.

She looked back at Cogline.  "You are so testy, old grandfatherl" she
chided.  "Where is your patience?"

Gone with my youth, child," he said, his voice unexpectedly soft.

His hands folded before him.  "Now what's it to be?"

She smiled.  "The Hadeshorn and Allanon," she answered.

"What did you expect?"

But the old man did not reply.

m IVE DAYS LATER, with the sun exploding streamers of violet and red
fire all across the western horizon in the kind of day's-end fireworks
display that only summer provides, Wren, Garth, and the old man who
said he was Cogline reached the base of the Dragon's Teeth and the
beginning of the winding, narrow rock trail that led into the Valley of
Shale and the Hadeshorn.

Par Ohmsford was the first to see them.  He had gone up the trail a few
hundred yards to a rock shelf where he could sit and look out over the
sweep of Callahorn south and be by himself.  He had arrived with Coll,
Morgan, Walker, Steff, and Teel one day earlier, and his patience at
waiting for the arrival of the first night of the new moon had begun to
wear a little thin.  He was immersed mostly in his admiration for the
majesty of the sunset when he caught sight of the odd trio as they rode
their horses out of the westward glare from a screen of poplar trees
and started toward him.  He came to his feet slowly, refusing to trust
his eyes at first.  Then, having determined that he was not mistaken,
he leaped from his perch and charged back down the trail to alert the
others of his little company who were camped immediately below.

Wren got there almost before he did.  Her sharp Elven eyes caught sight
of him at about the same time he saw her.  Acting on impulse and
leaving her companions to follow as best they could, she spurred her
horse ahead recklessly, came charging into camp, vaulted from the
saddle before her mount was fully checked, rushed up to Par with a wild
yell, and hugged him with such enthusiasm that he was almost knocked
from his feet.

When she was done with him, she gave the same reception to an
astonished, but delighted Coll.  Walker got a more reserved kiss on the
cheek and Morgan, whom she barely remembered from her childhood, a
handshake and a nod.

While the three Ohmsford siblings-for they seemed such, despite the
fact that Wren wasn't a true sister-traded hugs and words of greeting,
those with them stood around uncomfortably and sized up one another
with wary glances.  Most of the sizing up was reserved for Garth, who
was twice as big as any of the rest of them.  He was dressed in the
brightly colored clothing common to the,Rovers, and the garishness of
his garb made him seem larger still.  He met the stares of the others
without discomfort, his gaze steady and implacable.  Wren remembered
him after a moment and began the required series of introductions.

Par followed with Steff and Teel.  Cogline hung back from the others;
since everyone seemed to know who he was, in any case, no formal
introduction was attempted.  There were nods and handshakes all around,
courtesies observed as expected, but the wariness in the faces of most
did not subside.  When they all moved over to the fire that formed the
center of the little campsite to partake of the dinner that the Dwarves
had been in the process of preparing when Wren and her companions had
appeared, the newly formed company of nine quickly fragmented into
groups.  Steff and Teel turned their attention to the completion of the
meal, mute as they hovered over the pots and cooking fire, Walker
withdrew to a patch of shade under a scrawny pine, and Cogline
disappeared into the rocks without a word to anyone.  He was so quiet
about it that he was gone almost before they realized it.  But Cogline
was not really considered a part of the company, so no one much
bothered about it.  Par, Coll, Wren, and Morgan clustered together by
the horses, unsaddling them and rubbing them down, and talked about old
times, old friends, the places they had been, the things they had seen,
and the vicissitudes of life.

"You are much grown, Wren," Coll marveled.  "Not at all ,the broomstick
little girl I remember when you left us."

"A rider of horses, wild as the wind!  No boundaries for you!"

Par laughed, throwing up his hands in a gesture meant to encompass the
whole of the land.

Wren grinned back.  "I live a better life than the lot of you, resting
on your backsides, singing old tales and rousting tired dogs.

The Westiand's a good country for free-spirited things, you know."

Then her grin faded.  "The old man, Cogline, told me of what's happened
in the Vale.  Jaralan and Mirianna were my parents for a time, too, and
I care for them still.  Prisoners, he said.  Have you heard anything of
them?"

Par shook his head.  "We have been running ever since Varfleet."

"I am sorry, Par."  There was genuine discomfort in her eyes.

"The Federation does its best to make all of our lives miserable.

Even the Westland has its share of soldiers and administrative lackeys,
though it's country they mostly ignore.  The Rovers know how to avoid
them in any case.  If need be, you would be welcome to join us."

Par gave her another quick hug.  "Best that we see how this business of
the dreams turns out first," he whispered.

They ate a dinner of fried meats, fresh-baked hard bread, stewed
vegetables, cheese, and nuts, and washed it all down with ale and water
while they watched the sun disappear beneath the horizon.  The food was
good, and everyone said so, much to Steff's pleasure, for he had
prepared the better part of it.  Cogline remained absent, but the
others began talking a bit more freely among themselves, all but Teel,
who never seemed to want to speak.  As far as Par knew, he was the only
one besides Steff to whom the Dwarf girl had ever said anything.

When the dinner was complete, Steff and Teel took charge of cleaning
the dishes, and the others drifted away in ones and twos as the dusk
settled slowly into the night.  While Coll and Morgan went down to a
spring a quarter-mile off to draw fresh water, Par found himself
ambling back up the trail that led into the mountains and the Valley of
Shale in the company of Wren and the giant Garth.

"Have you been back there yet?"  Wren asked as they walked, n dding in
the direction of the Hadeshorn.

Par shook his head.  "It's several hours in and no one's much wanted to
hurry matters along.  Even Walker has refused to go there before the
scheduled time."  He glanced skyward where clusters of stars dotted the
heavens in intricate patterns and a small, almost invisible crescent
moon hung low agains', the horizon north.  "Tomorrow night," he said.

Wren didn't reply.  They walked on in sil-ence until they reached the
shelf of rock that Par had occupied earlier that day.

There they stopped, looking back over the country south.

"You've had the dreams, too?"  Wren asked him then and went on to
describe her own.  When he nodded, she said, "What do you think?"

Par eased himself down on the rock, the other two sitting with him.  "I
think that ten generations of Ohmsfords have lived their lives since
the time of Brin and Jair, waiting for this to happen.  I think that
the magic of the Eiven house of Shannara, Ohmsford magic now, is
something more than we realize.  I think Allanon-or his shade, at
least-will tell us what that something is."  He paused.  "I think it
may turn out to be something wondrous-and something terrible."

He was aware of her staring at him with those intense hazel eyes, and
he shrugged apologetically.  "I don't mean to be overdramatic.

That's just the sense I have of things."

She translated his comments automatically for Garth, who gave no
indication of what he thought.  "You and Walker have some use of the
magic," she said quietly.  "I have none.  What of that?"

He shook his head.  "I'm not sure.  Morgan's magic is stronger than
mine these days and he wasn't called."  He went on to tell her about
their confrontation with the Shadowen and the Highlander's discovery of
the magic that had lain dormant in the Sword of Leah.  "I find myself
wondering why the dreams didn't command him to appear instead of me,
for all the use the wishsong has been."

"But you don't know for certain how strong your magic is, Par," she
said quietly.  "You should remember from the stories that none of the
Ohmsfords, from Shea on down, fully understood when they began their
quests the uses of the Elven magic.

Might it not be the same with you?"

It might, he realized with a shiver.  He cocked his head.  "Or you,
Wren.  What of you?"

"No, no, Par Ohmsford.  I am a simple Rover girl with none of the blood
that carries the magic from generation to generation in me."  She
laughed.  "I'm afraid I must make do with a bag filled with
make-believe Elfstones!"

He laughed as well, remembering the little leather bag with the painted
rocks that she had guarded so carefully as a child.

They traded life stories for a time, telling each other what they had
been doing, where they had been, and whom they had encountered on their
journeys.  They were relaxed, much as if their separation had been but
a few weeks rather than years.

Wren was responsible for that, Par decided.  She had put him
immediately at ease.  He was struck by the inordinate amount of
confidence that she exhibited in herself, such a wild, free girl,
obviously content with her Rover life, seemingly unshackled by demands
or constraints that might hold her back.  She was strong both inwardly
and outwardly, and he admired her greatly for it.

He found himself wishing that he could display but a fraction of her
pluck.

"How do you find Walker?"  she asked him after a time.

"Distant," he said at once.  "Still haunted by demons that I cannot
begin to understand.  He talks about his mistrust of the Elven magic
and the Druids, yet seems to have magic of his own that he uses freely
enough.  I don't really understand him."

Wren relayed his comments to Garth, and the giant Rover responded with
a brief signing.  Wren looked at him sharply, then said to Par, "Garth
says that Walker is frightened."

Par looked surprised.  "How does he know that?"

"He just does.  Because he is deaf, he works harder at using his other
senses.  He detects other people's feelings more quickly than you or I
would-even those that are kept hidden."

Par nodded.  "Well, he happens to be exactly right in this instance.

Walker is frightened.  He told me so himself.  He says he's frightened
of what this business with Allanon might mean.

Odd, isn't it?  I have trouble imagining anything frightening Walker
Boh."

Wren signed to Garth, but the giant merely shrugged.  They sat back in
silence for a time, thinking separate thoughts.  Then Wren said, "Did
you know that the old man, Cogline, was once Walker's teacher?"

Par looked at her sharply.  "Did he tell you that?"

"I tricked it from him, mostly."

"Teacher of what, Wren?  Of the magic?"

"Of something."  Her dark features turned introspective momentarily,
her gaze distant.  "There is much between those two that, like Walker's
fear, is kept hidden, I think."

Par, though he didn't say so, was inclined to agree.

THE MEMBEPS OF the little company slept undisturbed that night in the
shadow of the Dragon's Teeth, but by dawn they were awake again and
restless.  Tonight was the first night of the new moon, the night they
were to meet with the shade of Allanon.

Impatiently, they went about their business.  They ate their meals
without tasting them.  They spoke little to one another, moving about
uneasily, finding small tasks that would distract them from thinking
further on what lay ahead.  It was a clear, cloudless day filled with
warm summer smells and lazy sunshine, the kind of day that, under other
circumstances, might have been enjoyed, but which on this occasion
simply seemed endless.

Cogline reappeared about midday, wandering down out of the mountains
like some tattered prophet of doom.  He looked dusty and unkempt as he
came up to them, his hair wild, his eyes shadowed from lack of sleep.

He told them that all was in readiness-whatever that meant-and that he
would come for them after nightfall.  Be ready, he advised.  He refused
to say anything more, though pressed by the Ohmsfords to do so, and
disappeared back the way he had come.

"What do you suppose he is doing up there?"  Coll muttered to the
others as the ragged figure dwindled into a tiny black speck in the
distance and then into nothing at all.

The sun worked its way westward as if dragging chains in its wake, and
the members of the little company retreated further into themselves.

The enormity of what was about to happen began to emerge in their
unspoken thoughts, a specter of such size that it was frightening to
contemplate.  Even Walker Boh, who might have been assumed to be more
at home with the prospect of encountering shades and spirits, withdrew
into himself like a badger into its hole and became unapproachable.

Nevertheless, when it was nearing midafternoon, Par happened on his
uncle while wandering the cooler stretches of the hills surrounding the
springs.  They slowed on coming together, then stopped and stood
looking at each other awkwardly.

"Do you think he will really come?"  Par asked finally.

Walker's pate features were shadowed beneath the protective hood of his
cloak, making his face difficult to read.  "He will come," his uncle
said.

Par thought a moment, then said, "I don't know what to expect."

Walker shook his head.  "it doesn't matter, Par.  Whatever you choose
to expect, it won't be enough.  This meeting won't be like anything you
might envision, I promise you.  The Druids have always been very good
at surprises."

"You suspect the worst, don't you?"

"I suspect .  . ."  He trailed off without finishing.

"Magic," said Par.

The other frowned.

"Druid magic-that's what you think we will see tonight, don't you?

I hope you are right.  I hope that it sweeps and resounds and that it
opens all the doors that have been closed to us and lets us see what
magic can really do!"

Walker Boh's smile, when it finally overcame his astonishment, was
ironic.  "Some doors are better left closed," he said softly.  "You
would do well to remember that."

He put his hand on his nephew's arm for a moment, then continued
silently on his way.

The afternoon crawled toward evening.  When the sun at last completed
its long journey west and began to slip beneath the horizon, the
members of the little company filtered back to the campsite for the
evening meal.  Morgan was garrulous, an obvious sign of nerves with
him, and talked incessantly of magic and swords and all sorts of wild
happenings that Par hoped would never be.  The others were mostly
silent, eating without comment and casting watchful glances northward
toward the moun tains.  Teel wouldn't eat at all, sitting off by
herself in a gathering of shadows, the mask that covered her face like
a wall that separated her from everyone.  Even Steff let her alone.

Darkness descended and the stars began to flicker into view, a
scattering here and there at first, and then the sky 7as filled with
them.  No moon showed itself; it was the promised time when the sun's
pale sister wore black.  Daylight's sounds faded and night's remained
hushed.  The cooking fire crackled and snapped in the silence as
conversation lagged.  One or two smoked, and the air was filled with
the pungent smell.  Morgan took out the bright length of the Sword of
Leah and began to polish it absently.  Wren and Garth fed and curried
the horses.

Walker moved up the trail a short distance and stood staring into the
mountains.  Others sat lost in thought.

Everyone waited.

IT WAS MIDNIGHT when Cogline returned for them.  The old man appeared
out of the shadows like a ghost, materializing so suddenly that they
all started.  No one, not even Walker, had seen him coming.

"It is time," he announced.

They came to their feet voicelessly and followed him.  He took them up
the trail from their campsite into the gradually thickening shadows of
the Dragon's Teeth.  Although the stars shone brightly overhead when
they started out, the mountains soon began to close about, leaving the
little company shrouded in blackness.  Cogline did not slow; he seemed
to possess cat's eyes.  His charges struggled to keep pace.  Par, Coll,
and Morgan were closest to the old man, Wren and Garth came next, Steff
and Teel behind them, and Walker Bob brought up the rear.

The trail steepened quickly after they reached the beginning peaks, and
they moved through a narrow defile that opened like a pocket into the
mountains.  It was silent here, so still that they could hear one
another breathe as they labored upward.

The minutes slipped away.  Boulders and cliff walls hindered their
passage, and the trail wound about like a snake.  Loose rock carpeted
the whole of the mountains, and the climbers had to scramble over it.

Still Cogline pressed on.  Par stumbled and scraped his knees, finding
the loose rock as sharp as glass.  Much of it was a strange, mirrorlike
black that reminded him of coal.

He scooped up a small piece out of curiosity and stuck it in his
pocket.

Then abruptly the mountains split apart before them, and they stepped
out onto the rim of the Valley of Shale.  It was little more than a
broad, shallow depression strewn with crushed stone that glistened with
the same mirrored blackness as the rock Par had pocketed.  Nothing grew
in the valley; it was stripped of life.  There was a lake at its
center, its greenish black waters moving in sluggish swirls in the
windless expanse.

Cogline stopped momentarily and looked back at them.  "The Hadeshorn,"
he whispered.  "Home for the spirits of the ages, for the Druids of the
past."  His weathered old face had an almost reverent look to it.  Then
he turned away and started them down into the valley.

Except for the huff of their breathing and the rasp of their boots on
the loose rock, the valley, too, was wrapped in silence.

Echoes of their movements played in the stillness like children in the
slow heat of a midsummer's day.  Eyes darted watchfully, seeking ghosts
where there were none to find, imagining life in every shadow.

It was strangely warm here, the heat of the day captured and held in
the airless bowl through the cool of the night.  Par felt a trickle of
sweat begin to run down his back.

Then they were on the valley floor, closely bunched as they made their
way toward the take.  They could see the movement of the waters more
clearly now, the way the swirls worked against each other, haphazard,
unbidden.  They could hear the rippling of tiny waves as they lapped.

There was the pungent scent of things ageing and decayed.

They were still several dozen yards from the water's edge when Cogline
brought them to a halt, both hands lifting in caution.  "Stand fast,
now.  Come no closer.  The waters of the Hadeshorn are death to
mortals, poison to the touch!"  He crouched down and put a finger to
his lips as if hushing a child.

They did as they were bidden, children indeed before the power they
sensed sleeping there.  They could feel it, all of them, a palpable
thing that hung in the air like wood smoke from a fire.  They remained
where they were, alert, anxious, filled with a mix of wonder and
hesitancy.  No one spoke.  The star-filled sky stretched away endlessly
overhead, canopied from horizon to horizon, and it seemed as if the
whole of the heavens was focused on the valley, that lake, and the nine
of them who kept watch.

At last Cogline lifted from his crouch and came back to them, beckoning
with birdlike movements of his hands to draw them close about him.

When they were gathered in a knot that locked them shoulder to
shoulder, he spoke.

"Allanon will come just before dawn."  The sharp old eyes regarded them
solemnly.  "He wishes me to speak with you first.

He is no longer what he was in life.  He is just a shade now.  His
purchase in this world is but the blink of an eye.  Each time he
crosses over from the spirit world, it requires tremendous effort.

He can stay only a little while.  What time he is allotted he must use
wisely.  He will use that time to tell you of the need he has of you.

He has left it to me to explain to you why that need exists.  I am to
tell you of the Shadowen."

"You've spoken to him?"  asked Walker Boh quickly.

Cogline said nothing.

"Why wait until now to tell us about the Shadowen?"  Par was suddenly
irritated.  "Why now, Cogline, when you could have done so before?"

The old man shook his head, his face both reproving and sympathetic.

"it was not permitted, youngster.  Not until all of you had been
brought together."

"Games!"  Walker muttered and shook his head in disgust.

The old man ignored him.  "Think what you like, only listen.

This is what Allanon would have me tell you of the Shadowen.

They are an evil beyond all imagining.  They are not the rumors or the
tall tales that men would have them be, but creatures as real as you
and 1. They are born of a circumstance that Allanon in all his wisdom
and planning did not foresee.  When he passed from the world of mortal
men, Allanon believed the age of magic at an end and a new age begun.

The Warlock Lord was no more.

The Demons of the old world of faerie were again imprisoned within the
Forbidding.  The lidatch was destroyed.  Paranor was gone into history
and the last of the Druids were about to go with it.  It seemed the
need for magic was past."

"The need is never past," Walker said quietly.

Again, the old man ignored him.  "The Shadowen are an aberration.

They are a magic that grew out of the use of other magics, a residue of
what has gone before.  They began as a seeding that lay dormant within
the Four Lands, undetected during the time of Allanon, a seeding that
came to life only after the Druids and their protective powers were
gone.  No one could have known they were there, not even Allanon.  They
were the leavings of magic come and gone, and they were as invisible as
dust on a pathway."

"Wait a minute!"  Par interjected.  "What are you saying, Cogline?

That the Shadowen are just bits and pieces of some stray magic?"

Cogline took a deep breath, his hands locking before him.

"Valeman, I told you once before that for all the use you have of
magic, you still know little about it.  Magic is as much a force of
nature as the fire at the earth's core, the tidal waves that sweep out
of the ocean, the winds that flatten forests or the famine that starves
nations.  It does not happen and then disappear without effect!

Think!

What of Wil Ohmsford and his use of the Elfstones when his Eiven blood
no longer permitted such use?  It left as its residue the wishsong that
found life in your ancestors!  Was that an inconsequential magic?  All
uses of the magic have effects beyond the immediate.  And all are
significant."

"Which magic was it that created the Shadowen?"  asked Coll, his blocky
face impassive.

The old man shook his wispy head.  "Allanon does not know.

There is no way of being certain.  It could have happened at any time
during the lives of Shea Ohmsford and his descendents.

There was always magic in use in those times, much of it evil.

The Shadowen could have been born of any part of it."

He paused.  "The Shadowen were nothing at first.  They were the debris
of magic spent.  Somehow they survived, their presence unknown.

It was not until Allanon and Paranor were gone that they emerged into
the Four Lands and began to gain strength.  There was a vacuum in the
order of things by then.  A void must be filled in all events, and the
Shadowen were quick to fill this one."

"I don't understand," Par said quickly.  "What sort of vacuum do you
mean?"

"And why didn't Allanon foresee it happening?"  added Wren.

The old man held up his fingers and began crooking them downward one by
one as he spoke.  "Life has always been cyclical.  Power comes and
goes; it takes different forms.  Once, it was science that gave mankind
power.  Of late, it has been magic.

Allanon foresaw the return of science as a means to progressespecially
with the passing of the Druids and Paranor.  That was the age that
would be.  But the development of science failed to materialize quickly
enough to fill the vacuum.  Partly this was because of the
Federation.

The Federation kept the old ways intact; it proscribed the use of any
form of power but its ownand its own was primitive and military.  It
expanded its influence throughout the Four Lands until all were subject
to its dictates.

The Elves had an effect on matters as well; for reasons we still don't
know they disappeared.  They were a balancing force, the last people of
the faerie world of old.  Their presence was necessary, if the
transition from magic to science was to be made faultlessly."

He shook his head.  "Yet even had the Elves remained in the world of
men and the Federation been less a presence, the Shadowen might have
come alive.  The vacuum was there the moment the Druids passed away.

There was no help for it."  He sighed.  "Allanon did not foresee as he
should have.  He did not anticipate an aberration on the order of the
Shadowen.  He did what he could to keep the Four Lands safe while he
was aliveand he kept himself alive for as long as was possible."

"Too little of each, it seems," Walker said pointedly.

Cogline looked at him, and the anger in his voice was palpable.

"Well, Walker Boh.  Perhaps one day you will have an opportunity to
demonstrate that you can do it better."

There was a strained moment of silence as the two faced each other in
the blackness.  Then Cogline looked away.  "You need to understand what
the Shadowen are.  The Shadowen are parasites.  They live off mortal
creatures.  They are a magic that feeds on living things.  They enter
them, absorb them, become them.  But for some reason the results are
not always the same.

Young Par, think of the woodswoman that you and Coll en I 8 4 countered
at the time of our first meeting.  She was a Shadowen of the more
obvious sort, a once-mortal creature infected, a ravaged thing that
could no more help herself than an animal made mad.  But the little
girl on Toffer Ridge, do you remember her?"

His fingers brushed Par's cheek lightly.  Instantly, the Valeman was
filled with the memory of that monster to whom the Spider Gnomes had
given him.  He could feel her stealing against him, begging him, "hug
me, hug me," desperate to make him embrace her.  He flinched, shaken by
the impact of the memory.

Cogline's hand closed firmly about his arm.  "That, too, was a
Shadowen, but one that could not be so easily detected.  They appear to
varying extents as we do, hidden within human form.

Some become grotesque in appearance and behavior; those you can readily
identify.  Others are more difficult to recognize."

"But why are there some of one kind and some of the other?"

Par asked uncertainly.

Cogline's brow furrowed.  "Once again, Allanon does not know.  The
Shadowen have kept their secret even from him."

The old man looked away for a long moment, then back again.  His face
was a mask of despair.  "This is like a plague.  The sickness is spread
until the number infected multiplies impossibly.  Any of the Shadowen
can transmit the disease.  Their magic gives them the means to overcome
almost any defense.  The more of them there are, the stronger they
become.  What would you to do to stop a plague where the source was
unknown, the symptoms undetectable until after they had taken root, and
the cure a mystery?"

The members of the little company glanced at one another uneasily in
the silence that followed.

Finally, Wren said, "Do they have a purpose in what they do, Cogline?

A purpose beyond simply infecting living things?

Do they think as you and I or are they ... mindless?"

Par stared at the girl in undisguised admiration.  It was the best
question any of them had asked.  He should have been the one to ask
it.

Cogline was rubbing his hands together slowly.  "They think as you and
1, Rover girl, and they most certainly do have a purpose in what they
do.  But that purpose remains unclear."

"They would subvert us, Morgan offered sharply.  "Surely that's purpose
enough."

But Cogline shook his head.  "They would do more still, I think."

And abruptly Par found himself recalling the dreams that Allanon had
sent, the visions of a nightmarish world in which everything was
blackened and withered and life was reduced to something barely
recognizable.  Reddened eyes blinked like bits of fire, and shadow
forms flitted through a haze of ash and smoke.

This is what the Shadowen would do, he realized.

But how could they bring such a vision to pass?

He glanced without thinking at Wren and found his question mirrored in
her eyes.  He recognized what she was thinking instinctively.  He saw
it reflected in Walker Boh's eyes as well.

They had shared the dreams and those dreams bound them, so much so that
for an instant their thinking was the same.

Cogline's face lifted slightly, pulling free of the darkness that
shaded it.  "Something guides the Shadowen," he whispered.

"There is power here that transcends anything we have ever known He let
the sentence trail off, ragged and unfinished, as if unable to give
voice to any ending.  His listeners looked at one another.

"What are we to do?"  Wren asked finally.

The old man rose wearily.  "Why, what we came here to do, Rover
girl-listen to what Allanon would tell us."

He moved stiffly away, and no one called after him.

HEY MOVED APART from each other after that, drifting away one by one,
finding patches of solitude in which to think their separate
thoughts.

Eyes wandered restlessly across the valley's glistening carpet of black
rock, always returning to the Hadeshorn, carefully searching the
sluggishly churning waters for signs of some new movement.

There was none.

Perhaps nothing is going to happen, Par thought.  Perhaps it was all a
lie after all.

He felt his chest constrict with mixed feelings of disappointment and
relief and he forced his thoughts elsewhere.  Coll was less than a
dozen paces away, but he refused to look at him.  He wanted to be
alone.  There were things that needed thinking through, and Coll would
only distract him.

Funny how much effort he had put into distancing himself from his
brother since this journey had begun, he thought suddenly.  Perhaps it
was because he was afraid for him ...

Once again, this time angrily, he forced his thoughts elsewhere.

Cogline.  Now there was an enigma of no small size.  Who was this old
man who seemed to know so much about everything?  A failed Druid, he
claimed.  Allanon's messenger, he said.

But those brief descriptions didn't seem nearly complete enough.

Par was certain that there was more to him than what he claimed.

There was a history of events behind his relationships with Allanon and
Walker Boh that was hidden from the rest of them.  Allanon would not
have gone to a failed Druid for assis tance, not even in the most
desperate of circumstances.  There was a reason for Cogline's
involvement with this gathering beyond what any of them knew.

He glanced warily at the old man who stood an uncomfortable number of
feet closer than the rest of them to the waters of the Hadeshorn.

He knew all about the Shadowen, somehow.

He had spoken more than once with Allanon, somehow again.

He was the only living human being to have done so since the Druid's
death three hundred years ago.  Par thought a moment about the stories
of Cogline in the time of Brin Ohmsford-a half-crazed old man then,
wielding magic against the Mord Wraiths like some sort of broom against
dust-that's the picture the tales conjured up.  Well, he wasn't like
that now.  He was controlled.  Cranky and eccentric, yes-but mostly
controlled.

He knew what he was about-enough so that he didn't seem particularly
pleased with any of it.  He hadn't said that, of course.

But Par wasn't blind.

There was a flash of light from somewhere far off in the night skies, a
momentary brightness that winked away instantly and was gone.

A life ended, a new life begun, his mother used to say.  He sighed.  He
hadn't thought of his parents much since the flight out of Varfleet.

He felt a twinge of guilt.  He wondered if they were all right.

He wondered if he would see them again.

His jaw tightened with determination.  Of course he would see them
again!  Things would work out.  Allanon would have answers to give
him-about the uses of the magic of the wishsong, the reasons for the
dreams, what to do about the Shadowen and the Federation ... all of
it.

Allanon would know.

Time slipped away, minutes into hours, the night steadily working its
way toward dawn.  Par moved over to talk with Coll, needing now to be
close to his brother.  The others shifted, stretched, and moved about
uneasily.  Eyes grew heavy and senses dulled.

Far east, the first twinges of the coming dawn appeared against the
dark line of the horizon.

He's not coming, Par thought dismally.

And as if in answer the waters of the Hadeshorn heaved upward, and the
valley shuddered as if something beneath it had come awake.  Rock
shifted and grated with the movement, and the members of the little
company went into a protective crouch.  The lake began to boil, the
waters to thrash, and spray shot skyward with a sharp hiss.  Voices
cried out, inhuman and filled with longing.  They rose out of the
earth, straining against bonds that were invisible to the nine gathered
in the valley, but which they could all too readily imagine.  Walker's
arms flung wide against the sound, scattering bits of silver dust that
flared in a protective curtain.  The others cupped their ears
protectively, but nothing could shut the sound away.

Then the earth began to rumble, thunder that rolled out of its depth
and eclipsed even the cries.  Cogline's stick-thin arm lifted, pointing
rigidly to the lake.  The Hadeshorn exploded into a whirlpool, waters
churning madly, and from out of the depths rose ...

"Allanon!"  Par cried out excitedly against the fury of sounds.

It was the Druid.  They knew him instantly, all of them.

-f hey remembered him from the tales of three centuries gone; they
recognized him in their heart of hearts, that secret innermost whisper
of certainty.  He rose into the night air, light flaring about him,
released somehow from the waters of the Hadeshorn.  He lifted free of
the lake to stand upon its surface, a shade from some netherworld, cast
in transparent gray, shimmering faintly against the dark.  He was
cloaked and cowled from head to foot, a tall and powerful image of the
man that once was, his long, sharp-featured, bearded face turned toward
them, his penetrating eyes sweeping clear their defenses, laying bare
their lives for examination and judgment.

Par Ohmsford shivered.

The churning of the waters subsided, the rumbling ceased, the walls
died into a hush that hung suspended across the expanse of the
valley.

The shade moved toward them, seemingly without haste, as if to
discredit Cogline's word that it could stay only briefly in the world
of men.  Its eyes never left their own.

Par had never been so frightened.  He wanted to run.  He wanted to flee
for his life, but he stood rooted to the spot on which he stood, unable
to move.

The shade came to the water's edge and stopped.  From somewhere deep
within their minds, the members of the little company heard it speak.

-1 am Allanon that was A murmur of voices filled the air, voices of
things no longer living, echoing the shade's words.

-1 have called you to me in your dreams-Par, Wren, and Walker.

Children of Shannara, you have been summoned to me.

The wheel of time comes around again-for rebirthing of the magic, for
honoring the trust that was given you, for beginning and ending many
things The voice, deep and sonorous within them, grew rough with
feelings that scraped the bone.

-The Shadowen come.  They come with a promise of destruction, sweeping
over the Four Lands with the certainty of day after night There was a
pause as the shade's lean hands wove a vision of his words through the
fabric of the night air, a tap'estry that hung momentarily in brilliant
colors against the misted black.

The dreams he had sent them came alive, sketches of nightmarish
madness.  Then they faded and were gone.  The voice whispered
soundlessly.

-It shall be so, if you do not heed Par felt the words reverberate
through his body like a rumble from the earth.  He wanted to look at
the others, wanted to see what was on their faces, but the voice of the
shade held him spellbound.

Not so Walker Boh.  His uncle's voice was as chilling as the shade's.

"Tell us what you would, Allanon!  Be done with it!"

Allanon's flat gaze shifted to the dark figure and settled on him.

Walker Boh staggered back a step in spite of himself.  The shade
pointed.

-Destroy the Shadowen!  They subvert the people of the Races, creeping
into their bodies, taking their forms as they choose, becoming them,
using them, turning them into the misshapen giant and maddened
woodswoman you have already encountered-and into things worse still.

No one prevents it.  No one will, if not you "But what are we supposed
to do?"  Par asked at once, almost without thinking.

The shade had been substantial when it had first appeared, a ghost that
had taken on again the fullness of life.  But already the lines and
shadings were beginning to pale, and he who was once Allanon shimmered
with the translucent and ephemeral inconsistency of smoke.

-Shannara child.  There are balances to be restored if the Shadowen are
to be destroyed-not for a time, not in this age only, but forever.

Magic is needed.  Magic to put an end to the misuse of life.

Magic to restore the fabric of man's existence in the mortal world.

That magic is your heritage-yours, Wren's, and Walker's.  You must
acknowledge it and embrace it The Hadeshorn was beginning to roil
again, and the members of the little company fell back before its hiss
and spray-all but Cogline who stood rock-still before the others, his
head bowed upon his frail chest.

The shade of Allanon seemed to swell suddenly against the night, rising
up before them.  The robes spread wide.  The shade's eyes fixed on Par,
and the Valeman felt the stab of an invisible finger penetrate his
breast.

-Par Ohmsford, bearer of the wishsong's promise, I charge you with
recovering the Sword of Shannara.  Only through the Sword can truth be
revealed and only through truth shall the Shadowen be overcome.  Take
up the Sword, Par; wield it according to the dictates of your heart-the
truth of the Shadowen shall be yours to discover The eyes shifted.

-Wren, child of hidden, forgotten lives, yours is a charge of equal
importance.  There can be no healing of the Lands or of their people
without the Elves of faerie.  Find them and return them to the world of
men.  Find them, Rover girl.  Only then can the sickness end The
Hadeshorn erupted with a booming cough.

-And Walker Boh, you of no belief, seek that belief-and the
understanding necessary to sustain it.  Search out the last of the
curatives that is needed to give life back to the Lands.  Search out
disappeared Paranor and restore the Druids There was astonishment
mirrored in the faces of all, and for an instant it smothered the
shouts of disbelief that struggled to surface.  Then everyone was
yelling at once, the words tumbling over one another as each sought to
make himself heard above the tumult.  But the cries disappeared
instantly as the shade's arms came up in a sweep that caused the earth
to rumble anew.

-Cease The waters of the Hadeshorn spit and hissed behind him as he
faced them.  It was growing lighter now in the east; dawn was
threatening to break.

The shade's voice was again a whisper.

-You would know more.  I wish that it could be so.  But I have told you
what I can.  I cannot tell you more.  I lack the power in death that I
possessed in life.  I am permitted to see only bits and pieces of the
world that was or the future that will be.  I cannot find what is
hidden from you for I am sealed away in a world where substance has
small meaning.  Each day, the memory of it slips further from me.

I sense what is and what is possible; that must suffice.

Therefore, pay heed to me.  I cannot come with you.  I cannot guide
you.  I cannot answer the questions you bring with you-not of magic or
family or self-worth.

All that you must do for yourselves.  My time in the Four Lands is
gone, children of Shannara.  As it once was for Bremen, so it is now
for me.  I am not chained by shackles of failure as was he, but I am
chained nevertheless.  Death limits both time and being.  I am the
past.  The future of the Four Lands belongs to you and to you alone
"But you ask impossible things of us!"  Wren snapped desperately.

"Worse!  You ask things that should never be!"  Walker raged.

"Druids come again?  Paranor restored?"

The shade's reply came softly.

-1 ask for what must be.  You have the skills, the heart, the right,
and the need to do what I have asked.  Believe what I have told you.

Do as I have said.  Then will the Shadowen be destroyed Par felt his
throat tighten in desperation.  Allanon was beginning to fade.

"Where shall we look?"  he cried out frantically.  "Where do we begin
our search?  Allanon, you have to tell us!"

There was no answer.  The shade withdrew further.

"No!  You cannot go!"  Walker Bob howled suddenly.

The shade began to sink into the waters of the Hadeshorn.

"Druid, I forbid it!"  Walker screamed in fury, throwing off sparks of
his own magic as he flung his arms out as if to hold the other back.

The whole of the valley seemed to explode in response, the earth
shaking until rocks bounced and rattled ferociously, the air filling
with a wind that whipped down out of the mountains as if summoned, the
Hadeshorn churning in a maelstrom of rage, the dead crying out-and the
shade of Allanon bursting into flame.  The members of the little
company were thrown flat as the forces about them collided, and
everything was caught up in a whirlwind of light and sound.

At last it was still and dark again.  They lifted their heads
cautiously and looked about.  The valley was empty of shades and
spirits and all that accompanied them.  The earth was at rest once more
and the Hadeshorn a silent, placid stretch of luminescence that
reflected the sun's brilliant image from where it lifted out of the
darkness in the east.

Par Ohmsford climbed slowly to his feet.  He felt that he might have
awakened from a dream.

HEN THEY RECOVERED THEIR COMPOSURE, the members of the little company
discovered that Cogline was missing.  At first they thought such a
thing impossible, certain that they must be mistaken, and they cast
about for him expectantly, searching the lingering nighttime shadows.

But the valley offered few places to hide, and the old man was nowhere
to be found.

"Perhaps Allanon's shade whisked him away," Morgan suggested in an
attempt to make a joke of it.

Nobody laughed.  Nobody even smiled.  They were already sufficiently
distressed by everything else that had happened that night, and the
strange disappearance of the old man only served to unsettle them
further.  It was one thing for the shades of Druids dead and gone to
appear and vanish without warning; it was something else again when it
was a flesh-and-blood person.

Besides, Cogline had been their last link to the meaning behind the
dreams and the reason for their journey here.  With the apparent
severing of that link, they were all too painfully aware that they were
now on their own.

They stood around uncertainly a moment or two longer.

Then Walker muttered something about wasting his time.  He started back
the way he had come, the others of the little company trailing after
him.  The sun was above the horizon now, golden in a sky that was
cloudless and blue, and the warmth of the day was already settling over
the barren peaks of the Drag on's Teeth.  Par glanced over his shoulder
as they reached the valley rim.  The Hadeshorn stared back at him,
sullen and unresponsive.

The walk back was a silent one.  They were all thinking about what the
Druid had said, sifting and measuring the revelations and charges, and
none of them were ready yet to talk.

Certainly Par wasn't.  He was so confounded by what he had been told
that he was having trouble accepting that he had actually heard it.  He
trailed the others with Coll, watching their backs as they wound single
file through the breaks in the rocks, following the pathway that led
down through the cliff pocket to the foothills and their campsite,
thinking mostly that Walker had been right after all, that whatever he
might have imagined this meeting with the shade of Allanon would be
like, he would have imagined wrong.  Coll asked him at one point if he
were all right and he nodded without replying, wondering inwardly if
indeed he would ever be all right again.

Recover the Sword of Shannara, the shade had commanded him.

Sticks and stones, how in the world was he supposed to do that?

The seeming impossibility of the task was daunting.  He had no idea
where to begin.  No one, to the best of his knowledge, had even seen
the Sword since the occupation of Tyrsis by the Federation-well over a
hundred years ago.  And it might have disappeared before that.

Certainly no one had seen it since.  Like most things connected with
the time of the Druids and the magic, the Sword was part of a legend
that was all but forgotten.

There weren't any Druids, there weren't any Elves, and there wasn't any
magic-not anymore, not in the world of men.  How often had he heard
that?

His jaw tightened.  Just exactly what was he supposed to do?

What were any of them supposed to do?  Allanon had given them nothing
to work with beyond the bare charging of their respective quests and
his assurance that what he asked of them was both possible and
necessary.

He felt a hot streak race through him.  There had been no mention of
his own magic, of the uses of the wishsong that he believed were hidden
from him.  Nothing had been said about the ways in which it might be
employed.  He hadn't even been given a chance to ask questions.  He
didn't know one thing more about the magic than he had before.

Par was angry and disappointed and a dozen other things too confusing
to sort out.  Recover the Sword of Shannara, indeed!  And then what?

What was he supposed to do with it?

Challenge the Shadowen to some sort of combat?  Go charging around the
countryside searching them out and destroying them one by one?

His face flushed.  Shades!  Why should he even think about doing such a
thing?

He caught himself.  Well, that was really the crux of things, wasn't
it?  Should he even consider doing what Allanon had asked-not so much
the hunting of the Shadowen with the Sword of Shannara, but the hunting
of the Sword of Shannara in the first place?

That was what needed deciding.

He tried pushing the matter from his mind for a moment, losing himself
in the cool of the shadows where the cliffs still warded the pathway;
but, like a frightened child clinging to its mother, it refused to
release its grip.  He saw Steff ahead of him saying something to Teel,
then to Morgan and shaking his head vehemently as he did so.  He saw
the stiff set of Walker Boh's back.  He saw Wren striding after her
uncle as if she might walk right over him.  All of them were as angry
and frustrated as he was; there was no mistaking the look.  They felt
cheated by what they had been told-or not told.  They had expected
something more substantial, something definitive, something that would
give them answers to the questions they had brought with them.

Anything besides the impossible charges they had been given!

Yet Allanon had said the charges were not impossible, that they could
be accomplished, and that the three charged had the skills, the heart,
and the right to accomplish them.

Par sighed.  Should he believe that?

And again he was back to wondering whether or not he should even
consider doing what he had been asked.

But he was already considering exactly that, wasn't he?  What else was
he doing by debating the matter, if not that?

He passed out of the cliff shadows onto the pebble-strewn trail leading
downward to the campsite.  As he did so, he made a determined effort to
put aside his anger and frustration and to think clearly.

What did he know that he could rely upon?  The dreams had indeed been a
summons from Allanon-that much appeared certain now.  The Druid had
come to them as he had come to Ohmsfords in the past, asking their help
against dark magic that threatened the Four Lands.  The only
difference, of course, was that this time he had been forced to come as
a shade.  Cogline, a former Druid, had been his messenger in the flesh
to assure that the summons was heeded.  Cogline had Allanon's trust.

Par took a moment to consider whether or not he really believed that
last statement and decided he did.

The Shadowen were real, he went on.  They were dangerous, they were
evil, they were certainly a threat of some sort to the Races and the
Four Lands.  They were magic.

He paused again.  If the Shadowen were indeed magic, it would probably
take magic to defeat them.  And if he accepted that, it made much of
what Allanon and Cogline had told them more convincing.  It made
possible the tale of the origin and growth of the Shadowen.  It made
probable the claim that the balance of things was out of whack.

Whether you accepted the premise that the Shadowen were to blame or
not, there was clearly much wrong in the Four Lands.  Most of the blame
for what was bad had been attributed by the Federation to the magic of
the Elves and Druids-magic that the old stories claimed was good.  But
Par thought the truth lay somewhere in between.

Magic in and of itself-if you believed in it as Par did-was never bad
or good; it was simply power.  That was the lesson of the wishsong.

It was all in how the magic was used.

Par frowned.  That being so, what if the Shadowen were using magic to
cause problems among the Races in ways that none of them could see?

What if the only way to combat such magic was to turn it against the
user, to cause it to revert to the uses for which it was intended?

What if Druids and Elves and talismans like the Sword of Shannara were
indeed needed to accomplish that end?

There was sense in the idea, he admitted reluctantly.

But was there enough sense?

The campsite appeared ahead, undisturbed since their leavetaking the
previous night, streaked by early sunlight and fading shadows.  The
horses nickered at their approach, still tied to the picket line.  Par
saw that Cogline's horse was among them.  Apparently the old man had
not returned here.

He found himself thinking of the way Cogline had come to them before,
appearing unexpectedly to each, to Walker, Wren, and himself, saying
what he had to say, then departing as abruptly as he had come.

It had been that way each time.  He had warned each of them what was
required, then let them decide what they would do.  Perhaps, he thought
suddenly, that was what he had done this time as well-simply left them
to decide on their own.

They reached the camp, still without having spoken more than a few
brief words to one another, and came to an uneasy halt.  There was some
suggestion of eating or sleeping first, but everyone quickly decided
against it.  No one really wanted to eat or sleep; they were neither
hungry nor tired.  They were ready now to talk about what had
happened.

They wanted to put the matter to discussion and give voice to the
thoughts and emotions that had been building and churning inside them
during the walk back.

"Very well," Walker Boh said curtly, after a mot-nent's strained
silence.  "Since no one else cares to say it, I will.  This whole
business is madness.  Paranor is gone.  The Druids are gone.  There
haven't been any Elves in the Four Lands in over a hundred years.  The
Sword of Shannara hasn't been seen for at least that long.  We haven't,
any of us, the vaguest idea of how to go about recovering any of
them-if, indeed, recovery is possible.  I suspect it isn't.  I think
this is just one more instance of the Druids playing games with the
Ohmsfords.  And I resent it very much!"

He was flushed, his face sharply drawn.  Par remembered again how angry
he had been back in the valley, almost uncontrolled.  This was not the
Walker Boh he remembered.

"I am not sure we can dismiss what happened back there as simple
game-playing," Par began, but then Walker was all over him.

"No, of course not, Par-you see all this as a chance to satisfy your
misguided curiosity about the uses of magic!  I warned you before that
magic was not the gift you envisioned, but a curse!  Why is it that you
persist in seeing it as something else?"

"Suppose the shade spoke the truth?"  Coll's voice was quiet and firm,
and it turned Walker's attention immediately from Par.

"The truth isn't in those cowled tricksters!  When has the truth ever
been in them?  They tell us bits and pieces, but never the whole!

They use us!  They have always used us!"

"But not unwisely, not without consideration for what must be
done-that's not what the stories tell us."  Coll held his ground.  "I
am not necessarily advocating that we do as the shade suggested,
Walker.  I am only saying that it is unreasonable to dismiss the matter
out of hand because of one possibility in a rather broad range."

The bits and pieces you speak of-those were always true i n and of
themselves," Par added to Coll's surprisingly eloquent defense.  "What
you mean is that Allanon never told the whole truth in the beginning.

He always held something back."

Walker looked at them as if they were children, shaking his head.

"A half-truth can be as devastating as a lie," he said quietly.

The anger was fading now, replaced by a tone of resignation.

"You ought to know that much."

"I know that there is danger in either."

"Then why persist in this?  Let it go!"

"Uncle," Par said, the reprimand in his voice astonishing even to
himself, "I haven't taken it up yet."

Walker looked at him for a long time, a tall, pate-skinned figure
against the dawn, his face unreadable in its mix of emotions.  "Haven't
you?"  he replied softly.

Then he turned, gathered up his blankets and gear and rolled them up.

"I will put it to you another way, then.  Were everything the shade
told us true, it would make no difference.  I have decided on my course
of action.  I will do nothing to restore Paranor and the Druids to the
Four Lands.  I can think of nothing I wish less.  The time of the
Druids and Paranor saw more madness than this age could ever hope to
witness.  Bring back those old men with their magics and their
conjuring, their playing with the lives of men as if they were toys?"

He rose and faced them, his pale face as hard as granite.  "I would
sooner cut off my hand than see the Druids come again!"

The others glanced at one another in consternation as he turned away to
finish putting together his pack.

"Will you simply hide out in your valley?"  Par shot back, angry now
himself.

Walker didn't look at him.  "If you will."

"What happens if the shade spoke the truth, Walker?  What happens if
all it has foreseen comes to pass, and the Shadowen reach extends even
into Hearthstone?  Then what will you do?"

"What I must."

"With your own magic?"  Par spat.  "With magic taught to you by
Cogline?"

His uncle's pale face lifted sharply.  "How did you learn of that?"

Par shook his head stubbornly.  "What difference is there between your
magic and that of the Druids, Walker?  Isn't it all the same?"

The other's smile was hard and unfriendly.  "Sometimes, Par, you are a
fool," he said and dismissed him.

When he rose a moment later, he was calm.  "I have done my part in
this.  I came as I was bidden and I listened to what I was supposed to
hear.  I have no further obligation.  The rest of you must decide for
yourselves what you will do.  As for me, I am finished with this
business."

He strode through them without pausing, moving down to where the horses
were tethered.  He strapped his pack in place, mounted, and rode out.

He never once looked back.

The remaining members of the little company watched in silence.

That was a quick decision, Par thought-one that Walker Boh seemed
altogether too anxious to make.  He wondered why.

When his uncle was gone, he looked at Wren.  "What of you?"

The Rover girl shook her head slowly.  "I haven't Walker's prejudices
and predispositions to contend with, but I do have his doubts."  She
walked over to a gathering of rocks and seated herself.

Par followed.  "Do you think the shade spoke the truth?"

Wren shrugged.  "I am still trying to decide if the shade was even who
it claimed, Par.  I sensed it was, felt it in my heart, and yet .

. ."  She trailed off.  "I know nothing of Allanon beyond the stories,
and I know the stories but poorly.  You know them better than 1. What
do you think?"

Par did not hesitate.  "It was Allanon."

"And do you think he spoke the truth?"

Par was conscious of the others moving over to join them, silent,
watchful.  "I think there is reason to believe that he did, yes."  He
outlined his thoughts as far as he had developed them during the walk
back from the valley.  He was surprised at how convincing he sounded.

He was no longer floundering; he was beginning to gain a measure of
conviction in his arguments.  "I haven't thought it through as much as
I would like," he finished.

"But what reason would the shade have for bringing us here and for
telling us what it did if not to reveal the truth?  Why would it tell
us a lie?  Walker seems convinced there is a deception at work in this,
but I cannot find what form it takes or what purpose it could possibly
serve.

"Besides," he added, "Walker is frightened of this businessof the
Druids, of the magic, of whatever.  He keeps something from us.  I can
sense it.  He plays the same game he accuses Allanon of playing."

Wren nodded.  "But he also understands the Druids."  When Par looked
confused, she smiled sadly.  "They do hide things, Par.  They hide
whatever they do not wish revealed.  That is their way.  There are
things being hidden here as well.  What we were told was too
incomplete, too circumscribed.  However you choose to view it, we are
being treated no differently from our ancestors before us."

There was a long silence.  "Maybe we should go back into the valley
tonight and see if the shade won't come to us again," Morgan suggested
in a tone of voice that whispered of doubt.

"Perhaps we should give Cogline a chance to reappear," Coll added.

Par shook his head.  "I don't think we will be seeing any more of
either for now.  I expect whatever decisions we make will have to be
made without their help."

"I agree."  Wren stood up again.  "I am supposed to find the Elves
and-how did he put it?-return them to the world of men.  A very
deliberate choice of words, but I don't understand them.  I haven't any
idea where the Elves are or even where to begin to look for them.  I
have lived in the Westland for almost ten years now, Garth for many
more than that, and between us we have been everywhere there is to
go.

I can tell you for a fact that there are no Elves to be found there.

Where else am I to look?"

She came over to Par and faced him.  "I am going home.

There is nothing more for me to do here.  I will have to think on this,
but even thinking may be of no use.  If the dreams come again and tell
me something of where to begin this search, then perhaps I will give it
a try.  But for now .  . ."

She shrugged.  "Well.  Goodbye, Par."

She hugged and kissed him, then did the same for Coll and even Morgan
this time.  She nodded to the Dwarves and began gathering up her
things.  Garth joined her silently.

"I wish you would stay a bit longer, Wren," Par tried, quiet
desperation welling up like a knot in his stomach at the thought of
being left alone to wrestle with this matter.

"Why not come with me instead?"  she answered.  "You would probably be
better off in the Westland."

Par looked at Coll, who frowned.  Morgan looked away.  Par sighed and
shook his head reluctantly.  "No, I have to make my own decision
first.

I have to do that before I can know where I should be."

She nodded, seeming to understand.  She had her things together, and
she walked up to him.  "I might think differently if I had the magic
for protection like you and Walker.  But I don't.

I don't have the wishsong or Cogline's teachings to rely on.  I have
only a bag of painted stones."  She kissed him again.  "If you need me,
you can find me in the Tirfing.  Be careful, Par."

She rode out of the camp with Garth trailing.  The others watched them
go, the curly haired Rover girl and her giant companion in his bright
patchwork clothes.  Minutes later, they were specks against the western
horizon, their horses almost out of sight.

Par kept looking after them even when they had disappeared.  The he
glanced east again after Walker Boh.  He felt as if parts of himself
were being stolen away.

COLL INSISTED they have something to eat then, all of them, because it
had been better than twelve hours since their last meal and there was
no point in trying to think something through on an empty stomach.  Par
was grateful for the respite, unwilling to confront his own
decision-making in the face of the disappointment he felt at the
departure of Walker and Wren.

He ate the broth that Steff prepared along with some hard bread and
fruit, drank several cupfuls of ale, and walked down to the spring to
wash.  When he returned, he agreed to his brother's suggestion that he
lie down for a few minutes and after doing so promptly fell asleep.

It was midday when he woke, his head throbbing, his body aching, his
throat hot and dry.  He had dreamed snatches of things he would have
been just as happy not dreaming at allof Rimmer Dail and his Federation
Seekers hunting him through empty, burned-out city buildings; of
Dwarves that watched, starving and helpless in the face of an
occupation they could do nothing to ease; of Shadowen lying in wait
behind every dark corner he passed in his flight; of Allanon's shade
calling out in warning with each new hazard, but laughing as well at
his plight.

His stomach felt unsettled, but he forced the feeling aside.  He washed
again, drank some more ale, seated himself in the shade of an old
poplar tree, and waited for the sickness to pass.  It did, rather more
quickly than he would have expected, and soon he was working on a
second bowl of the broth.

Coll joined him as he ate.  "Feeling better?  You didn't look well when
you first woke up."

Par finished eating and put the bowl aside.  "I wasn't.  But I'm all
right now."  He smiled to prove it.

Coll eased down next to him against the roughened tree trunk, settling
his solid frame in place, staring out from the comfort of the shade
into the midday heat.  "I've been thinking," he said, the blocky
features crinkling thoughtfully.  He seemed reluctant to continue.

"I've been thinking about what I would do if you decided to go looking
for the Sword."

Par turned to him at once.  "Coll, I haven't even "No, Par.  Let me
finish."  Coll was insistent.  "If there's one thing I've learned about
being your brother, it's to try to get the jump on you when it comes to
making decisions.  Otherwise, you make them first and once they're
made, they might as well be cast in stone!"

He glanced over.  "You may recall that we've had this discussion
before?  I keep telling you I know you better than you know yourself.

Remember that time a few years back when you fell into the
Rappahalladran and almost drowned while we were off in the Duln hunting
that silver fox?  There wasn't supposed to be one like it left in the
Southland, but that old trapper said he'd seen one and that was enough
for you.  The Rappahalladran was cresting, it was late spring, and Dad
told us not to try a crossing-made us promise not to try.  I knew the
minute you made that promise that you would break it if you had to.

The very minute you made it!"

Par frowned.  "Well, I wouldn't say Coll cut him short.  "The point is,
I can usually tell when you've made up your mind about something.  And
I think Walker was right.  I think you've made up your mind about going
after the Sword of Shannara.  You have, haven't you?"

Par stared at him, surprised.

"Your eyes say you're going after it, Par," Coll continued calmly,
actually smiling.  "Whether it's out there or not, you're going after
it.  I know you.  You're going because you still think you can learn
something about your own magic by doing so, because you want to do
something fine and noble with it, because you have this little voice
inside you whispering that the' magic is meant for something.  No, no,
hold on, now-hear me out."  He held up his hands at Par's attempt to
dispute him.  "I don't think there is anything wrong with that.  I
understand it.

But I don't know if you do or whether you can admit to it.  And you
have to be able to admit to it because otherwise you won't ever be at
peace with yourself about why you are going.  I know I don't have any
magic of my own, but the fact is that in some ways I do understand the
problem better than you."

He paused, somber.  "You always look for the challenges no one else
wants.  That's part of what's happening here.  You see Walker and Wren
walk away from this and right away you want to do just the opposite.

That's the way you are.  You couldn't give it up now if you had to."

He cocked his head reflectively.  "Believe it or not, I have always
admired that in you.

Then he sighed.  "I know there are other considerations as well.

There's the matter of the folks, still under confinement back in the
Vale, and us with no home, no real place to go, outlaws of a sort.

If we abandon this search, this quest Allanon's shade has given us,
where do we go?  What possible thing can we do that will change matters
more thoroughly than finding the Sword of Shannara?  I know there's
that.

And I know Par interrupted.  "You said 'we."  Coll stopped.

"What?"

Par was studying him critically.  just then.  You said 'we."

Several times.  You said, what if 'we' abandon this search and where do
'we' go?"

Coll shook his head ruefully.  "So I did.  I start talking about you
and almost before I know it I'm talking about me as well.

But that's exactly the problem, I guess.  We're so close that I
sometimes thin of us as if we were the same-and we're not.

We're very different and no more so than in this instance.  You have
the magic and the chance to learn about it and I don't.

You have the quest and I haven't.  So what should I do if you go,
Par?"

Par waited a moment, then said, "Well?"

"Well.  After all is said and done, after all the arguments for and
against have been laid on the table, I keep coming back to a couple of
things."  He shifted so he was facing Par.  "First, I'm your brother
and I love you.  That means I don't abandon you, even when I'm not sure
if I agree with what you're doing.  I've told you that before.  Second,
if you go He paused.  "You are going, aren't you?"

There was a long moment of silence.  Par did not reply.

THE SCIONS OF SHANNARA

"Very well.  If you go, it will be a dangerous journey, and you will
need someone to watch your back.  And that's what brothers are supposed
to do for each other.  That's second."

He cleared his throat.  "Last, I've thought it all out from the point
of view of what I would do if I were you, go or not go, measuring what
I perceive to be the right and wrong of the matter."  He paused.

"If it were up to me, if I were you, I think I'd go."  He leaned back
against the poplar trunk and waited.  Par took a deep breath.  "To be
honest, Coll, I think that's just about the last thing I ever expected
to hear from you."

Coll smiled.  "That's probably why I said it.  I don't like to be
predictable."

"So you would go, would you?  If you were me?"  Par studied his brother
silently for a moment, letting the possibility play itself out in his
mind.  "I don't know if I believe you."

Coll let the smile broaden.  "Of course you do."

They were still staring at each other as Morgan wandered up and sat
down across from them, faintly puzzled as he saw the same look
registered on both faces.  Steff and Teel came over as well.  All three
glanced at one another.  "What's going on?"

Morgan asked finally.

Par stared at him momentarily without seeing him.  He saw instead the
land beyond, the hills dotted with sparse groves, running south out of
the barren stretches of the Dragon's Teeth, fading into a heat that
made the earth shimmer.  Dust blew in small eddies where sudden breezes
scooped at the roadway leading down.  It was still beneath the tree,
and Par was thinking about the past, remembering the times that Coll
and he had shared.  The memories were an intimacy that comforted him;
they were sharp and clear, most of them, and they made him ache in a
sweet, welcome way.

"Well?"  Morgan persisted.

Par blinked.  "Coll tells me he thinks I ought to do what the shade
said.  He thinks I ought to try to find the Sword of Shan He paused.

"What do you think, Morgan?"  nara.

Morgan didn't hesitate.  "I think I'm going with you.  It gets tiresome
spending all of my time tweaking the noses of those Federation
dunderheads who try to govern Leah.  There's better uses for a man like
me."  He lunged to his feet.  "Besides, I have a blade that needs
testing against things of dark magic!"  He reached back in a mock feint
for his sword.  "And as all here can bear witness, there's no better
way to do so than to keep company with Par Ohmsfor 1" Par shook his
head despairingly.  "Morgan, you shouldn't joke .  . ."

"Joke!  But that's just the point!  All I've been doing for months now
is playing jokes!  And what good has it done?"  Morgan's lean features
were hard.  "Here is a chance for me to do something that has real
purpose, something far more important than causing Leah's enemies to
suffer meaningless irritations and indignities.  Come, now!  You have
to see it as I do, Par.  You cannot dispute what I say."  His eyes
shifted abruptly.  "Steff, how about you?  What do you intend?  And
Teel?"

Steff laughed, his rough features wrinkling.  "Well now, Teel and I
share pretty much the same point of view on the matter.

We have already reached our decision.  We came with you in the first
place because we were hoping to get our hands on something, magic or
whatever, that could help our people break free of the Federation.

We haven't found that something yet, but we might be getting closer.

What the shade said about the Shadowen spreading the dark magic, living
inside men and women and children to do so, might explain a good part
of the madness that consumes the Lands.  It might even have something
to do with why the Federation seems so bent on breaking the backs of
the Dwarves!  You've seen it for yourself-that's surely what the
Federation is about.  There's dark magic at work there.

Dwarves can sense it better than most because the deeper stretches of
the Eastland have always provided a hiding place for it.  The only
difference in this instance is that, instead of hiding, it's out in the
open like a crazed animal, threatening us all.  So maybe finding the
Sword of Shannara as the shade says will be a step toward penning that
animal up again!"

"There, now!"  Morgan cried triumphantly.  "What better company for
you, Par Ohmsford, than that?"

Par shook his head in bewilderment.  "None, Morgan, but .  . ."

"Then say you'll do it!  Forget Walker and Wren and their excuses!

This has meaning!  Think of what we might be able to accomplish!"

He gave his friend a plaintive look.  "Confound it, Par, how can we
lose by trying when by trying we have everything to gain?"

Steff reached over and poked him.  "Don't push so hard, Highlander.

Give the Valeman room to breathe!"

Par stared at them each in turn, at the bluff-faced Steff, the
enigmatic Teel, the fervently eager Morgan Leah, and finally Coll.  He
remembered suddenly that his brother had never finished revealing his
own decision.  He had only said that if he were Par, he would go.

"Coll .  . ."  he began.

But Coll seemed to read his thoughts.  "If you're going, I'm going."

His brother's features might have been carved from stone.

"From here to wherever this all ends."

There was a long moment of silence as they faced each other, and the
anticipation mirrored in their eyes was a whisper that rustled the
leaves of their thoughts as if it were the wind.

Par Ohmsford took a deep breath.  "Then I guess the matter's settled,"
he said.  "Now where do we start?"

S USUAL, Morgan Leah had a plan.

"if we expect to have any luck at all locating the Sword, we're going
to need help.  The five of us are simply too few.  After all these
years, finding the Sword of Shannara is likely to be like finding the
proverbial needle in the haystack-and we don't begin to know enough
about the haystack.  Steff, you and Teel may be familiar with the
Eastland, but Callahorn and the Borderlands are foreign ground.  It's
the same with the Valemen and myself-we simply don't know enough about
the country.  And let's not forget that the Federation will be prowling
about every place we're likely to go.

Dwarves and fugitives from the law aren't welcome in the Southland, the
last I heard.  We'll have to be on the lookout for Shadowen as well.

Truth is, they seem drawn to the magic like wolves to the scent of
blood, and we can't assume we've seen the last of them.

It will be all we can to do watch our backs, let alone figure out
what's happened to the Sword.  We can't do it alone.  We need someone
to help us, someone who has a working knowledge of the Four Lands,
someone who can supply us with men and weapons."

He shifted his gaze from the others to Par and smiled that familiar
smile that was filled with secretive amusement.  "We need your friend
from the Movement."

Par groaned.  He was none too keen to reassociate with the outlaws; it
seemed an open invitation to trouble.  But Steff and Teel and even Coll
liked the idea, and after arguing about it for a time he was forced to
admit that the Highlander's proposal made sense.  The outlaws possessed
the resources they lacked and were familiar with the Borderlands and
the free territories surrounding them.  They would know where to look
and what pitfalls to avoid while doing so.  Moreover, Par's rescuer
seemed a man you could depend upon.

"He told you that if you ever needed help, you could come to him,"
Morgan pointed out.  "It seems to me that you could use a little
now."

There was no denying that, so the matter was decided.  They spent what
remained of the day at the campsite below the foothills leading to the
Valley of Shale and the Hadeshorn, sleeping restlessly through the
second night of the new moon at the base of the Dragon's Teeth.  When
morning came, they packed up their gear, mounted their horses and set
out.  The plan was simle.  They would travel to Varfleet, search out
Kiltan Forge at p Reaver's End in the north city and ask for the
Archer-all as Par's mysterious rescuer had instructed.  Then they would
see what was what.

They rode south through the scrub country that bordered the Rabb Plains
until they crossed the east branch of the Mermidon, then turned west.

They followed the river through midday and into early afternoon, the
sun baking the land out of a cloudless sky, the air dry and filled with
dust.  No one said much of anything as they traveled, locked away in
the silence of their own thoughts.  There had been no further talk of
Allanon since setting out.  There had been no mention of Walker or
Wren.

Par fingered the ring with the hawk insigne from time to time and
wondered anew about the identity of the man who had given it to him.

It was late afternoon when they passed down through the river valley of
the Runne Mountains north of Varfleet and approached the outskirts of
the city.  It sprawled below them across a series of hills, dusty and
sweltering against the glare of the westward fading sun.  Shacks and
hovels ringed the city's perimeter, squalid shelters for men and women
who lacked even the barest of means.  They called out to the travelers
as they passed, pressing up against them for money and food, and Par
and Coll handed down what little they had.  Morgan glanced back re
provingly, somewhat as a parent might at a naive child, but made no
comment.

A little farther on, Par found himself wishing belatedly that he had
thought to disguise his Eiven features.  It had been weeks since he had
done so, and he had simply gotten out of the habit.

He could take some consolation from the fact that his hair had grown
long and covered his ears.  But he would have to be careful
nevertheless.  He glanced over at the Dwarves.  They had their travel
cloaks pulled close, the hoods wrapping their faces in shadow.  They
were in more danger than he of discovery.

Everyone knew that Dwarves were not permitted to travel in the
Southland.  Even in Varfleet, it was risky.

When they reached the city proper and the beginnings of streets that
bore names and shops with signs, the traffic increased markedly.

Soon, it was all but impossible to move ahead.

They dismounted and led their horses afoot until they found a stable
where they could board them.  Morgan made the transaction while the
others stood back unobtrusively against the walls of the buildings
across the way and watched the people of the city press against one
another in a sluggish flow.  Beggars came up to them and asked for
coins.  Par watched a fire-eater display his art to a wondering crowd
of boys and men at a fruit mart.  The low mutter of voices filled the
air with a ragged sound.

"Sometimes you get lucky," Morgan informed them quietly as he
returned.

"We're standing in Reaver's End.  This whole section of the city is
Reaver's End.  Kiltan Forge is just a few streets over."

He beckoned them on, and they slipped past the steady throng of bodies,
working their way into a side street that was less crowded, if more
ill-smelling, and soon they were hurrying along a shadowed alley that
twisted and turned past a rutted sewage way.  Par wrinkled his nose in
distaste.  This was the city as Coll saw it.  He risked a quick glance
back at his brother, but his brother was busy watching where he was
stepping.

They crossed several more streets before emerging onto one that seemed
to satisfy Morgan, who promptly turned right and led them through the
crowds to a broad, two-storey barn with a sign that bore the name
Kiltan Forge scared on a plaque of wood.  The sign and the building
were old and splintering, but the furnaces within burned red-hot,
spitting and flaming as metals were fed in and removed by tenders.

Machines ground, and hammers pounded and shaped.  The din rose above
the noise of the street and echoed off the walls of the surrounding
buildings, to disappear finally into the suffocating embrace of the
lingering afternoon heat.

Morgan edged his way along the fringes of the crowd, the others
trailing silently after, and finally managed to work his way up to the
Forge entrance.  A handful of men worked the furnaces under the
direction of a large fellow with drooping mustaches and a balding pate
colored soot-black.  The fellow ignored them until they had come all
the way inside, then turned and asked, "Something I can help you
with?"

Morgan said, "We're looking for the Archer."

The fellow with the mustaches ambled over.  "Who did you say, now?"

"The Archer," Morgan repeated.

"And who's that supposed to be?"  The other man was broad shouldered
and caked with sweat.

"I don't know," Morgan admitted.  "We were just told to ask for him."

"Who by?"

"Look "Who by?  Don't you know, man?"

It was hot in the shadow of Kiltan Forge, and it was clear that Morgan
was going to have trouble with this man if things kept going the way
they were.  Heads were already starting to turn.  Par pushed forward
impulsively, anxious to keep from drawing attention to themselves and
said, "By a man who wears a ring that bears the insigne of a hawk."

The fellow's sharp eyes narrowed, studying the Valeman's face with its
Eiven features.

"This ring," Par finished and held it out.

The other flinched as if he had been stung.  "Don't be showing that
about, you young fool!"  he snapped and shoved it away from him as if
it were poison.

"Then tell us where we can find the Archer!"  Morgan interjected, his
irritation beginning to show through.

There was sudden activity in the street that caused them all to turn
hurriedly.  A squad of Federation soldiers was approaching, pushing
through the crowd, making directly for the Forge.

"Get out of sight!"  the fellow with the mustaches snapped urgently and
stepped away.

The soldiers came into the Forge, glancing about the fire-lit
darkness.

The man with the mustaches came forward to greet them.

Morgan and the Vatemen gathered up the Dwarves, but the soldiers were
between them and the doorway leading to the street.  Morgan edged them
all toward the deep shadows.

"Weapons order, Hirehone," the squad leader announced to the man with
the mustaches, thrusting out a paper.  "Need it by week's end.

And don't argue the matter."

Hirehone muttered something unintelligible, but nodded.

The squad leader talked to him some more, sounding weary and hot.

The soldiers were casting about restlessly.  One moved toward the
little company.  Morgan tried to stand in front of his companions,
tried to make the soldier speak with him.  The soldier hesitated, a big
fellow with a reddish beard.  Then he noticed something and pushed past
the Highlander.  "You there!"  he snapped at Teel.  "What's wrong with
you?"  One hand reached out, pulling aside the hood.  "Dwarves!

Captain, there's ... !"

He never finished.  Teel killed him with a single thrust of her long
knife, jamming the blade through his throat.  He was still trying to
talk as he died.  The other soldiers reached for their weapons, but
Morgan was already among them, his own sword thrusting, forcing them
back.  He cried out to the others, and the Dwarves and Valemen broke
for the doorway.  They reached the street, Morgan on their heels, the
Federation Soldiers a step behind.  The crowd screamed and split apart
as the battle careened into them.  There were a dozen soldiers in
pursuit, but two were wounded and the rest were tripping over one
another in their haste to reach the Highlander.  Morgan cut down the
foremost, howling like a madman.  Ahead, Steff reached a barred door to
a warehouse, brought up the suddenly revealed mace, and hammered the
troublesome barrier into splinters with a single blow.  They rushed
through the darkened interior and out a back door, turned left down an
alley and came up against a fence.  Desperately, they wheeled about and
started back.

The pursuing Federation soldiers burst through the warehouse door and
came at them.

Par used the wishsong and filled the disappearing gap between them with
a swarm of buzzing hornets.  The soldiers howled and dove for cover.

In the confusion, Steff smashed enough boards of the fence to allow
them all to slip through.

They ran down a second alley, through a maze of storage sheds, turned
right and pushed past a hinged metal gate.

They found themselves in a yard of scrap metal behind the Forge.

Ahead, a door to the back of the Forge swung open.  "in here!"  someone
called.

They ran without questioning, hearing the sound of shouting and blare
of horns all about.  They shoved through the opening into a small
storage room and heard the door slam shut behind them.

Hirehone faced them, hands on hips.  "I hope you turn out to be worth
all the trouble you've caused!"  he told them.

HE HID THEM in a crawispace beneath the floor of the storage room,
leaving them there for what seemed like hours.  It was hot and close,
there was no light, and the sounds of booted feet tramped overhead
twice in the course of their stay, each time leaving them taut and
breathless.  When Hirehone finally let them out again, it was night,
the skies overcast and inky, the lights of the city fragmented
pinpricks through the gaps in the boards of the Forge walls.  He took
them out of the storage room to a small kitchen that was adjacent, sat
them down about a spindly table, and fed them.

"Had to wait until the soldiers finished their search, satisfied
themselves you weren't coming back or hiding in the metal," he
explained.  "They were angry, I'll tell you-especially about the
killing."

Teel showed nothing of what she was thinking, and no one else spoke.

Hirehone shrugged.  "Means nothing to me either."

They chewed in silence for a time, then Morgan asked, "What about the
Archer?  Can we see him now?"

Hirehone grinned.  "Don't think that'll be possible.  There isn't any
such person."

Morgan's jaw dropped.  "Then why ...

"It's a code," Hirehone interrupted.  "It's just a way of letting me
know what's expected of me.  I was testing you.  Sometimes the code
gets broken.  I had to make sure you weren't spying for the
Federation."

"You're an outlaw," Par said.

"And you're Par Ohmsford," the other replied.  "Now finish up eating,
and I'll take you to the man you came to see."

They did as they were told, cleaned off their plates in an old sink,
and followed Hirehone back into the bowels of Kiltan Forge.  The Forge
was empty now, save for a single tender on night watch who minded the
fire-breathing furnaces that were never allowed to go cold.  He paid
them no attention.  They passed through the cavernous stillness on
cat's feet, smelling ash and metal in a sulfurous mix, watching the
shadows dance to the fire's cadence.

When they slipped through a side door into the darkness, Morgan
whispered to Hirehone, "We left our horses stabled several streets
over."

"Don't worry about it," the other whispered back.  "You won't need
horses where you're going."

They passed quietly and unobtrusively down the byways of Varfleet,
through its bordering cluster of shacks and hovels and finally out of
the city altogether.  They traveled north then along the Mermidon,
following the river upstream where it wound below the foothills
fronting the Dragon's Teeth.  They walked for the remainder of the
night, crossing the river just above its north-south juncture where it
passed through a series of rapids that scattered its flow into smaller
streams.  The river was down at this time of the year or the crossing
would never have been possible without a boat.  As it was, the water
reached nearly to the chins of the Dwarves at several points, and all
of them were forced to walk with their backpacks and weapons hoisted
over their heads.

Once across the river, they came up against a heavily forested series
of defiles and ravines that stretched on for miles into the rock of the
Dragon's Teeth.

"This is the Parma Key," Hirehone volunteered at one point.

"Pretty tricky country if you don't know your way."

That was a gross understatement, Par quickly discovered.

The Parma Key was a mass of ridges and ravines that rose and fell
without warning amid a suffocating blanket of trees and scrub.  The new
moon gave no light, the stars were masked by the canopy of trees and
the shadow of the mountains, and the company found itself in almost
complete blackness.  After a brief penetration of the woods, Hirehone
sat them down to wait for daybreak.

Even in daylight, any passage seemed impossible.  It was perpetually
shadowed and misted within the mountain forests of the Parma Key, and
the ravines and ridges crisscrossed the whole of the land.  There was a
trail, invisible to anyone who hadn't known it before, a twisting path
that Hirehone followed without effort but that left the members of the
little company uncertain of the direction in which they were moving.

Morning slipped toward midday, and the sun filtered down through the
densely packed trees in narrow streamers of brightness that did little
to chase the lingering fog and seemed to have strayed somehow from the
outer world into the midst of the heavy shadows.

When they stopped for a quick lunch, Par asked their guide if he would
tell them how much farther it was to where they were going.

"Not far," Hirehone answered.  "There."  He pointed to a massive
outcropping of rock that rose above the Parma Key where the forest
flattened against the wall of the Dragon's Teeth.  "That, Ohmsford, is
called the Jut.  The Jut is the stronghold of the Movement."

Par looked, considering.  "Does the Federation know it's there?"  he
asked.

"They know it's in here somewhere," Hirehone replied.

"What they don't know is exactly where and, more to the point, how to
reach it."

"And Par's mysterious rescuer, your still-nameless outlaw chief-isn't
he worried about having visitors like us carrying back word of how to
do just that?"  Steff asked skeptically.

Hirehone smiled.  "Dwarf, in order for you to find your way in again,
you first have to find your way out.  Think you could manage that
without me?"

Steff smirked grudgingly, seeing the truth of the matter.  A man could
wander forever in this maze without finding his way clear.

It was late afternoon when they reached the outcropping they had been
pointing toward all day, the shadows falling in thick layers across the
wilderness, casting the whole of the forest in twilight.

Hirehone had whistled ahead several times during the last hour, each
time waiting for an answering whistle before proceeding farther.

At the base of the cliffs, a gated lift waited, settled in a clearing,
its ropes disappearing skyward into the rocks overhead.  The lift was
large enough to hold all of them, and they stepped into it, grasping
the railing for support as it hoisted them up, slowly, steadily, until
at last they were above the trees.  They drew even with a narrow ledge
and were pulled in by a handful of men working a massive winch.  A
second lift waited and they climbed aboard.  Again they were hoisted up
along the face of the rock wall, dangling out precariously over the
earth.

Par looked down once and quickly regretted it.  He caught a glimpse of
Steff's face, bloodless beneath its sunbrowned exterior.

Hirehone seemed unconcerned and whistled idly as they rose.

There was a third lift as well, this one much shorter, and when they
finally stepped off they found themselves on a broad, grassy bluff
about midway up the cliff that ran back several hundred yards into a
series of caves.  Fortifications lined the edge of the bluff and ringed
the caves, and there were pockets of defense built into the cliff wall
overhead where it was riddled with craggy splits.  There was a narrow
waterfall spilling down off the mountain into a pool, and several
clusters of broad-leaf trees and fir scattered about the bluff.  Men
scurried everywhere, hauling tools and weapons and crates of stores,
crying out instructions, or answering back.

Out of the midst of this organized confusion strode Par's rescuer, his
tall form clothed in startling scarlet and black.  He was clean-shaven
now, his tanned face weather-seamed and sharp-boned in the sunlight, a
collection of planes and angles.  It was a face that defied age.  His
brown hair was swept back and slightly receding.  He was lean and fit
and moved ike a cat.  e swept toward them with a deep-voiced shout of
welcome, one arm extending first to hug Hirehone, then to gather in
Par.

"So, lad, you've had a change of heart, have you?  Welcome, then, and
your companions as well.  Your brother, a Highlander, and a brace of
Dwarves, is it?  Strange company, now.  Have you come to join up?"

He was as guileless as Morgan had ever thought to be, and Par felt
himself blush.  "Not exactly.  We have a problem."

"Another problem?"  The outlaw chief seemed amused.

"Trouble just follows after you, doesn't it?  I'll have my ring back
now."

Par removed the ring from his pocket and handed it over.

The other man slipped it back on his finger, admiring it.  "The hawk.

Good symbol for a free-born, don't you think?"

"Who are you?"  Par asked him bluntly.

"Who am I?"  The other laughed merrily.  "Haven't you figured that out
yet, my friend?  No?  Then I'll tell you."  The outlaw chief leaned
forward.  "Look at my hand."  He held up the closed fist with the
finger pointed at Par's nose.  "A missing hand with a pike.  Who am
I?"

His eyes were sea-green and awash with mischief.  There was a moment of
calculated silence as the Valeman stared at him in confusion.

"My name, Par Ohmsford, is Padishar Creel," the outlaw chief said
finally.  "But you would know me better as the great, great, great, and
then some, grandson of Panamon Creel."

And finally Par understood.

THAT EVENING, over dinner, seated at a table that had been moved
purposefully away from those of the other occupants of the Jut, Par and
his companions listened in rapt astonishment while Padishar Creel
related his story.

"We have a rule up here that everyone's past life is his own business,"
he advised them conspiratorially.  "It might make the others feel
awkward hearing me talk about mine."

He cleared his throat.  "I was a landowner," he began, "a grower of
crops and livestock, the overseer of a dozen small farms and countless
acres of forestiand reserved for hunting.  I inherited the better part
of it from my father and he from his father and so on back some years
further than I care to consider.

But it apparently all began with Panamon Creel.  I am told, though I
cannot confirm it of course, that after helping Shea Ohmsford recover
the Sword of Shannara, he returned north to the Borderlands where he
became quite successful at his chosen profession and accumulated a
rather considerable fortune.  This, upon retiring, he wisely invested
in what would eventually become the lands of the Creel family."

Par almost smiled.  Padishar Creel was relating his tale with a
straight face, but he knew as well as the Vatemen and Morgan that
Panamon Creel had been a thief when Shea Ohmsford and he had stumbled
on each other.

"Baron Creel, he called himself," the other went on, oblivious.

"All of the heads of family since have been called the same way.

Baron Creel."  He paused, savoring the sound of it.  Then he sighed.

"But the Federation seized the lands from my father when I was a boy,
stole them without a thought of recompense, and in the end dispossessed
us.

My father died when he tried to get them back.  My mother as well.

Rather mysteriously."

He smiled.  "So I joined the Movement."

,just like that?"  Morgan asked, looking skeptical.

The outlaw chief skewered a piece of beef on his knife.  "My parents
went to the governor of the province, a Federation underling who had
moved into our home, and my father demanded the return of what was
rightfully his, suggesting that if something wasn't done to resolve the
matter, the governor would regret it.  My father never was given to
caution.  He was denied his request, and he and my mother were
summarily dismissed.

On their way back from whence they had come, they disappeared.

They were found later hanging from a tree in the forests nearby, gutted
and flayed."

He said it without rancor, matter-of-factly, all with a calm that was
frightening.  "I grew up fast after that, you might say," he
finished.

There was a long silence.  Padishar Creel shrugged.  "It was a long
time ago.  I learned how to fight, how to stay alive.  I drifted into
the Movement, and after seeing how poorly it was managed, formed my own
company."  He chewed.  "A few of the other leaders didn't like the
idea.  They tried to give me over to the Federation.  That was their
mistake.  After I disposed of them, most of the remaining bands came
over to join me.  Eventually, they all will."

No one said anything.  Padishar Creel glanced up.  "Isn't anyone
hungry?  There's a good measure of food left.  Let's not waste it."

They finished the meal quickly, the outlaw chief continuing to provide
further details of his violent life in the same disinterested tone.

Par wondered what sort of man he had gotten himself mixed up with.  He
had thought before that his rescuer might prove to be the champion the
Four Lands had lacked since the time of Allanon, his standard the
rallying point for all of the oppressed Races.  Rumor had it that this
man was the charismatic leader for which the freedom Movement had been
waiting.  But he seemed as much a cutthroat as anything.  However
dangerous Panamon Creel might have been in his time, Par found himself
convinced that Padishar Creel was more dangerous still.

"So, that is my story and the whole of it," Padishar Creel announced,
shoving back his plate.  His eyes glittered.  "Any part of it that
you'd care to question me about?"

Silence.  Then Steff growled suddenly, shockingly, "How much of it is
the truth?"

Everyone froze.  But Padisher Creel laughed, genuinely amused.

There was a measure of respect in his eyes for the Dwarf that was
unmistakable as he said, "Some of it, my Eastland friend, some of
it."

He winked.  "The story improves with every telling."

He picked up hi@ ate glass and poured a full measure from a pitcher.

Par stared at Steff with newfound admiration.  No one else would have
dared ask that question.

"Come, now," the outlaw chief interjected, leaning forward.

"Enough of history past.  Time to hear what brought you to me.

Speak, Par Ohmsford."  His eyes were fixed on Par.  "It has something
to do with the magic, hasn't it?  There wouldn't be anything else that
would bring you here.  Tell me."

Par hesitated.  "Does your offer to help still stand?"  he asked
instead.

The other looked offended.  "My word is my bond, lad!  I said I would
help and I will!"

He waited.  Par glanced at the others, then said, "I need to find the
Sword of Shannara."

He told Padishar Creel of his meeting with the ghost of Allanon and the
task that had been given him by the Druid.  He told of the journey that
had brought the five of them gathered to this meeting, of the
encounters with Federation soldiers and Seekers and the monsters called
Shadowen.  He held nothing back, despite his reservations about the
man.  He decided it was better neither to lie nor to attempt
half-truths, better that it was all laid out for him to judge, to
accept or dismiss as he chose.

After all, they would be no worse off than they were now, whether he
decided to help them or not.

When he had finished, the outlaw chief sat back slowly and drained the
remainder of the ale from the glass he had been nursing and smiled
conspiratorially at Steff.  "It would seem appropriate for me to now
ask how much of this tale is true!"

Par started to protest, but the other raised his hand quickly to cut
him off.  "No, lad, save your breath.  I do not question what you've
told me.  You tell it the way you believe it, that's clear enough.

It's only my way."

"You have the men, the weapons, the supplies and the network of spies
to help us find what we seek," Morgan interjected quietly.

"That's why we're here."

"You have the spirit for this kind of madness as well, I'd guess,"
Steff added with a chuckle.

Padishar Creel rubbed his chin roughly.  "I have more than these, my
friends," he said, smiling like a wolf.  "I have a sense of fate!"

He rose wordlessly and took them from the table to the edge of the
bluff, there to stand looking out across the Parma Key, a mass of
treetops and ridgelines bathed in the last of the day's sunlight as it
faded west across the horizon.

His arm swept the whole of it.  "These are my lands now, the lands of
Baron Creel, if you will.  But I'll hold them no longer than the ones
before them if I do not find a way to unsettle the Federation!"

He paused.  "Fate, I told you.  That's what I believe in.  Fate made me
what I am and it will unmake me as easily, if I do not take a hand in
its game.  The hand I must take, I think, THE SCIONS OF SHANNARA is the
one you offer.  It is not chance, Par Ohmsford, that you have come to
me.  It is what was meant to be.  I know that to be true, now
especially-now, after hearing what you seek.  Do you see the way of
it?

My ancestor and yours, Panamon Creel and Shea Ohmsford, went in search
of the Sword of Shannara more than three hundred years ago.  Now it is
our turn, yours and mine.  A Creel and an Ohmsford once again, the
start of change in the land, a new beginning.  I can feel it!"

He studied them, his sharp face intense.  "Friendship brought you all
together; a need for change in your lives brought you to me.  Young
Par, there are indeed ties that bind us, just as I said when first we
met.  There is a history that needs repeating.

There are adventures to be shared and battles to be won.  That is what
fate has decreed for you and me!"

Par was a bit confused in the face of all this rhetoric as he asked,
"Then you'll help us?"

"Indeed, I will."  The outlaw chief arched one eyebrow.  "I hold the
Parma Key, but the Southland is lost to me-my home, my lands, my
heritage.  I want them back.  Magic is the answer now as it was those
many years past, the catalyst for change, the prod that will turn back
the Federation beast and send it scurrying for its cave!"

"You've said that several times," Par interjected.  "Said it several
different ways-that the magic can in some way undermine the
Federation.

But it's the Shadowen that Allanon fears, the Shadowen that the Sword
is meant to confront.  So why ... ?"

"Ah, ah, lad," the other interrupted hurriedly.  "You strike to the
heart of the matter once again.  The answer to your question is this-I
perceive threads of cause and effect in everything.  Evils such as the
Federation and the Shadowen do not stand apart in the scheme of
things.

They are connected in some way, joined perhaps as Ohmsfords and Creels
are joined, and if we can find a way to destroy one, we will find a way
to destroy the other!"

The look he gave them was one of such fierce determination that for a
long moment no one said anything further.  The last of the sunlight was
fading away below the horizon, and the gray of twilight cloaked the
Parma Key and the lands south and west in a mantle of gauze.  The men
behind them were stirring from their eating tables and beginning to
retire to sleeping areas that lay scattered about the bluff.  Even at
this high elevation, the summer night was warm and windless.  Stars and
the beginnings of the first quarter's moon were slipping into view.

"All right," Par said quietly.  "True or not, what can you do to help
us?"

Padishar Creel smoothed back the wrinkles in the scarlet sleeves of his
tunic and breathed deeply the smells of the mountain air.  "I can do,
lad, what you asked me to do.  I can help you find the Sword of
Shannara."

He glanced over with a quick grin and matter-of-factly added, "You see,
I think I know where it is."

OR THE NEXT TWO DAYS, Padishar Creel had nothing more to say about the
Sword of Shannara.  Whenever Par or one of the others of the little
company tried to engage him in conversation on the matter, he would
simply say that time would tell or that patience was a virtue or offer
up some similar platitude that just served to irritate them.

He was unfailingly cheerful about it, though, so they kept their
feelings to themselves.

Besides, for all the show the outlaw chief made of treating them as his
guests, they were prisoners of a sort, nevertheless.

They were permitted the run of the Jut, but forbidden to leave it.

Not that they necessarily could have left in any event.  The winches
that raised and lowered the baskets from the heights into the Parma Key
were always heavily guarded and no one was allowed near them without
reason.  Without the lifts to carry them down, there was no way off the
bluff from its front.  The cliffs were sheer and had been carefully
stripped of handhoids, and what small ledges and clefts had once
existed in the rock had been meticulously chipped away or filled.

The cliffs behind were sheer as well for some distance up and warded by
the pocket battlements that dotted the high rock.

That left the caves.  Par and his friends ventured into the central
cavern on the first day, curious to discover what was housed there.

They found that the mammoth, cathedral-like central chamber opened off
into dozens of smaller chambers where the outlaws stored supplies and
weapons of all sorts, made their living quarters when the weather
outside grew forbidding, and established training and meeting rooms.

There were tunnels leading back into the mountain, but they were
cordoned off and watched.  When Par asked Hirehone, who had stayed on a
few extra days, where the tunnels led, the master of Kiltan Forge
smiled sardonically and told him that, like the traits in the Parma
Key, the tunnels of the Jut led into oblivion.

The two days passed quickly despite the frustration of being put off on
the subject of the Sword.  All five visitors spent their time exploring
the outlaw fortress.  As long as they stayed away from the lifts and
the tunnels they were permitted to go just about anywhere they
wished.

Not once did Padishar Creel question Par about his companions.  He
seemed unconcerned about who they were and whether they could be
trusted, almost as if it didn't matter.  Perhaps it didn't, Par decided
after thinking it over.  After all, the outlaw lair seemed
impregnable.

Par, Coll, and Morgan stayed together most of the time.

Steff went with them on occasion, but Teel kept away completely, as
aloof and uncommunicative as ever.  The Vatemen and the Highlander
became a familiar sight to the outlaws as they wandered the bluff, the
fortifications, and the caverns, studying what man and nature had
combined to form, talking with the men who lived and worked there when
they could do so without bothering them, fascinated by everything they
encountered.

But there was nothing and no one more fascinating than Padishar
Creel.

The.  outlaw chief was a paradox.  Dressed in flaming scarlet, he was
immediately recognizable from anywhere on the bluff.  He talked
constantly, telling stories, shouting orders, commenting on whatever
came to mind.  He was unremittingly cheerful, as if smiling was the
only expression he had ever bothered to put on.  Yet beneath that
bright and ingratiating exterior was a core as hard as granite.  When
he ordered that something be done, it was done.  No one ever questioned
him.

His face could be wreathed in a smile as warm as the summer sun while
his voice could take on a frosty edge that chilled to the bone.

He ran the outlaw camp with organization and discipline.

This was no ragtag band of misfits at work here.  Everything was
precise and thorough.  The camp was neat and clean and kept that way
scrupulously.  Stores were separated and cataloged and anything could
be found at a moment's notice.  There were tasks assigned to everyone,
and everyone made certain those tasks were carried out.  There were a
little more than three hundred men living on the Jut, and not one of
them seemed to have the slightest doubt about what he was doing or whom
he would answer to, if he were to let down.

On the second day of their stay, two of the outlaws were brought before
Padishar Creel on a charge of stealing.  The outlaw chief listened to
the evidence against them, his face mild, then offered to let them
speak in their own defense.  One admitted his guilt outright, the other
denied it-rather unconvincingly.  Padishar Creel had the first flogged
and sent back to work and the second thrown over the cliff.  No one
seemed to give the matter another thought afterward.

Later that same day, Padishar came over to Par when the Valeman was
alone and asked if he was disturbed by what had happened.  Barely
waiting for Par's response, he went on to explain how discipline in a
camp such as his was essential, and justice in the event of a breakdown
must be swift and sure.

"Appearances often count for more then equities, you see," he offered
rather enigmatically.  "We are a close band here, and we must be able
to rely on one another.  If a man proves unreliable in camp, he most
likely will prove unreliable in the field.

And there's more than just his own life at stake there!"

He switched subjects abruptly then, admitting rather apologetically
that he hadn't been entirely forthcoming about his background that
first night and the truth of the matter was that his parents, rather
than being landowners who had been strung up in the woods, had been
silk merchants and had died in a Federation prison after they had
refused to pay their taxes.  He said the other simply made a better
story.

When Par encountered Hirehone a short time later, he asked him-Padishar
Creel's tale being still fresh in his mind at that point-whether he had
known the outlaw chief's parents, and Hirehone said, "No, the fever
took them before I came on board."

"In prison, you mean?"  Par followed up, confused.

"Prison?  Hardly.  They died while on a caravan south out of Wayford.

They were traders in precious metals.  Padishar told me so himself."

Par related both conversations to Coll that night after dinner.

They had secluded themselves at the edge of the bluff in a redoubt,
where the sounds of the camp were comfortably distant and they could
watch the twilight slowly unveil the nighttime sky's increasingly
intricate pattern of stars.  Coll laughed when Par was finished and
shook his head.  "The truth isn't in that fellow when it comes to
telling anything about himself.  He's more like Panamon Creel than
Panamon probably ever thought of being!"

Par grimaced.  "True enough."

"Dresses the same, talks the same-just as outrageous and quixotic."

Coll sighed.  "So why am I laughing?  What are we doing here with this
madman?"

Par ignored him.  "What do you suppose he's hiding, Coll?"

"Everything."

"No, not everything.  He's not that sort."  Coll started to protest,
but Par put out his hands quickly to calm him.  "Think about it a
moment.  This whole business of who and what he is has been carefully
staged.  He spins out these wild tales deliberately, not out of
whimsy.

Padishar Creel has something else in common with Panamon, if we can
believe the stories.  He has re-created himself in the minds of
everyone around him-drawn a picture of himself that doesn't square from
one telling to the next, but is nevertheless bigger than life."

He bent close.  "And you can bet that he's done it for a reason."

Further speculation about the matter of Padishar Creel's background
ended a few minutes later when they were summoned to a meeting.

Hirehone collected them with a gruff command to follow and led them
across the bluff and into the caves to a meeting chamber where the
outlaw chief was waiting.  Oil lamps on black chains hung from the
chamber ceiling like spiders, their glimmer barely reaching into the
shadows that darkened the corners and crevices.  Morgan and the Dwarves
were there, seated at a table along with several outlaws Par had seen
before in the camp.  Chandos was a truly ferocious-looking giant with a
great black beard, one eye and one ear on the same side of his face
missing, and scars everywhere.  Ciba Blue was a young, smooth-faced
fellow with lank blond hair and an odd cobalt birthmark on his left
cheek that resembled a half-moon.  Stasas and Drutt were lean, hard,
older men with close-cropped dark beards, faces that were seamed and
brown, and eyes that shifted watchfully.  Hirehone ushered in the
Valemen, closed the chamber door, and stood purposefully in front of
it.

For just a moment Par felt the hair on the back of his neck prickle in
warning.

Then Padishar Creel was greeting them, cheerful and reassuring.

"Ah, young Par and his brother."  He beckoned them onto benches with
the others, made quick introductions, and said, "We are going after the
Sword tomorrow at dawn."

"Where is it?"  Par wanted to know at once.

The outlaw chief's smile broadened.  "Where it won't get away from
us."

Par glanced at Coll.

"The less said about where we're going, the better the chance of
keeping it a secret."  The big man winked.

"Is there some reason we need to keep it a secret?"  Morgan Leah asked
quietly.

The outlaw chief shrugged.  "No reason out of the ordinary.

But I am always cautious when I make plans to leave the Jut."

His eyes were hard.  "Humor me, Highlander."

Morgan held his gaze and said nothing.  "Seven of us will go, the other
continued smoothly.  "Stasas, Drutt, Blue, and myself from the camp,
the Valemen and the Highlander from without."  Protests were already
starting from the mouths of the others and he moved quickly to squelch
them.  "Chandos, you'll be in charge of the Jut in my absence.

I want to leave someone behind I can depend upon.  Hirehone, your place
is back in Varfleet, keeping an eye on things there.  Besides, you'd
have trouble explaining yourself if you were spotted where we're
going.

"As for you, my Eastland friends," he spoke now to Steff and Teel, "I
would take you if I could.  But Dwarves outside the Eastland are bound
to draw attention, and we can't be having that.  It's risky enough
allowing the Valemen to come along with the Seekers still looking for
them, but it's their quest."

"Ours as well now, Padishar," Steff pointed out darkly.  "We have come
a long way to be part of this.  We don't relish being left behind.

Perhaps a disguise?"

"A disguise would be seen through, particularly where we are going,"
the outlaw chief answered, shaking his head.  "You are a resourceful
fellow, Steff-but we can take no chances on this outing."

"There's a city and people involved, I take it?"

"There is."

The Dwarf studied him hard.  "I would be most upset if there were games
being played here at our expense."

There was a growl of warning from the outlaws, but Padishar Creel
silenced it instantly.  "So would I," he replied, and his gaze locked
on the Dwarf.

Steff held that gaze for a long moment.  Then he glanced briefly at
Teel and nodded.  "Very well.  We'll wait."  The outlaw chief's eyes
swept the table.  "We'll leave at first light and be gone about a
week.

If we're gone longer than that, chances are we won't be coming back.

Are there any questions?"

No one spoke.  Padishar Creel gave them a dazzling smile.

"A drink, then?  Outside with the others, so they can give us a toast
and a wish for success!  Up, lads, and strength to us who go to brave
the lion in his den!"

He went out into the night, the others following.  Morgan and the
Valemen trailed, shuffling along thoughtfully.

"The lion in his den, eh?"  Morgan muttered half to himself.

"I wonder what he means by that?"

Par and Coll glanced at each other.  Neither was certain that they
wanted to know.

PAR SPENT A restless night, plagued by dreams and anxieties that
fragmented his sleep and left him bleary-eyed with the coming of
dawn.

He rose with Coll and Morgan to find Padishar Creel and his companions
already awake and in the midst of their breakfast.  The outlaw chief
had shed his scarlet clothing in favor of the less conspicuous green
and brown woodsmen's garb worn by his men.  The Vatemen and the
Highlander hurried to dress and eat, shivering a bit from the night's
lingering chill.  Steff and Teel joined them, wordless shadows hunkered
down next to the cooking fire.  When the meal was consumed, the seven
strapped on their backpacks and walked to the edge of the bluff.  The
sun was creeping into view above the eastern horizon, its early light a
mix of gold and silver against the fading dark.  Steff muttered for
them to take care and, with Teel in tow, disappeared back into the
dark.  Morgan was rubbing his hands briskly and breathing the air as if
he might never have another chance.  They boarded the first lift and
began their descent, passing wordlessly to the second and third, the
winches creaking eerily in the silence as they were lowered.  When they
reached the floor of the Parma Key, they struck out into the misty
forests, Padishar Creel leading with Blue, the Valemen and the
Highlander in the middle, and the remaining two outlaws, Stasas and
Drutt, trailing.

Within seconds, the rock wall of the Jut had disappeared from view.

They traveled south for the better part of the day, turning west around
midafternoon when they encountered the Mermidon.  They followed the
river until sunset, staying on its north shore, and camped that night
just below the south end of the Kennon Pass in the shadow of the
Dragon's Teeth.  They found a cove sheltered by cypress where a stream
fed down out of the rocks and provided them with drinking water.  They
built a fire, ate their dinner, and sat back to watch the stars come
out.

After a time, Stasas and Drutt went off to take the first watch, one
upstream, one down.  Ciba Blue rolled into his blankets and was asleep
in moments, his youthful face looking even younger in sleep.

Padishar Creel sat with the Valemen and the Highlander, poking at the
fire with a stick while he sipped at a flask of ale.

Par had been puzzling over their eventual destination all day, and now
he said abruptly to the outlaw chief, "We're going to Tyrsis, aren't
we?"

Padishar glanced over in surprise, then nodded.  "No reason you
shouldn't know now."

"But why look for the Sword of Shannara in Tyrsis?  It disappeared from
there over a hundred years ago when the Federation annexed Callahorn.

Why would it be back there now?"

The other smiled secretively.  "Perhaps because it never left."

Par and his companions stared at the outlaw chief in astonishment.

"You see, the fact that the Sword of Shannara disappeared doesn't
necessarily mean that it went anywhere.  Sometimes a thing can
disappear and still be in plain sight.  It can disappear simply because
it doesn't look like what it used to.  We see it, but we don't
recognize it."

"What are you saying?"  Par asked slowly.

Padishar Creel's smile broadened perceptibly.  "I am saying that the
Sword of Shannara may very well be exactly where it was three hundred
years ago."

"Locked away in a vault in the middle of the People's Park in Tyrsis
all these years and no one's figured it out?"  Morgan Leah was
aghast.

"How can that possibly be?"

Padishar sipped speculatively at his flask and said, "We'll be there by
tomorrow.  Why don't we wait and see?"

Par O@msford was tired from the day's march and last night's lack of
sleep, but he was awake a long time, nevertheless, after the others
were already snoring.  He couldn't stop thinking about what Padishar
Creel had said.  More than three hundred years ago, after Shea Ohmsford
had used it to destroy the Warlock Lord, the Sword of Shannara had been
embedded in a block of red marble and entombed in a vault in the
People's Park in the Southland city of Tyrsis.  There it had remained
until the coming of the Federation into Callahorn.  It was common
knowledge that it had disappeared after that.  If it hadn't, why did so
many people believe it had?  If it was right where it had been three
hundred years ago, how come no one recognized it now?

He considered.  It was true that much of what had happened during the
time of Allanon had lost credibility; many of the tales had taken on
the trappings of legend and folklore.  By the time the Sword of
Shannara disappeared, perhaps no one believed in it anymore.  Perhaps
no one even understood what it could do.

But they at least knew it was there!  It was a national monument, for
goodness sake!  So how could they say it was gone if it wasn't?

It didn't make sense!

Yet Padishar Creel seemed so positive.

Par fell asleep with the matter still unresolved.

They rose again at sunrise, crossed the Mermidon at a shal lows less
than a mile upstream and turned south for Tyrsis.  The day was hot and
still, and the dust of the grasslands filled their nostrils and
throats.  They kept to the shade when they could, but the country south
grew more open as the forests gave way to grasslands.  They used their
water sparingly and paced themselves as they walked, but the sun
climbed steadily in the cloudless summer sky and the travelers soon
were sweating freely.  By midday, as they approached the walls of the
city, their clothing lay damp against their skin.

Tyrsis was the home city of Callahorn, its oldest city, and the most
impregnable fortress in the entire Southland.  Situated on a broad
plateau, it was warded by towering cliffs to the south, and a pair of
monstrous battle walls to the north.  The Outer Wall rose nearly a
hundred feet above the summit of the plateau, a massive armament that
had been breached only once in the city's history when the armies of
the Warlock Lord had attacked in the time of Shea Ohmsford.  A second
wall sat back and within the first, a redoubt for the city's
defenders.

Once the Border Legion, the Southland's most formidable army, had
defended the city.  But the Legion was gone now, disbanded when the
Federation moved in, and now only Federation soldiers patrolled the
walls and byways, occupiers of lands that, until a hundred years ago,
had never been occupied.  The Federation soldiers were quartered in the
Legion barracks within the first wall, and the citizens of the city
still lived and worked within the second, housed in the city proper
from where it ran back along the plateau to the base of the cliffs
south.

Par, Coll, and Morgan had never been to Tyrsis.  What they knew of the
city, they knew from the stories they had heard of the days of their
ancestors.  As they approached it now, they realized how impossible it
was for words alone to describe what they were seeing.

The city rose up against the skyline like a great, hulking giant, a
construction of stone blocks and mortar that dwarfed anything they had
ever encountered.  Even in the bright sunlight of midday, it had a
black cast to it-as if the sunlight were being absorbed somehow in the
rock.  The city shimmered slightly, a side effect of the heat, and
assumed a miragelike quality.  A massive rampway led up from the plains
to the base of the plateau, twisting like a snake through gates and
causeways.  Traffic was heavy, wagons and animals traveling in both
directions in a steady stream, crawling through the heat and the
dust.

The company of seven worked their way steadily closer.  As they reached
the lower end of the rampway, Padishar Creel turned back to the others
and said, "Careful now, lads.  Nothing to call attention to
ourselves.

Remember that it is as hard to get out of this city as it is to get
in."

They blended into the stream of traffic that climbed toward the
plateau's summit.  Wheels thudded, traces jingled and creaked, animals
brayed, and men whistled and shouted.  Federation soldiers manned the
checkpoints leading up, but made no effort to interfere with the
flow.

It was the same at the gatesmassive portals that loomed so high
overhead that Par was aghast to think that any army had managed to
breach them-the soldiers seeming to take no notice of who went in or
out.  It was an occupied city, Par decided, that was working hard at
pretending to be free.

They passed beneath the gates, the shadow of the gatehouse overhead
falling over them like a pall.  The second wall rose ahead, smaller,
but no less imposing.  They moved toward it, keeping in the thick of
the traffic.  The grounds between the walls were clear of everyone but
soldiers and their animals and equipment.  There were plenty of each, a
fair-sized army housed and waiting.  Par studied the rows of drilling
men out of the corner of one eye, keeping his head lowered in the
shadow of his hooded cloak.

Once through the second set of gates, Padishar pulled them from the
Tyrsian Way, the main thoroughfare of homes and businesses that wound
through the center of the city to the cliff walls and what was once the
palace of its rulers, and steered them into a maze of side streets.

There were shops and residences here as well, but fewer soldiers and
more beggars.  The buildings grew dilapidated as they walked and
eventually they entered a district of ale houses and brothels.

Padishar did not seem to notice.  He kept them moving, ignoring the
pleas of the beggars and street vendors, working his way deeper into
the city.

At last they emerged into a bright, open district containing markets
and small parks.  A sprinkling of residences with yards separated the
markets, and there were carriages with silks and ribbons on the
horses.

Vendors sold banners and sweets to laughing children and their
mothers.

Street shows were being performed on every corner-actors, clowns,
magicians, musicians, and animal trainers.

Broad, colorful canopies shaded the markets and the park pavilions
where families spread their picnic lunches, and the air was filled with
shouts, laughter, and applause.

Padishar Creel slowed, casting about for something.  He took them
through several of the stalls, along tree-shaded blocks where small
gatherings were drawn by a multitude of delights, then stopped finally
at a cart selling apples.  He bought a small sackful for them all to
share, took one for himself, and leaned back idly against a lamp pole
to eat it.  It took Par several moments to realize that he was waiting
for something.  The Valeman ate his apple with the others and looked
about watchfully.

Fruits of all sorts were on display in the stalls of a market behind
him, there were ices being sold across the way, a juggler, a mime, a
girl doing sleight of hand, a pair of dancing monkeys with their
trainer, and a scattering of children and adults watching it all.

He found his eyes returning to the girl.  She had flaming red hair that
seemed redder still against the black silk of her clothing and cape.

She was drawing coins out of astonished children's ears, then making
them disappear again.  Once she brought fire out of the air and sent it
spinning away.  He had never seen that done before.  The girl was very
good.

He was so intent on watching her, in fact, that he almost missed seeing
Padishar Creel hand something to a dark-skinned boy who had come up to
him.  The boy took what he was given without a word and disappeared.

Par looked to see where he had gone, but it was as if the earth had
swallowed him up.

They stayed where they were a few minutes longer, and then the outlaw
chief said, "Time to go," and led them away.  Par took a final look at
the red-haired girl and saw that she was causing a ring to float in
midair before her audience, while a tiny, blond-headed boy leaped and
squealed after it.

The Valeman smiled at the child's delight.

ON THEIR WAY BACK through the gathering of market stalls, Morgan Leah
caught sight of Hirehone.  The master of Kiltan Forge was at the edge
of a crowd applauding a juggler, his large frame wrapped in a great
cloak.  There was only a momentary glimpse of the bald pate and
drooping mustaches, then he was gone.  Morgan blinked, deciding almost
immediately that he had been mistaken.  What would Hirehone be doing in
Tyrsis?

By the time they reached the next block, he had dismissed the matter
from his mind.

THEY SPENT THE next several hours in the basement of a storage house
annexed to the shop of a weapons-maker, a man clearly in the service of
the outlaws, since Padishar Creel knew exactly where in a crevice by
the frame to find a key that would open the door.  He took them inside
without hesitating.  They found food and drink waiting, along with
pallets and blankets for sleeping and water to wash up with.

It was cool and dry in the basement, and the heat of the day quickly
left them.  They rested for a time, eating and talking idly among
themselves, waiting for whateve?  was to come next.  Only'the outlaw
chief seemed to know and, as usual, he wasn't saying.  Instead, he went
to sleep.

It was several hours before he awoke.  He stood up, stretched, took
time to wash his face, and walked over to Par.  "We're going out, e sai
. e turne to the others.  "Everyone e se stay put until we get back.

We won't be long and we won't be doing anything dangerous."

Both Coll and Morgan started to protest, then thought better of it.

Par followed Padishar up the basement stairs, and the trapdoor closed
behind them.  Padishar took a moment at the outer door, then beckoned
Par after him, and they stepped out into the street.

The street was still crowded, filled with tradesmen and artisans,
buyers, and beggars.  The outlaw chief took Par south toward the
Cliffs, striding rapidly as the shadows of late afternoon began to
spread across the city.  They did not return along any of the avenues
that had brought them in, but followed a different series of small,
rutted backstreets.  The faces they passed were masks of studied
disinterest, but the eyes were feral.

Padishar ignored them, and Par kept himself close to the big man.

Bodies pressed up against him, but he carried nothing of value, so he
worried less than he might have otherwise.

As they approached the cliffs, they turned onto the Tyrsian Way.

Ahead, the Bridge of Sendic lifted over the People's Park, a carefully
trimmed stretch of lawn with broad-leaf trees that spread away toward a
low wall and a cluster of buildings where the bridge ended.  Beyond, a
forest grew out of a wide ravine, and beyond that the spires and walls
of what had once been the palace of the rulers of Tyrsis rose up
against the fading light.

Par studied the park, the bridge, and the palace as they approached.

Something about their configuration did not seem quite right.  Wasn't
the Bridge of Sendic supposed to have ended at the gates of the
palace?

Padishar dropped back momentarily.  "So, lad.  Hard to believe that the
Sword of Shannara could be hidden anywhere so open, eh?"

Par nodded, frowning.  "Where is it?"

"Patience now.  You'll have your answer soon enough."  He put one arm
about the Valeman and bent close.  "Whatever happens next, do not act
surprised."

Par nodded.  The outlaw chief slowed, moved over to a flower cart and
stopped.  He studied the flowers, apparently trying to select a
batch.

He had done so when Par felt an arm go about his waist and turned to
find the red-haired girl who practiced sleight of hand pressing up
against him.

"Hello, Elf-boy," she whispered, her cool fingers brushing at his ear
as she kissed him on the cheek.

Then two small children were beside them, a girl and a boy, the first
reaching up to grasp Padishar's rough hand, the second reaching up to
grasp Par's.  Padishar smiled, lifted the little girl so that she
squealed, kissed her, and gave half of the flowers to her and half to
the boy.  Whistling, he started the five of them moving into the
park.

Par had recovered sufficiently to notice that the red-haired girl was
carrying a basket covered with a bright cloth.  When they were close to
the wall that separated the park from the ravine, Padishar chose a
maple tree for them to sit under, the red-haired girl spread the cloth,
and all of them began unpacking the basket which contained cold
chicken, eggs, hard bread and jam, cakes, and tea.

Padishar glanced over at Par as they worked.  "Par Ohmsford, meet
Damson Rhee, your betrothed for purposes of this little outing."

Damson Rhee's green eyes laughed.  "Love is fleeting, Par Ohmsford.

Let's make the most of it."  She fed him an egg.

"You are my son," Padishar added.  "These other two children are your
siblings, though their names escape me at the moment.  Damson, remind
me later.  We're just a typical family, out for a late-afternoon
picnic, should anyone ask."

No one did.  The men ate their meal in silence, listening to the
children as they chattered on and acted as if what was happening was
perfectly normal.  Damson Rhee looked after them, laughing right along
with them, her smile warm and infectious.

She was pretty to begin with, but when she smiled, Par found her
beautiful.  When they were finished eating, she did the coin trick with
each child, then sent them off to play.

"Let's take a walk," Padishar suggested, rising.

The three of them strolled through the shade trees, moving without
seeming purpose toward the wall that blocked away the ravine.  Damson
clung lovingly to Par's waist.  He found he didn't mind.  "Things have
changed somewhat in Tyrsis since the old days," the outlaw chief said
to Par as they walked.  "When the Buckhannah line died out, the
monarchy came to an end.  Tyrsis, Varfleet, and Kern ruled Callahorn by
forming the Council of the Cities.  When the Federation made Callahorn
a protectorate, the Council was disbanded.  The palace had served as an
assembly for the Council.  Now the Federation uses it-except that no
one knows exactly what they use it for."

They reached the wall and stopped.  The wall was built of stone block
to a height of about three feet.  Spikes were embedded in its top.

"Have a look," the outlaw chief invited.

Par did.  The ravine beyond dropped away sharply into a mass of trees
and scrub that had grown so thick it seemed to be choking on itself.

Mist curled through the wilderness with an insistence that was
unsettling, clinging to even the uppermost reaches of the trees.  The
ravine stretched away for perhaps a mile to either side and a quarter
of that distance to where the palace stood, its doors and windows
shuttered and dark, its gates barred.  The stone of the palace was
scarred and dirty, and the whole of it had the look of something that
had not seen use for decades.  A narrow catwalk ran from the buildings
in the foreground to its sagging gates.

He looked back at Padishar.  The outlaw chief was facing toward the
city.  "This wall forms the dividing line between past and present," he
said quietly.  "The ground we stand upon is called the People's Park.

But the true People's Park, the one from the time of our ancestors-" He
paused and turned back to the ravine.  ,-is down there."  He took a
moment to let that sink in.

"Look.  Below the Federation Gatehouse that wards the catwalk."

Par followed his gaze and caught sight of a scattering of huge stone
blocks barely poking up out of the forest.  "That," the outlaw chief
continued somberly, "is what remains of the real Bridge of Sendic.  It
was badly cracked, I am told, during the assault on Tyrsis by the
Warlock Lord during the time of Panamon Creel.  Some years later, it
collapsed altogether.  This other bridge," he waved indifferently, "is
merely for show."

He glanced sideways at Par.  "Now do you see?"

Par did.  His mind was working rapidly now, fitting the pieces into
place.  "And the Sword of Shannara?"  He caught a glimpse of Damson
Rhee's startled look out of the corner of his eye.

"Down there somewhere, unless I miss my guess," Padishar replied
smoothly.  "Right where it's always been.  You have something to say,
Damson?"

The red-haired girl took Par's arm and steered him away from the
wall.

"This is what you have come for, Padishar?"  She sounded angry.

"Forbear, lovely Damson.  Don't let's be judgmental."

The girl's grip tightened on Par's arm.  "This is dangerous business,
Padishar.  I have sent men into the Pit before, as you well know, and
not one of them has returned."

Padishar smiled indulgently.  "The Pit-that's what Tyrsians call the
ravine these days.  Fitting, I suppose."

"You take too many risks!"  the girl pressed.

"Damson is my eyes and ears and strong right arm inside Tyrsis," the
other continued smoothly.  He smiled at her.  "Tell the Valeman what
you know of the Sword, Damson."

She gave him a dangerous look, then swung her face away.

"The collapse of the Bridge of Sendic occurred at the same time the
Federation annexed Callahorn and began occupation of Tyrsis.  The
forest that now blankets the old People's Park, where the Sword of
Shannara was housed, grew up virtually overnight.

The new park and bridge came about just as quickly.  I asked the old
ones of the city some years ago what they remembered, and this is what
I learned.  The Sword didn't actually disappear from its vault; it was
the vault that disappeared into the forest.

People forget, especially when they're being told something else.

Almost everyone believes there was only one People's Park and one
Bridge of Sendic-the ones they see.  The Sword of Shannara, if it ever
existed, simply disappeared."

Par was looking at her in disbelief.  "The forest, the bridge, and the
park changed overnight?"

She nodded.  'Just so."

"But ... ?"

"Magic, lad," Padishar Creel whispered in answer to his unfinished
question.

They walked on a bit, nearing the brightly colored cloth that contained
the remains of their picnic, The children were back, nibbling
contentedly at the cakes.

"The Federation doesn't use magic," Par argued, still confused.

"They have outlawed it."

"Outlawed its use by others, yes," the big man acknowledged.

"Perhaps the better to use it themselves?  Or to allow someone else to
use it?  Or something?"  He emphasized the last syllable.

Par looked over sharply.  "Shadowen, you mean?"

Neither Padishar nor Damson said anything.  Par's mind spun.

The Federation and the Shadowen in league somehow, joined for purposes
none of them understood-was that possible?

"I have wondered about the fate of the Sword of Shannara for a long
time," Padishar mused, stopping just out of earshot of the waiting
children.  "it is a part of the history of my family as well.  It
always seemed strange to me that it should have vanished so
completely.

It was embedded in marble and locked in a vault for two hundred
years.

How could it simply disappear?  What happened to the vault that
contained it?  Was it all somehow spirited away?"  He glanced at Par.

"Damson spent a long time finding out the answer.  Only a few
remembered the truth of how the disappearance came about.  They're all
dead now-but they left their story to me."

His smile was wolfish.  "Now I have an excuse to discover whether that
story is true.  Is the Sword of Shannara down there in that ravine?

You and I shall discover the answer.  Resurrection of the magic of the
Eiven house of Shannara, young Ohmsfordthe key, perhaps, to the freedom
of the Four Lands.  We must know."

Damson Rhee shook her titian head.  "You are far too eager, Padishar,
to throw your life away.  And the lives of others like this boy.  I
will never understand."

She moved away from them to gather up the children.  Par didn't care
much for being called a boy by a girl who looked younger still.

"Watch out for that one, Par Ohmsford," the outlaw chief murmured.

"She doesn't have much faith in our chances," Par observed.

"Ah, she worries without cause!  We have the strength of seven of us to
withstand whatever might guard the Pit.  And if there's magic as well,
we have your wishsong and the Highlander's blade.  Enough said."

He studied the sky.  "it will be dark soon, lad."  He put his arm about
the Valeman companionably and moved them forward to join Damson Rhee
and the children.  "When it is," he whispered, "we'll have a look for
ourselves at what's become of the Sword of Shannara."

S PADISHAR CREEL'S MAKESHIFT FAMILY reached the edge of the park and
prepared to step out onto the Tyrsian Way, Damson Rhee turned to the
outlaw chief and said, "The sentries who patrol the wall make a change
at midnight in front of the Federation Gatehouse.  I can arrange for a
small disturbance that will distract them long enough for you to slip
into the Pit-if you are determined on this.  Be certain you go in at
the west end."

Then she reached up and plucked a silver coin from behind Par's ear and
gave it to him.  The coin bore her likeness.  "For luck, Par Ohmsford,"
she said.  "You will be needing it if you continue to follow him."

She gave Padishar a hard look, took the children by the hand, and
strode off into the crowds without looking back, her red hair
shining.

The outlaw chief and the Vateman watched her go.

"Who is she, Padishar?"  Par asked when she was no longer in view.

Padishar shrugged.  "Whoever she chooses to be.  There are as many
stories about her origins as there are about my own.

Come now.  Time for us to be going as well."

He took Par back through the city, keeping to the lesser streets and
byways.  The crowds were still heavy, everyone pushing and shoving,
their faces dust-streaked and their tempers short.  Twilight had chased
the sunlight west, lengthening the shadows into evening, but the heat
of midday remained trapped by the city's walls, rising out of the stone
of the streets and buildings to hang in the still summer air.  It was
like being in a furnace.  Par glanced skyward.  Already the
quarter-moon was visible northward, a sprinkling of stars east.  He
tried to think about what he had learned of the disappearance of the
Sword of Shannara but found himself thinking instead of Damson Rhee.

Padishar had him safely back down in the basement of the storage house
behind the weapons shop before dark, where Coll and Morgan waited
impatiently to receive them.  Cutting short a flurry of questions, the
outlaw chief smiled cheerfully and announced that everything was
arranged.  At midnight the Valemen, the Highlander, Ciba Blue, and he
would make a brief foray into the ravine that fronted what had once
been the palace of the city's rulers.  They would descend using a rope
ladder.

Stasas and Drutt would remain behind.  They would haul the ladder up
when their companions were safely down and hide until summoned.  Any
sentries would be dispatched, the ladder would be lowered again, and
they would all disappear back the way they had come.

He was succinct and matter-of-fact.  He made no mention of why they
were doing all this and none of his own men bothered to ask.  They
simply let him finish, then turned immediately back to whatever they
had been doing before.  Coll and Morgan, on the other hand, could
barely contain themselves, and Par was forced to take them aside and
tell them in detail everything that had happened.  The three of them
huddled in one corner of the basement, seated on sacks of scrubbing
powder.  Oil lamps ]it the darkness, and the city above them began to
go still.

When Par concluded, Morgan shook his head doubtfully.

"It is hard to believe that an entire city has forgotten there was more
than one People's Park and Bridge of Sendic," he declared softly.

"Not hard at all when you remember that they have had more than a
hundred years to work on it," Coll disagreed quickly.  "Think about it,
Morgan.  How much more than a park and a bridge has been forgotten in
that time?  The Federation has saddled the Four Lands with three
hundred years of revisionist history."

"Coll's right," Par said.  "We lost our only true historian when
Allanon passed from the Lands.  The Druid Histories were the only
written compilations the Races had, and we don't know what's become of
those.  All we have left are the storytellers, with their word-of-mouth
recitations most of them imperfect."

"Everything about the old world has been called a lie," Coll said, his
dark eyes hard.  "We know it to be the truth, but we are virtually
alone in that belief.  The Federation has changed everything to suit
its own purposes.  After a hundred years, it is little wonder that no
one in Tyrsis remembers that the People's Park and the Bridge of Sendic
are not the same as they once were.  The fact of the matter is, who
even cares anymore?"

Morgan frowned.  "Perhaps so.  But something's still not right about
this."  His frown deepened.  "It bothers me that the Sword of Shannara,
vault and all, has been down in this ravine all these years and no
one's seen it.  It bothers me that no one who's gone down to have a
took has come back out again."

"That troubles me, too," Coll agreed.

Par glanced briefly at the outlaws, who were paying no attention to
them.  "None of us thought for a minute that it wouldn't be dangerous
trying to recover the Sword," he whispered, a hint of exasperation in
his voice.  "Surely you didn't expect to just walk up and take it?  Of
course no one's seen it!

It wouldn't be missing if they had, would it?  And you can bet that the
Federation has made certain no one who got down into the Pit got back
out again!  That's the reason for the guards and the Gatehousel
Besides, the fact that the Federation has gone to so much trouble to
hide the old bridge and park suggests to me that the Sword is down
there!"

Coll looked at his brother steadily.  "It also suggests that that's
where it's meant to stay."

The conversation broke off and the three of them drifted away to
separate corners of the basement.  Evening passed quickly into
nightfall and the heat of the day finally faded.  The little company
ate an uneventful dinner amid long stretches of silence.  Only Padishar
had much of anything to say, ebullient as always, tossing off stories
and jokes as if this night were the same as any other, seemingly
heedless of the fact that his audience remained unresponsive.  Par was
too excited to eat or talk and spent the time wondering if Padishar
were as unaffected as he appeared.  Nothing seemed to alter the mood of
the outlaw chief.  Padishar Creel was either very brave or very
foolish, and it bothered the Valeman that he wasn't sure which it
was.

Dinner ended and they sat around talking in hushed voices and staring
at the walls.  Padishar came over to Par at one point and crouched down
beside him.  "Are you anxious to be about our business, lad?"  he asked
softly.

No one else was close enough to hear.  Par nodded.

"Ah, well, it won't be long now."  The outlaw patted his knee.

The hard eyes held his own.  'Just remember what we're about.

A quick look and out again.  If the Sword is there for the taking,
fine.  If not, no delays."  His smile was wolfish.  "Caution in all
things."  He slipped away, leaving Par to stare after him.

The minutes lengthened with the wearing slowness of shadows at
midday.

Par and Coll sat side by side without speaking.

Par could almost hear his brother's thoughts in the silence.  The oil
lamps flickered and spat.  A giant swamp fly buzzed about the ceiling
until Ciba Blue killed it.  The basement room began to smell close.

Then finally Padishar stood up and said it was time.  They came to
their feet eagerly, anticipation flickering in their eyes.

Weapons were strapped down and cloaks pulled close.  They went up the
basement stairs through the trapdoor and out into the night.

The city streets were empty and still.  Voices drifted out of ale
houses and sleeping rooms, punctuated by raucous laughter and
occasional shouts.  The lamps were mostly broken or unlit on the back
streets that Padishar took them down, and there was only moonlight to
guide them through the shadows.  They did not move furtively, only
cautiously, not wishing to draw attention to themselves.  They ducked
back into alleyways several times to avoid knots of swaying, singing
revellers who were making their way homeward.  Drunks and beggars who
saw them pass barely glanced up from the doorways and alcoves in which
they lay.  They saw no Federation soldiers.  The Federation left the
back streets and the poor of Tyrsis to manage for themselves.

When they reached the People's Park and the Bridge of Sendic, Padishar
sent them across the broad expanse of the Tyr sian Way in twos and
threes into the shadows of the park, dispatching them in different
directions to regroup later, carefully watching the well-lighted Way
for any approach of the Federation patrols he knew would be found
there.  Only one patrol passed, and it saw nothing of the company.  A
watch was posted before the Gatehouse at the center of the wall that
warded the Pit, but the soldiers had lamplight reflecting all about
them and could not see outside its glow to the figures lost in the dark
beyond.  Padishar took the company swiftly through the deserted park,
west to where the ravine approached its juncture with the cliffs.

There, he settled them in to wait.

Par crouched motionlessly in the dark and listened to the sound of his
heart pumping in his ears.  The silence about him was filled with the
hum of insects.  Locusts buzzed in raucous cadence in the black.

The seven men were concealed in a mass of thicket, invisible to anyone
without.  But anyone beyond their concealment was invisible to them as
well.  Par was uneasy with their placement and wondered at its
choice.

lie glanced at Padishar Creel, but the outlaw chief was busy overseeing
the untangling of the rope ladder that would lower them into the ravine
...

Par hesitated.  The Pit.  Lower them into the Pit.  He forced himself
to say the word.

He took a deep breath, trying to steady himself.  He wondered if Damson
Rhee was anywhere close.

A patrol of four Federation soldiers materialized out of the dark
almost directly in front of them, walking the perimeter of the wall.

Though the sound of their boots warned of their coming, it was chilling
when they appeared, nevertheless.  Par and the others flattened
themselves in the scratchy tangle of their concealment.  The soldiers
paused, spoke quietly among themselves for a moment, then turned back
the way they had come, and were gone.

Par exhaled slowly.  He risked a quick glance over at the dark bowl of
the ravine.  It was a soundless, depthless well of ink.

Padishar and the other outlaws were fixing the rope ladder in place,
preparing for the descent.  Par came to his feet, eager to relieve the
muscles that were beginning to cramp, anxious to be done with this
whole business.  He should have felt confident.  He did not.

He was growing steadily more uneasy and he couldn't say why.

Something was tugging at him frantically, warning him, some sixth sense
that he couldn't identify.

He thought he heard something-not ahead in the ravine, but behind in
the park.  He started to turn, his sharp Elf eyes searching.

Then abruptly there was a flurry of shouts from the direction of the
Gatehouse, and cries of alarm pierced the night.

." Now!"  Padishar Creel urged, and they bolted their cover for the
wall.

The ladder was already knotted in place, tied down to a pair of the
wall spikes.  Quickly, they lowered it into the black.  Ciba Blue went
over first, the cobalt birthmark on his cheek a dark, hollow place in
the moonlight.  He tested the ladder first with his weight, then
disappeared from view.

"Remember, listen for my signal," Padishar was saying hurriedly to
Stasas and Drutt, his voice a rough whisper above the distant shouts.

He was turning to start Par down the ladder after Ciba Blue when a
swarm of Federation soldiers appeared out of the dark behind them,
armed with spears and crossbows, silent figures that seemed to come
from nowhere.  Everyone froze.  Par felt his stomach lurch with
shock.

He found himself thinking, "I should have known, I should have sensed
them," and thinking in the next breath that indeed he had.

"Lay down your weapons," a voice commanded.

For just an instant, Par was afraid that Padishar Creel would choose to
fight rather than surrender.  The outlaw chief's eyes darted left and
right, his tall form rigid.  But the odds were overwhelming.

His face relaxed, he gave a barely perceptible smile, and dropped his
sword and long knife in front of him wordlessly.

The others of the little company did the same, and the Federation
soldiers closed about.  Weapons were scooped up and arms bound behind
backs.

"There's another of them down in the Pit," a soldier advised the leader
of their captors, a smallish man with short-cropped hair and
commander's bars on his dark tunic.

The commander glanced over.  "Cut the ropes, let him drop."

The rope ladder was cut through in a moment.  It fell soundlessly into
the black.  Par waited for a cry, but there was none.

Perhaps Ciba Blue had already completed his descent.  He glanced at
Coll, who just shook his head helplessly.

The Federation commander stepped up to Padishar.  "You should know,
Padishar Creel," he said quietly, his tone measured, 11 that you were
betrayed by one of your own."

He waited momentarily for a response, but there was none.

Padishar's face was expressionless.  Only his eyes revealed the rag t
at e was somehow managing to contain.

hen the silence was shattered by a terrifying scream that rose out of
the depths of the Pit.  It lifted into the night like a stricken bird,
hovering against the cliff rock until at last, mercifully, it dropped
away.

The scream had been Cjba Blue's, Par thought in horror.

The Federation commander gave the ravine a perfunctory glance and
ordered his prisoners led away.

THEY WERE TAKEN through the park along the ravine wall toward the
Gatehouse, kept in single file and apart from each other by the
soldiers guarding them.  Par trudged along with the others in stunned
silence, the sound of Ciba Blue's scream still echoing in his mind.

What had happened to the outlaw down there alone in the Pit?  He
swallowed against the sick feeling in his stomach and forced himself to
think of something else.  Betrayed, the Federation commander had
said.

But by whom?  None of them there ' obviously-so someone who wasn't.

One of Padishar's own ...

He tripped over a tree root, righted himself and stumbled on.  His mind
whirled with a scattering of thoughts.  They were being taken to the
Federation prisons, he concluded.  Once there, the grand adventure was
over.  There would be no more searching for the missing Sword of
Shannara.  There would be no further consideration of the charge given
him by Allanon.  No one ever came out of the Federation prisons.

He had to escape.

The thought came instinctively, clearing his mind as nothing else
could.  He had to escape.  If he didn't, they would all be locked away
and forgotten.  Only Damson Rhee knew where they were, and it occurred
suddenly to Par that Damson Rhee had been in the best position to
betray them.

It was an unpleasant possibility.  It was also unavoidable.

His breathing slowed.  This was the best opportunity to break free that
he would get.  Once within the prisons, it would be much more difficult
to manage.  Perhaps Padishar would come up with a plan by then, but Par
didn't care to chance it.  Uncharitably, perhaps, he was thinking that
Padishar was the one who had gotten them into this mess.

He watched the lights of the Gatehouse flicker ahead through the trees
of the park.  He only had a few minutes more.

He thought he could manage it, but he would have to go alone.

He would have to leave Coll and Morgan.  There wasn't any choice.

Voices sounded from ahead, other soldiers waiting for their return.

The line began to string out and some of the guards were straying a
bit.  Par took a deep breath.  He waited until they were passing along
a cluster of scrub birch, then used the wishsong.  He sang softly, his
voice blending into the sounds of the night, a whisper of breeze, a
bird's gentle call, a cricket's brief chirp.  He let the wishsong's
magic reach out and fill the minds of the guards immediately next to
him, distracting them, turning their eyes away from him, letting them
forget that he was there ...

And then he simply stepped into the birch and shadows and
disappeared.

The line of prisoners passed on without him.  No one had noticed that
he was gone.  If Coll or Morgan or any of the others had seen anything,
they were keeping still about it.  The Federation soldiers and their
prisoners continued moving toward the lights ahead, leaving him
alone.

When they were gone, he moved soundlessly off into the night.

HF- MANAGED TO free himself almost immediately of the ropes that held
his hands.  He found a spike with a jagged edge on the ravine wall a
hundred yards from where he had slipped away and, boosting himself up
on the wall, sawed through the ropes in only minutes.  No alarm had
gone up yet from the watch; apparently he hadn't been missed.  Maybe
they hadn't bothered to count the original number of their prisoners,
he reasoned.

After all, it had been dark, and the capture had taken place in a
matter of seconds.

At any rate, he was free.  So what was he going to do now?

He worked his way back through the park toward the Tyrsian Way, keeping
to the shadows, stopping every few seconds to listen for the sounds of
the pursuit that never came.  He was sweating freely, his tunic
sticking to his back, his face streaked with dust.  He was exhilarated
by his escape and devastated by the realization that he didn't know how
to take advantage of it.

There was no help for him in Tyrsis and no help for him without.

He didn't know who to contact within the city; there was no one he
could afford to trust.  And he had no idea how to get back into the
Parma Key.  Steff would help if he knew his companions were in
trouble.

But how would the Dwarf find out before it was too late to matter?

The lights of the Way came into view through the trees.  Par stumbled
to the edge of the park, close to its western boundaries, and collapsed
in despair against he trunk of an old maple.

He had to do something; he couldn't just wander about.  He brushed at
his face with his sleeve and let his head sink back against the rough
bark.  He was suddenly sick and it took every ounce of willpower he
could muster to prevent himself from retching.

He had to get back to Coll and Morgan.  He had to find a way to free
them.

Use the wishsong, he thought.

But how?

A Federation patrol came down the Way, boots clumping in the
stillness.

Par shrank back into the shadows and waited until they were out of
sight.  Then he moved from his cover along the edge of the park toward
a fountain bordering the walk.  Once there, he leaned over and
hurriedly splashed water on his hands and face.  The water ran along
his skin like liquid silver.

He paused, letting his head sink against his chest.  He was suddenly
very tired.

The arm that yanked him around was strong and unyielding, snapping his
head back violently.  He found himself face-to-face with Damson Rhee.

"What happened?"  she demanded, her voice low.

Frantically, Par reached for his long knife.  But his weapons were
gone, taken by the Federation.  He shoved at the girl, trying to rip
free of her grip, but she sidestepped the blow without effort and
kicked him so hard in the stomach that he doubled over.

"What are you doing, you idiot?"  she whispered angrily.

Without waiting for an answer, she hauled him back into the concealing
shadows of the park and threw him to the ground.

"If you try something like that again with me, I will break both your
arms!"  she snapped.

Par pulled himself up to a sitting position, still looking for a way to
escape.  But she shoved him back against the ground and crouched
close.

"Why don't we try again, my beloved Elf-boy?

Where are the others?  What has happened to them?"

Par swallowed against his rage.  "The Federation has them!

They were waiting for us, Damson!  As if you didn't know!"

The anger in her eyes was replaced by surprise.  "What do you mean, as
if I didn't know'?"

"They were waiting for us.  We never got past the wall.  We were
betrayed!  The Federation commander told us so!  He said it was one of
our own-an outlaw, Damson!"  Par was shaking.

Damson Rhee's gaze was steady.  "And you have decided that it was me,
have you, Par Ohmsford?"

Par forced himself up on his elbows.  "Who better than you?

You were the only one who knew what we were about-the only one not
taken!  No one else knew!  If not you, then who could it possibly have
been?"

There was a long silence as they stared at each other in the dark.

The sound of voices nearby grew slowly distinct.  Someone was
approaching.

Damson Rhee suddenly bent close.  "I don't know.  But it wasn't me!

Now lie still until they pass!"

She pushed him into a gathering of bushes, then backed in herself and
lay down beside him.  Par could feel the warmth of her body.  He could
smell the sweet scent of her.  He closed his eyes and waited.  A pair
of Federation soldiers worked their way out of the park, paused
momentarily, then started back again and were gone.

Damson Rhee put her lips close against Par's ear.  "Do they know you
are missing yet?"

Par hesitated.  "I can't be certain," he whispered back.

She took his chin with her smooth hand and turned his face until it was
level with her own.  "I didn't betray you.  It may seem as if I must
have, but I didn't.  If I intended to betray you to the Federation,
Par, I would have simply turned you over to that pair of soldiers and
been done with it."

The green eyes glittered faintly with moonlight that had penetrated the
branches of their concealment.  Par stared at those eyes and found no
hint of deception 'Mirrored there.  Still, he hesitated.

"You have to decide here and now whether you believe me," she said
quietly.

He shook his head warily.  "it isn't that easy!"

"it has to be!  Look at me, Par.  I have betrayed no one-not you or
Padishar or the others, not now, not ever!  Why would I do something
like that?  I hate the Federation as much as anyonel" She paused,
exasperated.  "I told you that this was a dangerous undertaking.  I
warned you that the Pit was a black hole that swallowed men whole.

Padishar was the one who insisted you go," "That doesn't make him
responsible for what happened."

"Nor me!  What about the distraction I promised?  Did it come about as
I said it would?"

Par nodded.

"You see!  I fulfilled my part of the bargain!  Why would I bother if I
intended your betrayal?"

Par said nothing.

Damson's nostrils flared.  "You will admit to nothing, will you?"

She shook back her auburn hair in a flash of color.  "Will you at least
tell me what happened?"

Par took a deep breath.  Briefly, he related the events that surrounded
their capture, including the frightening disappearance of the outlaw
Ciba Blue.  He kept deliberately vague the circumstances of his own
escape.  The magic was his business.

Its secret belonged to him.

But Damson was not about to be put off.  "So the fact of the matter is,
you might as easily be the betrayer as I," she said.

"How else is it that you managed to escape when the others could
not?"

Par flushed, resentful of the accusation, irritated by her
persistence.

"Why would I do such a thing to my friends?"

"My own argument exactly," she replied.

They studied each other wordlessly, each measuring the strength of the
other.  Damson was right, Par knew.  There was as much reason to
believe that he had been the betrayer as she.

But that didn't change the fact that he knew he wasn't while he didn't
know the same of her.

"Decide, Par," she urged quietly.  "Do you believe me or not?"

Her features were smooth and guileless in the scattering of light, her
skin dappled with shadows from the tiny leaves of the bushes.  He found
himself drawn to her in a way he had not believed possible.

There was something special about this girl, something that made him
push aside his misgivings and cast out his doubts.  The green eyes held
him, insinuating and persuasive.

He saw only truth in them.

"Okay, I believe you," he said finally.

"Then tell me how it is that you escaped when the others did not," she
demanded.  "No, don't argue the matter.  I must have proof of your own
innocence if we are to be of any use to each other or to our
friends."

Par's resolve to keep to himself the secret of the wishsong slipped
slowly away.  Again, she was right.  She was asking only what he would
have asked in her place.  "I used magic," he told her.

She inched closer, as if to judge better the truth of what he was
saying.  "Magic?  What sort?"

He hesitated yet.

"Sleight of hand?  Cloud spells?"  she pressed.  "Some sort of
vanishing act?"

"Yes," he replied.  She was waiting.  "I have the ability to make
myself invisible when I wish."

There was a long silence.  He read the curiosity in her eyes.

"You command real magic, don't you?"  she said finally.  "Not the
pretend kind that I use, where coins appear and disappear and fire
dances on the air.  You have the sort that is forbidden.  That is why
Padishar is so interested in you."  She paused.  "Who are you, Par
Ohmsford?  Tell me."

It was still within the park now, the voices of the watch passed from
hearing, the night gone deep and silent once more.

There might have been no one else in all the world but the two of
them.

Par weighed the advisability of his reply.  He was stepping on stones
that floated in quicksand.

"You can see who I am for yourself," he said finally, hedging.

"I am part Elf and that part of me carries the magic of my forebears.

I have their magic to command-or some small part of it, at least."

She looked at him for a long time then, thinking.  At last she seemed
to have made up her mind.  She crawled from the concealment of the
bushes, putting him out with her.  They stood together in the shadows,
brushing themselves off, breathing deeply the cool night air.

The park was deserted.

She came up to him and stood close.  "I was born in Tyrsis, the child
of a forger of weapons and his wife.  I had one brother and one sister,
both older.  When I was eight, the Federation discovered my father was
supplying arms to the Movement.

Someone-a friend, an acquaintance, I never knew who-betrayed him.

Seekers came to our house in the middle of the night, fired it and
burned it to the ground.  My family was locked inside and burned with
it.  I escaped only because I was visiting my aunt.  Within a year she
was dead as well, and I was forced to live in the streets.  That is
where I grew up.  My family was all gone.  I had no friends.  A street
magician took me as his apprentice and taught me my trade.  That has
been my life."  She paused.  "You deserve to know why it is that I
would never betray anyone to the Federation."

She reached up with her hand and her fingers brushed his cheek for just
a moment.  Then her hand trailed down to his arm and fastened there.

"Par, we must do whatever it is we are going to do tonight or it will
be too late.  The Federation knows who they have.

Padishar Creel.  They will send for Rimmer Dall and his Seekers to
question Padishar.  Once that happens, rescue will be pointless."  She
paused, making certain that he took her meaning.  "We have to help them
now."

Par went cold at the thought of Coll and Morgan in the hands of Rimmer
Dail-let alone Padishar.  What would the First Seeker do to the leader
of the Movement?

"Tonight," she continued, her voice soft, but insistent.  "While they
are not expecting it.  They will still have Padishar and the others in
the cells at the Gatehouse.  They won't have moved them yet.

They will be tired, sleepy with the coming of morning.  We won't get a
better chance."

He stared at her incredulously.  "You and I?"

"If you agree to come with me."

"But what can the two of us do?"

She pulled him close.  Her red hair shimmered darkly in the
moonlight.

"Tell me about your magic.  What can you do with it, Par Ohmsford?"

There was no hesitation now.  "Make myself invisible," he said.

"Make myself to appear to be different than I am.  Make others think
they are seeing things that aren't there."  He was growing excited.

'Just about anything that I want if it's not for too long and not too
extended.  It's just illusion, you understand."

She walked away from him, paced into the trees close by and stopped.

She stood there in the shadows, lost in thought.

Par waited where he was, feeling the cool night air brush his skin in a
sudden breath of wind, listening to the silence that spread across the
city like the waters of an ocean across its floor.

He could almost swim through that silence, drifting away to better
times and places.  There was fear in him that he could not
suppress-fear at the thought of returning for his friends, fear at the
thought of failing in the attempt.  But to attempt nothing at all was
unthinkable.

Still, what could they do-just this slip of a girl and himself?

As if reading his mind she came back to him then, green eyes intense,
seized his arms tightly, and whispered, "I think I know a way, Par."

He smiled in spite of himself.

"Tell me about it," he said.

ALKER BOH JOURNEYED directly back to Hearthstone after taking leave of
the company at the Hadeshorn.  He rode his horse east across the Rabb,
bypassed Storlock and its Healers, climbed the Wolfsktaag through the
Pass of Jade, and worked his way upriver along the Chard Rush until he
entered Darklin Reach.  Three days later he was home again.  He talked
with no one on the way, keeping entirely to himself as he traveled,
pausing only long enough to eat and sleep.  He was not fit company for
other men and he knew it.

e was obsessed with thoughts of his encounter with the shade of
Allanon.  He was haunted by them.

The Anar was enveloped by a particularly violent midsummer storm within
twenty-four hours of his return, and Walker secluded himself
truculently in his cottage home while winds lashed its shaved-board
walls and rains beat down upon its shingled roof.  The forested valley
was deluged, wracked by the crack and flash of lightning, shaken by the
long, ominous peals of thunder, petted and washed.  The cadence of the
rains obliterated every other sound, and Walker sat amid their constant
thrum in brooding silence, wrapped in blankets and a blackness of
spirit he would not have thought possible.

He found himself despairing.

It was the inevitability of things that he feared.  Walker Boh,
whatever name he chose to bear, was nevertheless an Ohmsford by blood,
and he knew that Ohmsfords, despite their misgivings, had always been
made to take up the Druid cause.  It had been so with Shea and Flick,
with Wil, and with Brin and Jair before him.  Now it was to be his
turn.  His and Wren's and Par's.  Par embraced the cause willingly, of
course.  Par was an incurable romantic, a self-appointed champion of
the downtrodden and the abused.  Par was a fool.

Or a realist, depending on how you viewed the matter.  Because, if
history proved an accurate indicator, Par was merely accepting without
argument what Walker, too, would be forced to embrace-Allanon's will,
the cause of a dead man.  The shade had come to them like some scolding
patriarch out of death's embrace-chiding them for their lack of
diligence, scolding them for their misgivings, charging them with
missions of madness and self-destruction.  Bring back the Druids!

Bring back Paranor!

Do these things because I say they must be done, because I say they are
necessary, because I-a thing of no flesh and dead mind-demand it!

Walker's mood darkened further as the weight of the matter continued to
settle steadily over him, a pall mirroring the oppressiveness of the
storms without.  Change the whole of the face of the world-that was
what the shade was asking of them, of Par, Wren, and himself.  Take
three hundred years of evolution in the Four Lands and dispense with it
in an instant's time.

What else was the shade asking, if not that?  A return of the magic, a
return of the wielders of that magic, of its shapers, of all the things
ended by this same shade those three hundred years past.

Madness!  They would be playing with lives in the manner of
creators-and they were not entitled!

Through the gray haze of his anger and his fear, he could conjure in
his mind the features of the shade.  Allanon.  The last of the Druids,
the keeper of the Histories of the Four Lands, the protector of the
Races, the dispenser of magic and secrets.

His dark form rose up against the years like a cloud against the sun,
blocking away the warmth and the light.  Everything that had taken
place while he lived bore his touch.  And before that, it was Bremen,
and before that the Druids of the First Council of the Races.  Wars of
magic, struggles for survival, the battles between light and dark-or
grays perhaps-had all been the result of the Druids.

And now he was being asked to bring all that back.

It could be argued that it was necessary.  It had always been argued
so.  It could be said that the Druids merely worked to preserve and
protect, never to shape.  But had there ever been one without the
other?  And necessity was always in the eye of the beholder.  Warlock
Lords, Demons, and Mord Wraiths past-they had been exchanged for
Shadowen.  But what were these Shadowen that men should require the aid
of Druids and magic?  Could not men take it upon themselves to deal
with the ills of the world rather than defer to power they scarcely
understood?  Magic carried grief as well as joy, its dark side as apt
to influence and change as its light.  Bring it back again, should he,
only to give it to men who had repeatedly demonstrated that they were
incapable of mastering its truths?

How could he?

Yet without it, the world might become the vision Allanon's shade had
shown them-a nightmare of fire and darkness in which only creatures
such as the Shadowen belonged.  Perhaps it was true after all that
magic was the only means of keeping the Races safe against such
beings.

Perhaps.

The truth of the matter was that he simply didn't want to be part of
what was to happen.  He was not a child of the Races of the Four Lands,
not in body or in spirit, and never had been.

He had no empathy with their men and women.  He had no place among
them.  He had been cursed with magic of his own, and it had stripped
him of his humanity and his place among humans and isolated him from
every other living thing.  Ironic, because he alone had no fear of the
Shadowen.  Perhaps he could even protect against them, were he asked to
do so.  But he would not be asked.  He was as much feared as they.  He
was the Dark Uncle, the descendent of Brin Ohmsford, the bearer of her
seed and her trust, keeper of some nameless charge from Allanon ...

Except, of course, that the charge was nameless no more.

The charge was revealed.  He was to bring back Paranor and the Druids,
out of the void of yesteryear, out of the nothingness.

That was what the shade had demanded of him, and the demand tracked
relentlessly through the landscape of his mind, hurdling arguments,
circumventing reason, whispering that it was and therefore must be.

So he worried the matter as a dog would its bone, and the days dragged
by.  The storms passed and the sun returned to bake the plains dry but
leave the forestlands weltering in the heat and damp.  He went out
after a time, walking the valley floor with only Rumor for company, the
giant moor cat having wandered down out of the rain forests east with
the changing of the weather, luminous eyes as depthless as the despair
the Dark Uncle felt.  The cat gave him companionship, but offered no
solution to his dilemma and no relief from his brooding.

They walked and sat together as the days and nights passed, and time
hung suspended against a backdrop of events taking place beyond their
refuge that neither could know nor see.

Until, on the same night that Par Ohmsford and his companions were
betrayed in their attempt to lay hands upon the Sword of Shannara,
Cogline returned to the valley of Hearthstone and the illusion of
separateness that Walker had worked so hard to maintain was
shattered.

It was late evening, the sun had gone west, the skies were washed with
moonlight and filled with stars, and the summer air was sweet and clean
with the smell of new growth.  Walker was coming back from a visit to
the pinnacle, a refuge he found particularly soothing, the massive
stone a source from which it seemed he could draw strength.

The cottage door was open and the rooms within lighted as always, but
Walker sensed the difference, even before Rumor's purr stilled and his
neck ruff bristled.

Cautiously, he moved onto the porch and into the doorway.

Cogline sat at the old wooden dining table, skeletal face bent against
the glare of the oil lamps, his gray robes a weathered covering for
goods long since past repair.  A large, squarish package bound in
oilcloth and tied with cord rested close beside him.  He was eating
cold food, a glass of ale almost untouched at his elbow.

"I have been waiting for you, Walker," he told the other while he was
still in the darkness beyond the entry.

Walker moved into the light.  "You might have saved yourself the
trouble."

"Trouble?"  The old man extended a sticklike hand, and Rumor padded
forward to nuzzle it familiarly.  "It was time I saw my home again."

"is this your home?"  Walker asked.  "I would have thought you more
comfortable amid the relics of the Druid past."  He waited for a
response, but there was none.  "If you have come to persuade me to take
up the charge given me by the shade, then you should know at once that
I will never do so."

"Oh, my, Walker.  Never is such an impossible amount of time.

Besides, I have no intention of trying to persuade you to do
anything.

A sufficient amount of persuading has already been done, I suspect."

Walker was still standing in the doorway.  He felt awkward and exposed
and moved over to the table to sit across from Cogline.  The old man
took a long sip of the ale.

"Perhaps you thought me gone for good after my disappearance at the
Hadeshorn," he said softly.  His voice was distant and filled with
emotions that the other could not begin to sort out.  "Perhaps you even
wished it."

Walker said nothing.

"I have been out into the world, Walker.  I have traveled into the Four
Lands, walked among the Races, passed through cities and countrysides;
I have felt the pulse of life and found that it ebbs.  A farmer speaks
to me on the grasslands below the Streleheim, a man worn and broken by
the futility of what he has encountered.  'Nothing grows,' he
whispers.

'The earth sickens as if stricken by some disease."  The disease
infects him as well.

A merchant of wooden carvings and toys journeys from a small village
beyond Varfleet, directionless.  'I leave,' he says, 'because there is
no need for me.  The people cease to have interest in my work.

They do nothing but brood and waste away."  Bits and pieces of life in
the Four Lands, Walker-they wither and fade like a spotting that
spreads across the flesh.  Pockets here and pockets there-as if the
will to go on were missing.  Trees and shrubs and growing things fail;
animals and men alike sicken and die.  All become dust, and a haze of
that dust rises up and fills the air and leaves the whole of the
ravaged land a still life in miniature of the vision shown us by
Allanon."

The sharp, old eyes squinted up at the other.  "It begins, Wafker.

It begins."

Walker Boh shook his head.  "The land and her people have always
suffered failings, Cogline.  You see the shade's vision because you
want to see it."

"No, not 1, Walker."  The old man shook his head firmly.  "I want no
part of Druid visions, neither in their being nor in their
fulfillment.

I am as much a pawn of what has happened as yourself.

Believe what you will, I do not wish involvement.  I have chosen my
life in the same manner that you have chosen yours.

You don't accept that, do you?"

Walker smiled unkindly.  "You took up the magic because you wished
to.

Once-Druid, you had a choice in your life.  You dabbled in a mixture of
old sciences and magics because they interested you.  Not so myself.  I
was born with a legacy I would have been better born without.  The
magic was forced upon me without my consent.  I use it because I have
no choice.  It is a millstone that would drag me down.

I do not deceive myself.  It has made my life a ruin."  The dark eyes
were bitter.  "Do not attempt to compare us, Cogline."

The other's thin frame shifted.  "Harsh words, Walker Boh.

You were eager enough to accept my teaching in the use of that magic
once upon a time.  You felt comfortable enough with it then to learn
its secrets."

"A matter of survival and nothing more.  I was a child trapped in a
Druid's monstrous casting.  I used you to keep myself alive.

You were all I had."  The white skin of his lean face was taut with
bitterness.  "Do not look to me for thanks, Cogline.  I haven't the
grace for it."

Cogline stood up suddenly, a whiplash movement that belied his fragile
appearance.  He towered above the dark-robed figure seated across from
him, and there was a forbidding look to his weathered face.

"Poor Walker," he whispered.  "You still deny who you are.  You deny
your very existence.  How long can you keep up this pretense?"

There was a strained silence between them that seemed endless.

Rumor, curled on a rug before the fire at the far end of the room,
looked up expectantly.  An ember from the hearth spat and snapped,
filling the air with a shower of sparks.

"Why have you come, old man?"  Walker Boh said finally, the words a
barely contained thrust of rage.  There was a cop pery taste in his
mouth that he knew came not from anger, but from fear.

"To try to help you," Cogline said.  There was no irony in his voice.

"To give you direction in your brooding."

"I am content without your interference."

"Content?"  The other shook his head.  "No, Walker.  You will never be
content until you learn to quit fighting yourself.  You work so hard at
it.  I thought that the lessons you received from me on the uses of the
magic might have weaned you away from such childishness-but it appears
I was wrong.  You face hard lessons, Walker.  Maybe you won't survive
them."

He shoved the heavy parcel across the table at the other man.

"Open it."

Walker hesitated, his eyes locked on the offering.  Then he reached
out, snapped apart the binding with a flick of his fingers and pulled
back the oilcloth.

He found himself looking at a massive, leatherbound book elaborately
engraved in gold.  He reached out and touched it experimentally, lifted
the cover, peered momentarily inside, then flinched away from it as if
his fingers had been burned.

"Yes, Walker.  It is one of the missing Druid Histories, a single
volume only."  The wrinkled old face was intense.

"Where did you get it?"  Walker demanded harshly.

Cogline bent close.  The air seemed filled with the sound of his
breathing.  "Out of lost Paranor."

Walker Boh came slowly to his feet.  "You lie."

"Do I?  Look into my eyes and tell me what you see."

Walker flinched away.  He was shaking.  "I don't care where you got
it-or what fantasies you have concocted to make me believe what I know
in my heart cannot possibly be so!  Take it back to where you got it or
let it sink into the bogs!  I'll have no part of it!"

Cogline shook his wispy head.  "No, Walker, I'll not take it back.

I carried it out of a realm of yesterdays filled with gray haze and
death to give to you.  I am not your tormentor-never that!  I am the
closest thing to a friend you will ever know, even if you cannot yet
accept it!"  The weathered face softened.  "I said before that I came
to help you.  It is so.  Read the book, Walker.  There are truths in
there that need learning."

"I will not!"  the other cried furiously.

Cogline stared at the younger man for long minutes, then sighed.

"As you will.  But the book remains.  Read it or not, the choice is
yours.  Destroy it even, if you wish."  He drained off the remainder of
his ale, set the glass carefully on the table, and looked down at his
gnarled hands.  "I am finished here."

He came around the table and stood before the other.

"Goodbye, Walker.  I would stay if it would help.  I would give you
whatever it is within my power to give you if you would take it.

But you are not yet ready.  Another day, perhaps."

He turned then and disappeared into the night.  He did not look back as
he went.  He did not deviate from his course.

Walker Boh watched him fade away, a shadow gone back into the darkness
that had made him.

The cottage, as if by his going, turned empty and still.

"IT WILL BE DANGEROUS, Par," Damson Rhee whispered.  "if there were a
safer way, I should snatch it up in an instant."

Par Ohmsford said nothing.  They were deep within the People's Park
once more, crouched in the shadows of a grove of cedar just beyond the
broad splash of light cast by the lamps of the Gatehouse.  It was
midway toward dawn, the deepest, fullest hours of steep, when
everything slowed to a crawl amid dreams and rememberings.  The
Gatehouse rose up against the moonlit darkness like massive blocks
stacked one upon the other by a careless child.  Barred windows and
bolted doors were shallow indentations in a skin made rough and coarse
by weather and time.  The walls warding the ravine ran off to either
side and the crossing bridge stretched away behind, a spider web
connecting to the tumbledown ruin of the old palace.  A watch had been
stationed before the main entry where a pair of matched iron portals
stood closed behind a hinged grate of bars.  The watch dozed on its
feet, barely awake in the enveloping stillness.  No sound or movement
from the Gatehouse disturbed their rest.

"Can you remember enough of him to conjure up a likeness?"  Damson
asked, her words a brush of softness against his ear.  Par nodded.  It
was not likely he would ever forget the face of Rimmer Dail.

She was quiet a moment.  "if we are stopped, keep their attention
focused on yourself.  I will deal with any threats."

He nodded once more.  They waited, motionless within their concealment,
listening to the stillness, thinking their separate thoughts.  Par was
frightened and filled with doubts, but he was mostly determined.

Damson and he were the only real chance Coll and the others had.  They
would succeed in this risky business because they must.

The Gate watch came awake as those patrolling the west wall of the park
appeared out of the night.  The guards greeted each other casually,
spoke for a time, and then the watch from the east wall appeared as
well.  A flask was passed around, pipes were smoked, and then the
guards dispersed.  The patrols disappeared east and west.  The Gate
watch resumed their station.

"Not yet," Damson whispered as Par shifted expectantly.

The minutes dragged by.  The solitude that had shrouded the Gatehouse
earlier returned anew.  The guards yawned and shifted.

One leaned wearily on the haft of his poleaxe.

"Now," Damson Rhee said.  She caught the Valeman by the shoulder and
leaned into him.  Her lips brushed his cheek.  "Luck to us, Par
Ohmsford."

Then they were up and moving.  They crossed into the circle of light
boldly, striding out of the shadows as if they were at home in them,
coming toward the Gatehouse from the direction of the city.  Par was
already singing, weaving the wishsong's spell through the night's
stillness, filling the minds of the watch with the images he wished
them to see.

What they saw were two Seekers cloaked in forbidding black, the taller
of the two First Seeker Rimmer Dall.

They snapped to attention immediately, eyes forward, barely looking at
the two who approached.  Par kept his voice even, the magic weaving a
constant spell of disguise in the minds of the willing men.

"Open!"  Damson Rhee snapped perfunctorily as they reached the
Gatehouse entry.

The guards could not comply quickly enough.  They pulled back the
hinged grate, released the outer locks, and hammered anxiously on the
doors to alert the guards within.  A tiny door opened and Par shifted
the focus of his concentration slightly.

Bleary eyes peered out in grouchy curiosity, widened, and the locks
released.  The doors swung back, and Par and Damson pushed inside.

They stood in a wardroom filled with weapons stacked in wall racks and
stunned Federation soldiers.  The soldiers had been playing cards and
drinking, clearly convinced the night's excitement was over.  They were
caught off guard by the appearance of the Seekers and it showed.

Par filled the room with the faint hum of the wishsong, blanketing it
momentarily with his magic.  It took everything he had.

Damson understood how tenuous was his hold.  "Everyone out!"  she
ordered, her voice flinty with anger.

The room emptied instantly.  The entire squad dispersed through
adjoining doors and disappeared as if formed of smoke.

One guard remained, apparently the senior watch officer.  He stood
uncertainly, stiffly, eyes averted, wishing he were anywhere else but
where he was, yet unable to go.

"Take us to the prisoners," Damson said softly, standing at the man's
left shoulder.

The soldier cleared his throat after trying futilely to speak.

"I'll need my commander's permission," he ventured.  Some small sense
of responsibility for his assigned duty yet remained to him.

Damson kept her eyes fixed on the man's ear, forcing him thereby to
look elsewhere.  "Where is your commander?"  she asked.

"Sleeping below," the man answered.  "I'll wake him."

"No."  Damson stayed his effort to depart.  "We'll wake him
together."

They went through a heavily bolted door directly across the room and
started down a stairwell dimly ]it by oil lamps.  Par kept the
wishsong's music lingering in the frightened guard's ears, teasing him
with it, letting him see them as much bigger than life and much more
threatening.  It was all going as planned, the charade working exactly
as Damson and he had hoped.

Down the empty stairs they went, circling from landing to landing, the
thudding of their boots the only sound in the hollow silence.  At the
bottom of the well there were two doors.  The one on the left was open
and led into a lighted corridor.  The guard took them through that door
to another, stopped and knocked.  When there was no response, he
knocked again, sharply.

"What is it, drat you?"  a voice snapped.

"Open up at once, Commander!"  Damson replied in a voice so cold it
made even Par shiver.

There was a fumbling about and the door opened.  The Federation
commander with the short-cropped hair and the unpleasant eyes stood
there, his tunic half buttoned.  Shock registered on his face instantly
as the wishsong's magic took hold.  He saw the Seekers.  Worse, he saw
Rimmer Dail.

He gave up trying to button his clothing and came quickly into the
hall.  "I didn't expect anyone this soon.  I'm sorry.  Is there a
problem?"

"We'll discuss it later, Commander," Damson said severely.

"For now, take us to the prisoners."

For just an instant there was a flicker of doubt in the other man I s
eyes, a shading of worry that perhaps everything was not quite right.

Par tightened the hold of the magic on the man's mind, giving him a
glimpse of the terror that awaited him should he question the order.

That glimpse was enough.  The commander hastened back down the corridor
to the stairwell, produced a key from a ring at his waist, and opened
the second door.

They stepped into a passageway ]it by a single lamp hung next to the
door.  The commander took the lamp in hand and led the way forward.

Damson followed.  Par motioned the watch officer ahead of him and
brought up the rear.  His voice was beginning to grow weary from the
effort of maintaining the charade.  It was more difficult to project to
several different points.

He should have sent the second man away.

The passageway was constructed of stone block and smelled of mold and
decay.  Par realized that they were underground, apparently beneath the
ravine.  Things of considerable size darted from the light, and there
were streaks of phosphorescence and dampness in the stone.

They had only gone a short distance when they came to the cells, a
collection of low-ceilinged cages, not high enough for a man to stand
in, dusty and cobwebbed, the doors constructed of rusted iron bars.

The entire company was crammed into the first of these, crouched or
sitting on a stone slab floor.  Eyes blinked in disbelief, widened as
the lie of the magic played hideand-seek with the truth.  Coll knew
what was going on.  He was already on his feet, pushing to the door,
motioning the others up with him.  Even Padishar obeyed the gesture,
realizing what was about to happen.

"Open the door," Damson ordered.

Again, the eyes of the Federation commander registered his
misgivings.

"Open the door, Commander," Damson repeated impatiently.  "Now!"

The commander fumbled for a second key within the cluster at his belt,
inserted it into the lock and turned.  The cell door swung open.

Instantly, Padishar Creel had the astonished man's neck in his hands,
tightening his grip until the other could scarcely breathe.  The watch
officer stumbled back, turned, tried unsuccessfully to run over Par,
was caught from behind by Morgan, and hammered into unconsciousness.

The prisoners crowded into the narrow passageway, greeting Par and
Damson with handclasps and smiles.  Padishar paid them no heed.  His
attention was focused entirely on the hapless Federation commander.

"Who betrayed us?"  he said with an impatient hiss.

The commander struggled to free himself, his face turning bright red
from the pressure on his throat.

"it was one of us, you said!  Who?"

The commander choked.  "Don't ... know.  Never saw Padishar shook
him.

"Don't lie to me!"

"Never ... Just a ... message."

"Who was it?"  Padishar insisted, the cords on the back of his hands
gone white and hard.

The terrified man kicked out violently, and Padishar slammed his head
sharply against the stone wall.  The commander went limp, sagging like
a rag doll.

Damson pulled Padishar about.  "Enough of this," she said evenly,
ignoring the fury that still burned in the other's eyes.

"We're wasting time.  He clearly doesn't know.  Let's get out of
here.

There's been enough risk-taking for one day."

The outlaw chief studied her wordlessly for a moment, then let the
unconscious man drop.  "I'll find out anyway, I promise he swore.

you, Par had never seen anyone so angry.  But Damson ignored it.

She turned and motioned for Par to get moving.  The Valeman led the way
back up the stairwell, the others trailing behind him in a staggered
line.  They had devised no plan for getting out again when they had
made the decision to come after their friends.  They had decided that
it would be best simply to take what opportunity offered and make do.

Opportunity gave them everything they needed this night.

The wardroom was empty when they reached it, and they moved swiftly to
pass through.  Only Morgan paused, rummaging through the weapons racks
until he had located the confiscated Sword of Leah.

Smiling grimly, he strapped it across his back and went after the
others.

Their luck held.  The guards outside were overpowered before they knew
what was happening.  All about, the night was silent, the park empty,
the patrols still completing their rounds, the city asleep.  The
members of the little band melted into the shadows and vanished.

As they hurried away, Damson swung Par around and gave him a brilliant
smile and a kiss full on the mouth.  The kiss was hungry and filled
with promise.

Later, when there was time to reflect, Par Ohmsford savored that
moment.  Yet it was not Damson's kiss that he remembered most from the
events of that night.  It was the fact that the magic of the wishsong
had proved useful at last.

HE DRUID HISTORY BECAME for Walker Boh a challenge that he was
determined to win.

For three days after Cogline's departure, Walker ignored the book.

He left it on the dining table, still settled amid its oilcloth
wrappings and broken binding cord, its burnished leather cover
collecting motes of dust and gleaming faintly in sunshine and
famplight.  He disdained it, going about his business as if it weren't
there, pretending it was a part of his surroundings that he could not
remove, testing himself against its temptation.  He had thought at
first to rid himself of it immediately, then decided against it.  That
would be too easy and too quickly second-guessed later on.  If he could
withstand its lure for a time, if he could live in its presence without
giving in to his understandable desire to uncover its secrets, then he
could dispose of it with a clean conscience.  Cogline expected him
either to open it or dispose of it at once.  He would do neither.

The old man would get no satisfaction in his efforts to manipulate
Walker Boh.

The only one who paid any attention to the parcel was Rumor, who
sniffed at it from time to time but otherwise ignored it.  The three
days passed and the book sat unopened.

But then something odd happened.  On the fourth day of this strange
contest, Walker began to question his reasoning.  Did it really make
any better sense to dispose of the book after a week or even a month
than it did to dispose of it immediately?  Would it matter either
way?

What did it demonstrate other than a sort of perverse hardheadedness on
his part?  What sort of game was he playing and for whose benefit was
he playing it?

Walker mulled the matter over as the daylight hours waned and darkness
closed about, then sat staring at the book from across the room while
the fire in the hearth burned slowly to ash and the midnight hour
neared.

"I am not being strong," he whispered to himself.  "I am being
frightened."

He considered the possibility in the silence of his thoughts.

Finally he stood up, crossed the room to the dining table and
stopped.

For a moment, he hesitated.  Then he reached down and picked up the
Druid History.  He hefted it experimentally.

Better to know the Demon that pursues you than to continue to imagine
him.

He crossed back to his reading chair and seated himself once more, the
book settled on his lap.  Rumor lifted his massive head from where he
slept in front of the fire, and his luminous eyes fixed on Walker.

Walker stared back.  The cat blinked and went back to sleep.

Walker Boh opened the book.

He read it slowly, working his way through its thick parchment pages
with deliberate pacing, letting his eyes linger on the gold edges and
ornate calligraphy, determined that now that the book was opened
nothing should be missed.  The silence after midnight deepened, broken
only by an occasional throaty sound from the sleeping moor cat and the
snapping of embers in the fire.  Only once he thought to wonder how
Cogline had really come by the book-surely not out of Paranor!-and then
the matter was forgotten as the recorded history caught him up and
swept him away as surely as if he were a leaf upon a windswept ocean.

The time chronicled was that of Bremen when he was among the last of
the Druids, when the Warlock Lord and his minions had destroyed nearly
all of the members of the Council.  There were stories of the dark
magic that had changed the rebel Druids into the horrors they had
become.  There were accounts of its varied uses, conjurings, and
incantations that Bremen had uncovered but had been smart enough to
fear.  All of the frightening secrets of what the magic could do were
touched upon, interspersed with the cautions that so many who tried to
master the power would ignore.  It was a time of upheaval and
frightening change in the Four Lands, and Bremen alone had understood
what was at stake.

Walker paged ahead, growing anxious now.  Cogline had meant for him to
read something particular within this history.

Whatever it was, he had not yet come upon it.

The Skull Bearers had seized Paranor for themselves, the chronicles
related.  Paranor, they had thought, would now be their home.  But the
Warlock Lord had felt threatened there, wary of latent magic within the
stones of the Keep, within the depths of the earth where the furnaces
beneath the castle fortress burned.  So he had called the Skull Bearers
to him and gone north ...

Walker frowned.  He had forgotten that part.  For a time Paranor had
been abandoned completely when it could have belonged to the rebels.

After all, the Second War of the Races had dragged on for years.

He paged ahead once more, skimming the words, searching without knowing
exactly what it was he was searching for.  He had forgotten his resolve
of earlier, his promise to himself that he was not to be caught up in
Cogline's snare.  His curiosity and intellect were too demanding to be
stayed by caution.  There were secrets here that no man had set eyes
upon for hundreds of years, knowledge that only the Druids had enjoyed,
dispensing it to the Races as they perceived necessary and never
otherwise.  Such power!  How long had it been hidden from everyone but
Allanon, and before him Bremen, and before him Galaphile and the first
Druids, and before them ... ?

He stopped reading, aware suddenly that the flow of the narrative had
changed.  The script had turned smaller, more precise.  There were odd
markings amid the words, runes that symbolized gestures.

Walker Boh went cold to his bones.  The silence that enveloped the room
became enormous, an unending, suffocating ocean.

Sbades!  he whispered in the darkest corner of his mind.  It is the
invocation for the magic that sealed away Paranor!

His breathing sounded harsh in his own ears as he forced his eyes away
from the book.  His pale face was taut.  This was what Cogline had
meant for him to find-why, he didn't knowbut this was it.  Now that he
had found it, he wondered if he might not be better off closing the
book at once.

But that was the fear whispering in his ear again, he knew.

He lowered his eyes once more and began to read.  The spell was there,
the invocation of magic that Allanon had used three hundred years ago
to close away Paranor from the world of men.  He found to his surprise
that he understood it.  His training with Cogline was more complete
than he would have imagined.

He finished the narrative of the spell and turned the page.

There was a single paragraph.  It read: Once removed, Paranor shall
remain lost to the world of men for the whole of time, sealed away and
invisible within its casting.  One magic alone has the power to return
it that singular Elfstone that is colored Black and was conceived by
the faerie people of the old world in the manner and form of all
Elfstones, combining nevertheless in one stone alone the necessary
properties of heart, mind, and body.  Whosoever shall have cause and
right shall wield it to its proper end.

That was all it said.  Walker read on, found that the subject matter
abruptly changed and skipped back.  He read the paragraph again,
slowly, searching for anything he might have missed.  There was no
question in his mind that this was what Cogline had meant for him to
find.  A Black Elfstone.  A magic that could retrieve lost Paranor.

The means to the end of the charge that the shade of Allanon had given
him.

Bring back Paranor and restore the Druids.  He could hear again the
words of the charge in his mind.

Of course, there were no longer any Druids.  But maybe Allanon intended
that Cogline should take up the cause, once Paranor was restored.  It
seemed logical despite the old man's protestations that his time was
past-but Walker was astute enough to recognize that where Druids and
their magics were concerned logic often traveled a tortuous path.

He was two-thirds of the way through the history.  He spent another
hour finishing it, found nothing further that he believed was intended
for him, and turned back again to the paragraph on the Black
Elfstone.

Dawn was creeping out of the east, a faint golden light in the dark
horizon.  Walker rubbed his eyes and tried to think.  Why was there so
little digression on the purpose and properties of this magic?

What did it look like and what could it do?  It was @ single stone
instead of three-why?  How was it that no one had ever heard of it
before?

The questions buzzed around inside his head like trapped flies,
annoying and at the same time intriguing him.  He read the paragraph
several times more-read it, in fact, until he could recite it from
memory-and closed the book.  Rumor stretched and yawned on the floor in
front of him, lifted his head and blinked.

Talk to me, cat, Walker thought.  There are always secrets that only a
cat knows.  Maybe this is one of tbem.

But Rumor only got up and went outside, disappearing into the fading
shadows.

Walker fell asleep then and did not come awake again until midday.

He rose, bathed and dressed anew, ate a slow meal with the closed book
in front of him, and went out for a long walk.

He passed south through the valley to a favorite glade where a stream
rippled noisily over a meandering rock bed and emptied into a pool that
contained tiny fish colored brilliant red and blue.  He lingered there
for a time, thinking, then returned again to the cottage.  He sat on
the porch and watched the sun creep westward in a haze of purple and
scarlet.

"I should never have opened the book," he chided himself softly, for
its mystery had proven irresistible after all.  "I should have bound it
back up and dropped it into the deepest hole I could find."

But it was too late for that.  He had read it and knowledge acquired
could not be readily forgotten.  A sense of futility mingled with
anger.  He had thought it impossible that Paranor could be restored.

Now he knew that there was a magic that could do exactly that.  Once
again, there was that sense of the inevitability of things prophesied
by the Druids.

Still, his life was his own, wasn't it?  He needn't accept the charge
of Allanon's shade, whatever its viability.

But his curiosity was relentless.  He found himself thinking of the
Black Elfstone, even when he tried not to.  The Black Elfstone was out
there, somewhere, a forgotten magic.  Where?

Where was it?

That and all the other questions pressed in about him as the evening
passed.  He ate his dinner, walked again for a time, read from the few
precious books of his own library, wrote a bit in his journal, and
mostly thought of that single, beguiling paragraph on the magic that
would bring back Paranor.

He thought about it as he prepared for bed.

He was still thinking about it as midnight approached.

Teasingly, insinuatingly, it wormed about restlessly inside his mind,
suggesting this possibility and that, opening doors just a crack into
unlighted rooms, hinting at understandings and insights that would
bring him the knowledge he could not help but crave.

And with it, perhaps, peace of mind.

His sleep was troubled and restless.  The mystery of the Black Elfstone
was an irritation that would not be dispelled.

By morning, he had decided that he must do something about it.

PAR OHMSFORD CAME AWAKE that morning with a decision of his own to
make.  It had been five days since Damson and he had rescued Coll,
Morgan, Padishar Creel, and the other two outlaws from the cells of the
Federation Gatehouse, and the bunch of them had been on the run ever
since.  They had not attempted to leave the city, certain that the
gates would be closely watched and the risk of discovery too great.

They had not returned to the basement of the weapons-maker's shop
either, feeling that it might have been compromised by their mysterious
betrayer.  Instead, they had skipped from one shelter to the next,
never remaining more than one night, posting guards throughout their
brief stay at each, jumping at every sound they heard and every shadow
they saw.

Well, enough was enough.  Par had decided that he was through
running.

He rose from the makeshift bed he occupied in the attic of the grain
house and glanced over at Coll next to him, who was still asleep.

The others were already up and presumably downstairs in the main
warehouse, which was closed until the beginning of the work week.

Gingerly he crossed to the tiny, shuttered window that let in what
small amount of light the room enjoyed and peered out.  The street
below was empty except for a stray dog sniffing at a refuse bin and a
beggar sleeping in the door of the tin factory across the way.  Clouds
hung low and gray across the skies, threatening rain before the close
of the day.

When he crossed back to pull on his boots, he found Coll awake and
looking at him.  His brother's coarse hair was ruffled and his eyes
were clouded with sleep and disgruntlement.

"Ho-hum, another day," Coll muttered and then yawned hugely.

"What fascinating storage room will we be visiting today, do you
suppose?"

"None, as far as I'm concerned."  Par dropped down beside him.

Coll's eyebrows arched.  "That so?  Have you told Padishar?"

"I'm on my way."

"I suppose you have an alternative in mind-to hiding out, that is."

Coll pushed himself up on one elbow.  "Because I don't think Padishar
Creel is going to give you the time of day if you don't.  He hasn't
been in the best of moods since he found out he might not be as
well-loved among his men as he thought he was."

Par doubted that Padishar Creel ever had allowed himself to become
deluded enough to believe that he was well-loved by his men, but Coll
was certainly right enough about the outlaw chief's present
temperament.  His betrayal at the hands of one of his own men had left
him taciturn and bitter.  He had retreated somewhere deep inside
himself these several days past, still clearly in command as he led
them through the network of Federation patrols and checkpoints that had
been thrown out across the city, still able to find them refuge when it
seemed there could be none, but at the same time had become
uncharacteristically withdrawn from everyone about him.  Damson Rhee
had come with them, whether by choice or not Par still wasn't sure, but
even she could not penetrate the defenses the outlaw chief had thrown
up around himself.  Except for exercising his authority as leader,
Padishar had removed himself from them as surely as if he were no
longer physically present.

Par shook his head.  "Well, we have to do something besides simply hop
about from place to place for the rest of our lives."

He was feeling rather sullen about matters himself.  "if there's a need
for a plan, Padishar should come up with one.  Nothing's being
accomplished the way things stand now."

Coll sat up and began dressing.  "You probably don't want to hear this,
Par, but it may be time to rethink this whole business of allying
ourselves with the Movement.  We might be better off on our own
again."

Par said nothing.  They finished dressing and went downstairs to find
the others.  There was cold bread, jam, and fruit for breakfast, and
they ate it hungrily.  Par could not understand how he could be so
famished after doing so little.  He listened as he ate to Stasas and
Drutt compare notes on hunting in the forests of their respective homes
somewhere below Varfleet.

Morgan was keeping watch by the doors leading into the warehouse and
Coll went to join him.  Damson Rhee sat on an empty packing crate
nearby, carving something.  He had seen little of her during the past
several days; she was often out with Padishar, scouting the city while
the rest of them hid.

Padishar was nowhere to be seen.

After eating, Par went back upstairs to gather his things together,
anticipating that, whatever the result of his confrontation with
Padishar, it would likely involve a move.

Damson followed him up.  "You grow restless, 11 she observed when they
were alone.  She seated herself on the edge of his pallet, shaking back
her reddish mane.  "An outlaw's life is not what you had in mind, is
it?"

He smiled faintly.  "Sitting about in warehouses and basements isn't
what I had in mind.  What is Padishar waiting around for?"

She shrugged.  "What we all wait around for from time to time-that
little voice buried somewhere deep inside that tells us what to do
next.  It might be intuition or it might be common sense or then again
it might be the advent of circumstances beyond our control."  She gave
him a wicked smile.  "is it speaking now to you?"

"Something certainly is."  He sat down next to her.  "Why are you still
here, Damson?  Does Padishar keep you?"

She laughed.  "Hardly.  I come and go as I please.  He knows I was not
the one who betrayed him.  Or you, I think."

"Then why stay?"

She considered him thoughtfully for a moment.  "Maybe I stay because
you interest me," she said at last.  She paused as if she wanted to say
more, but thought better of it.  She smiled.  "I have never met anyone
who uses real magic.  Just the pretend kind, like me."

She reached up and deftly plucked a coin from behind his ear.  It was
carved from cherry wood.  She handed it to him.  It bore her likeness
on one side and his on the other.  He looked up at her in surprise.

"That's very good."

"Thank you."  He thought she colored slightly.  "You may keep it with
the other for good luck."

He tucked the coin into his pocket.  They sat silent for a time,
exchanging uncertain glances.  "There isn't much difference, you know,
between your kind of magic and mine," he said finally.  "They both rely
on illusion."

She shook her head.  "No, Par.  You are wrong.  One is an acquired
skill, the other innate.  Mine is learned and, o,-ice learned, has
become all it can.  Yours is constantly growing, and its lessons are
limitless.  Don't you see?  My magic is a trade, a way to make a
living.  Your magic is much more; it is a gift around which you must
build your life."

She smiled, but there was a hint of sadness in it.  She stood up.

"I have work to do.  Finish your packing."  She moved past him and
disappeared down the ladder.

The morning hours crawled past and still Padishar did not return.

Par busied himself doing nothing, growing anxious for
something-anything-to happen.  Coll and Morgan drifted over from time
to time, and he spoke to them of his intention to confront the outlaw
chief.  Neither seemed very optimistic about his chances.

The skies grew more threatening, the wind picking up until it made a
rather mournful howl about the loose-fitting jambs and shutters of the
old building they were housed in, but still it didn't rain.  Card games
were played to pass the time and topics of conversation exhausted.

It was nearing midafternoon when Padishar returned.  He slipped in
through the front doors without a word, crossed the room to Par and
motioned him to follow.  He took the Valeman into a small office
situated at the back of the main floor and shut the door behind them.

When they were alone, he seemed at a loss for words.

"I have been thinking rather carefully about what we should do," he
said finally.  "Or, if you prefer, what we should not do.

Any mistake we make now could be our last."

He pulled Par over to a bench that had been shoved back against the
wall and sat them both down.  "There's the problem of this traitor," he
said quietly.  His eyes were bright and hard with something Par
couldn't read.  "I was certain at first that it must be one of us.  But
it isn't me or Damson.  Damson is above suspicion.  It isn't you.  It
might be your brother; but it isn't him either, is it?"

He made it a statement of fact rather than a question.  Par shook his
head in agreement.

"Or the Highlander."

Par shook his head a second time.

"That leaves Ciba Blue, Stasas, and Drutt.  Blue is likely dead; that
means that if he's the one, he was stupid enough to let himself get
killed in the bargain.  Doesn't sound like Blue.  And the other two
have been with me almost from the first.  It is inconceivable that
either of them would betray me-whatever the price offered or the reason
supplied.  Their hatred of the Federation is nearly a match for my
own.

The muscles in his jaw tightened.  "So perhaps it isn't any of us after
all.  But who else could have discovered our plan?  Do you see w hat I
mean?  Your friend the Highlander mentioned this morning something he
had almost forgotten.  When we first came into the city and went down
to the market stalls, he thought he saw Hirehone.  He thought then he
was mistaken; now he wonders.  Forgetting momentarily the fact that
Hirehone held my life in his hands any number of times before this and
did not betray me, how would he have gone about doing so now?  No one,
outside of Damson and those I brought with me, knew the where, when,
how, or why of what we were about.

Yet those Federation soldiers were waiting for us.  They knew."

Par had forgotten momentarily his plan to tell Padishar he was fed up
with matters.  "Then who was it?"  he asked eagerly.

"Who could it have been?"

Padishar's smile was forced.  "The question plagues me like flies a
sweating horse.  I don't know yet.  You may rest assured that sooner or
later I will.  For the moment, it doesn't matter.

We have bigger fish to fry."

He leaned forward.  "I spent the morning with a man I know, a man who
has access to what happens within the higher circles of Federation
authority in Tyrsis.  He is a man I am certain of, one I can trust.

Even Damson doesn't know of him.  He told me some interesting things.

It seems that you and Damson came to my rescue just in time.

Rimmer Dall arrived early the next morning to see personally to my
questioning and ultimate ths posal."  The outlaw chief's voice emitted
a sigh of satisfaction.

"He was very disappointed to find I had left early."

Padishar shifted his weight and brought his head close to Par's.

"I know you are impatient for something to happen, Par.

I can read the signs of it in you as if you were a notice posted on the
wall by my bed.  But haste results in an early demise in this line of
work, so caution is always necessary."  He smiled again.  "But you and
1, lad-we're a force to be reckoned with in this business of the
Federation and their game-playing.  Fate brought you to me, and she has
something definite in mind for the two of us, something that will shake
the Federation and their Coalition Council and their Seekers and all
the rest right to the foundation of their being!"

One hand clenched before Par's face, and the Valeman flinched back in
spite of himself.  "So much effort has been put into hiding all traces
of the old People's Park-the Bridge of Sendic destroyed and rebuilt,
the old park walled away, guards running all about it like ants at a
picnic dinner!  Why?  Because there's something down there that they
don't want anyone to know about!  I can feel it, lad!  I am as
convinced of it now as I was when we went in five nights ago!"

JR

"The Sword of Shannara?"  Par whispered.

Padishar's smile was genuine this time.  "I'd stake ten years of my
life on it!  But there's still only one way to find out, isn't
there?"

He brought his hands up to grip Par's shoulders.  The weathered,
sharp-boned face was a mask of cunning and ruthless determination.  The
man who had led them for the past five days had disappeared; this was
the old Padishar Creel speaking.

"The man I spoke to, the one who has ears in the Federation chambers,
tells me that Rimmer Dall believes we've fled.  He thinks us back
within the Parma Key.  Whatever we came here for we've- given up on,
he's decided.  He lingers in the city only because he has not decided
what needs doing next.  I suggest we give him some direction, young
Par."

Par's eyes widened.  "What ... ?"

"What he least expects, of course!"  Padishar anticipated his question
and pounced on it.  "The last thing he and his blackcloaked wolves will
look for-that's what!"  His eyes narrowed.

"We'll go back down into the Pit!"

Par quit breathing.

"We'll go back down before they have a chance to figure out where we
are or what we intend, back down into that most carefully guarded
hidey-hole, and if the Sword of Shannara is there, why, we'll snatch it
away from under their very noses!"

He brought an astonished Par to his feet with a jerk.  "And we'll do it
tonight!"

T WAS NEARING TWILIGHT by the time Walker Boh reached his
destination.

He had been journeying northward from Hearthstone since midmorning,
traveling at a comfortable pace, not hurrying, allowing himself
adequate time to think through what he was about to do.  The skies had
been clear and filled with sunshine when he had set Out, but as the day
lengthened toward evening clouds began to drift in from the west and
the air turned dense and gray.  The land through which he trave e was
rugge , a series o twisting ridges and drops that broke apart the
symmetry of the forests and left the trees leaning and bent like spikes
driven randomly into the earth.  Deadwood and outcroppings of rock
blocked the trail repeatedly and mist hung shroudlike in the trees,
trapped there it seemed, unmoving.

Walker stopped.  He stared downward between two massive, jagged
ridgelines into a narrow valley that cradled a tiny lake.

The lake was barely visible, screened away by pine trees and a thick
concentration of mist that clung tenaciously above its surface,
swirling sluggishly, listlessly, haphazardly in the nearly windless
expanse.

The lake was the home of the Grimpond.

Walker did not pause long, starting down into the valley almost
immediately.  The mist closed quickly about him as he went, filling his
mouth with its metallic taste, clouding his vision of what lay ahead.

He ignored the sensations that attacked himthe pressing closeness, the
imagined whispers, the discomfiting deadness-and kept his concentration
focused on putting one foot in front of the other.  The air grew
quickly cool, a damp layer against his skin that smelled of things
decayed.  The pines rose up about him, their numbers increasing until
there was nowhere they did not stand watch.  Silence cloaked the valley
and there was only the soft scrape of his boots against the stone.

He could feel the eyes of the Grimpond watching.

It had been a long time.

Cogline had warned him early about the Grimpond.  The Grimpond was the
shade that lived in the lake below, a shade older than the world of the
Four Lands itself.  It claimed to predate the Great Wars.  It boasted
that it had been alive in the age of faerie.  As with all shades, it
had the ability to divine secrets hidden from the living.

There was magic at its command.  But it was a bitter and spiteful
creature, trapped in this world for all eternity for reasons no one
knew.  It could not die and it hated the substanceless, empty existence
it was forced to endure.  It vented itself on the humans who came to
speak with it, teasing them with riddles of the truths they sought to
uncover, taunting them with their mortality, showing them more of what
they would keep hidden than what they would reveal.

Brin Ohmsford had come to the Grimpond three hundred years earlier to
find a way into the Maelmord so that she might confront the lidatch.

The shade toyed with her until she used the wishsong to ensnare it by
trickery, forcing it to reveal what she wished to discover.  The shade
had never forgotten that; it was the only time a human had bested it.

Walker had heard the story any number of times while growing up.

It was only after he came north to Hearthstone to live, forsaking the
Ohmsford name and legacy, that he discovered that the Grimpond was
waiting for him.  Brin Ohmsford might be dead and gone, but the
Grimpond was alive forever and it had determined that someone must be
made to pay for its humiliation.  If not the one directly responsible,
why, then another of that one's bloodline would do nicely.

Cogline advised him to stay clear.  The Grimpond would see him
destroyed if it was given the opportunity.  His parents had been given
the same advice and had heeded it.  But Walker Boh had reached a point
in his life when he was through making excuses for who and what he
was.

He had come to the Wilderun to escape his legacy; he did not intend to
spend the rest of his life wondering if there was something out there
that could undo him.  Best to deal with the shade at once.

He went looking for the Grimpond.  Because the shade never appeared to
more than one person at a time, Cogline was forced to remain behind.

When the confrontation came, it was memorable.  It lasted for almost
six hours.  During that time, the Grimpond assailed Walker Boh with
every imaginable trick and ploy at its disposal, divulging real and
imagined secrets of his present and his future, showering him with
rhetoric designed to drive him into madness, revealing to him visions
of himself and those he loved that were venomous and destructive.

Walker Boh withstood it all.

When the shade exhausted itself, it cursed Walker and disappeared back
into the mist.

Walker returned to Hearthstone, feeling that the matter of the past was
settled.  He let the Grimpond alone and the Grimpond-though it could be
argued that he had no choice since he was bound to the waters of the
lake-did the same to him.

Until today, Walker Boh had not been back.

He sighed.  It would be more difficult this time, since this 'time he
wanted something from the shade.  He could pretend otherwise.  He could
keep to himself the truth of why he had come-to learn from the Grimpond
the whereabouts of the mysterious Black Elfstone.  He could talk about
this and that, or assume some role that would confuse the creature,
since it loved games and the playing of them.  But it was unlikely to
make any difference.  Somehow the Grimpond always divined the reason
you were there.

Walker Boh felt the mist brush against him with the softness of tiny
fingers, clinging insistently.  This was not going to be pleasant.

He continued ahead as daylight failed and darkness closed about.

Shadows, where they could find purchase in the graying haze, lengthened
in shimmering parody of their makers.  Walker wrapped his cloak closer
to his body, thinking through the words he would say to the Grimpond,
the arguments he would put forth, the games he would play if forced to
do so.  He recounted in his mind the events of his life that the shade
was likely to play upon-most of them drawn from his youth when he was
discomfited by his differences and beset by his insecurities.

"Dark Uncle" they had called him even then-the playmates of Par and
Coll, their parents, and even people of the village of Shady Vale that
didn't know him.  Dark for the color of his life and being, this pale,
withdrawn young man who could sometimes read minds, who could divine
things that would happen and even cause them to be so, who could
understand so much of what was hidden from others.  Par and Coll's
strange uncle, without parents of his own, without a family that was
really his, without a history that he cared to share.  Even the
Ohmsford name didn't seem to fit him.  He was always the "Dark Uncle,"
somehow older than everyone else, not in years but in knowledge.  It
wasn't knowledge he had learned; it was knowledge he had been born
with.  His father had tried to explain.  It was the legacy of the
wishson 's magic that caused it.  It manifested itself this way.  But
it wouldn't last; it never did.  It was just a stage he must pass
through because of who he was.  But Par and Coll did not have to pass
through it, Walker would argue in reply.  No, only you and 1, only the
children of Brin Ohmsford, because we hold the trust, his father would
whisper.  We are the chosen of Allanon ...

He swept the memories from his mind angrily, the bitterness welling up
anew.  The "chosen of Allanon" had his father said?

The "cursed of Allanon" was more like it.

The trees gave way before him abruptly, startling him with the
suddenness of their disappearance.  He stood at the edge of the take,
its rocky shores wending into the mist on either side, its waters
lapping gently, endlessly in the silence.  Walker Boh straightened.

His mind tightened and closed down upon itself as if made of iron, his
concentration focused, his thoughts cleared.

A solitary statue, he waited.

There was movement in the fog, but it emanated from more than one
place.  Walker tried to fix on it, but it was gone as quickly as it had
come.  From somewhere far away, above the haze that hung across the
lake, beyond the rock walls of the ridgetines enfolding the narrow
valley, a voice whispered in some empty heaven.

Dark Uncle.

Walker heard the words, tauntingly close and at the same time nowhere
he would ever be, not from inside his head or from any other place
discernible, but there nevertheless.  He did not respond to them.

He continued to wait.

Then the scattered movements that had disturbed the mist moments
earlier focused themselves on a single point, coming together in a
colorless outline that stood upon the water and began to advance.  It
took surer form as it came, growing in size, becoming larger than the
human shape it purported to represent, rising up as if it might crush
anything that stood in its way.

Walker did not move.  The ethereal shape became a shadow, and the
shadow became a person ...

Walker Boh watched expressionlessly as the Grimpond stood before him,
suspended in the vapor, its face lifting out of shadow to reveal who it
had chosen to become.

"Have you come to accept my charge, Walker Boh?"  it asked.

Walker was startled in spite of his resolve.  The dark, brooding
countenance of Allanon stared down at him.

THE WAREHOUSE WAS HUSHED, its cavernous enclosure blanketed by
stillness from floor to ceiling as six pairs of eyes fastened intently
on Padishar Creel.

He had just announced that they were going back down into the Pit.

"We'll be doing it differently this time," he told them, his raw-boned
face fierce with determination, as if that alone might persuade them to
his cause.  "No sneaking about through the park with rope ladders this
go-around.  There's an entry into the Pit from the lower levels of the
Gatehouse.  That's how we'll do it.  We'll go right into the Gatehouse,
down into the Pit and back out again-and no one the wiser."

Par risked a quick glance at the others.  Coll, Morgan, Damson, the
outlaws Stasas and Drutt-there was a mix of disbelief and awe etched on
their faces.  What the outlaw chief was proposing was outrageous; that
he might succeed, even more so.

No one tried to interrupt.  They wanted to hear how he was going to do
it.

"The Gatehouse watch changes shifts twice each day-once at sunrise,
once at sunset.  Two shifts, six men each.  A relief comes in for each
shift once a week, but on different days.

Today is one of those days.  A relief for the day shift comes in just
after sunset.  I know; I made it a point to find out."

His features creased with the familiar wolfish smile.  "Today a special
detail will arrive a couple of hours before the shift change because
there's to be an inspection of the Gatehouse quarters this evening at
the change, and the commander of the Gatehouse wants everything
spotless.  The day watch will be happy enough to let the detail past to
do its work, figuring it's no skin off their noses."  He paused.  "That
detail, of course, will be us."

He leaned forward, his eyes intense.  "Once inside, we'll dispatch the
night watch.  If we're quiet enough about it, the day watch won't even
know what's happening.  They'll continue with their rounds, doing part
of our job for us-keeping everyone outside.  We'll bolt the door from
within as a precaution in any case.  Then we'll go down through the
Gatehouse stairs to the lower levels and out into the Pit.  It should
still be light enough to find what we're looking for fairly quickly.

Once we have it, we'll go back up the stairs and out the same way we
came in."

For a moment, no one said anything.  Then Drutt said, his voice
gravelly, "We'll be recognized, Padishar.  Bound to be some of the same
soldiers there as when we were taken."

Padishar shook his head.  "There was a shift change three days ago.

That was the shift that was on duty when we were seized."

"What about that commander?"

"Gone until the beginning of the work week.  Just a duty officer."

"We'd need Federation uniforms."

"We have them.  I brought them in yesterday."

Drutt and Stasas exchanged glances.  "Been thinking about this for a
time, have you?"  the latter asked.

The outlaw chief laughed softly.  "Since the moment we walked out of
those cells."

Morgan, who had been seated on a bench next to Par, stood up.  "If
anything goes wrong and they discover what we're about, they'll be all
over the Gatehouse.  We'll be trapped, Padishar."

The big man shook his head.  "No, we won't.  We'll carry in grappling
hooks and ropes with our cleaning equipment.  If we can't go back the
way we came, we'll climb out of the Pit using those.  The Federation
will be concentrating on getting at us through the Gatehouse entry.  It
won't even occur to them that we don't intend to come back that way."

The questions died away.  There was a long silence as the six sifted
through their doubts and fears and waited for something inside to
reassure them that the plan would work.  Par found himself thinking
that there were an awful lot of things that could go wrong.

"Well, what's it to be?"  Padishar's patience gave out.  "Time's
something we don't have to spare.  We all know that there's risks
involved, but that's the nature of the business.  I want a decision.

Do we try it or not?  Who says we do?  Who's with me?"

Par listened to the silence lengthen.  Coll and Morgan were statues on
the bench to either side of him.  Stasas and Drutt, who it had seemed
might speak first, now had their eyes fixed firmly on the floor.

Damson was looking at Padishar, who in turn was looking at her.

Par realized all at once that no one was going to say anything, that
they were all waiting on him.

He surprised himself.  He didn't even have to think about it.

He simply said, "I'll go."

"Have you lost your mind?"  Coll whispered urgently in his ear.

Stasas and Drutt had Padishar's momentary attention, declaring that
they, too, would go.  "Par, this was our chance to get out!"

Par leaned close to him.  "He's doing this for me, don't you see?

I'm the one who wants to find the Sword!  I can't let Padishar take all
the risks!  I have to go!"

Coll shook his head helplessly.  Morgan, with a wink at Par over Coll's
shoulder, cast his vote in favor of going as well.  Coll just raised
his hand wordlessly and nodded.

That left Damson.  Padishar had his sharp gaze fixed on her, waiting.

It suddenly occurred to Par that Padishar needn't have asked who wanted
to go with him; he simply could have ordered it.  Perhaps in asking he
was also testing.  There was still a traitor loose.  Padishar had told
him earlier that he didn't believe it was any of them-but he might have
it in his mind to make sure.

"I will wait for you in the park," Damson Rhee said, and everyone
stared at her.  She did not seem to notice.  "I would have to disguise
myself as a man in order to go in with you.

That is one more risk you would be taking-and to what end?

There is nothing I can offer by being with you.  If there is trouble, I
will be of better use to you on the outside."

Padishar's smile was immediately disarming.  "Your thinking is correct
as usual, Damson.  You will wait in the park."

It seemed to Par that he was a little too quick to agree.

GEYSERS EXPLODED and died from the flat, gray surface of the lake, and
the spray felt like bits of ice where it landed on Walker Boh's skin.

"Tell me why you come here, Dark Uncle?"  Allanon's shade whispered.

Walker felt the chill burn away as his determination caught fire.

"I need tell you nothing," he replied.  "You are not Allanon.

You are only the Grimpond."

Allanon's visage shimmered and faded in the half-light, replaced by
Walker's own.  The Grimpond emitted a hollow laugh.

"I am you, Walker Boh.  Nothing more and nothing less.  Do you
recognize yourself?"

His face went through a flurry of transformations-Walker as a child, as
a boy, as a youth, as a man.  The images came and went so quickly that
Walker could barely register them.  It was somehow terrifying to watch
the phases of his life pass by so quickly.  He forced himself to remain
calm.

"Will you speak with me, Grimpond?"  he asked.

"Will you speak with yourself?"  came the reply.

Walker took a deep breath.  "I will.  But for what purpose should I do
so?  There is nothing to talk about with myself.  I already know all
that I have to say."

"Ah, as do 1, Walker.  As do I."

The Grimpond shrank until it was the same size as Walker.

It kept his face, taunting him with it, letting it reveal flashes of
the age that would one day claim it, giving it a beaten cast as if to
demonstrate the futility of his life.

"I know why you have come to me," the Grimpond said suddenly.  "I know
the private-most thoughts of your mind, the little secrets you would
keep even from yourself.  There need be no games between us, Walker
Boh.  You are surely my equal in the playing of them, and I have no
wish to do battle with you again.  You have come to ask where you must
go to find the Black Elfstone.  Fair enough.  I will tell you." 
immediately, Walker mistrusted the shade.  The Grimpond never
volunteered anything without twisting it.  He nodded in response, but
said nothing.

"How sad you seem, Walker," soothed the shade.  "No jubilation at my
submission, no elation that you will have what you want?  Is it so
difficult then to admit that you have dispensed with pride and
self-resolution, that you have forsaken your lofty principles, that you
have been won over after all to the Druid cause?if Walker stiffened in
spite of himself.  "You misread matters, Grimpond.  Nothing has been
decided."

"Oh, yes, Dark Uncle!  Everything has been decided!  Make no mistake.

Your life weaves out before my eyes as a thread straight and
undeviating, the years a finite number, their course determined.  You
are caught in the snare of the Druid's words.

His legacy to Brin Ohmsford becomes your own, whether you would have it
so or not.  You have been shaped!"

"Tell me, then, of the Black Elfstone," Walker tried.

"All in good time.  Patience, now."

The words died away into stillness, the Grimpond shifting within its
covering of mist.  Daylight had faded into darkness, the gray turned
black, the moon and stars shut away by the valley's thick haze.

Yet there was light where Walker stood, a phosphorescence given off by
the waters beneath the air on which the Grimpond floated, a dull and
shallow glow that played wickedly through the night.

"So much effort given over to escaping the Druids," the Grimpond said
softly.  "What foolishness."  Walker's face dissipated and was replaced
by his father's.  His father spoke.  "Remember, Walker, that we are the
bearers of Allanon's trust.  He gave it to Brin Ohmsford as he Jay
dying, to be passed from one generation to the next, to be handed down
until it was needed, sometime far, far in the distant future .  . ."

His father's visage leered at him.  "Perhaps now?"

Images flared to life above him, borne on the air as if tapestries
threaded on a frame, woven in the fabric of the mist.

One after another they appeared, brilliant with color, filled with the
texture and depth of real life.

Walker took a step back, startled.  He saw himself in the images, anger
and defiance in his face, his feet positioned on clouds above the
cringing forms of Par and Wren and the others of the little company who
had gathered at the Hadeshorn to meet with the shade of Allanon.

Thunder rolled out of a darkness that welled away into the skies
overhead, and lightning flared in jagged streaks.  Walker's voice was a
hiss amid the rumble and the flash, the words his own, spoken as if out
of his memory.  I would sooner cut off my band than see the Druids come
again!

And then he lifted his arm to reveal that his hand, indeed, was gone.

The vision faded, then sharpened anew.  He saw himself again, this time
on a high, empty ridgeline that looked out across forever.  The whole
world spread away below him, the nations and their Races, the creatures
of land and water, the lives of everyone and everything that were.

Wind whipped at his black robes and whistled ferociously in his ears.

There was a girl with him.  She was woman and child both, a magical
being, a creature of impossible beauty.  She stunned him with the
intensity of her gaze, depthless black eyes from which he could not
turn away.

Her long, silver hair flowed from her head in a shimmering mass.

She reached for him, needing his balance to keep her footing on the
treacherous rock-and he thrust her violently away.  She fell, tumbling
into the abyss below, soundless as she shrank from sight, silver hair
fading into a ribbon of brightness and then into nothing at all.

Again, the vision faded, then returned.  He saw himself a third time,
now in a castle fortress that was empty of life and gray with disuse.

Death stalked him relentlessly, creeping through walls and along
corridors, cold fingers probing for signs of his life.  He felt the
need to run from it, knew that he must if he were to survive-and yet he
couldn't.  He stood immobile, letting Death approach him, reach for
him, close about him.  As his life ended, the cold filled him, and he
saw that a dark, robed shape stood behind him, holding him fast,
preventing him from fleeing.  The shape bore the face of Allanon.

The visions disappeared, the colors faded, and the grayness returned,
shifting sluggishly in the lake's phosphorescent glow.

The Grimpond brought its robed arms downward slowly, and the take
hissed and spit with dissatisfaction.  Walker Boh flinched from the
spray that cascaded down upon him.

"What say you, Dark Uncle?"  the Grimpond whispered.  It bore Walker's
pale face once more.

"That you play games still," Walker said quietly.  "That you show lies
and half-truths designed to taunt me.  That you have shown me nothing
of the Black Elfstone."

"Have I not?"  The Grimpond shimmered darkly.  "is it all a game, do
you think?  Lies and half-truths only?"  The laugh was mirthless.

"You must think what you will, Walker Bob.  But I see a future that is
hidden from you, and it would be foolish to believe I would show you
none of it.  Remember, Walker.  I am you, the telling of who and what
you are-just as I am for all who come to speak with me."

Walker shook his head.  "No, Grimpond, you can never be me.  You can
never be anyone but who you are-a shade without identity, without
being, exiled to this patch of water for all eternity.  Nothing you do,
no game you play, can ever change that."

The Grimpond sent spray hissing skyward, anger in its voice.

"Then go from me, Dark Uncle!  Take with you what you came for and
go!"

The visage of Walker disappeared and was replaced by a death's head.

"You think my fate has nothing to do with you?  Beware!  There is more
of me in you than you would care to know!"

Robes flared wide, throwing shards of dull light into the mist.

"Hear me, Walker!  Hear me!  You wish to know of the Black Elfstone?

Then listen!  Darkness hides it, a black that light can never
penetrate, where eyes turn a man to stone and voice@ turn him mad!

Beyond, where only the dead lie, is a pocket carved with runes, the
signs of time's passing.  Within that pocket lies the Stone!"

The death's head disappeared into nothingness, and only the robes
remained, hanging empty against the fog.  "I have given you what you
wish, Dark Uncle," the shade whispered, its voice filled with
loathing.

"I have done so because the gift will destroy you.  Die, and you will
end your cursed line ' the last of it!  How I long to see that
happen!

Go, now!  Leave me!  I bid you swift journey to your doom!"

The Grimpond faded into the mist and was gone.  The light it had
brought with it dissipated as well.  Darkness cloaked the whole of the
lake and the shore surrounding it, and Walker was left momentarily
sightless.  He stood where he was, waiting for his vision to clear,
feeling the chill touch of the mist as it brushed against his skin.

The Grimpond's laughter echoed in the silence of his mind.

Dark Uncle came the harsh whisper.

He cast himself in stone against it.  He sheathed himself in iron.

When his vision returned, and he could make out the vague shape of the
trees behind him, he turned from the take with his cloak wrapped close
about him and walked away.

FTERNOON SLID TOWARD EVENING.  A slow, easy rain fell on the city of
Tyrsis, washing its dusty streets, leaving them slick and glistening in
the fading light.  Storm clouds brushed low against the trees of the
People's Park, trailing downward in ragged streamers to curl about the
roughened trunks.  The park was empty, silent save for the steady
patter of the rain.

Then footsteps broke the silence, a heavy thudding of boots, and a
Federation squad of six materialized out of the gray, cloaked and
hooded, equipment packs rattling.  A pair of blackbirds perched on a
peeling birch glanced over alertly.  A dog rummaging amid the garbage
slunk quickly away.  From a stilldry doorway, a homeless child huddled
against the chill and peered out, caution mirrored in its eyes.  No
other notice was taken.  The streets were deserted, the city hunkered
down and unseeing in the damp, unpleasant gloom.

Padishar Creel took his little band across the circle of the Tyrsian
Way and into the park.  Wrapped against the weather, they were
indistinguishable one from the other, one from anyone else.  They had
come all the way from their warehouse lair without challenge.  They had
barely seen another living thing.

Everything was going exactly as planned.

Par Ohmsford watched the faint, dark outline of the Gatehouse appear
through the trees and felt his mind fold in upon itself.  He hunched
his shoulders against the chill of the rain and the heat of the sweat
that ran beneath his clothing.  He was trapped within himself and yet
at the same time able to watch from without as if disembodied.  The way
forward was far darker than the day's light made it seem.  He had
stumbled into a tunnel, its walls round and twisting and so smooth he
could not find a grip.  He was falling, his momentum carrying him
relentlessly toward the terror he sensed waiting ahead.

He was in danger of losing control of himself, he knew.  He had been
afraid before, yes-when Coll and he fled Varfleet, when the woodswoman
appeared to confront them below the Punne, when Cogline told them what
they must do, when they crossed the Rainbow Lake in night and fog with
Morgan, when they fought the giant in the forests of the Anar, when
they ran from the Gnawl in the Wolfsktaag, and when the Spider Gnomes
and the girl-child who was a Shadowen seized him.

He had been afraid when Allanon had come.  But his fear then and since
was nothing compared to what it was now.  He was terrified.

He swallowed against the dryness he felt building in his throat and
tried to tell himself he was all right.  The feeling had come over him
quite suddenly, as if it were a creature that had lain in wait along
the rain-soaked streets of the city, its tentacles lashing out to snare
him.  Now he was caught up in a grip that bound him like iron and there
was no way to break free.  It was pointless to say anything to the
others of what he was experiencing.  After all, what could he say that
would have any meaning-that he was frightened, even terrified?

And what, did he suppose, were they?

A gust of wind shook the water-laden trees and showered him with
droplets.  He licked the water from his lips, the moisture cool and
welcome.  Coll was a bulky shape immediately ahead, Morgan another one
behind.  Shadows danced and played about him, nipping at his fading
courage.  This was a mistake, he heard himself whispering from
somewhere deep inside.  His skin prickled with the certainty of it.

He had a sense of his own mortality that had been missing before,
locked away in some forgotten storeroom of his mind, kept there, he
supposed, because it was so frightening to look upon.  It seemed to him
in retrospect as if he had treated everything that had gone before as
some sort of game.  That was ridiculous, he knew; yet some part of it
was true.  He had gone charging about the countryside, a self-declared
hero in the mold of those in the stories he sang about, determined to
confront the reality of his dreams, decided that he would know the
truth of who and what he was.  He had thought himself in control of his
destiny; he realized now that he was not.

Visions of what had been swept through his mind in swift disarray,
chasing one another with vicious purpose.  He had caromed from one
mishap to the next, he saw-always wrongly believing that his meddling
was somehow useful.  In truth, what had he accomplished?  He was an
outlaw running for his life.

His parents were prisoners in their own home.  Walker believed him a
fool.  Wren had abandoned him.  Coll and Morgan stayed with him only
because they felt he needed looking after.  Padishar Creel believed him
something he could never be.  Worst of all, as a direct result of his
misguided decision to accept the charge of a man three hundred years
dead, five men were about to offer up their lives.

"Watch yourself," he had cautioned Coll in a vain attempt at humor as
they departed their warehouse concealment.

"Wouldn't want you tripping over those feet, duck's weather or no.

Coll had sniffed.  'Just keep your ears pricked.  Shouldn't be hard for
someone like you."

Teasing, playing at being brave.  Fooling no one.

Allanon!  He breathed the Druid's name like a prayer in the silence of
his mind.  Why don't you help me?

But a shade, he knew, could help no one.  Help could come only from the
living.

There was no more time to think, to agonize over decisions past making,
or to lament those already made.  The trees broke apart, and the
Gatehouse was before them.  A pair of Federation guards standing watch
stiffened as the patrol approached.  Padishar never hesitated.

He went directly to them, informed them of the patrol's purpose, joked
about the weather, and had the doors open within moments.  In a knot of
lowered heads and tightened cloaks, the little band hastened inside.

The men of the night watch were gathered about a wooden table playing
cards, six of them, heads barely lifting at the arrival of the
newcomers.  The watch commander was nowhere to be seen.

Padishar glanced over his shoulder, nodded faintly to Morgan, Stasas,
and Drutt, and motioned them to spread out about the table.  As they
did so, one of the players glanced up suspiciously.

"Who're you?"  he demanded.

"Clean-up detail," Padishar answered.  He moved around behind the
speaer and bent over to read his cards.  "That's a losing hand,
friend."

"Back off, you're dripping on me," the other complained.

Padishar hit him on the temple with his fist, and the man dropped like
a stone.  A second followed almost 'as fast.  The guards surged to
their feet, shouting, but the outlaws and Morgan felled them all in
seconds.  Par and Coll began pulling ropes and strips of cloth from
their packs.

"Drag them into the sleeping quarters, tie and gag them," Padishar
whispered.  "Make sure they can't escape."

There was a quick knock at the door.  Padishar waited until the guards
were dispatched, then cracked the peep window.

Everything was fine, he assured the guards without, who thought they
might have heard something.  The card game was breaking up; everyone
thought it would be best to start getting things in order.

He closed the window with a reassuring smile.

After the men of the night watch were secured in the sleeping quarters,
Padishar closed the door and bolted it.  He hesitated, then ordered the
locks to the entry doors thrown as well.

No point in taking any chances, he declared.  They couldn't afford to
leave any of their company behind to make certain they were not
disturbed.

With oil lamps to guide them, they descended through the gloom of the
stairwell to the lower levels of the Gatehouse, the sound of the rain
lost behind the heavy stone.  The dampness penetrated, though, so chill
that Par found himself shivering.  He followed after the others in a
daze, prepared to do whatever was necessary, his mind focused on
putting one foot in front of the other until they were out of there.

There was no reason to be frightened, he kept telling himself.  It
would all be over quick enough.

At the lower level, they found the watch commander sleeping-a new man,
different from the one that had been waiting for them when they had
tried to slip over the ravine wall.  This one fared no better.

They subdued him without effort, bound and gagged him, and locked him
in his room.

"Leave the lamps," Padishar ordered.

They bypassed the watch commander's chambers and went down to the end
of the hall.  A single, ironbound door stood closed before them, twice
as high as their tallest, the angular Drutt.  A massive handle,
emblazoned with the wolf's head insigne of the Seekers, jutted out.

Padishar reached down with both hands and twisted.  The latch gave, the
door slid open.

Murk and darkness filled the gap, and the stench of decay and mold
slithered in.

"Stay close, now," Padishar whispered over his shoulder, his eyes
dangerous, and stepped out into the gloom.

Coll turned long enough to reach back and squeeze Par's shoulder, then
followed.

They stood in a forest of jumbled tree trunks, matted brush, vines,
brambles, and impenetrable mist.  The thick, sodden canopy of the
treetops overhead all but shut out the little daylight that remained.

Mud oozed and sucked in tiny bogs all about them.  Creatures flew in
ragged jumps through the jungle-birds or something less pleasant, they
couldn't tell which.  Smells assailed them-the decay and the mold, but
something more as well, something even less tolerable.

Sounds rose out of the murk, distant, indistinguishable, threatening.

The Pit was a well of endless gloom.

Every nerve ending on Par Ohmsford's body screamed at him to get out of
there.

Padishar motioned them ahead.  Drutt followed, then Coll, Par, Morgan,
and Stasas, a line of rain-soaked forms.  They picked their way forward
slowly, following the edge of the ravine, moving in the direction of
the rubble from the old Bridge of Sendic.

Par and Coll carried the grappling hooks and ropes, the others drawn
weapons.  Par glanced over his shoulder momentarily and saw the light
from the open door leading back into the Gatehouse disappear into the
fog, He saw the Sword of Leah glint dully in Morgan's hand, the rain
trickling off its polished metal.

The earth they walked upon was soft and yielding, but it held them as
they pushed steadily into the gloom.  The Pit had the feel of a giant
maw, open and waiting, smelling of things already eaten, its breath the
mist that closed them away.  Things wriggled and crawled through the
pools of stagnant water, oozed down decaying logs, and flashed through
bits of scrub like quicksilver.  The silence was deafening; even the
earlier sounds had disappeared at their approach.

There was only the rain, slow and steady, seeping downward through the
murk.

They walked for what seemed to Par a very long time.  The minutes
stretched away in an endless parade until there was no longer either
beginning or end to them.  How far could it be to the fallen bridge, he
wondered?  Surely they should be there by now.  He felt trapped within
the Pit, the wall of the ravine on his left, the trees and mist to his
right, gloom and rain overhead and all about.  The black cloaks of his
companions gave them the look of mourners at a funeral, buriers of the
dead.

Then Padishar Creel stopped, listening.  Par had heard it, too-a sort
of hissing sound from somewhere deep within the murk, like steam
escaping from a fissure, The others craned their necks and peered
unsuccessfully about.  The hissing stopped, the silence filling again
with the sound of their breathing and the rain.

Padishar's broadsword glimmered as he motioned them ahead once more.

He took them more quickly now, as if sensing that all was not right,
that speed might have to take precedence over caution.  Scores of
massive, glistening trunks came and went, silent sentinels in the
gloom.  The light was fading rapidly, turned from gray to cobalt.

Par sensed suddenly that something was watching them.  The hair on the
back of his neck stiffened with the feel of its gaze, and he glanced
about hurriedly.  Nothing moved in the mist; nothing showed.

"What is it?"  Morgan whispered in his ear, but he could only shake his
head.

Then the stone blocks of the shattered Bridge of Sendic came into view,
bulky and misshapen as they jutted like massive teeth from the tangled
forest.  Padishar hurried forward, the others following.  They moved
away from the ravine wall and deeper into the trees.  The Pit seemed to
swallow them in its mist and dark.  Bridge sections lay scattered amid
the stone rubble beneath the covering of the forest, moss-grown and
worn, spectral in the failing light.

Par took a deep breath.  The Sword of Shannara had been embedded blade
downward in a block of red marble and placed in a vault beneath the
protective span of the Bridge of Sendic, the old legends told.

It had to be here, somewhere close.

He hesitated.  The Sword was embedded in red marble; could he free
it?

Could he even enter the vault?

His eyes searched the mist.  What if it was buried beneath the rubble
of the bridge?  How would they reach it then?

So many unanswered questions, he thought, feeling suddenly desperate.

Why hadn't he asked them before?  Why hadn't he considered the
possibilities?

The cliffs loomed faintly through the murky haze.  He could see the
west corner of the crumbling palace of the Kings of Callahorn, a dark
shadow through a break in the trees.  He felt his throat tighten.

They were almost to the far wall of the ravine.  They were almost out
of places to look.

I won't leave without the Sword, he swore wordlessly.  No matter what
it takes, I won't!  The fire of his conviction burned through him as if
to seal the covenant.

Then the hissing sounded again, much closer now.  It seemed to be
coming from more than one direction.  Padishar slowed and stopped,
turning guardedly.  With Drutt and Stasas on either side, he stepped
out a few paces to act as a screen for the Valemen and the Highlander,
then began inching cautiously along the fringe of the broken stone.

The hissing grew louder, more distinct.  It was no longer hissing.

It was breathing.

Par's eyes searched the darkness frantically.  Something was coming for
them, the same something that had devoured Ciba Blue and all those
before him who had gone down into the Pit and not come out again.

His certainty of it was terrifying.  Yet it wasn't for their stalker
that he searched.  It was for the vault that held the Sword of
Shannara.  He was desperate now to find it.  He could see it suddenly
in his mind, as clear as if it were a picture drawn and mounted for his
private viewing.  He groped for it uncertainly, within his mind, then
without in the mist and the dark.

Something strange began to happen to him.

He felt a tightening within that seemed grounded in the magic of the
wishsong.  It was a pulling, a tugging that wrenched against shackles
he could neither see nor understand.  He felt a pressure building
within himself that he had never experienced before.

Coll saw his face and went pale.  "Par?"  he whispered anxiously and
shook him.

Red pinpricks of light appeared in the mist all about them, burning
like tiny fires in the damp.  They shifted and winked and drew
closer.

Faces materialized, no longer human, the flesh decaying and half-eaten,
the features twisted and fouled.  Bodies shambled out of the night,
some massive, some gnarled, all misshapen beyond belief.  It was as if
they had been stretched and wrenched about to see what could be made of
them.  Most walked bent over; some crawled on all fours.

They closed about the little company in seconds.  They were things out
of some loathsome nightmare, the fragments and shards of steep's horror
come into the world of waking.  Dark, substanceless wraiths flitted in
and out of their bodies, through mouths and eyes, from the pores of
skin and the bristles of hair.

Sbadowen!

The pressure inside Par Ohmsford grew unbearable.  He felt something
drop away in the pit of his stomach.  He was seeing the vision in his
dreams come alive, the dark world of animallike humans and Shadowen
masters.  It was seeing Allanon's promise come to pass.

The pressure broke free.  He screamed, freezing his companions with the
sharpness of his cry.  The sound took form and became words.

He sang, the wishsong ripping through the air as if a flame, the magic
lighting up the darkness.  The Shadowen jerked away, their faces
horrible in the unexpected glare, the lesions and cuts on their bodies
vivid streaks of scarlet.  Par stiffened, flooded with a power he had
never known the wishsong to possess.  He was aware of a vision within
his mind-a vision of the Sword of Shannara.

The light from the magic, only an illusion at first, was suddenly
real.

It brightened, lancing the darkness in a way Par found strangely
familiar, flaring with intensity as it probed the gloom.

It twisted and turned like a captured thing trying to escape, winding
past the stone wreckage of the fallen Bridge of Sendic, leaping across
the carcasses of fallen trees, burning through the ragged brush to
where a singular stone chamber sat alone amid a tangle of vines and
grasses not a hundred yards from where he stood.

He felt a surge of elation race through him.

There!

The word hissed in the white silence of his mind, cocooned away from
the magic and the chaos.  He saw weathered black stone, the light of
his magic burning into its pocked surface, scouring its cracks and
crevices, picking out the scrolled words carved into its facing: Herein
lies the hart and soul of the nations.

Their rigbt to befree men, Their desire to live in peace, Their courage
...

His strength gave out suddenly before he could complete his reading,
and the magic flared sharply and died into blackness, gone as quickly
as it had come.  He staggered backward with a cry, and Coll caught him
in his arms.  Par couldn't hear him.  He couldn't hear anything but the
strange ringing that was the wishsong's residue, the leavings of a
magic he now realized he had not yet begun to understand.

And in his mind the vision lingered, a shimmering image at the
forefront of his thoughts-all that remained of what moments earlier the
magic had uncovered in the mist and dark.

The weathered stone vault.  The familiar words in scroll.

The Sword of Shannara.

Then the ringing stopped, the vision disappeared, and he was back in
the Pit, drowning in weakness.  The Shadowen were closing, shambling
forward from all directions to trap them against the stone of the
bridge.  Padishar stepped forward, tall and forbidding, to confront the
nearest, a huge bearish thing with talons for hands.  It reached for
him and he cut at it with the broadsword-once, twice, a third time-the
strokes so rapid Par could barely register them.  The creature sagged
back, limbs drooping-but it did not fall.  It barely seemed aware of
what had been done to it, its eyes fixed, its features twisting with
some inner torment.

Par watched the Shadowen through glazed eyes.  Its limbs reconnected in
the manner of the giant they had fought in the Anar.

"Padishar, the Sword he started to say, but the outlaw chief was
already shouting, directing them back the way they had come, retreating
along the wall of stone.  "No!"  Par shrieked in dismay.  He could not
put into words the certainty he felt.

They had to reach the Sword.  He lurched up, trying to break free of
Coll, but his brother held him fast, dragging him along with the
others.

The Shadowen attacked in a shambling rush.  Stasas went down, dragged
beyond the reach of his companions.  His throat was ripped out and then
something dark entered his body while he was still alive, gasping.  It
jerked him upright, brought him about to face them, and he became
another attacker.  The company retreated, swords slashing.  Ciba Blue
appeared-or what was left of him.  Impossibly strong, he blocked
Drutt's sword, caught hold of his arms, and wrapped himself about his
former comrade like a leech.  The outlaw shrieked in pain as first one
arm and then the other was ripped from his body.  His head went last.

He was left behind, Ciba Blue's remains still fastened to him,
feeding.

Padishar was alone then, besieged on all sides.  He would have been
dead if he were not so quick and so strong.  He feinted and slashed,
dodging the fingers that grappled for him, twisting to stay free.

Hopelessly outnumbered, he began to give ground quickly.

It was Morgan Leah who saved him.  Abandoning his role as defender of
Par and Coll, the Highlander rushed to the aid of the outlaw chief.

His red hair flying, he charged into the midst of the Shadowen.

The Sword of Leah arced downward, catching fire as it struck.  Magic
surged through the blade and into the dark things, burning them to
ash.

Two fell, three, then more.

Padishar fought relentlessly beside him, and together they began
cutting a path through the gathering of eyes, calling wildly for Par
and Coll to follow.  The Valemen stumbled after them, avoiding the
grasp of Shadowen who had slipped behind.  Par abandoned all hope of
reaching the Sword.  Two of their number were already dead; the rest of
them would be killed as well if they didn't get out of there at once.

Back toward the wall of the ravine they staggered, warding off the
Shadowen as they went, the magic of the Sword of Leah keeping the
creatures at bay.  They seemed to be everywhere, as if the Pit were a
nest in which they bred.  Like the woodswoman and the giant, they
seemed impervious to any damage done to them by conventional weapons.

Only Morgan could hurt them; his was magic that they could not
withstand.

The retreat was agonizingly slow.  Morgan grew weary, and as his own
strength drained away so did the power of the Sword of Leah.  They ran
when they could, but more and more frequently the Shadowen blocked
their way.  Par attempted in vain to invoke the magic of the wishsong;
it simply would not come.

He tried not to think of what that meant, still struggling to make
sense of what had occurred, to understand how the magic had broken
free.  Even in flight, his mind wrestled with the memory.

How could he have lost control like that?  How could the magic have
provided him with that strange light, a thing that was real and not
illusion.  Had he simply willed it to be?  What was it that had
happened to him?

Somehow they reached the wall of the ravine and sagged wearily against
it.  Shouts sounded from the park above and torches flared.

Their battle with the Shadowen had alerted the Federation watch.

In moments, the Gatehouse would be under iege.

"The grappling hooks!"  Padishar gasped.

Par had lost his, but Coll's was still slung across his shoulder.

The Valeman stepped back, uncoiled the rope, and heaved the heavy iron
skyward.  It flew out of sight and caught.  Coll tested it with his
weight and it held.

Padishar braced Par against the wall, and their eyes met.

Behind him, the forests of the Pit were momentarily empty.

"Climb," he ordered roughly.  His breath came in short gasps.  He
pulled Coll to him as well.  "Both of you.  Climb until you are safety
out, then flee into the park.  Damson will find you and take you back
to the Jut."

"Damson," Par repeated dumbly.

"Forget your suspicions and mine as well," the outlaw whis pered
harshly.  There was a glint of something sad in his hard "Trust her,
lad-she is the better part of me!"  eyes.

The Shadowen materialized once more out of the murk, their breathing a
slow hiss in the night air.  Morgan had already pushed out from the
wall to face them.  "Get out of here, Par," he called back over his
shoulder.

"Climb!"  Padishar Creel snapped.  "Now!"

"But you .  . ."  Par began.

"Shadesi" the other exploded.  "I remain with the Highlander to see
that you escape!  Don't waste the gesture!"  He caught Par roughly by
the shoulders.  "Whatever happens to any of the rest of us, you must
live!  The Shannara magic is what will win this fight one day, and you
are the one who must wield it!  Now go!"

Coll took charge then, half-pushing and half-lifting Par onto the
rope.

It was knotted, and the Valeman found an easy grip.

He began to climb, tears of frustration filling his eyes.  Coll
followed him up, urging him on, his blocky face taut beneath its sheen
of sweat.

Par paused only once to glance downward.  Shadowen ringed Padishar
Creel and Morgan Leah as they stood protectively before the ravine
wall.

Too many Shadowen.

The Valeman looked away again.  Biting back against his rage, he
continued to climb into black.

MORGAN LEAH DID NOT turn around as the scraping of boots on the ravine
wall faded away; his eyes remained fixed on the encircling Shadowen.

He was aware of Padishar standing at his left shoulder.  The Shadowen
were no longer advancing on them; they were hanging back guardedly at
the edge of the mist's thick curtain, keeping their distance.  They had
learned what Morgan's weapon could do, and they had grown cautious.

Mindless things, the Highlander thought bitterly.  I could have come to
a better end than this, you'd tbink!

He feinted at the nearest of them, and they backed away.

Morgan's weariness dragged at him like chains.  It was the work of the
magic, he knew.  Its power had gone all through him, a sort of inner
fire drawn from the sword, an exhilarating rush at first, then after a
time simply a wearing down.  And there was something more.

There was an insidious binding of the magic to his body that made him
crave it in a way he could not explain, as if to give it up now, even
to rest, would somehow take away from who and what he was.

He was suddenly afraid that he might not be able to relinquish it until
he was too weak to do otherwise.

Or too dead.

He could no longer hear Par and Coll climbing.  The Pit was again
encased in silence save for the hissing of the Shadowen.

Padishar leaned close to him.  "Move, Highlander!"  he rasped softly.

They began to ease their way down the ravine wall, slowly at first, and
then, when the Shadowen did not come at them right away, more
quickly.

Soon they were running, stumbling really, for they no longer had the
strength to do anything more.

Mist swirled about them, gray tendrils against the night.  The trees
shimmered in the haze of failing rain and seemed to move.

Morgan felt himself ease into a world of unfeeling half-sleep that
stole away time and place.

Twice more the Shadowen attacked as they fled, brief forays each time,
and twice they were driven back by the magic of the Sword of Leah.

Grotesque bodies launched themselves like slow rolling boulders down a
Mountainside and were turned to ash.

Fire burned in the night, quick and certain, and Morgan felt a bit of
himself fall away with each burst.

He began to wonder if in some strange way he was killing himself.

Above, where the park lay hidden behind the wall of the ravine, the
shouts continued to grow, reaching out to them like a false lifeline of
hope.  There were no friends to be found there, Morgan knew.  He
stumbled, and it required an incredible amount of effort to right
himself.

And then, at last, the Gatehouse came into view, a shadowy, massive
tower lifting out of the trees and mist.

Morgan was dimly aware that something was wrong.

"Get through the door!"  Padishar Creel cried frantically, shoving at
him so hard he almost fell.

Together they sprinted for the door-or where the door should have been,
for it was unexplainably missing.  No light seeped through the opening
they had left; the stone wall was black and faceless.  Morgan felt a
surge of fear and disbelief well up in the pit of his stomach.

Someone-or something-had sealed off their escape!

With Padishar a step behind, he came up against the Gatehouse wall,
against the massive portal that had admitted them into the Pit, now
closed and barred against their re-entry.  They heaved against it in
desperation, but it was fastened securely.

Morgan's fingers searched its edges, probing, finding to his horror
small markings all about, markings they had somehow overlooked before,
runes of magic that glowed faintly in the graying mist and prevented
their escape more certainly than any lock and key ever could.

Behind him, he could hear the Shadowen massing.  He wheeled away,
rushed the night things in a frenzy and caused them to scatter.

Padishar was hammering at the invisible lock, not yet aware that it was
magic and not iron that kept them out.

Morgan turned back, his lean face a mask of fury.  "Stand away,
Padisharl" he shouted.

He went at the door as if it were one of the Shadowen, the Sword of
Leah raised, its blade a brilliant silver streak against the dark.

Down came the weapon like a hammer-once, twice, then again and again.

The runes carved into the door's iron surface glowed a deep, wicked
green.  Sparks flew with each blow, shards of flame that screamed in
protest.  Morgan howled as if gone mad, and the power of the sword's
magic drew the last of his strength from him in a rush.

Then everything exploded into white fire, and Morgan was consumed by
darkness.

PAR LIFTED HIMSELF out of the Pit's murky blackness to the edge of the
ravine wall and pulled himself over its spikes.  Cuts and scrapes
burned his arms and legs.  Sweat stung his eyes, and his breath came in
short gasps.  For a moment, his vision blurred, the night about him an
impenetrable mask dotted with weaving bits of light.

Torches, he realized, clustered about the entry to the Gatehouse.

There were shouts as well and a hammering of heavy wood.  The watch and
whoever else had been summoned were trying to break down the bolted
door.

Coll came over the wall behind him, grunting with the effort as he
dropped wearily to the cool, sodden earth.  Rain matted his dark hair
where the hood of his cloak had fallen away, and his eyes glittered
with something Par couldn't read.

"Can you walk?"  his brother whispered anxiously.

Par nodded without knowing if he could or not.  They came to their feet
slowly, their muscles aching, their breathing labored.  They stumbled
from the wall into the shadow of the trees and paused in the blackness,
waiting to discover if they had been seen, listening to the commotion
that surrounded the Gatehouse.

Coll bent his head close.  "We have to get out of here, Par."

Par's eyes lifted accusingly.  "I know!  But we can't help them
anymore.  Not now, at least.  We have to save ourselves."  He shook his
head helplessly.  "Please!"

Par clasped him momentarily and nodded into his shoulder, and they
stumbled ahead.  They made their way slowly, keeping to the darkest
shadows, staying clear of the paths leading toward the Gatehouse.  The
rain had stopped without their realizing it, and the great trees shed
their surface water in sudden showers as the wind gusted in
intermittent bursts.  Par's mind spun with the memory of what had
happened to them, whispering anew the warning it had given him earlier,
teasing him with selfsatisfied, purposeless glee.  Why hadn't he
listened, it whispered?

Why had he been so stubborn?

The lights of the Tyrsian Way burned through the darkness ahead, and
moments later'they stumbled to the edge of the street.  There were
people clustered there, dim shapes in the night, faceless shadows that
stood mute witness to the chaos beyond.  Most were farther down near
the park's entry and saw nothing of the two ragged figures who
emerged.

Those who did see quickly looked away when they recognized the
Federation uniforms.

"Where do we go now?"  Par whispered, leaning against Coll for
support.

He was barely able to stand.

Coll shook his head wordlessly and pulled his brother toward the
street, away from the lights.  They had barely reached its cobblestones
when a lithe figure materialized out of the shadows some fifty feet
away and moved to intercept them.  Damson, Par thought.  He whispered
her name to Coll, and they slowed expectantly as she hurried up.

"Keep moving," she said quietly, boosting Par's free arm about her
shoulders to help Coll support him.  "Where are the others?"

Par's eyes lifted to meet hers.  He shook his head slowly and saw the
stricken look that crossed her face.

Behind them, deep within the park, there was a brilliant explosion of
fire that rocketed skyward into the night.  Gasps of dismay rose out of
those gathered on the streets.

The silence that followed was deafening.

"Don't look back," Damson whispered, tight-lipped.

The Valemen didn't need to.

MORGAN LEAH LAY SPRAWLED upon the scorched earth of the Pit, steam
rising from his clothing, the acrid stench of smoke in his mouth and
nostrils.  Somehow he was still alive, he sensedbarely.  Something was
terribly wrong with him.  He felt broken, as if everything had been
smashed to bits within his skin, leaving him an empty, scoured shell.

There was pain, but it wasn't physical.  It was worse somehow, a sort
of emotional agony that wracked not only his body but his mind as
well.

"Highlander!"

Padishar's rough voice cut through the layers of hurt and brought his
eyes open.  Flames licked the ground inches away.

"Get up-quickly!"  Padishar was pulling at him, hauling him forcibly to
his feet, and he heard himself scream.  A muddled sea of trees and
stone blocks swam in the mist and darkness, slowly steadied and at last
took shape.

Then he saw.  He was still gripping the hilt of the Sword of Leah, but
its blade was shattered.  No more than a foot remained, a jagged,
blackened shard.

Morgan began to shake.  He could not stop himself.  "What have I
done?"

he whispered.

"You saved our lives, my friend!"  Padishar snapped, dragging him
forward.  "That's what you did!"  Light poured through a massive hole
in the wall of the Gatehouse.  The door that had been sealed against
their return had disappeared.  Padishar's voice was labored.  "Your
weapon did that.  Your magic.  Shattered that door into smoke!  Gives
us the chance we need, if we're quick enough.  Hurry, now!  Lean on
me.

Another minute or two .  . ."

Padishar shoved him through the opening.  He was dimly aware of the
corridor they stumbled down, the stairs they climbed.  The pain
continued to rip through his body, leaving him incoherent when he tried
to speak.  He could not take his eyes from the broken sword.  His
sword-his magic-himself.

He could not differentiate among them.

Shouts and a heavy thudding broke into his thoughts, causing him to
flinch.  "Easy, now," Padishar cautioned, the outlaw's voice a buzzing
in his ears that seemed to come from very far away.

They reached the ward room with its weapons and debris.

There was a frantic pounding on the entry doors.  Their iron shielding
was buckled and staved.

"Lie here," Padishar ordered, lean@.ng him back against the wall to one
side.  "Say nothing when they enter, just keep still.

With luck, they'll think us victims of what's happened here and nothing
more.  Here, give me that."  He reached down and pried the broken Sword
of Leah from Morgan's nerveless fingers.  "Back in its case with this,
lad.  We'll see to its fixing later."

He shoved the weapon into its shoulder scabbard, patted Morgan's cheek,
and moved to open the entry doors.

Black-garbed Federation soldiers poured into the room, shouting and
yelling and filling the chamber with a din that was suffocating.  A
disguised Padishar Creel shouted and yelled back, directing them down
the stairwell, into the sleeping quarters, over this way and out
that.

There was mass confusion.  Morgan watched it all without really
understanding or even caring.  The sense of indifference he felt was
outweighed only by his sense of loss.  It was as if his life no longer
had a purpose, as if any reason for it had evaporated as suddenly and
thoroughly as the blade of the Sword of Leah.

No more magic, he thought over and over.  I have lost it.  I have lost
everything.

Then Padishar was back, hauling him to his feet again, steering him
through the chaos of the Gatehouse to the entry doors and from there
into the park.  Bodies surged past, but no one challenged them.

"It's a fine madness we've let loose with this night's work," Padishar
muttered darkly.  "I just hope it doesn't come back to haunt us."

He took Morgan swiftly from the circle of the Gatehouse lights into the
concealing shadows beyond.

Moments later, they were lost from sight.

T WAS JUST AFTER DAWN when Par Ohmsford came awake the first time.

He lay motionless on his pallet of woven mats, collecting his scattered
thoughts in the silence of his mind.  It took him awhile to remember
where he was.  He was in a storage shed behind a gardening shop
somewhere in the center of Tyrsis.  Damson had brought them there last
night to hide after ...

The memory returned to him in an unpleasant rush, images that swept
through his mind with horrific clarity.

He forced his eyes open and the images disappeared.  A faint wash of
gray, hazy light seeped through cracks in the shuttered windows of the
shed, lending vague definition to the scores of gardening tools stacked
upright like soldiers at watch.  The smell of dirt and sod filled the
air, rich and pungent.  It was silent beyond the walls of their
concealment, the city still sleeping.

He lifted his head cautiously and glanced about.  Coll was asleep
beside him, his breathing deep and even.  Damson was nowhere to be
seen.

He lay back again for a time, listening to the silence, letting himself
come fully awake.  Then he rose, gingerly easing himself from beneath
his blankets and onto his feet.  He was stiff and cramped, and there
was an aching in his joints that caused him to wince.  But his strength
was back; he could move about again unaided.

Coll stirred fitfully, turning over once before settling down again.

Par watched his brother momentarily, studying the shad owed line of his
blunt features, then stepped over to the nearest window.

He was still wearing his clothing; only his boots had been removed.

The chill of early morning seeped up from the plank flooring into his
stockinged feet, but he ignored it.  He put his eye to a crack in the
shutters and looked out.  It had stopped raining, but the skies were
clouded and the world had a damp, empty look.  Nothing moved within the
range of his vision.  A jumbled collection of walls, roofs, streets,
and shadowed niches stared back at him from out of the mist.

The door behind him opened, and Damson stepped noiselessly into the
shed.  Her clothing was beaded with moisture and her red hair hung
limp.

"Here, what are you doing?"  she whispered, her forehead creasing with
annoyance.  She crossed the room quickly and took hold of him as if he
were about to topple over.  "You're not to be out of bed yet!

You're far too weak!  Back you go at once!"

She steered him to his pallet and forced him to lie down again.

He made a brief attempt to resist and discovered that he had less
strength than he first believed.

"Damson, listen he began, but she quickly put a hand over his mouth.

"No, you listen, Elf-boy."  She paused, staring down at him as she
might a curious discovery.  "What is the matter with you, Par
Ohmsford?

Haven't you an ounce of common sense to call your own?  You barely
escaped with your life last night and already you are looking to risk
it again.  Haven't you the least regard for yourself?"

She took a deep breath, and he found himself thinking suddenly of how
warm her hand felt against his face.  She seemed to read his thoughts
and lifted it away.  Her fingers trailed across his cheek.

He caught her hand in his and held it.  "I'm sorry.  I couldn't sleep
anymore.  I was drifting in and out of nightmares about last night."

Her hand felt small and light in his own.  "I can't stop thinking about
Morgan and Padishar .  . ."

He trailed off, not wanting to say more.  It was too frightening, even
now.  Next to him, Coll's eyes blinked open and fixed on him.

"What's going on?"  he asked sleepily.

Damson's fingers tightened on Par's.  "Your brother cannot seem to
sleep for worrying about everyone but himself."

Par stared up at her wordlessly for a moment, then said, "Is there any
news, Damson?"

She smiled faintly.  "I will make a bargain with you.  If you promise
me that you will try to go back to sleep for a time-or at least not
leave this bed-I promise you that I will try to learn the answer to
your question.  Fair enough?"

The Valeman nodded.  He found himself pondering anew Padishar's final
admonition to him: Trust her.  She is the better part Of me!

Damson glanced over at Coll.  "I depend on you to make certain that he
keeps his word."  Her hand slipped from Par's and she stood up.

"I will bring back something to eat as well.

Stay quiet, now.  No one will disturb you here."

She paused momentarily, as if reluctant even then to leave, then turned
and disappeared out the door.

Silence filled the shadowed room.  The brothers looked at each other
without speaking for a moment, and then Coll said quietly, "She's in
love with you."

Par flushed, then quickly shook his head.  "No.  She's just being
protective, nothing more."

Coll lay back, sighed and closed his eyes.  "Oh, is that it?"

He let his breathing slow.  Par thought he was sleeping again when he
suddenly said, "What happened to you last night, Par?"

Par hesitated.  "You mean the wishsong?"

Coll's eyes slipped open.  "Of course I mean the wishsong."

He glanced over sharply.  "I know how the magic works better than
anyone other than yourself, and I've never seen it do that.

That wasn't an illusion you created; that was the real thing!  I didn't
think you could do that."

"I didn't either."

"Well?"

Par shook his head.  What had happened indeed?  He closed his eyes
momentarily and then opened them again.  "I have a theory," he admitted
finally.  "I came up with it between sleep and bad dreams, you might
say.  Remember how the magic of the wishsong came about in the first
place?  Wil Ohmsford used the Elfstones in his battle with the
Reaper.

He had to in order to save the Elf-girl Amberle.  Shades, we've told
that story often enough, haven't we?  It was dangerous for him to do so
because he hadn't enough true Elf blood to allow it.  It changed him in
a way he couldn't determine at first.  It wasn't until after his
children were born, until after Brin andjair, that he discovered what
had been done.  Some part of the Elf magic of the Stones had gone into
him.  That part was passed to Brin and Jair in the form of the
wishsong."

He raised himself up on one elbow; Coll did likewise.  The light was
sufficient now to let them see each other's faces clearly.

"Cogline told us that first night that we didn't understand the
magic.

He said that it works in different ways-something like that-but that
until we understood it, we could only use it in one.  Then, later, at
the Hadeshorn, he told us how the magic changes, leaving wakes in its
passing like the water of a take disturbed.  He made specific reference
to Wit Ohmsford's legacy of magic, the magic that became the
wishsong."

He paused.  The room was very still.  When he spoke again, his voice
sounded strange in his ears.  "Now suppose for a moment that he was
right, that the magic is changing all the time, evolving in some way.

After all, that's what happened when the magic of the Elfstones passed
from Wit Ohmsford to his children.  So what if it has changed again,
this time in me?"

Coll stared.  "What do you mean?"  he asked finally.  "How do you think
it could change?"

"Suppose that the magic has worked its way back to what it was in the
beginning.  The blue Elfstones that Allanon gave to Shea Ohmsford when
they went in search of the Sword of Shannara all those years ago had
the power to seek out that which was hidden from the holder."

"Par!"  Coll breathed his name softly, the astonishment apparent in his
voice.

"No, wait.  Let me finish.  Last night, the magic released itself in a
way it has never done before.  I could barely control it.

You're right, Coll; there was no illusion in what it did.  But it did
respond in a recognizable way.  It sought out what was hidden from me,
and I think it did so because subconsciously I willed it."  His voice
was fierce.  "Coll.  Suppose that the power that once was inherent in
the magic of the Elfstones is now inherent in the magic within me!"

There was a long silence between them.  They were close now, their
faces not two feet apart, their eyes locked.  Coll's rough features
were knotted in concentration, the enormity of what Par was suggesting
weighing down on him like a massive stone block.  Doubt mirrored in his
eyes, then acceptance, and suddenly fear.

His face went taut.  His rough voice was very soft.  "The Elfstones
possessed another property as well.  They could defend the holder
against danger.  They could be a weapon of tremendous power."

Par waited, saying nothing, already knowing what was coming.

"Do you think that the magic of the wishsong can now do the same for
you?"

Par's response was barely audible.  "Yes, Coll.  I think maybe it
can."

BYMIDDAY, the haze of early morning had burned away and the clouds had
moved on.  Sunshine shone down on Tyrsis, blanketing the city in
heat.

Puddles and streams evaporated as the temperature rose, the stone and
clay of the streets dried, and the air grew humid and sticky.

Traffic at the gates of the Outer Wall was heavy and slowmoving.

The Federation guards on duty, double the usual number as a result of
the previous night's disturbance, were already sweating and irritable
when the bearded gravedigger approached from out of the backstreets
beyond the inner wall.  Travelers and merchants alike moved aside at
his approach.  He was ragged and stooped, and he smelled to the watch
as if he had been living in a sewer.  He was wheeling a heavy cart in
front of him, the wood rotted and splintered.  There was a body in the
cart, wrapped in sheets and bound with leather ties.

The guards glanced at one another as the gravedigger trudged up to
them, his charge wheeled negligently before him, rolling and
bouncing.

"Hot one for work, isn't it, sirs?"  the gravedigger wheezed, and the
guards flinched in spite of themselves from the stench of him.

"Papers," said one perfunctorily.

"Sure, sure."  One ragged hand passed over a document that looked as if
it had been used to wipe up mud.  The gravedigger gestured at the
body.

"Got to get this one in the ground quick, don't you know.  Won't last
long on a day such as this."

One of the guards stepped close enough to prod the corpse with the
point of his sword.  "Easy now," the gravedigger advised.  "Even the
dead deserve some respect."

The soldier looked at him suspiciously, then shoved the sword deep into
the body and pulled it out again.  The gravedigger cackled.  "You might
want to be cleaning your sword there, sir-seeing as how this one died
of the spotted fever."

The soldier stepped back quickly, pale now.  The others retreated as
well.  The one holding the gravedigger's papers handed them hastily
back and motioned him on.

The gravedigger shrugged, picked up the handles of the cart and wheeled
his body down the long ramp toward the plain below, whistling
tunelessly as he went.

What a collection of fools, Padishar Creel thought disdainfully to
himself.

WHEN HE REACHED the first screening of trees north, the city of Tyrsis
a distant grayish outline against the swelter, Padishar eased the
handles of the cart down, shoved the body he had been hauling aside,
took out an iron bar and began prying loose the boards of the cart's
false bottom.  Gingerly, he helped Morgan extricate himself from his
place of hiding.  Morgan's face was pale and drawn, as much from the
heat and discomfort of his concealment as from the lingering effects of
last night's battle.

"Take a little of this."  The outlaw chief offered him an aleskin,
trying unsuccessfully not to look askance.  Morgan accepted the
offering wordlessly.  He knew what the other was thinkingthat the
Highlander hadn't been right since their escape from the Pit.

Abandoning the cart and its body, they walked a mile fur ther on to a
river where they could wash.  They bathed, dressed in clean clothes
that Padishar had hidden with Morgan in the cart's false bottom, and
sat down to have something to eat.

The meal was a silent one until Padishar, unable to stand it any
longer, growled, "We can see about fixing the blade, Highlander.  It
may be the magic isn't lost after all."

Morgan just shook his head.  "This isn't something anyone can fix," he
said tonelessly.

"No?  Tell me why.  Tell me how the sword works, then.

You explain it to me."  Padishar wasn't about to let the matter
alone.

Morgan did as the other asked, not because he particularly wanted to,
but because it was the easiest way to get Padishar to stop talking
about it.  He told the story of how the Sword of Leah was made magic,
how Allanon dipped its blade in the waters of the Hadeshorn so that
Rone Leah would have a weapon with which to protect Brin Ohmsford.

"The magic was in the blade, Padishar," he finished.  He was having
trouble being patient by now.  "Once broken, it cannot be repaired.

The magic is lost."

Padishar frowned doubtfully, then shrugged.  "Well, it was lost for a
good cause, Highlander.  After all, it saved our lives.

A good trade any day of the week."

Morgan looked up at him, his eyes haunted.  "You don't understand.

There was some sort of bond between us, the sword and me.  When the
sword broke, it was as if it was happening to me!  It doesn't make any
sense, I know-but it's there anyway.

When the magic was lost, some part of me was lost as well."

"But that's just your sense of it now, lad.  Who's to say that won't
change?"  Padishar gave him an encouraging smile.  "Give yourself a
little time.  Let the wound heal, as they say."

Morgan put down his food, disinterested in eating, and hunched his
knees close against his chest.  He remained quiet, ignoring the fact
that the outlaw chief was waiting for a response, contemplating instead
the nagging recognition that nothing had gone right since their
decision to go down into the Pit after the missing Sword of Shannara.

Padishar's brow furrowed irritably.  "We have to go," he announced
abruptly and stood up.  When Morgan didn't move right away, he said,
"Now, listen to me, Highlander.  We're alive and that's the way we're
going to stay, sword or no sword, and I'll not allow you to continue
acting like some half-dead puppy .  . ."

Morgan came to his feet with a bound.  "Enough, Padishar!  I don't need
you worrying about me!"  His voice sounded harsher than he had meant it
to, but he could not disguise the anger he was feeling.  That anger
quickly found a focus.  "Why don't you try worrying about the
Valemen?

Do you have any idea at all what's happened to them?  Why have we left
them behind like this?"

"Ah."  The other spoke the word softly.  "So that's what's really
eating at you, is it?  Well, Highlander, the Valemen are likely better
off than we are.  We were seen getting out of that Gatehouse,
remember?

The Federation isn't so stupid that it will overlook the report of what
happened and the fact that two so called guards are somehow missing.

They'll have our description.  If we hadn't gotten out of the city
right away, we likely wouldn't have gotten out at all!"

He jabbed his finger at the Highlander.  "Now the Valemen, on the other
hand-no one saw them.  No one will recognize their faces.

Besides, Damson will have them in hand by now.

She knows to bring them to the Jut.  She'll get them out of Tyrsis
easily enough when she has the chance."

Morgan shook his head stubbornly.  "Maybe.  Maybe not.

You were confident as well about our chances of retrieving the Sword of
Shannara and look what happened."

Padishar flushed angrily.  "The risks involved in that were hardly a
secret to any of us!"

"Tell that to Stasas and Drutt and Ciba Blue!"

The big man snatched hold of Morgan's tunic and yanked him forward
violently.  His eyes were hard with anger.  "Those were my friends that
died back there, Highlander-not yours.

Don't be throwing it up in my face!  What I did, I did for all of us.

We need the Sword of Shannara!  Sooner or later we're going to have to
go back for it-Shadowen or not!  You know that as well as I!

As for the Valemen, I don't like leaving them any better than you do!

But we had precious little choice in the matter!"

Morgan tried unsuccessfully to jerk free.  "You might have gone looking
for them, at least!"

"Where?  Where would I look?  Do you think they would be hidden in any
place we could find?  Damson's no fool!  She has them tucked away in
the deepest hole in Tyrsis!  Shades, Highlander!  Don't you realize
what's happening back there?  We uncovered a secret last night that the
Federation has gone to great pains to conceal!  I'm not sure either of
us understands what it all means yet, but it's enough that the
Federation thinks we might!  They'll want us dead for that!"

His voice was a snarl.  "I caught a glimpse of what's to come when I
passed you through the gates.  The Federation authorities no longer
concern themselves merely with doubling guards and increasing watch
patrols.  They have mobilized the entire gar ' rison!  Unless I am
badly mistaken, young Morgan Leah, they have decided to eliminate us
once and for all-you and me and any other members of the Movement they
can run to earth.  We are a real threat to them now, because, for the
first time, we begin to understand what they are about-and that's
something they will not abide!"

His grip tightened, fingers of stone.  "They'll come hunting us, and we
had best not be anywhere we can be found!"

He released the Highlander with a shove.  He took a deep breath and
straightened.  "in any case, I don't choose to argue the matter with
you.  I am leader here You fought well back there in the Pit, and
perhaps it cost you something.  But that doesn't give you the right to
question my orders.  I understand the business of staying alive better
than you, and you had best remember it."

Morgan was white with rage, but he kept himself in check.

He knew there was nothing to be gained by arguing the matter further;
the big man was not about to change his mind.  He knew as well, deep
down inside where he could admit it to himself, that what Padishar was
saying about staying around in an effort to find Par and Coll was the
truth.

He stepped away from Padishar and smoothed his rumpled clothing
carefully.  "I just want to be certain that we are agreed that the
Valemen will not be forgotten."

Padishar Creel's smile was quick and hard.  "Not for a moment.

Not by me, at least.  You are free to do as you choose in the
matter."

He wheeled away, moving off into the trees.  After a moment's
hesitation, Morgan swallowed his anger and pride and followed.

PAR CAME AWAKE for the second time that day toward midafternoon.

Coll was shaking him and the smell of hot soup filled the close
confines of their shelter.  He blinked and sat up slowly.

Damson stood at a pruning bench, spooning broth into bowls, the steam
rising thickly as she worked.  She glanced over at the Valeman and
smiled.  Her flaming hair shimmered brightly in the shards of sunlight
that filtered through the cracks in the shuttered windows, and Par
experienced an almost irresistible need to reach out and stroke it.

Damson served the Valemen the soup together with fresh fruit, bread,
and milk, and Par thought it was the most wonderful meal he had ever
tasted.  He ate everything he was given, Coll with him, both ravenous
beyond what they would have thought possible.  Par was surprised that
he had been able to go back to sleep, but he was unquestionably the
better for it, his body rested now and shed of most of its aches and
pains.  There was little talk during the meal, and that left him free
to think.

His mind had begun working almost immediately on waking, skipping
quickly from the memory of last night's horrors to the prospect of what
lay ahead-to sift through the information he had gathered, to consider
carefully what he suspected, to make plans for what he now believed
must be.

The process made him shudder inwardly with excitement and foreboding.

Already, he discovered, he was beginning to relish the prospect of
attempting the unthinkable.

When the Vatemen had finished eating, they washed in a basin of fresh
water.  Then Damson sat them down again and told them what had become
of Padishar and Morgan.

"They escaped," she began without preamble.  Her green eyes reflected
amusement and awe.  "I don't know how they managed it, but they did.

It took me awhile to verify that they had indeed gotten free, but I
wanted to make certain of what I was being told."

Par grinned at his brother in relief.  Coll stifled his rAin (yrin and
instead simply shrugged.  "Knowing those two, they probably talked
their way out," he responded gruffly.

"Where are they now?"  Par asked.  He felt as if years had been added
back onto his life.  Padishar and Morgan had escaped-it was the best
news he could have been given.

"That I don't know," Damson replied.  "They seem to have disappeared.

Either they have gone to ground in the city ormore likely-they have
left it altogether and are on their way back to the Jut.  The latter
seems the better guess because the entire Federation garrison is
mobilizing and there's only one reason they would do that.

They mean to go after Padishar and his men in the Parma Key.

Apparently, whatever he-and you-did last night made them very angry.

There are all sorts of rumors afloat.  Some say dozens of Federation
soldiers were killed at the Gatehouse by monsters.  Some say the
monsters are loose in the city.  Whatever the case, Padishar will have
read the signs as easily as 1. He'll have slipped out by now and gone
north."

"You're certain the Federation hasn't found him instead?"  Par was
still anxious.

Damson shook her head.  "I would have heard."  She was propped against
the leg of the pruning bench as they sat on the pallets that had served
as their beds the night before.  She let her head tilt back against the
roughened wood so that the soft curve of her face caught the light.

"it is your turn now.  Tell me what happened, Par.  What did you find
in the Pit?"

With help from Coll, Par related what had befallen them, deciding as he
did that he would do as Padishar had urged, that he would trust Damson
in the same way that he had trusted the outlaw chief.  Thus he told her
not only of their encounter with the Shadowen, but of the strange
behavior of the wishsong, of the unexpected way its magic had
performed, even of his suspicions of the influence of the Elfstones.

When he had finished, the three of them sat staring wordlessly at one
another for a moment, of different minds as they reflected on what the
foray into the Pit had uncovered and what it all meant.

Coll spoke first.  "It seems to me that we have more questions to
answer now than we did when we went in."

"But we know some things, too, Coll," Par argued.  He bent forward,
eager to speak.  "We know that there is some sort of connection between
the Federation and the Shadowen.  The Federation has to know what it
has down there; it can't be ignorant of the truth.

Maybe it even helped create those monsters.  For all we know they might
be Federation prisoners thrown into the Pit like Ciba Blue and changed
into what we found.  And why are they still down there if the
Federation isn't keeping them so?

Wouldn't they have escaped long ago if they could?"

"As I said, there are more questions than answers," Coll declared.

He shifted his heavy frame to a more comfortable position.

Damson shook her head.  "Something seems wrong here.

Why would the Federation have any dealings with the Shadowen?  The
Shadowen represent everything the Federation is against-magic, the old
ways, the subversion of the Southland and its people.  How would the
Federation even go about making such an arrangement?  It has no defense
against the Shadowen magic.  How would it protect itself?"

"Maybe it doesn't have to," Coll said suddenly.  They looked at him.

"Maybe the Federation has given the Shadowen someone else to feed on
besides itself, someone the Federation has no use for in any case.

Perhaps that's what became of the Elves."  He paused.  "Perhaps that's
what's happening now to the Dwarves .

They were silent as they considered the possibility.  Par hadn't
thought about the Dwarves for a time, the horrors of Culhaven and its
people shoved to the back of his mind these past few weeks.  He
remembered what he had seen there-the poverty, the misery, the
oppression.  The Dwarves were being exterminated for reasons that had
never been clear.  Could Coll be right?  Could the Federation be
feeding the Dwarves to the Shadowen as a part of some unspeakable
bargain between them?

His face tightened in dismay.  "But what would the Federation get in
return?"

"Power," Damson Rhee said immediately.  Her face was still and white.

"Power over the Races, over the Four Lands," Coll agreed, nodding.

"it makes sense, Par."

Par shook his head slowly.  "But what happens when there is no one left
but the Federation?  Surely someone must have thought of that.

What keeps the Shadowen from feeding on them as well?"

No one answered.  "We're still missing something," Par said softly.

"Something important."

He rose, walked to the other side of the room, stood looking into space
for a long moment, shook his head finally, turned, and came back.

His lean face was stubborn with determination as he reseated himself.

"Let's get back to the matter of the Shadowen in the Pit," he declared
quietly, "since that, at least, is a mystery that we might be able to
solve."  He folded his legs in front of him and eased forward.

He looked at each of them in turn, then said, "I think that the reason
they are down there is to keep anyone from getting to the Sword of
Shannara."

"Par!"  Coll tried to object, but his brother cut him off with a quick
shake of his head.

"Think about it a moment, Coll.  Padishar was right.  Why would the
Federation go to all the trouble of remaking the People's Park and the
Bridge of Sendic?  Why would they hide what remains of the old park and
bridge in that ravine?  Why, if not to conceal the Sword?  And we've
seen the vault, Coll!  We've seen it!"

"The vault, yes-but not the Sword," Damson pointed out quietly, her
green eyes intense as they met those of the Vatemen.

"But if the Sword isn't down in the Pit as well, why are the Shadowen
there?"  Par asked at once.  "Surely not to protect an empty vault!

No, the Sword is still there, just as it has been for three hundred
years.  That's why Allanon sent me after it-he knew it was there,
waiting to be found."

"He could have saved us a lot of time and trouble by telling us as
much," said Coll pointedly.

Par shook his head.  "No, Coll.  That isn't the way he would do it.

Think about the history of the Sword.  Bremen gave it to Jerie Shannara
some thousand years ago to destroy the Warlock Lord and the Elf King
couldn't master it because he wasn't prepared to accept what it
demanded of him.  When Allanon chose @liea Ohmsford to finish the job
five hundred years later, he decided that the Valeman must first prove
himself.  If he was not strong enough to wield it, if he did not want
it badly enough, if he were not willing to give enough of himself to
the task that finding it entailed, then the power of the Sword would
prove too much for him as well.  And he knew if that happened, the
Warlock Lord would escape again."

"And he believes it will be the same now with you," Damson finished.

She was looking at Par as if she were seeing him for the first time.

"if you are not strong enough, if you are not willing to give enough,
the Sword of Shannara will be useless to you.  The Shadowen will
prevail."

Par's answering nod was barely discernible.

"But why would the Shadowen-or the Federation, for that matter-leave
the Sword in the Pit all these years?"  Coll demanded, irritated that
they were even talking about the matter after what had happened to them
last night.  "Why not simply remove it-or better yet, why not destroy
it?"

Par's face was intense.  "I don't think either the Federation or the
Shadowen can destroy it-not a talisman of such power.  I doubt that the
Shadowen can even touch it.  The Warlock Lord couldn't.  What I can't
figure out is why the Federation hasn't taken it out and hidden it."

He clasped his hands tightly before him.  "In any case, it doesn't
matter.  The fact remains the Sword is still there, still in its
vault."  He paused, eyes level.  "Waiting for us."

Coll gaped at him, realizing for the first time what he was
suggesting.

For a moment, he couldn't speak at all.  "You can't be serious, Par,"
he managed finally, the disbelief in his voice undisguised.  "After
what happened last night?  After seeing .  . ."

He forced himself to stop, then snapped, "You wouldn't last two
minutes."

"Yes, I would," Par replied.  His eyes were bright with deter
mination.

"I know I would.  Allanon told me as much."

Coll was aghast.  "Allanon!  What are you talking about?"

"He said we had the skills needed to accomplish what was asked-Walker,
Wren, and myself.  Remember?  In my case, I think he was talking about
the wishsong.  I think he meant that the magic of the wishsong would
protect me."  mw_

"Well, it's done a rather poor job of it up to now!"  Coll snapped,
lashing out furiously.

"I didn't understand what it could do then.  I think I do now."

"You think?  You think?  Shades, Par!"

Par remained calm.  "What else are we to do?  Run back to the Jut?

Run home?  Spend the rest of our days sneaking about?"  Par's hands
were shaking.  "Coll, I haven't any choice.  I have to try.f' Coll's
strong face closed in upon itself in dismay, his mouth tightening
against whatever outburst threatened to break free.

He wheeled on Damson, but the girl had her eyes locked on Par and would
not look away.

The Valeman turned back, gritting his teeth.  "So you would go back
down into the Pit on the strength of an unproven and untested belief.

You would risk your life on the chance that the wishsong-a magic that
has failed to protect you three times already against the Shadowen-will
somehow protect you now.

And all because of what you perceive as your newfound insight into a
dead man's words!"  He drew his breath in slowly.  "I cannot believe
you would do anything so ... stupid!  If I could think of anything
worse to call it, I would!"

"Coll .  . . " "No, don't say another word to me!  I have gone with you
everywhere, followed after you, supported you, done everything I could
to keep you safe-and now you plan to throw yourself away!  Just waste
your life!  Do you understand what you are doing, Par?  You are
sacrificing yourself!  You still think you have some special ability to
decide what's right!  You are obsessed!  You can't ever let go, even
when common sense tells you you should!"

Coll clenched his fists before him.  His face was rigid and furrowed,
and it was all he could do to keep his voice level.  Par had never seen
him so angry.  "Anyone else would back away, think it through, and
decide to go for help.  But you're not planning on any of that, are
you?  I can see it in your eyes.  You haven't the time or the
patience.

You've made up your mind.

Forget Padishar or Morgan or anyone else but yourself.  You mean to
have that Sword!  You'd even give up your life to have it, wouldn't
you?"  am not so blind "Damson, you talk to him!"  Coll interrupted,
desperate now.

"I know you care for himi tell him what a fool he is!"

But Damson Rhee shook her head.  "No.  I won't do that."

Coll stared at her, stunned.  "I haven't the right," she finished
softly.

Coll went silent then, his rough features sagging in defeat.

No one spoke immediately, letting the momentary stillness settle across
the room.  Daylight had shifted with the sun's movement west, gone now
to the far side of the little storage shed, the shadows beginning to
lengthen slightly in its wake.  A scattering of voices sounded from
somewhere in the streets beyond and faded away.  Par felt an aching
deep within himself at the look he saw on his brother's face, at the
sense of betrayal he knew Coll was feeling.  But there was no help for
it.  There was but one thing Par could say that would change matters,
and he was not about to say it.

"I have a plan," he tried instead.  He waited until Coll's eyes
lifted.

"I know what you think, but I don't propose to take any more chances
than I have to."  Coll gave him an incredulous look, but kept still.

"The vault sits close to the base of the cliffs, just beneath the walls
of the old palace.  If I could get into the ravine from the other side,
I would have only a short distance to cover.  Once I had the Sword in
my hands, I would be safe from the Shadowen."

There were several huge assumptions involved in that last statement,
but neither Coll nor Damson chose to raise them.

Par felt the sweat bead on his forehead.  The difficulty of what he was
about to suggest was terrifying.

He swallowed.  "That catwalk from the Gatehouse to the old palace would
give me a way across."

Coll threw up his hands.  "You plan to go back into the Gatehouse yet a
third time?"  he exclaimed, exasperated beyond reason.

"All I need is a ruse, a way to distract "Have you lost your mind
completely?  Another ruse won't do the trick!  They'll be looking for
you this go-around!  They'll spy you out within two seconds of the time
you "Coll!"  Par's own temper slipped.

"He is right," Damson Rhee said quietly.

Par wheeled on her, then caught himself.  He jerked back toward his
brother.  Coll dared him to speak, red-faced, but silent.  Par shook
his head.  "Then I'll have to come up with another way."

Coll looked suddenly weary.  "The truth of the matter is there isn't
any other way."

"There might be one."  It was Damson who spoke, her low voice
compelling.  "When the armies of the Warlock Lord besieged Tyrsis in
the time of Balinor Buckhannah, the city was betrayed twice over from
within-once by the front gates, the second time by passageways that ran
beneath the city and the cliffs backing the old palace to the cellars
beneath.  Those passageways might still exist, giving us access to the
ravine from the palace side."

Coll looked away wordlessly, disgust registering on his blocky
features.  Clearly, he had hoped for better than this from Damson.

Par hesitated, then said carefully, "That all happened more than four
hundred years ago.  I had forgotten about those passageways
completely-even telling the stories as often as I do."

He hesitated again.  "Do you know anything about them-where they are,
how to get into them, whether they can be traversed anymore?"

Damson shook her head slowly, ignoring the deliberate lift of Coll's
eyebrows.  She said, "But I know someone who might.

If he will talk to us."  Then she met Coll's gaze and held it.

There was a sudden softness in her face that surprised Par.  "We all
have a right to make our own choices," she said quietly.

Coll's eyes seemed haunted.  Par studied his brother momentarily,
debating whether to say anything to him, then turned abruptly to
Damson.  "Will you take me to this persontonight?"

She stood up then, and both Valemen rose with her.  She looked small
between them, almost delicate; but Par knew the perception was a false
one.  She seemed to deliberate before saying, "That depends.  You must
first promise me something.

When you go back into the Pit, however you manage it, you will take
Coll and me with you."

There was a stunned silence.  It was hard to tell which of the Valemen
was more astonished.  Damson gave them a moment to recover, then said
to Par, "I'm not giving you any choice in the matter, I'm afraid.  I
cannot.  You would feel compelled to do the right thing and leave us
both behind to keep us safe-which would be exactly the wrong thing.

You need us with you."

The she turned to Coll.  "And we need to be there, Coll.

Don't you see?  This won t end, any of it, not Federation oppression or
Shadowen evil or the sickness that infects all the Lands, until someone
makes it end.  Par may have a chance to do that.  But we cannot let him
try it alone.  We have to do whatever we can to help because this is
our fight, too.  We cannot just sit back and wait for someone else to
come along and help us.  No one will.  If I've learned anything in this
life, it's that."

She waited, looking from one to the other.  Coll looked confused, as if
he thought there ought to be an obvious alternative to his choices but
couldn't for the life of him recognize what it was.  He glanced briefly
at Par and away again.  Par had gone blank, his gaze focused on the
floor, his face devoid of expression.

"it is bad enough that I must go," he said finally.

"Worse than bad," Coll muttered.

Par ignored him, looking instead at Damson.  "What if it turns out that
only I can go in?"

Damson came up to him, took his hands in her own and squeezed them.

"That won't happen.  You know it won't."  She leaned up and kissed him
softly.  "Are we agreed?"

Par took a deep breath, and a frightening sense of inevitability welled
up inside him.  Coll and Damson Rhee-he was risking both their lives by
going after the Sword.  He was being stubborn beyond reason,
intractable to the point of foolhardiness; he was letting himself be
caught up in his own selfperceived needs and ambitions.  There was
every reason to believe that his insistence would kill them all.

Then give it up, he whispered fiercely to himself.  Just walk away.

But even as he thought it, he knew he wouldn't.

"Agreed," he said.

There was a brief silence.  Coll looked up and shrugged.

"Agreed," he echoed quietly.

Damson reached up to touch Par's face, then stepped over to Coll and
hugged him.  Par was more than a little surprised when his brother
hugged her back.

T WAS DUSK on the following day when Padishar Creel and Morgan Leah
finally reached the Jut.  Both were exhausted.

They had traveled hard since leaving Tyrsis, stopping only for meals.

They had slept less than six hours the previous night.

Nevertheless, they would have arrived even sooner and in better
condition if not for Padishar's insistence on doing everything possible
to disguise their trail.  Once they entered the Parma Key, he
backtracked continuously, taking them down ravines, through riverbeds,
and over rocky outcroppings, all the while watching the land behind him
like a hawk.

Morgan had thought the outlaw chief overcautious and, after growing
impatient enough, had told him so.  "Shades, Padisharwe're wasting
time!  What do you think is back there anyway?"

"Nothing we can see, lad," had been the other's enigmatic reply.

It was a sultry evening, the air heavy and still, and the skies hazy
where the red ball of the sun settled into the horizon.  As they rose
in the basket lift toward the summit of the Jut, they could see night's
shadows begin to fill the few wells of daylight that still remained in
the forests below, turning them to pools of ink.  Insects buzzed
annoyingly about them, drawn by their body sweat.  The swelter of the
day lay across the land in a suffocating blanket.  Padishar still had
his gaze turned south toward Tyrsis, as if he might spy whatever it was
he suspected had followed them.  Morgan looked with him, but as before
saw nothing.  The big man shook his head.  "I can't see it," he
whispered.  "But I can feel it coming."

He didn't explain what he meant by that and the Highlander didn't
ask.

Morgan was tired and hungry, and he knew that nothing either Padishar
or he did was likely to change the plans of whatever might be out
there.  Their journey was completed, they had done everything humanly
possible to disguise their passing, and there wasn't anything to be
gained by worrying now.  Morgan felt his stomach rumble and thought of
the dinner that would be waiting.  Lunch that day had been a sparse
affaira few roots, stale bread, hard cheese, and some water.

"I realize that outlaws are supposed to be able to subsist on next to
nothing, but surely you could have done better than this!"  he had
complained.  "This is pathetic!"

"Oh, surely, lad!"  the outlaw chief had replied.  "And next time you
be the gravedigger and I'll be the body!"

Their differences had been put aside by then-not forgotten perhaps, but
at least placed in proper perspective.  Padishar had dismissed their
confrontation five minutes after it ended, and Morgan had concluded by
the end of the day that things were back to normal.

He bore a grudging respect for the man-for his brash and decisive
manner, because it reminded the Highlander of his own, for the
confidence he so readily displayed in himself, and for the way he drew
other men to him.  Padishar Creel wore the trappings of leadership as
if they were his birthright, and somehow that seemed fitting.  There
was undeniable strength in Padishar Creel; it made you want to follow
him.  But Padishar understood that a leader must give something back to
his followers.  Acutely aware of Morgan's role in bringing the Valemen
north, he had made a point of acknowledging the legitimacy of the
Highlander's concern for their safety.  Several times after their
argument he had gone out of his way to reassure Morgan that Par and
Coll Ohmsford would never be abandoned, that he would make certain that
they were safe.  He was a complex, charismatic fellow, and Morgan liked
him despite a nagging suspicion that Padishar Creel would never in the
world be able to deliver everything he promised.

Outlaws clasped Padishar's hand in greeting at each station of their
ascent.  If they believe so strongly in him, Morgan asked himself,
shouldn't I?

But he knew that belief was as ephemeral as magic.  He thought
momentarily of the broken sword he carried.  Belief and magic forged as
one, layered into iron, then shattered.  He took a deep breath.  The
pain of his loss was still there, deep and insidious despite his
resolve to put it behind him, to do as Padishar had suggested and to
give himself time to heal.  There was nothing he could do to change
what had happened, he had told himself; he must get on with his life.

He had lived for years without the use of the sword's magic-without
even knowing it existed.  He was no worse off now than he had been
then.  He was the same man.

And yet the pain lingered.  It was an emptiness that scraped the bones
of his body from within, leaving him fragmented and in search of the
parts that would make him whole again.  He could argue that he was
unchanged, but what he had experienced through wielding of the magic
had left its stamp upon him as surely as if he had been branded by a
hot iron.  The memories remained, the images of his battles."  the
impressions made by the power he had been able to call upon, the
strength he had enjoyed.  It was lost to him now.  Like the loss of a
parent or a sibling or a child, it could never be completely
forgotten.

He looked out across the Parma Key and felt himself shrinking away to
nothing.

When they reached the Jut, Chandos was waiting.  Padishar's one-eyed
second-in-command looked larger and blacker than Morgan remembered, his
bearded, disfigured face furrowed and lined, his body wrapped in a
great cloak that seemed to lend his massive body added size.  He seized
Padishar's hand and gripped it hard.  "Good hunting?"

"Dangerous would be a better word for it," the big man replied
shortly.

Chandos glanced at Morgan.  "The others?"

"They've fought their last, save for the Valemen.  Where's Hirehone?

Somewhere about or gone back to Varfleet?"

Morgan glanced quickly at him.  So Padishar was still looking to
discover who had betrayed them, he thought.  There had been no mention
of the master of Kiltan Forge since Morgan had reported seeing him in
Tyrsis.

"Hirehone?"  Chandos looked puzzled.  "He left after you did, same
day.

Went back to Varfleet like you told him, I expect.

He's not here."  He paused.  "You have visitors, though."

Padishar yawned.  "Visitors?"

"Trolls, Padishar."

The outlaw chief came awake at once.  "You don't say?

Trolls?  Well, well.  And how do they come to be here?"

They started across the bluff toward the fires, Padishar and Chandos
shoulder to shoulder, Morgan trailing.  "They won't say," Chandos
said.

"Came out of the woods three days back, easy as you please, as if
finding us here wasn't any trouble at all for them.  Came in without a
guide, found us like we were camped in the middle of a field with our
pennants flying."  He grunted.  "Twenty of them, big fellows, down out
of the north country, the Charnals.  Kelktic Rock, they call
themselves.  Just hung about until I went down to talk to them, then
asked to speak with you.  When I said you were gone, they said they'd
wait."

"No, is that so?  Determined, are they?"

"Like failing rock looking to reach level ground.  I brought them up
when they agreed to give over their arms.  Didn't seem right leaving
them sitting down in the Parma Key when they'd come all that way to
find you-and done such a, good job of it in the bargain."  He smirked
within his beard.  "Besides, I figured three hundred of us ought to be
able to stop a handful of Trolls."

Padishar laughed softly.  "Doesn't hurt to be cautious, old friend.

Takes more than a shove to bring down a Troll.  Where are they?"

"Over there, the fire on the left."

Morgan and Padishar peered through the gloom.  A cluster of faceless
shadows were already on their feet, watching their approach.

They looked huge.  Unconsciously, Morgan reached back to finger the
handle of his sword, remembering belatedly that a handle was just about
all he had.

"The leader's name is Axhind," Chandos finished, his voice deliberately
low now.  "He's the Maturen."

Padishar strode up to the Trolls, his weariness shed somewhere back,
his tall form commanding.  One of the Trolls stepped forward to meet
him.

Morgan Leah had never seen a Troll.  He had heard stories about them,
of course; everyone told stories about the Trolls.

Once, long before Morgan was born, Trolls had come down out of the
Northland, their traditional home, to trade with the members of the
other Races.  For a time, some of them had even lived among the men of
Callahorn.  But all that ended with the coming of the Federation and
its crusade for Southland domination.  Trolls were no longer welcome
below the Streleheim, and the few who had come south quickly went north
again.

Reclusive by nature, it took very little to send them back to their
mountain strongholds.  Now, they never came out-or at least no one
Morgan knew had ever heard of them coming out.

To find a band this far south was very unusual.

Morgan tried not to stare at the visitors, but it was hard.

The Trolls were heavily muscled, almost grotesque, their bodies tall
and wide, their skin nut-brown and rough like bark.  Their faces were
flat and nearly featureless.  Morgan couldn't find any ears at all.

They wore leather and heavy armor, and great cloaks lay scattered about
their fire like discarded shadows.

I ,m Baron Creel, Leader of the Movement."  Padishar's voice boomed
out.

The Troll facing him rumbled something incomprehensible.

Morgan caught only the name Axhind.  The two gripped hands briefly,
then Axhind beckoned Padishar to sit with him at their fire.

The Trolls stepped aside as the outlaw chief and his companions moved
into the light to seat themselves.  Morgan glanced about uneasily as
the massive creatures closed about.  He had never felt so
unprotected.

Chandos seemed unconcerned, positioning himself behind Padishar and a
few feet back.  Morgan eased down next to him.

The talk began in earnest then, but the Highlander didn't understand
any of it.  It was all done in the guttural language of the Trolls, a
language of which Morgan knew nothing.  Padishar seemed comfortable
with it, however, pausing only infrequently to consider what he was
saying.  There was a great deal of what sounded like grunting, some
heavy slurs, and much of what was said was emphasized by sharp
gestures.

"How does Padishar speak their language?"  Morgan whispered early on to
Chandos.

The other never even glanced at him.  "We see a bit more of life in
Callahorn than you Highlanders," he said.

Morgan's hunger was threatening to consume him, but he forced it from
his mind, holding himself erect against encroaching weariness, keeping
himself deliberately still.  The talk went on.  Padishar seemed pleased
with its direction.

"They want to join us," Chandos whispered after a time, apparently
deciding that Morgan should be rewarded for his patience.  He listened
some more.  "Not just these few-an entire twenty-one tribes!"  He grew
excited.  "Five thousand men!  They want to make an alliance!"

Morgan grew excited himself.  "With us?  Why?"

Chandos didn't answer right away, motioning for Morgan to wait.

Then he said, "The Movement has approached them before, asked them to
help.  But they always believed it too divided, too undependable.

They've changed their minds of late."

He glanced over briefly.  "They say Padishar has pulled the separate
factions together sufficiently to reconsider.  They're looking for a
way to slow the Federation advance on their homelands."  His rough
voice was filled with satisfaction.  "Shades, what a stroke of good
fortune this might turn out to be!"

Axhind was passing out cups now and filling them with something from a
great jar.  Morgan took the cup he was offered and glanced down.

The liquid it contained was as black as pitch.

He waited until both the Troll leader and Padishar saluted, then
drank.

It was all he could do to keep from retching.  Whatever he had been
given tasted like bile.

Chandos caught the look on his face.  "Troll milk," he said and
smiled.

They drained the offering, even Morgan who found that it curbed his
appetite instantly.  Then they rose, Axhind and Padishar shook hands
once more, and the Southlanders moved away.

"Did you hear?"  Padishar asked quietly as they disappeared into the
shadows.  Stars were beginning to wink into view over head, and the
last of the daylight had faded away.  "Did you hear it all, the whole
of it?"

"Every last word," Chandos replied, and Morgan nodded wordlessly.

"Five thousand men!  Shades!  We could challenge the best that the
Federation had to offer if we had a force like that!"

Padishar was ecstatic.  "There might be two thousand and some that the
Movement could call upon, and more than that from the Dwarves!

Shades!"

He slammed his fist into his open palrn, then reached over and clapped
both Chandos and Morgan heartily on the back.  "It's about time
something went our way, wouldn't you agree, lads?"

Morgan had dinner after that, sitting alone at a table near the cooking
fire, his appetite restored by the smells that emanated from the stew
kettles.  Padishar and Chandos had gone off to confer on what had been
happening during the former's absence, and Morgan saw no need to be
part of that.  He looked about for Steff and Teel, but there was no
sign of either, and it wasn't until he was almost finished eating that
Steff appeared out of the darkness and slumped down beside him.

"How did it go?"  the Dwarf asked perfunctorily, forgoing any greeting,
his gnarled hands clutched about a tankard of ale he had carried
over.

He looked surprisingly worn.

Briefly, Morgan related the events of the past week.  When he was
finished, Steff rubbed at his cinnamon beard and said, "You're lucky to
be alive-any of you."  His scarred face was haggard-looking; the mix of
half-light and shadows seemed to etch more deeply its lines.  "There's
been some strange happenings taking place while you were away."

Morgan pushed back his plate and looked over, waiting.

The Dwarf cleared his throat, glancing about before he spoke.

"Teel took sick the same day you left.  They found her collapsed by the
bluff about noon.  She was breathing, but I couldn't bring her awake.

I took her inside and wrapped her in blankets and sat with her for most
of a week.  I couldn't do anything for her.  She just lay there, barely
alive."  He took a deep breath.  "I thought she'd been poisoned."

His mouth twisted.  "Could of been, it seemed to me.  Lots in the
Movement have no use for the Dwarves.  But then she woke finally,
retching and so weak she could barely move.  I fed her broth to give
her back her strength, and she came around finally.  She doesn't know
what happened to her.  She said the last thing she remembered was
wondering something about Hirehone .  . ."

Morgan's sharp intake of breath stopped him.  "That mean something to
you, Morgan?"

Morgan nodded faintly.  "it might.  I thought I saw Hirehone in Tyrsis
after we arrived there.  He shouldn't have been, and I decided then I
must have been mistaken.  I'm not so certain now.

Someone gave us over to the Federation.  It could have been
Hirehone."

Steff shook his head.  "Doesn't sound right.  Why Hirehone, of all
people?  He could have turned us in that first time in Varfleet.  Why
wait until now?"  The stocky form shifted.  "Besides, Padishar trusts
him completely."

"Maybe," Morgan muttered, sipping at his ale.  "But Padishar was quick
enough to ask about him when we got back here."

Steff considered that a moment, then dismissed the matter.

"There's more.  They found a handful of guards at the cliff edge two
days back, night watch, the ones on the lifts, all dead, their throats
torn out.  No sign of who did it."  He looked away momentarily, then
back again.  Shadows darkened his eyes.  "The baskets were all up,
Morgan."

They stared at each other.  Morgan frowned.  "So it was someone already
here who did it?"

"Don't know.  Seems like.  But what was the reason for it, then?

And if it was someone from the outside, how did they get up and then
back down again with the baskets in place?"

Morgan looked off into the shadows and thought about it, but no answers
would come.  Steff rose.  "I thought you should know.  Padishar will
hear on his own, I expect."  He drained his tankard.  "I've got to get
back to Teel; I don't like leaving her alone after what's happened.

She's still awfully weak."  He rubbed his forehead and grimaced.

"I don't feel so well myself."

"Off you go, then," Morgan said, rising with him.  "I'll come see you
both in the morning.  Right now, though, I'm in desper ate need of
about two days' sleep."  He paused.  "You know about the Trolls?"

"Know about them?"  Steff gave him a wry smile.  "I've spoken with them
already.  Axhind and I go back a ways."

"Well, well.  Another mystery.  Tell me about it tomorrow, will you?"

Steff began moving away.  "Tomorrow, it is."  He was almost out of
sight when he said, "Better watch your back, Highlander."

Morgan Leah had already decided as much.

HE SLEPT WELL that night and woke rested.  The midmorning sun had
crested the treeline and begun to heat up the day.

There was activity in the outlaw camp, more so than usual, and Morgan
was immediately anxious to find out what was happening.  He thought
momentarily that the Valemen might have returned, but then discarded
the possibility, deciding that he would have been awakened if they
had.

He pulled on his clothing and boots, rolled up his blankets, washed,
ate, and went down to the bluff edge.  He caught sight of Padishar
immediately, dressed once more in his crimson garb, shouting orders and
directing men this way and that.

The outlaw chief glanced over as the Highlander approached and
grunted.

"I trust the noise didn't wake you."  He turned to yell instructions to
a group of men by the lifts before continuing in a normal tone of
voice, "I would hate to think you were disturbed."

Morgan muttered something under his breath, but stopped when he caught
a glimpse of the other's mocking grin.  "Ah, ah.

Just teasing you a bit, Highlander," the other soothed.  "Let's not
begin the day on the wrong foot-there's too much that needs doing.

I've sent scouts to sweep the Parma Key to reassure myself that my neck
hairs mislead me about what's out there, and I've sent south for
Hirehone.  We will see what we will see.

Meanwhile, the Trolls await, Axhind and his brood.  Close kin, the
bunch of them, I'm told.  Yesterday was merely an overture.

Today we talk about the how and the wherefor of it all.  You want to
come along?"

Morgan did.  Buckling on the scabbard that held the remains of the
Sword of Leah, which he was carrying now mostly out of habit, he
followed Padishar along the bluff face and then back toward the
campsite where the Trolls were already gathering.

As they walked, he asked if there was any news of Par and Coll.

There wasn't.  He looked about expectantly for Steff and Teel, but
there was no sign of either.  He promised himself that he would seek
them out later.

When they reached the Trolls, Axhind embraced the outlaw chief, then
greeted the Highlander with a solemn nod and a handclasp like iron, and
beckoned them both to take seats.  Moments later, Chandos appeared with
several companions, men Morgan didn't know, and the meeting got under
way.

It lasted the remainder of the morning and the better part of the
afternoon.  Once again, Morgan was unable to follow what was being
said, and this time Chandos was too preoccupied with his own
participation to worry about him.  Morgan listened attentively
nevertheless, studying the gestures and movements of the bearish
Trolls, trying to read something of what they were thinking behind
their expressionless faces.  He was mostly unsuccessful.  They looked
like great tree stumps brought to life and given the rudiments of human
form to allow them to move about.  Few did much of anything besides
watch.  The ones who spoke did so sparingly, even Axhind.  There was an
economy of effort behind everything they did.  Morgan wondered briefly
what they were like in a fight and decided that he probably already
knew.

The sun moved across the sky, changing the light from dim to bright and
back again, erasing and then lengthening shadows, filling the day with
heat and then letting it linger in a suffocating swelter that left
everyone shifting uncomfortably in a futile search for relief.  There
was a short break for lunch, an exchange of ales and wines, and even a
brief allusion to the Highlander that had something to do with the
extent of the support that the Movement enjoyed.  Morgan stayed wisely
silent during that exchange.  He knew he had been brought there for
support, not to contradict.

The afternoon was waning when the runner appeared, winded and
frightened-looking.  Padishar caught sight of him, frowned in annoyance
at the interruption, and excused himself.

He listened intently to what the runner had to say, hesitated, then
glanced at the Highlander and beckoned.  Morgan came to his feet in a
hurry.  He did not care for what he saw in Padishar Creel's face.

Padishar dismissed the runner when Morgan reached them.

"They found Hirehone," he said softly, evenly.  "Out along the west
edge of the Parma Key, close to the path we followed on our return.

He's dead."  His eyes shifted uncomfortably.  "The patrol that found
him said he looked as if he had been turned inside out."

Morgan felt his throat tighten at the image.  "What's going on,
Padishar?"  he asked quietly.

"Be sure you let me know when you figure it out, Highlander.

Meantime, there's worse news still.  My neck hairs never lie.

There's a Federation army not two miles off-the garrison at Tyrsis or
I'm not my mother's favorite son."  The hard face creased with lines of
irony.

"They're coming right for us, lad.

Not a whit of deviation in their approach.  Somehow they've discovered
where we are-and I guess we both know how that might have happened,
don't we?"

Morgan was stunned.  "Who?"  He barely breathed the word.

Padishar shrugged and laughed softly.  "Does it really matter now?"  He
glanced over his shoulder.  "Time to finish up here.  I don't relish
telling Axhind and his clan what's happened, but it wouldn't do to play
games with them.  If I were them, I'd disappear out of here faster than
a hare gone to ground."

The Trolls were of a different mind, however.  When the meeting broke
up, Axhind and his companions showed no inclination to leave.

Instead, they requested their weapons backan impressive collection of
axes, pikes, and broadswords-and on receiving them sat down and began
in a leisurely fashion to sharpen the blades.  It seemed as if they
were looking for a fight.

Morgan went off to find the Dwarves.  They were camped in a small,
secluded grove of fir at the far end of the cliff base where an
outcropping of rock formed a natural shelter from the weather.  Steff
greeted him without much enthusiasm.  Teel was sitting up, her strange,
masked face revealing nothing of her thoughts, though her eyes
glittered watchfully.  She looked stronger, her dusky hair brushed out,
her hands steady as they accepted Morgan's own.  He spoke with her
briefly, but she said almost nothing in return.  Morgan gave them the
news of Hirehone and the approaching Federation army.  Steff nodded
soberly; Teel didn't even do that.  He left them feeling vaguely
dissatisfied with the entire visit.

The Federation army arrived with the coming of nightfall, spread out in
the forestlands directly below the cliffs of the Jut, and began
clearing the land for its use, working with the industrious
determination of ants.  They streamed out of the trees, several
thousand strong, their pennants flying, their weapons gleaming.

Standards were raised before each company-banners of solid black with
one red and one white stripe where there were regular Federation
soldiers and a grinning white wolf's head where there were Seekers.

Tents went up, weapons racks were assembled, supplies were
positioned,to the rear, and fires sparked to life.  Almost immediately
teams of men began building siege weapons, and the sounds of saws
felling trees and axes hewing limbs filled the air.

The outlaws watched from the heights, their own fortifications already
in place.  Morgan watched with them.  They seemed relaxed and easy.

There were only three hundred of them, but the Jut was a natural
fortification that could resist an army five times the size of this
one.  The lifts had already been drawn to the bluff, and now there was
no way up or down except by scaling the walls.  That would require
climbing by hand, ladder, or grappling hook.  Even a handful of men
could put a stop to that.

It was fully dark by the time Morgan was able to speak again with
Padishar.  They stood by the lifts, now under heavy guard, and looked
out over the broad scattering of watch fires below.

The men of the Federation continued to work, the sound of their
building rising out of the darkened forests into the still night air.

"I don't mind telling you that all this effort bothers me," the outlaw
chief muttered, his brow furrowing.

Morgan frowned with him.  "Even with siege equipment, how can they
possibly hope to reach us?"

Padishar shook his head.  "They can't.  That's what bothers me.

They watched a bit longer, then Padishar steered Morgan to a secluded
part of the bluff, keeping him close as he whispered.

"I needn't remind you that we've been betrayed twice now.

Whoever's responsible is still out there-probably still among us.

If the Jut's to be taken, that's my guess as to how it's to be done."

He turned to Morgan, his strong, weathered face close.  "I'll do my
part to see that the Jut's kept secure.  But you keep your eyes open as
well, Highlander.  You might see things differently from me, being
fresh here.  Maybe you'll see something I'd otherwise miss.  Watch us
all, and it's a big favor I'll owe you if you turn up something."

Morgan nodded wordlessly.  It gave him a purpose for being there,
something he was beginning to suspect he lacked.  He was consumed by
the feeling of emptiness he had experienced on shattering his sword.

He was distressed that he had been forced to leave Par and Coll
Ohmsford behind.  This charge, if nothing else, would give him
something to concentrate on.  He was grateful to Padishar for that.

When they finished, he went to the armorer and asked to be given a
broadsword.  He picked one that suited him, withdrew his own broken
sword and replaced it with the new one.

Then he hunted about for a discarded scabbard until he found one the
Sword of Leah would fit, cut the scabbard to the sword's shortened
length, bound the severed end, and strapped the makeshift sheath
carefully to his belt.

He felt better about himself for the first time in days.

HE SLEPT WELL that night, too-even though the Federation continued to
assemble its siege weapons until dawn.  When the sun appeared, the
building ceased.  He woke then, the sudden stillness disconcerting,
pulled on his clothes, strapped on his weapons, and hurried down to the
bluff edge.  The outlaws were settling into place, arms at the ready.

Padishar was there, with Steff, Teel, and the contingent of Trolls.

All watched silently what was taking place below.

The Federation army was forming up, squads into compa rues.  They were
well drilled, and there was no confusion as they marched into place.

They encircled the base of the Jut, stretching from one end of the
cliffs to the other, their lines just out of range of long bow and
sling.  Scaling ladders and ropes with grappling hooks were piled next
to them.  Siege towers stood ready, though the towers were crude and
scarcely a third of the height of the cliffs leading up.  Commanders
barked orders crisply, and the gaps between companies slowly began to
fill.

Morgan touched Steff briefly on the shoulder.  The Dwarf glanced about
uncertainly, nodded without saying anything, and looked away again.

Morgan frowned.  Steff wasn't carrying any weapons.

Trumpets sounded, and the Federation lines straightened.

Everything went still once more.  Sunlight glinted off armor and
weapons as the skies in the east brightened.  Dew glistened off leaves
and grasses, the birdsongs lifted cheerfully, the sound of water
running came from somewhere distant, and it seemed to Morgan Leah that
it might have been any of a thousand mornings he had greeted when he
still roamed and hunted the hills of his homeland.

Then from back in the trees, behind the long lines of soldiers,
something moved.  There was a jerking of limbs and trunks and a rasping
of scraped bark.  The Federation ranks suddenly split in two, opening a
hole that was better than a hundred feet across.  The outlaws and their
allies stiffened expectantly, frowns creasing their faces as the forest
continued to shake with the approach of whatever was hidden there.

Shades, Morgan whispered to himself.

The thing emerged from out of the fading shadows.  It was huge, a
creature of impossible size, an apparition comprised of the worst bits
and pieces of things scavengers might have left.

It was formed of hair and sinew and bone, but at the same time of metal
plates and bars.  There were jagged ends and shiny surfaces, iron
grafted onto flesh, flesh grown into iron.  It had the look of a
monstrous, misshapen crustacean or worm, but was neither.  It shambled
forward, its glittering eyes rolling upward to find the edge of the
bluff.  Pinchers clicked like knives and claws scraped heedlessly the
roughened stone.

For an instant, Morgan thought it was a machine.  Then, a heartbeat
later, he realized it was alive.

"Demon's blood!"  Steff cried in recognition, his gruff voice angry and
frightened.  "They've brought a Creeper!"

Hunching its way slowly through the ranks of the Federation army, the
Creeper came for them.

ORGAN LEAH REMEMBERED the stories then.

It seemed as if there had always been stories of the Creepers, tales
that had been handed down from grandfather to father, from father to
son, from generation to generation.  They were told in the Highlands
and in most parts of the Southland he had visited.  Men whispered of
the Creepers over glasses of ale around late night fires and sent
shivers of excitement and horror down the spines of boys like Morgan,
who listened at the circle's edge.  No one put much stock in the
stories, though; after all, they were told in the same breath as those
wild imaginings of Skull Bearers and Mord Wraiths and other monsters
out of a time that was all but forgotten.  Yet no one was quite ready
to dismiss them out-of-hand, either.  Because whatever the men of the
Southland might believe, there were Dwarves in the Eastland who swore
by them.

Steff was one of those Dwarves.  He had repeated the stories to
Morgan-long after Morgan had already heard them-not as legend but as
truth.  They had happened, he insisted.  They were real.

It was the Federation, he told Morgan, who made the Creepers.  A
hundred years ago, when the war against the Dwarves had bogged down
deep in the wilderness of the Anar, when the armies of the Southland
were thwarted by the jungle and the mountains and by the tangle of
brush and the walls of rock that prevented them from engaging and
trapping their elusive quarry, the Federation had called the Creepers
to life.  The Dwarves had taken the offensive away from the Federation
by then, a sizeable resistance force that was determined to avoid
capture and to harass the invaders until they were driven from their
homeland.

From their fortress lairs within the maze of canyons and defiles of the
Ravenshorn and the cavelike hollows of the surrounding forests, the
Dwarves counterattacked the heavier and more cumbersome Federation
armies almost at will and slipped away with the ease of night's
shadows.  The months dragged on as the Federation effort stalled, and
it was then that the Creepers appeared.

No one knew for certain where they came from.  There were some who
claimed they were simply machines constructed by the Federation
builders, juggernauts without capacity to think, whose only function
was to bring down the Dwarf fortifications and the Dwarves with them.

There were others who said that no machine could have done what the
Creepers did, that such things possessed cunning and instinct.  A few
whispered that they were formed of magic.  Whatever their origin, the
Creepers materialized within the wilderness of the central Anar and
began to hunt.  They were unstoppable.  They tracked the Dwarves
relentlessly and, when they caught up to them, destroyed them all.  The
war ended in a little more than a month, the Dwarf armies annihilated,
the backbone of the resistance shattered.

After that, the Creepers vanished as mysteriously as they had appeared,
as if the earth had swallowed them whole.  Only the stories remained,
growing more lurid and at the same time less accurate with each
telling, losing the force of truth as time passed, until only the
Dwarves themselves remained certain of what had happened.

Morgan Leah stared downward for a moment longer as the stories of his
childhood came to life, then wrenched his eyes away from the drop, away
from the nightmare below, and looked frantically at Steff.  The Dwarf
was staring back at him, halfturned as if to bolt from the
fortifications, his scarred face stricken.

"A Creeper, Morgan.  A Creeper-after all these years.  Do you know what
that means?"

Morgan didn't have time to speculate.  Padishar Creel was suddenly
beside them, having heard the Dwarf speak.  His hands gripped Steff's
shoulders and he pulled the other about to face him.  "Tell me now,
quickly!  What do you know of this thing?"

"It's a Creeper," Steff repeated, his voice stiff and unnatural, as if
naming it said everything.

"Yes, yes, fine and well!"  Padishar snapped impatiently.  "I don't
care what it is!  I want to know how to stop it!"

Steff shook his head slowly, as if trying to clear it, as if dazed and
unable to think.  "You can't stop it.  There isn't any way to stop
it.

No one has ever found a way."

There were mutterings from the men closest to them as they heard the
Dwarf's words, and a sense of restless misgiving began to ripple
through the lines of defenders.  Morgan was stunned; he had never heard
Steff sound so defeated.  He glanced quickly at Teel.  She had moved
Steff away from Padishar protectively, her eyes bits of hard,
glistening rock within her mask.

Padishar ignored them, turning instead to face his own men.

"Stand where you are!"  he roared angrily at those who had begun to
whisper and move back.  The whispers and the movement stopped
immediately.  "I'll skin the first rabbit who does otherwise!"

He gave Steff a withering glance.  "No way, is there?  Not for you,
perhaps-though I would have thought it otherwise and you a better man,
Steff."  His voice was low, controlled.  "No way?  There's always a
way!"

There was a scraping sound from below, and they all pushed back to the
breastworks.  The Creeper had reached the base of the cliff wall and
was beginning to work its way up, securing a grip in cracks and
crevices where human hands and feet could not hope to find purchase.

Sunlight glinted off patches of armorplating and bits of iron rod, and
the muscles of its wormlike body rippled.  The marching drums of the
Federation had begun to sound, pounding a steady cadence to mark the
monster's approach.

Padishar leaped recklessly atop the defenses.  "Chandos!  A dozen
archers to me-now!"

The archers appeared immediately and as rapidly as they could manage
sent a rain of arrows into the Creeper.  It never slowed.  The arrows
bounced off its armor or buried themselves in its thick hide without
effect.  Even its eyes, those hideous black orbs that shifted and
turned lazily with the movement of its body, seemed impervious.

Padishar withdrew the archers.  A cheer went up from the -ranks of the
Federation army and a chanting began, matching the throb of the
drums.

The outlaw chief called for spearmen, but even the heavy wooden shafts
and iron heads could not slow the monster's approach.  They broke off
or shattered on the rocks, and the Creeper came on.

Massive boulders were brought forward and sent rolling over the cliff
edge.  Several crashed into the Creeper.  They grazed it or struck it
full on, and the result was the same.  It kept coming.

The mutterings resumed, born of fear and frustration.  Padishar shouted
angrily to quiet them, but the task was growing harder.

He called for brush to be brought forward, had it fired and sent
tumbling into the Creeper-to no effect.  Furious, he had a cask of
cooking oil brought up, broken open and spilled down the cliff wall,
then ignited.  It burned ferociously against the barren rock, engulfing
the approaching Creeper in a haze of black smoke and flames.  Cries
rose from the ranks of the Federation and the drums went still.  Heat
lifted into the morning air in waves so suffocating that the defenders
were forced back.  Morgan retreated with the rest, Steff and Teel next
to him.  Steff's face was drawn and pale, and he seemed strangely
disoriented.

Morgan helped him step away, unable to fathom what had happened to his
friend.

"Are you sick?"  he asked, whispering to the other as he eased him to a
sitting position.  "Steff, what's wrong?"

But the-other didn't appear to have an answer.  He simply shook his
head.  Then with an effort he said, "Fire won't stop it.

It's been tried, Morgan.  It doesn't work."

He was right.  When the flames and the heat died away enough to permit
the defenders to return to the walls, the Creeper was still there,
working its way steadily upward, almost halfway up by now, as scorched
and blackened as the rock to which it clung but otherwise unchanged.

The drumming and the chanting from the Federation soldiers below
resumed, an eager, confident swell of sound that engulfed the whole of
the Jut.

The outlaws were dismayed.  Arguments began to spring up, and it was
clear that by now no one believed that the Creeper could be stopped.

What would they do when it reached them?

Seemingly invulnerable to spears and arrows, could it be stopped by
swords?  The frantic outlaws could make a pretty good guess..

Only Axhind and his Rock Trolls seemed unperturbed by what was
happening.  They stood at the far end of the outlaw defenses,
protecting a shelf that slanted down from the main bluff to the cliff
wall, weapons held ready, a small island of calm amid the tumult.  They
were not talking.  They did not appear nervous.  They were watching
Padishar Creel, apparently waiting to see what he would do next.

Padishar was quick to show them.  He had noticed something that
everyone else had missed, and it gave him a glimmer of hope for the
besieged outlaws.

"Chandosi" he called out, shoving and pushing his men back into place
as he walked down the breastworks.  His burly, blackbearded lieutenant
appeared.  "Bring up whatever oil we've gotcooking, cleaning,
anything!

Don't waste time asking questions, just do it!"

Chandos closed his mouth and hurried off.  Padishar wheeled and came
back down the line toward Morgan and the Dwarves.

"Ready one of the lifts!"  he called past them.  Then unexpectedly he
stopped.  "Steff.  How are these things on slick surfaces, these
Creepers?  How do they grip?"

Steff looked at him blankly, as if the question were too perplexing for
him to consider.  "I don't know."

"But they have to grip to climb, don't they?"  the other demanded.

"What happens if they can't?"

He turned away without waiting for an answer.  The morning had grown
hot, and he was sweating heavily now.  He stripped off his tunic,
throwing it aside irritably.  Snatching a set of cross belts from
another outlaw, he buckled them on, picked up a short-handled axe,
shoved it through one of the belt loops, and moved ahead to the
lifts.

Morgan followed, beginning to see now what the outlaw planned to do.

Chandos hurried up from the caves, followed by a knot of men carrying
casks of varying sizes and weights.

"Load them," Padishar ordered, motioning.  When the loading was begun,
he put his hands on his lieutenant's broad shoul ders.  "I'm going over
in the lift, down where the beast climbs, and dump the oil on it."

"Padishar!"  Chandos was horrified.

"No, listen now.  The Creeper can't get up here if it can't climb, and
it can't climb if it can't grip.  The oil will make ev erything so
slick the slug won't be able to move.  It might even fall."  He grinned
fiercely.  "Wouldn't that put a nice finish to things?"

Chandos shook his woolly head, a frantic look in his eyes.

The Trolls had drifted over and were listening.  "You think the
Federation will let you get that far?  Their bowmen will cut you to
pieces!"

"Not if you keep them back, they won't."  The grin vanished.

"Besides, old friend-what other choice do we have?"

He sprang into the lift, crouching within the shelter of its railing to
present the smallest target possible.  'Just don't let me drop," he
shouted and gripped the axe tightly.

The lift went over the side, Chandos letting it down quickly, bringing
the boom close above where the Creeper worked its way upward, now high
on the wall, a large black smudge that oozed across the rock.

A howl went up from the Federation army as they saw what was happening,
and lines of bowmen surged forward.  The outlaws were waiting.

Shooting unob structed from their defenses far above, they broke the
assault in moments.  Immediately more lines rushed forward, and arrows
began to shatter against the cliff face all about the dropping lift.

The outlaws returned the Federation fire.  Again, the assault broke
apart and fell back.

But by now catapults had been brought forward, and mas sive rocks began
to hurtle into the cliff face, smashing all about the fragile lift as
Federation marksmen sought to find the range.

One barrage of loose rock hammered into the lift and sent it careening
into the wall.  Wood splintered and cracked.  From directly below, the
Creeper looked up.

Morgan Leah stood at the edge of the bluff and watched in horror, Steff
and Teel beside him.  The lift with Padishar Creel twisted and spun as
if caught in a fierce wind.

"Hold him!"  Chandos screamed to the men on the ropes, turning back in
dismay.  "Hold him steady!"

EL

But they were losing him.  The rope slipped, and the effort to retrieve
it dragged its handlers toward the cliff edge where they frantically
struggled to brace themselves.  Federation arrows raked the bluff, and
two of the handlers dropped.  No one took their place, uncertain what
to do in the chaos of the attack.

Chandos looked back over his shoulder, eyes wide.  The rope slipped
further.

They can't bold it, Morgan realized in horror.

He darted forward, shouting frantically.  But Axhind was quicker.

With a speed that belied his size, the Maturen of the Kelktic Rock
bounded through the onlookers and seized the rope in his massive
hands.

The other holders fell back in confusion.  Alone, the giant Troll held
the lift and Padishar Creel.

Then another Troll appeared and then two more.  Bracing themselves,
they hauled back on the rope as Chandos shouted instructions from the
edge.

Morgan peered out over the bluff again.  The Parma Key stretched away
in a sea of deep green that disappeared into a midmorning sky that was
cloudless and blue, filled with sweet smells and a sense of
timelessness.  The Jut was an island of chaos in its midst.  At the
base of the cliffs, Federation soldiers lay dying in heaps.  The
orderly lines were ragged now, their neat formations scattered in the
rush to attack.  Catapults launched their missiles and arrows flew from
everywhere.  The lift still dangled from its rope, a tiny bit of bait
that was seemingly only inches above the black monstrosity that hunched
its way steadily closer.

Then suddenly, almost unexpectedly, Padishar Creel was lifted into
view, short-handled axe splintering the first of the oil casks and
spilling its contents down the cliff side and over the Creeper.  The
head and upper body of the creature were saturated in the glistening
liquid, and the Creeper stopped moving.

The contents of a second cask followed the first, and then the contents
of a third.  The Creeper and the cliff wall were saturated.

Arrows from the Federation bows pinged all about Padishar as he stood
exposed.  Then he was struck, once, twice, and he went down.

"Haul him up!"  Chandos screamed.

The Trolls jerked on the line in response, the watching out laws
howling in fury and shooting down into the ranks of the Federation
archers.

But then somehow Padishar was back on his feet, and the last two
remaining casks were splintered and their contents dumped down the rock
wall onto the Creeper.  The beast hung there, no longer moving, letting
the oil run down into it, under it, over it, streams of glistening oil
and grease spreading down the cliff face in the harsh glare of the
morning sun.

A catapult struck the lift squarely then and shattered it to pieces.

The outlaws on the bluff cried out as the lift fell apart.

But Padishar did not fall; he caught hold of the rope and dangled
there, arrows and stones flying all about him, a perfect target.

There was blood on his chest and arms, and the muscles of his body were
corded with the effort it required for him to hang on.

Swiftly the rope came up, Padishar Creel was hauled to the edge of the
bluff, and his men reached out to pull him to safety.

For a moment the battle was forgotten.  Chandos shouted in vain for
everyone to get back, but the outlaws ignored him as they crowded
around their fallen leader.  Then Padishar was on his feet, blood
streaming down his body from his wounds, arrows protruding from deep
within his right shoulder and through the fleshy part of his left side,
his face pale and drawn with pain.

Reaching down, he snapped the arrow in his side in two and with a
grimace pulled the shaft clear.

"Get back to the wall!"  he roared.  "Now!"

The outlaws scattered.  Padishar pushed past Chandos and staggered to
the breastworks, peering down at the Creeper.

The Creeper was still hanging there, still not moving, as, if glued to
the rock.  The Federation archers and catapults were continuing their
barrage on the outlaw defenses, but the effort had become a halfhearted
one as they, too, waited to see what would happen.

"Fall, drat you!"  Padishar cried furiously.

The Creeper stirred, shifting slightly, edging right, trying to
maneuver away from the glistening sheet of oil.  Claws rasped as it
hunched and squirmed to keep its hold.  But the oil had done its job.

The creature's grip began to loosen, slowly at first, then more rapidly
as one after another of its appendages slipped free.

A howl of dismay went up from the Federation ranks, a cheer from the
outlaws.  The Creeper was sliding down more quickly now, skidding on a
track of oil that followed after it relentlessly, coating its tubular
body.  Its grip gave way altogether and down it went, tumbling,
rolling, falling with a crunch of metal and bone.  When it struck the
earth at last, dust rose in a massive cloud, and the whole of the cliff
face shook with the impact.

The Creeper lay motionless at the base of the cliffs, its oiled bulk
shuddering.

"That's more like it!"  Padishar Creel sighed and slid down the
breastworks into a sitting position, his eyes closing wearily.

"You've finished him sure enough!"  Chandos exclaimed, dropping into a
crouch beside him.  His smile was ferocious.

Morgan, standing close at hand, found himself grinning as well.

But Padishar simply shook his head.  "This doesn't finish anything.

That was today's horror.  Tomorrow will surely bring another.  And what
do we do for oil then, with the last of it spilled out today?"  The
dark eyes opened.  "Cut this other arrow out of me so I can get some
sleep."

THE FEDERATION DID NOT attack again that day.  It withdrew its army to
the edge of the forest, there to tend to the dead and wounded.

Only the catapults were left in place, sending their loads skyward
periodically, though most fell short and the assault proved more
annoying than effective.

The Creeper, unfortunately, was not dead.  After a time, it seemed to
recover, and it rolled over sluggishly and crawled off into the shelter
of the Parma Key.  It was impossible to guess how badly it had been
damaged, but no one was ready to predict that they had seen the last of
it.

Padishar Creel was treated for his wounds, bound up, and put to bed.

He was weak from loss of blood and in no small amount of pain, but his
injuries would not leave him disabled.

Even as Chandos was seeing to his care, Padishar was giving
instructions for continuing the defense of the Jut.  A special weapon
was to be built.  Morgan heard Chandos speak of it as he gathered a
select group of men and sent them off into the largest of the caves to
construct it.  Work began almost imme djately, but when Morgan asked
what it was that was being assembled, Chandos was unwilling to talk
about it.

"You'll see it when it's completed, Highlander," he responded
gruffly.

"Leave it at that."

Morgan did, but only because he hadn't any other choice.

At something of a loss as to what to do with himself, he drifted over
to where Steff had been taken by Teel and found his friend wrapped in
blankets and feverish.  Teel watched suspiciously as the Highlander
felt Steff's forehead, a watchdog that no longer trusted anyone.

Morgan could hardly blame her.  He spoke quietly with Steff for a few
moments, but the Dwarf was barely conscious.  It seemed better to let
him sleep.  The Highlander stood up, glanced a final time at the
unresponsive Teel, and walked away.

He spent the remainder of the day passing back and forth between the
fortifications and the caves, checking on the Federation army and the
secret weapon and on Padishar Creel and Steff.  He didn't accomplish
much, and the hours of the late morning and then the afternoon passed
slowly.  Morgan found himself wondering once again what good he was
doing anyone, trapped at the Jut with these outlaws, resistance
fighters or no, far from Par and Coll and what really mattered.  How
would he ever find the Valemen again, now that they had been
separated?

Certainly they would not attempt to come into the Parma Key, not while
a Federation army had them under siege.  Damson Rhee would never permit
it.

Or would she?  It suddenly occurred to Morgan that she might, if she
thought there was a safe way to do so.  That made him think.  What if
there was more than one way into the Jut?

Didn't there have to be, he asked himself?  Even with the defenses as
strong as they were, Padishar Creel would never take the chance that
they might somehow be breached, leaving the outlaws trapped against the
rocks.  He would have an escape route, another way out.  Or in.

He decided to find out.  It was almost dusk, however, before he got his
chance.  Padishar was awake again by then, and Morgan found him sitting
on the edge of his bed, heavily bandaged, streaks of blood showing
vividly against his weathered skin, studying a set of crudely sketched
drawings with Chandos.  Another man would still be sleeping, trying to
regain his strength; Padishar looked ready to fight.  The men glanced
up as he approached, and Padishar tucked the drawings out of sight.

Morgan hesitated.

"Highlander," the other greeted.  "Come sit with me."

Surprised, Morgan came over, taking a seat on a packing crate filled
with metal fittings.  Chandos nodded, got up without a word, and walked
out.

"And how is our friend the Dwarf?"  Padishar asked, rather too
casually.  "Better, now?"

Morgan studied the other man.  "No.  Something is very wrong with him,
but I don't know what it is."  He paused.  "You don't trust anyone, do
you?  Not even me."

"Especially not you."  Padishar waited a moment, grinned disarmingly,
and then made the smile disappear in the quickness of an eye's blink.

"I can't afford to trust anyone anymore.  Too much has happened to
suggest that I shouldn't."  He shifted his weight and grimaced with the
pain it caused.  "So tell me.  What brings you to visit?  Have you seen
something you think I should know about?"

The truth was that with the excitement of the events of that morning,
Morgan had forgotten about the charge that Padishar had given him to
try to find out who it was that had betrayed them.  He didn't say so,
however; he simply shook his head.

"I have a question," he said.  "About Par and Coll Ohmsford.

Do you think that Damson Rhee might still try to bring them here?

Is there another way into the Jut that she might use?"

The look that Padishar Creel gave him was at once indecipherable and
filled with meaning.  There was a long silence, and Morgan felt himself
grow suddenly cold as he realized how it must look for him to be asking
such a question.

He took a deep breath.  "I'm not asking where it is, only if .  .

."

"I understand what you're asking and why," the other said, cutting
short his protestation.  The hard face furrowed about the eyes and
mouth.  Padishar said nothing for a moment, studying the Highlander
intently.  "As a matter of fact, there is another way," he said
finally.  "You must have figured that out on your own, though.  You
understand enough of tactics to know that there must always be more
than one way in or out of a refuge."

Morgan nodded wordlessly.

"Well, then, Highlander, I can only add that Damson would not put the
Valemen at risk by trying to bring them here while the Jut was under
siege.  She would keep them safe in Tyrsis or elsewhere, whatever the
situation might require."

He paused, eyes hard with hidden thoughts.  Then he said, "No one but
Damson, Chandos, and I know the other way-now that Hirehone is dead.

Better that we keep it so until the identity of our traitor is
discovered, don't you think?  I wouldn't want the Federation walking in
through the back door while we were busy holding shut the front."

Morgan hadn't considered the possibility of such a thing happening
until now.  It was a chilling thought.  "is the back way secure?"  he
asked hesitantly.

Padishar pursed his lips.  "Very.  Now take yourself off to dinner,
Highlander.  And remember to keep your eyes open."

He turned back to his drawings.  Morgan hesitated a moment, thinking to
say something more, then turned abruptly and left.

THAT NIGHT, as daylight faded into evening and stars'began to appear,
Morgan sat alone at the far end of the bluff where a grove of aspen
trees sheltered a small grassy clearing, looked out across the valley
of the Parma Key to where the moon, half-full again, lifted slowly out
of the horizon into the darkening skies, and marshalled his powers of
reason.  The camp was quiet now except for the muffled sounds of work
being done back in the caves on Padishar's secret weapon.  The
catapults and bows were stilled, the men of both the Federation army
and the Movement sleeping or lost in their own private
contemplations.

Padishar was meeting with the Trolls and Chandos, a meeting to which
Morgan had not been invited.  Steff was resting, his fever seemingly no
worse, but his strength sapped and his general health no better.  There
was nothing to be done, nothing to occupy the time but to steep or
think, and Morgan Leah had chosen the latter.

For as long as he could remember, he had been clever.  It was a gift,
admittedly, one that could be traced to his ancestors, to men such as
Menion and Rone Leah-real Princes in those days, heroes-but an ability,
too, that Morgan had worked long and hard to perfect.  The Federation
had supplied him with both a purpose and a direction for his skill.  He
had spent almost the whole of his youth concentrating on finding ways
to outwit the Federation officials who occupied and governed his
homeland, to irritate them at every opportunity so that they might
never feel secure, to make them experience a futility and a frustration
that would one day drive them from Leah forever.  He was very good at
it; perhaps he was the best there was.  He knew all the tricks, had
conceived most of them himself.  He could outthink and outsmart almost
anyone, if he were given time and opportunity to do so.

He smiled ruefully.  At least, that was what he had always told
himself.  Now it was time to prove that it was so.  It was time to
figure out how the Federation had known so often what they were about,
how it was that they had been betrayed-the outlaws, the Valemen, the
little company from Culhaven, everyone connected with this
misadventure-and most important of all, who was responsible.

It was something he could reason out.

He let his lean frame drape itself against the grassy base of a
twisted, old trunk, drew his knees partway up to his chest, and
considered what he knew.

The list of betrayals was a long one.  Someone had informed the
Federation when Padishar had taken them into Tyrsis to recover the
Sword of Shannara.  Someone had found out what they were going to do
and gotten word to the Federation watch commander ahead of their
arrival.  One of your own, the watch commander had told Padishar.  Then
someone had revealed the location of the Jut to the army that now
besieged itagain, someone who knew where it could be found and how to
find it.

He frowned.  The betrayals had actually begun before that, though.

If you accepted the premise-and he was now prepared to-that someone had
sent the Gnawl to track them in the Wolfsktaag and had gotten word to
the Shadowen on Toffer Ridge where the Spider Gnomes could snatch Par,
why then, the betrayals went all the way back to Culhaven.

So had someone been tracking them all the way from Culhaven?

He discarded the possibility immediately.  No one could have managed
such a feat.

But there was more to the puzzle.  There was the sighting of Hirehone
in Tyrsis and his subsequent murder in the Parma Key.  And there was
the killing of the lift watch with the lifts still drawn up.

What did those events have to do with anything?

He let all the pieces sift through his mind for a few minutes, waiting
to see if he would discover something he had missed.

Night birds called out from below in the darkness of the Parma Key, and
the wind blew gently across his face, warm and fragrant.  When nothing
further occurred, he took each piece in turn and tried to fit it to the
puzzle, working to see if a recognizable picture would emerge.  The
minutes paraded past him silently.  The pieces refused to fit.

He was missing something.

He rubbed his hands together briskly.  He would try it another way.  He
would eliminate what didn't work and see what was left.  He took a
steadying breath and relaxed.

No one could have followed them-not for all, that time.  So it must be
someone among them.  One of them.  But if that someone were responsible
for the Gnawl and the Shadowen as well as everything that had happened
since their arrival at the outlaw camp, then didn't it have to be one
of the members of the original company?  Par, Coll, Steff, Teel, or
himself?  He went back to Teel momentarily, for he knew less of her
than of any of them.  He could not bring himself to believe it was
either of the Vatemen or Steff.  But why was Teel any better as a
candidate?  Hadn't she suffered at least as much as Steff?

Besides, what did Hirehone have to do with any of this?

Why were the men of the lift watch killed?

He caught himself.  They were killed so that someone could either get
in or get out of the outlaw camp undetected.  It made sense.  But the
lifts were drawn up.  They had to have been killed after bringing
someone into the camp-killed perhaps to hide that someone's identity.

He wrestled with the possibilities.  It all kept coming back to
Hirehone.  Hirehone was the key.  What if it had been Hirehone he had
seen in Tyrsis?  What if Hirehone had indeed betrayed them to the
Federation?  But Hirehone had never returned to the Jut after
leaving.

So how could he have killed the watch?

And why would he be killed after doing so in any case?  And by whom?

Could there be more than one traitor involved-Hirehone and someone
else?

Something clicked into place.

Morgan Leah jerked forward in recognition.  Who was the enemy here-the
real enemy?  Not the Federation.  The real enemy was the Shadowen.

Wasn't that what Allanon's shade had told them?  Wasn't that what they
had been warned against?  And the Shadowen could take the form and body
and speech of anyone.  Some of them could, at least-the most
dangerous.

Cogline had said so.

Morgan felt his pulse quicken and his face flush with excitement.

They weren't dealing with a human being in this matter.

They were dealing with a Shadowen!  The pieces of the puzzle suddenly
began to fit together.  A Shadowen could have hidden among them and
they would not have known.  A Shadowen could have summoned -a Gnawl,
sent word to Toffer Ridge to another of its kind, have gotten to Tyrsis
ahead of Padishar's company, have spied out its purpose, and slipped
away again before its return.  A Shadowen could get close enough.  And
it could disguise itself as Hirehone.  No, not disguise-it could be
Hirehone!  And it could have killed him when he had served his purpose,
and killed the lift watch because they would have reported seeing it,
no matter whose face it had worn.  It had revealed the location of the
Jut to the Federation army-even mapped a path for them to follow!

Who?  All that remained was to determine ...

Morgan sagged back slowly against the trunk of the aspen behind him,
the puzzle suddenly complete.  He knew who.  Steff or Teel.  It had to
be one or the other.  They were the only ones, besides himself, who had
been with the company from the very beginning, from Culhaven to the
Jut, to Tyrsis and back.  Teel had been unconscious practically the
entire time Padishar's band was in Tyrsis.  That would have given
either of the Dwarves, or more specifically the Shadowen within, the
opportunity to slip away and then back again.  They were alone much of
the time in any case-just the two of them.

He stiffened against the weight of his suspicions as they bore down on
him.  For an instant, he thought he was crazy, that he should discard
his reasoning entirely and start over again.  But he couldn't do
that.

He knew he was right.

The wind brushed at him, and he pulled his cloak closer in spite of the
evening's warmth.  He sat without moving in the protective shadow of
his haven and examined carefully the conclusions he had reached, the
reasonings he had devised, the speculations that had slowly assumed the
trappings of truth.  It was silent now in the outlaw camp, and he could
imagine himself to be the only human being living in all the vast, dark
expanse of the Parma Key.

Sbades.

Steff or Teel.

His instincts told him it was Teel.

T WAS THRFF DAYS after they had made their decision to go back down
into the Pit to recover the Sword of Shannara that Damson at last took
the Valemen from their garden shed hideaway into the streets of
Tyrsis.

By then Par was beside himself with impatience.  He had wanted to go
immediately; time was everything, he had argued.  But Damson had flatly
refused.  It was too dangerous, she insisted.

Too many Federation patrols were still combing the city.  They had to
wait.  Par had been left with no choice but to do so.

Even now, when she finally judged the margin of risk small enough to
permit them to venture forth, it was on a night when reasonable men
would think twice about doing so, a night that was bone-cold, the city
wrapped in a blanket of mist and rain that prevented even friends of
long standing from recognizing each other from a distance of more than
a few feet and sent the few citizens who had worked past their normal
quitting time scurrying down the glistening, empty streets for the
warmth and comfort of their homes.

Damson had provided the little company with foul-weather cloaks, hooded
and caped, and they wore them now pulled close as they made their way
through the damp and the silence.  Their boots thudded softly on the
stone roadway as they walked, echoing in the stillness, filling up the
night with a strange, rushed cacophony.  Water dripped from eaves and
trickled down mortared grooves, and the mist settled on their skin with
a chill, possessive adherence that was faintly distasteful.

They followed the backstreets as always, avoiding the Tyrsian Way and
the other main thoroughfares where Federation patrols still kept watch,
steering into the narrow avenues that burrowed like tunnels through the
colorless, semi-abandoned blocks of the city's poor and homeless.

They were on their way to find the Mole.

"That is how he is known," Damson told them just before they went
out.

"All of the street people call him that because that is what he chooses
to call himself.  If he ever had a real name, I doubt that he remembers
it.  His past is a closely kept secret.  He lives in the sewers and
catacombs beneath Tyrsis, a recluse.  He almost never comes out into
the light.  His whole world is the underbelly of the city, and no one
knows more about it than he does."  ace "And if there are still
passageways that run beneath the pal of the Kings of Tyrsis, the Mole
will know about them?"

Par pressed.

"He will know."

"Can we trust him?"

"The problem is not whether we can trust him, but whether he will
decide to trust us.  As I said, he is very reclusive.  He may not even
choose to talk with us."

And Par said simply, "He must."

Coll said nothing.  He had said little the entire day, barely a word
since they had decided to go back into the Pit.  He had swallowed the
news of what they were going to do as if he had ingested a me ' dicine
that would either cure or kill him and he was waiting to see which it
would be.  He seemed to have decided that it was pointless to debate
the matter further or to argue what he perceived as the folly of their
course of action, so he had taken a fatalistic stance, bowing to the
inevitability of Par's determination and the fortune or misfortune that
would befall them because of it, and he had gone into a shell as hard
and impenetrable as iron.

He trailed now as they made their way through the murk of the Tyrsian
evening, tracking Par as closely as his own shadow, intruding with his
mute presence in a way that distressed rather than comforted.

Par didn't like feeling that way about his brother, but there was no
help for it.  Coll had determined his own role.  He would neither
accept what Par was doing nor cut himself free of it.  He would simply
stick it out, for better or worse, until a resolution was reached.

Damson steered them to the top of a narrow flight of stone steps that
cut through a low wall connecting two vacant, unlighted buildings and
wound its way downward into the dark.

Par could hear water running, a low gurgle that splashed and chugged
through some obstruction.  They made a cautious descent of the stick
stone, finding a loose, rusted railing that offered an uncertain
handhold.  When they reached the end of the stairs, they found
themselves on a narrow walkway that ran parallel to a sewer trench.  It
was down the trench that the water ran, spilling from a debris-choked
passageway that opened from underneath the streets above.

Damson took the Valemen into the tunnel.

It was black inside and filled with harsh, pungent smells.  The rain
disappeared behind them.  Damson paused, fumbled about in the dark for
a moment, then produced a torch coated with pitch on one end, which she
managed to light with the aid of a piece of flint.  The firelight
brightened the gloom enough to permit them to see their way a few steps
at a time, and so they proceeded.  Unseen things scurried away in the
darkness ahead, soundless but for the scratching of tiny claws.  Water
dripped from the ceiling, ran down the walls, and churned steadily
through the trench.  The air was chill and empty of life.

They reached a second set of stairs descending further into the earth
and took them.  They passed through several levels this time, and the
sound of the water faded.  The scratchings remained, however, and the
chill clung to them with irritating persistence.  The Valemen pulled
their cloaks tighter.  The stairs ended and a new passageway began,
this one narrower than the other.  They were forced to crouch in order
to proceed, and the dampness gave way to dust.  They moved ahead
steadily, and the minutes slipped past.  They were deep beneath the
city by now, well within the core of rock and earth that formed the
plateau on which Tyrsis rested.  The Valemen had lost all sense of
direction.

When they reached the bottom of a dry well with an iron ladder that led
up, Damson paused.  "It is not far now," she said quietly.

"Just another several hundred yards when we reach the top of this
ladder.  We should find him then-or he us.  He brought me here once
long ago when I showed him a bit of kindness."  She hesitated.  "He is
very gentle, but peculiar as well.

Be careful how you treat him."

She took them up the ladder to a landing that opened into a series of
passageways.  It was warmer there, less dusty, the air stale but not
malodorous.  "These tunnels were bolt holes once for the city's
defenders; at some points they lead all the way down to the plains."

Her red hair shimmered as she brushed it back from her face.

"Stay close to me."

They entered one of the corridors and started down.  The pitch coating
on the torch head sizzled and steamed.  The tunnel twisted about,
crisscrossed other tunnels, wound through rooms shored up with timbers
and fastening bolts, and left the Valemen more confused than ever as to
where they were.  But Damson never hesitated, certain of her way,
either reading signs that were hidden from them or calling to memory a
map that she kept within her head.

At last they entered a room that was the first of several, all
interconnected, large chambers with wooden beams, stone block floors,
walls from which hangings and tapestries dangled, and a storehouse of
bizarre treasures.  Piled floor to ceiling, wall to wall, there were
trunks of old clothing, piles of furniture crammed and laden with
clasps, fittings, writings gone almost to dust, feathers, cheap
jewelry, and toy animals of all sorts, shapes, and sizes.  The animals
were all carefully arranged, some seated in groups, some lined up on
shelves and on divans, some placed at watch atop bureaus and at
doorways.  There were a few rusted weapons scattered about and an
armful of baskets woven from cane and rush.

There were lights as well-oil lamps fastened to the beams overhead and
the wall beneath, filling the rooms with a vague brightness, the
residual smoke venting through airholes that disappeared at the corners
of the room into the rock above.

The Valemen looked about expectantly.  There was no one there.

Damson did not seem surprised.  She led them into a room, dominated by
a trestle table and eight highback chairs of carved Oak, and motioned
for them to sit.  There were animals occupying all the chairs, and the
Valemen looked inquiringly at the girl.

"Choose your place, pick up the animal that's seated there, and hold
it," she advised and proceeded to show them what she meant.  She
selected a chair with a worn, stuffed velvet rabbit resting on it,
lifted the tattered creature, and placed it comfortably on her lap as
she sat down.

Coll did the same, his face empty as he fixed his gaze on a spot on the
far wall, as if convinced that what was happening was no stranger than
what he had expected.  Par hesitated, then sat down as well, his
companion something that might have been either a cat or a dog-it was
impossible to tell which.  He felt slightly ridiculous.

They sat there then and waited, not speaking, barely looking at each
other.  Damson began stroking the worn fur backing on her rabbit.

Coll was a statue.  Par's patience began to slip as the minutes passed
and nothing happened.

Then one after another, the lights went out.  Par started to his feet,
but Damson said quickly, "Sit still."

All of the lights but one disappeared.  The one that remained was at
the opening of the first room they had entered.  Its glow was distant
and barely reached to where they sat.  Par waited for his eyes to
adjust to the near darkness; when they did, he found himself staring at
a roundish, bearded face that had popped up across from him two seats
down from Damson.  Blank, dilated ferret eyes peered at him, shifted to
find Coll, blinked, and stared some more.

"Good evening to you, Mole," Damson Rhee said.

The Mole lifted his head a shade; his neck and shoulders came into
view, and his hands and arms lifted onto the table.

He was covered with hair, a dark, furry coat.  It grew on every patch
of skin showing, save for where his nose and cheeks and a swatch of
forehead glimmered like ivory in the faint light.  His rounded head
swiveled slowly, and his child's fingers locked together in a pose of
contentment.

"Good evening to you, lovely Damson," he said.

He spoke in a child's voice, but it sounded queer somehow, as if he
were speaking from out of a barrel or through a screen of water.

His eyes moved from Par to Coll, from Coll to Par.

"I heard you coming and put on the lights for you," he said.

"But I don't much like the lights, so now that you are here, I have put
them out again.  Is that all right?"

Damson nodded.  "Perfectly."

"Whom have you brought with you on your visit?"

"Valemen."

"Valemen?"

"Brothers, from a village south of here, a long way away.

Par Ohmsford.  Coll Ohmsford."

She pointed to each and the eyes shifted.  "Welcome to my home.

Shall we have tea?"

He disappeared without waiting for an answer, moving so quietly that,
try as he might, even in the almost utter silence, Par could not hear
him.  He could smell the tea as it was brought, yet failed to see it
materialize until the cups were placed before him.  There were two of
them, one regular size and one quite tiny.  They were old, and the
paint that decorated them was faded and worn.

Par watched doubtfully while Damson offered a sip from the smaller cup
to the toy rabbit she held.  "Are all the children fine?"  she asked
conversationally.

"Quite well," the Mole replied, seated again now where he had first
appeared.  He was holding a large bear, to whom he offered his own
cup.

Coll and Par followed the ritual without speaking.  "Chatt, you know,
has been bad again, sneaking his tea and cookies when he wishes,
disrupting things rather thoroughly.  When I go up to hear the news
through the street grates and wall passages, he seems to believe he has
license to reorganize things to his own satisfaction.  Very
annoying."

He gave the bear a cross look.  "Lida had a very bad fever, but is
recovered now.  And Westra cut her paw."

Par glanced at Coll, and this time his brother glanced back.

"Anyone new to the family?"  Damson asked.

"Everlind," the Mole said.  He stared at her for a moment, then pointed
to the rabbit she was holding.  "She came to live with us just two
nights ago.  She likes it much better here than on the streets."

Par hardly knew what to think.  The Mole apparently collected junk
discarded by the people of the city above and brought it down into his
lair like a pack rat.  To him, the animals were real-or at least that
was the game he played.  Par wondered uneasily if he knew the
difference.

The Mole was looking at him.  "The city whispers of something that has
upset the Federation-disruptions, intruders, a threat to its rule.

The street patrols are increased and the gate watches challenge
everyone.  There is a tightening of the chains."

He paused, then turned to Damson.  He said, almos@ eagerly, 11 It is
better to be here, lovely Damson-here, underground."

Damson put down her cup.  "The disruption is part of the reason we have
come, Mole."

The Mole didn't seem to hear.  "Yes, better to be underground, safe
within the earth, beneath the streets and the towers, where the
Federation never comes."

Damson shook her head firmly.  "We are not here for sanctuary."

The Mole blinked, disappointment registering in his eyes.

He set his own cup aside and the animal he held with it, and he cocked
his rounded head.  "I found Everlind at the back of the home of a man
who provides counting services for the Federation tax collectors.

He is quick with numbers and tallies far more accurately than others of
his skill.  Once, he was an advisor to the people of the city, but the
people couldn't pay him as well as the Federation, so he took his
services there.  All day long, he works in the building where the taxes
are held, then goes home to his family, his wife and his daughter, to
whom Everlind once belonged.  Last week, the man bought his daughter a
new toy kitten, silky white fur and green button eyes.

He bought it with money the Federation gave him from what they had
collected.  So his daughter discarded Everlind.  She found the new
kitten far prettier to look upon."

He looked at them.  "Neither the father nor the daughter understands
what they have given up.  Each sees only what is on the surface and
nothing of what ties beneath.  That is the danger of living above
ground."

"it is," Damson agreed softly.  "But that is something we must change,
those of us who wish to continue to live there."

The Mote rubbed his hands again, looking down at them as he did so,
lost in some contemplation of his own.  The room was a still life in
which the Mole and his visitors sat among the discards and rejects of
other lives and listened to what might have been the whisper of their
own.

The Mole looked up again, his eyes fixing on Damson.

"Beautiful Damson, what is it that you wish?"

Damson's willowy form straightened, and she brushed back the stray
locks of her fiery hair.  "There were once tunnels beneath the palace
of the Kings of Tyrsis.  If they are still there, we need to go into
them."

The Mole stiffened.  "Beneath the palace?"

"Beneath the palace and into the Pit."

There was a long silence as the Mole stared at her unblinking.

Almost unconsciously, his hands went out to retrieve the animal he had
been holding.- He patted it gently.  "There are things out of darkest
night and mind in the Pit," he said sohly.

"Shadowen," Damson said.

"Shadowen?  Yes, that name suits them.  Shadowen."

"Have you seen them, Mole?"

"I have seen everything that lives in the city.  I am the earth's own
eyes.

"Are there tunnels that lead into the Pit?  Can you take us through
them?"

The Mole's face lost all expression, then pulled away from the table's
edge and dropped back into shadow.  For an instant, Par thought he was
gone.  But he was merely hiding, returned to the comfort of the dark to
consider what he was being asked.

The toy animal went with him, and the girl and the Vatemen were left
alone as surely as if the little fellow had truly disappeared.

They waited patiently, not speaking.

"Tell them how we met," the Mole spoke suddenly from his concealment.

"Tell them how it was."

Damson turned obediently to the Valemen.  "I was walking in one of the
parks at night, just as the dusk was ending, the stars brightening' in
the sky.  It was summer, the air warm and filled with the smell of
flowers and new grass.  I rested on a bench for a moment, and Mole
appeared beside me.  He had seen me perform my magic on the streets,
hidden somewhere beneath them as he watched, and he asked me if I would
do a trick especially for him.  I did several.  He asked me to come
back the next night, and I did.  I came back each night for a week, and
then he took me underground and showed me his home and his family.  We
became friends."

"Good friends, lovely Damson.  The best of friends."  The Mole's face
slipped back into view, easing from the shadows.

The eyes were solemn.  "I cannot refuse anything you ask of me.

But I wish you would not ask this."

"it is important, Mole."

"You are more important," the Mole replied shyly.  "I am afraid for
you."

She reached over slowly and touched the back of his hand.

"it will be all right."

The Mole waited until she took her hand away, then quickly tucked his
own under the table.  He spoke reluctantly.  "There are tunnels all
through the rock beneath the palace of the Kings of Tyrsis.  They
connect with cellars and dungeons that lie forgotten.  Some, one or two
perhaps, open into the Pit."

Damson nodded.  "We need you to take us there."

The Mole shivered.  "Dark things-Shadowen-will be there.

What if they find us?  What will we do?"

Damson's eyes locked on Par.  "This Valeman has use of magic as well,
Mole.  But it is not magic like mine that plays tricks and entertains,
it is real magic.  He is not afraid of the Shadowen.  He will protect
US."

Par felt his stomach tighten at the words-words that made promises he
knew deep down inside he might not be able to keep.

The Mole was studying him once more.  His dark eyes blinked.

"Very well.  Tomorrow I will go into the tunnels and make certain they
can still be traversed.  Come back when it is night again, and if the
way is open I will take you."

"Thank you, Mole," Damson said.

"Finish your tea," the Mole said quietly, not looking at her.

They sat in silence in the company of the toy animals and did so.

IT WAS STILL raining when they left the maze of underground tunnels and
sewer channels and slipped back through the empty streets of the
city.

Damson led the way, surefooted in the mist and damp, a cat that didn't
mind the wet.  She returned the Valemen to the storage shed behind the
gardening shop and left them there to get some sleep.

She said she would return for them after midday.  There were things
that she needed to do first, But Par and Coll didn't sleep.

They kept watch instead, sit ting at the windows and looking out into a
curtain of fog that was filled with the movement of things that weren't
there and thick with the reflected light of the coming day.  It was
almost morning by then, and the sky was brightening in the east.  It
was cold in the shed, and the brothers huddled in blankets and tried to
put aside their discomfort and the disquieting thought of what lay
ahead.

For a long time neither of them spoke.  Finally Par, his im patience
used up, said to his brother, "What are you thinking about?"

Coll took a moment to consider, then simply shook his head.

"Are you thinking about the Mole?"

Coll sighed.  "Some."  He hunched himself within his blanket.

"I should be worried about placing my life in the hands of a fellow who
lives underground with the relics of other people's lives for
possessions and toy animals for companions, but I'm not.  I don't
really know why that is.  I guess it is because he doesn't seem any
stranger than anyone else connected with what's happened since we left
Varfleet.  Certainly, he doesn't seem any crazier."

Par didn't respond to that.  There wasn't anything he could say that
hadn't already been said.  He knew his brother's feelings.

He pulled his own blanket tight and let his eyes close against the
movement of the fog.  He wished the waiting was over and that it was
time to get started.  He hated the waiting.

"Why don't you go to steep?"  he heard Coll say.

"I can't," he replied.  His eyes slipped open again.  "Why don't you?

Coll shrugged.  The movement seemed an effort.  Coll was A lost within
himself, struggling to maintain direction while mired in a steadily
tightening morass of circumstances and events from which he knew he
should extricate himself but could not.

"Coll, why don't you let me do this alone," Par said suddenly,
impulsively.  His brother looked over.  "I know we've already had this
discussion; don't bother reminding me.  But why don't you?  There isn't
any reason for you to go.  I know what you think about what I'm
doing.

Maybe you're right.  So stay here and wait for me."

"No."

"But why not?  I can look out for myself."

Coll stared.  "As a matter of fact, you can't," he said quietly.

His rough features crinkled with disbelief.  "I think that might be the
most ridiculous thing I've ever heard you say."

Par flushed angrily.  'Just because .  . ."

"There hasn't been a single moment during this entire expedition or
trek or whatever you want to call it that you haven't needed help from
someone."  The dark eyes narrowed.  "Don't misunderstand me.  I'm not
saying you were the only one.  We've all needed help, needed each
other-even Padishar Creel.  That's the way life works."  One strong
hand lifted and a finger jabbed Par roughly.  "The thing is, everyone
but you realizes and accepts it.  But you keep trying to do everything
on your own, trying to be the one who knows best, who has all the
answers, recognizes all the options, and has some special insight the
rest of us lack that allows you to decide what's best.  You blind
yourself to the truth.  Do you know what, Par?  The Mole, with his
family of toy animals and his underground hideout-you're just like
him.

You're exactly the same.  You create your own reality-it doesn't matter
what the truth is or what anyone else thinks."

He slipped his hand back into his blanket and pulled the covering tight
again.  "That's why I'm going.  Because you need me to go.  You need me
to tell you the difference between the toy animals and the real
ones."

He turned away again, directing his gaze back out the rainstreaked
window to where the night's fading shadows continued to play games in
the mist.

Par's mouth tightened.  His brother's face was infuriatingly calm.

"I know the difference, Coll!"  he snapped.

Coll shook his head.  "No you don't.  It's all the same to you.

You decide whatever you want to decide and that's the end of the
matter.  That's the way it was with Allanon's ghost.  That's the way it
was with the charge he gave you to find the Sword of Shannara.  That's
the way it is now.  Toy animals or real ones, the fact of what they are
doesn't matter.  What matters is how you perceive it."

"That's not true!"  Par was incensed.

"Isn't it?  Then tell me this.  What happens tomorrow if you're
mistaken?  About anything.  What if the Sword of Shannara isn't
there?

What if the Shadowen are waiting for us?  What if the wishsong doesn't
work the way you think it will?  Tell me, Par.

What if you're just plain wrong?"

Par gripped the edges of his blanket until his knuckles were white.

"What happens if the toy animals turn out to be real ones?

What do you plan to do then?"  He waited a moment, then said, "That's
why I'm going, too."

"if it turns out that I'm wrong, what difference will it make if you do
go?"  Par shouted furiously.

Coll didn't respond right away.  Then slowly he looked over once
again.

He gave Par a small, ironic smile.  "Don't you know?"

He turned away again.  Par bit his lip in frustration.  The rain picked
up momentarily, the drops beating on the shed's wooden roof with fresh
determination.  Par felt suddenly small and frightened, knowing that
his brother was right, that he was being foolish and impulsive, that
his insistence in going back into the Pit was risking all their lives,
but knowing too that it didn't make any difference; he must go.

Coll was right about that as well; the decision had been made and he
would not change it.  He remained rigid and upright next to his
brother, refusing to give way to his fears, but within he curled tight
and tried to hide from the faces they showed him.

Then Coll said quietly, "I love you, Par.  And I suppose when you get
right down to it, that's why I'm going most of all."

Par let the words hang in the silence that followed, unwilling to
disturb them.  He felt himself uncurl and straighten, and a flush of
warmth spread through him.  When he tried to speak, he could not.  He
let his breath out in a long, slow, inaudible sigh.

"I need you with me, Cofl," he managed finally.  "I really do."

Coll nodded.  Neither of them said anything after that.

ALKEP, BOH RETURNED to Hearthstone following his confrontation with the
Grimpond and for the better part of a week did nothing more than
consider what he had been told.  The weather was pleasant, the days
warm and sunny, the air filled with fragrant smells from the woodland
trees and flowers and streams.  He felt sheltered by the valley; he was
content to remain in seclusion there.  Rumor provided all the company
he required.  The big moor cat trailed after him on the long walks he
took to while away his days, padding silently down the solitary trails,
along the moss-covered stream banks, through the ancient massive trees,
a soundless and reassuring presence.  At night, the two sat upon the
cottage porch, the cat dozing, the man staring skyward at the canopy of
moon and stars.

He was always thinking.  He could not stop thinking.  The memory of the
Grimpond's words haunted him even at Hearthstone, at his home, where
nothing should have been able to threaten him.  The words played
unpleasant games within his mind, forcing him to confront them, to try
to reason through how much of what they whispered was truth and how
much a lie.  He had known it would be like this before he had gone to
see the Grimpond-that the words would be vague and distressing and that
they would speak riddles and half-truths and leave him with a tangled
knot of threads leading to the answers he sought, a knot that only a
clairvoyant could manage to sort out.

He had known and still he was not prepared for how taxing it would
be.

He was able to determine the location of the Black Effstone almost
immediately.  There was only one place where eyes could turn a man to
stone and voices drive him mad, one place where the dead lay in utter
blackness-the Hall of Kings, deep in the Dragon's Teeth.  It was said
that the Hall of Kings had been fashioned even before the time of the
Druids, a vast and impenetrable cavern labyrinth in which the dead
monarchs of the Four Lands were interred, a massive crypt in which the
living were not permitted, protected by darkness, by statues called
Sphimes that were half-man, @alf-beast and could turn the living to
stone, and by formless beings called Banshees who occupied a section of
the caverns called the Corridor of Winds and whose wall could drive men
mad instantly.

And the Tomb itself, where the pocket carved with runes hid the Black
Elfstone, was watched over by the serpent Vaig.

At least it was if the serpent was still alive.  There had been a
terrible battle fought between the serpent and the company under
Allanon's leadership, who had gone in search of the Sword of Shannara
in the time of Shea Ohmsford.  The company had encountered the serpent
unexpectedly and been forced to battle its way clear.  But no one had
ever determined if the serpent had survived that battle.  As far as
Walker knew, no one had ever gone back to see.

Allanon might have returned once upon a time, of course.

But Allanon had never said.

The difficulty in any event was not in determining the mystery of the
Elfstone's whereabouts, but in deciding whether or not to go after
it.

The Hall of Kings was a dangerous place, even for someone like Walker
who had less to fear than ordinary men.  Magic, even the magic of a
Druid, might not be protection enough-and Walker's magic was far less
than Allanon's had ever been.  Walker was concerned as well with what
the Grimpond hadn't told him.  There was certain to be more to this
than what had been revealed; the Grimpond never gave out everything it
knew.  It was holding something back, and that was probably something
that could kill Walker.

There was also the matter of the visions.  There had been three of
them, each more disturbing than the one before.  In the first, Walker
had stood on clouds above the others in the little company who had come
to the Hadeshorn and the shade of Allanon, one hand missing, mocked by
his own claim that he would lose that hand before he would allow the
Druids to come again.  In the second, he had pushed to her death a
woman with silver hair, a magical creature of extraordinary beauty.  In
the third, Allanon had held him fast while death reached to claim
him.

There was some measure of truth in each of these visions, Walker
knew-enough truth so that he must pay heed to them and not simply
dismiss them as the Grimpond's tauntings.  The visions meant something;
the Grimpond had left it to him to try to figure out what.

So Walker Boh debated.  But the days passed and still the answers he
needed would not come.  All that was certain was the location of the
Black Elfstone-and its claim upon the Dark Uncle grew stronger, a lure
that drew him like a moth to flame, though the moth understood the
promise of death that waited and flew to it nevertheless.

And fly to it Walker did as well in the end.  Despite his resolve to
wait until he had puzzled out the Gr-.mpond's riddles, his hunger to
reclaim the missing Elfstone finally overcame him.

He had thought the conversation through until he was sick of repeating
it in his mind.  He became convinced that he had learned all from it
that he was going to learn.  There was no other course of action left
to him but to go in search of the Black Elfstone and to discover by
doing what he could discover in no other way.  It would be dangerous;
but he had survived dangerous situations before.  He resolved not to be
afraid, only to be careful.

He left the valley at the close of the week, departing with the
sunrise, traveling afoot, wearing a long forest cloak for protection
against the weather and carrying only a rucksack full of provisions.

Most of what he would need he would find on the way.  He walked west
into Darklin Reach and did not look back until Hearthstone was lost
from view.  Rumor remained behind.

It was difficult to leave the big cat; Walker would have felt better
having him along.  Few things living would challenge a full-grown moor
cat.  But it would be dangerous for Rumor as well outside the
protective confines of the Eastland, where he could not conceal himself
as easily and where his natural protection would be stripped from
him.

Besides, this was Walker's quest and his alone.

The irony of his choosing to make the quest at all did not escape
him.

He was the one who had vowed never to have anything to do with the
Druids and their machinations.  He had gone grudgingly with Par on his
journey to the Hadeshorn.  He had left the meeting with the shade of
Allanon convinced that the Druid was playing games with the Ohmsfords,
using them to serve his own hidden purposes.  He had practically thrown
Cogline from his own home, insisting that the other's efforts to teach
the secrets of the magic had retarded his growth rather than enhanced
it.  He had threatened to take the Druid History that the old man had
brought him and throw it into the deepest bog.

But then he had read about the Black Elfstone, and somehow everything
had changed.  He still wasn't sure why.  His curiosity was partly to
blame, his insatiable need to know.  Was there such a thing as the
Black Elfstone?  Could it bring back disappeared Paranor as the history
promised?  Questions to be answered-he could never resist the lure of
their secrets.  Such secrets had to be solved, their mysteries
revealed.  There was knowledge waiting to be discovered.  It was the
purpose to which he had dedicated his life.

He wanted to believe that his sense of fairness and compassion made him
go as well.  Despite what he believed about the Druids, there might be
something in Paranor itself-if, indeed, the Druid's Keep could be
brought back-that would help the Four Lands against the Shadowen.

He was uneasy with the possibility that in not going he was condemning
the Races to a future like that which the Druid shade had described.

He promised himself as he departed that he would do no more than he
must and certainly no more than he believed reasonable.  He would
remain, first and always, his own master rather than the plaything that
Allanon's shade would have him be.

The days were still and sultry, the summer's heat building as he
traversed the forest wilderness.  Clouds were massed in the west,
somewhere below the Dragon's Teeth.  There would be storms waiting in
the mountains.

He passed along the Chard Rush, then climbed into the Wolfsktaag and
out again.  It took him three days of easy travel to reach Storlock.

There he reprovisioned with the help of the Stors and on the morning of
the fourth day set out to cross the Rabb Plains.  The storms had
reached him by then, and rain began to fall in a slow, steady drizzle
that turned the landscape gray.  Patrols of Federation soldiers on
horseback and caravans of traders appeared and faded like wraiths
without seeing him.

Thunder rumbled in the distance, muted and sluggish in the oppressive
heat, a growl of dissatisfaction echoing across the emptiness.

Walker camped that night on the Rabb Plains, taking shelter in a
cottonwood grove.  There was no dry wood for a fire and Walker was
already drenched through, so he slept wrapped in his cloak, shivering
with the damp and cold.

Morning brought a lessening of the rains, the clouds thinning and
letting the sun's brightness shine through in a screen of gray light.

Walker roused himself stoically, ate a cold meal of fruit and cheese,
and struck out once more.  The Dragon's Teeth rose up before him,
sullen and dark.  He reached the pass that led upward into the Valley
of Shale and the Hadeshorn and, beyond, the Hall of Kings.

That was as far as he went that day.  He made camp beneath an
outcropping of rock where the earth was still dry.  He found wood,
built a fire, dried his clothes, and warmed himself.  He would be ready
now when tomorrow came and it was time to enter the caverns.  He ate a
hot meal and watched the darkness descend in a black pall of clouds,
mist, and night across the empty reaches about him.  He thought for a
time about his boyhood and wondered what he might have done to make it
different.  It began to rain again, and the world beyond his small fire
disappeared.

He slept well.  There were no dreams, no nervous awakenings.  When he
woke, he felt rested and prepared to face whatever fate awaited him.

He was confident, though not carelessly so.  The rain had stopped
again.  He listened for a time to the sounds of the morning waking
around him, searching for hidden warnings.  There were none.

He wrapped himself in his forest cloak, shouldered his rucksack, and
started up.

The morning slipped away as he climbed.  He was more cautious now, his
eyes searching across the barren rock, defiles, and crevices for
movement that meant danger, his ears sorting through the small noises
and scrapes for those that truly menaced.  He moved quietly,
deliberately, studying the landscape ahead before proceeding into it,
choosing his path with care.

The mountains about him were vast, empty, and still-sleeping giants
rooted so utterly by time to the earth beneath that even if they
somehow managed to wake they would find they could no longer move.

He passed into the Valley of Shale.  Black rock glistened damply within
its bowl, and the waters of the Hadeshorn stirred like a thick,
greenish soup.  He circled it warily and left it behind.

Beyond, the slope steepened and the climb grew more difficult.

The wind began to pick up, blowing the mist away until the air was
sharp and clear and there was only the gray ceiling of the clouds
between Walker and the earth.  The temperature dropped, slowly at
first, then rapidly until it was below freezing.

Ice began to appear on the rock, and snow flurries swirled past his
face in small gusts.  He wrapped his cloak about him more tightly and
pressed on.

His progress slowed then, and for a very long time it seemed to Walker
as if he were not moving at all.  The pathway was uneven and littered
with loose stone, twisting and winding its way through the larger
rocks.  The wind blew into him remorselessly, biting at his face and
hands, buffeting him so that it threatened to knock him backward.

The Mountainside remained unchanging, and it was impossible to tell at
any given point how far he had come.  He quit trying to hear or see
anything beyond what lay immediately in front of him and limited his
concentration to putting one foot in front of the other, drawing into
himself as far as he could to block away the cold.

He found himself thinking of the Black Effstone, of how it would look
and feet, of what form its magic might take.  He played with the vision
in the silence of his mind, shutting out the world he traveled through
and the discomfort he was feeling.  He held the image before him like a
beacon and used it to brighten the way.

It was noon when he entered a canyon, a broad split between the massive
peaks with their canopy of clouds that opened into a valley and beyond
the valley into a narrow, twisting passageway that disappeared into the
rock.  Walker traversed the canyon floor to the defile and started
in.

The wind died away to a whisper, an echo that breathed softly in the
suddenly enfolding stillness.  Moisture trapped by the peaks collected
in pools.

Walker felt the chill lose its bite.  He came out of himself again,
newly alert, tense as he searched the dark rifts and corners of the
corridor he followed.

Then the walls fell away and his journey was finished.

The entrance to the Hall of Kings stood before him, carved into the
wall of the mountain, a towering black maw, bracketed by huge stone
sentries fashioned in the shape of artnor-clad warriors, the blades of
their swords jammed downward into the earth.  The sentries faced out
from the cavern mouth, faces scarred by wind and time, eyes fastened on
Walker as if they might somehow really see.

Walker slowed, then stopped.  The way forward was wrapped in darkness
and silence.  The wind, its echo still ringing in his ears, had faded
away completely.  The mist was gone.  Even the cold had mutated into a
sort of numbing, empty chill.

What Walker felt at that moment was unmistakable.  The feeling wrapped
about him like a second skin, permeated his body, and reached down into
his bones.  It was the feeling of death.

He listened to the silence.  He searched the blackness.  He waited.  He
let his mind reach out into the world.  He could discover nothing.

The minutes faded away.

Finally Walker Boh straightened purposefully, hitched up the rucksack,
and started forward once again.

IT WAS MIDAFTERNOON in the Westland where the Tirfing stretched from
the sun-baked banks of the Mermidon south along the broad, empty
stretches of the Shroudslip.  The summer had been a dry one, and the
grasses were withered from the heat, even where there had been a
measure of shade to protect them.  Where there had been no shade at
all, the land was burned bare.

Wren Ohmsford sat with her back against the trunk of a spreading oak,
close to where the horses nosed into a muddy pool of water, and watched
the sun's fire turn red against the west sky, edging toward the horizon
and the day's close.  The glare blinded her to anything approaching
from that direction, and she shaded her eyes watchfully.

It was one thing to be caught napping by Garth; it was something else
again to let her guard down against whoever it was that was tracking
them.

She pursed her lips thoughtfully.  It had been more than two days now
since they had first discovered they were being followed-sensed it,
really, since their shadow had remained carefully hidden from them.  He
or she or it-they still didn't know.

Garth had backtracked that morning to find out, stripping off his
brightly colored clothing and donning mud-streaked plains garb, shading
his face, hands, and hair, disappearing into the heat like a wraith.

Whoever was tracking them was in for an unpleasant surprise.

Still, it was nearing day's end and the giant Rover hadn't returned.

Their shadow might be more clever than they imagined.

"What does it want?"  she mused.

She had asked Garth the same question that morning, and he had drawn
his finger slowly across his throat.  She tried to argue against it,
but she lacked the necessary conviction.  It could be an assassin
following them as easily as anyone else.

Her gaze wandered to the expanse of the plains east.  It was disturbing
enough to be tracked like this.  It was even more disturbing to realize
that it probably had something to do with her inquiries about the
Elves.

She sighed fitfully, vaguely irritated with the way things were working
out.  She had come back from her meeting with the shade of Allanon in
an unsettled state, dissatisfied with what she had heard, uncertain as
to what she should do.  Common sense told her that what the shade had
asked of her was impossible.

But something inside, that sixth sense she relied upon so heavily,
whispered that maybe it wasn't, that Druids had always known more than
humans, that their warnings and chargings to the people of the Races
had always had merit.  Par believed.  He was probably already in search
of the missing Sword of Shannara.

And while Walker had departed from them in a rage, vowing never to have
anything to do with the Druids, his anger had been momentary.  He was
too rational, too controlled to dismiss the matter so easily.  Like
her, he would be having second thoughts.

She shook her head ruefully.  She had believed her own decision
irrevocable for a time.  She had persuaded herself that common sense
must necessarily govern her course of action, and she had returned with
Garth to her people, putting the business of Allanon and the missing
Elves behind her.  But the doubts had persisted, a nagging sense of
something being not quite right about her determination to drop the
matter.  So, almost reluctantly, she had begun to ask questions about
the Elves.  It was easy enough to do; the Rovers were a migrating
people and traveled the Westland from end to end during the course of a
year's time, trading for what they needed, bartering with what they
had.  Villages and communities came and went, and there were always new
people to talk to.  What harm could it do them to inquire about the
Elves?

Sometimes she had asked her questions directly, sometimes almost
jokingly.  But the answers she had received were all the same.  The
Elves were gone, had been since before anyone could remember, since
before the time of their grandfathers and grandmothers.  No one had
ever seen an Elf.  Most weren't sure there had ever really been any to
see.

Wren had begun to feel foolish even asking, had begun to consider
giving up asking at all.  She broke away from her people to hunt with
Garth, anxious to be alone to think, hoping to gain some insight into
the dilemma through solitary consideration of it.

And then their shadow had appeared, stalking them.  Now she was
wondering if there wasn't something to be found out after all.

She saw movement out of the corner of her eye, a vague blur in the
swelter of the plains, and she came cautiously to her feet.  She stood
without moving in the shadow of the oak as the shape took form and
became Garth.  The giant Rover trotted up to her, sweat coating his
heavily muscled frame.  He seemed barely winded, a tireless machine
that even the intense midsummer heat could not affect.  He signed
briefly, shaking his head.

Whoever was out there had eluded him.

Wren held his gaze a moment, then reached down to hand him the
waterskin.  As he drank, she draped her lanky frame against the
roughened bark of the oak and stared out into the empty plains.  One
hand came up in an unconscious movement to touch the small leather bag
about her neck.  She rolled the contents thoughtfully between her
fingers.  Make-believe Elfstones.  Her good luck charm.  What sort of
luck were they providing her now?

She brushed aside her uneasiness, her sun-browned face a mask of
determination.  It didn't matter.  Enough was enough.  She didn't like
being followed, and she was going to put an end to it.  They would
change the direction of their travel, disguise their trail, backtrack
once or twice, ride all night if need be, and lose their shadow once
and for all.

She took her hand away from the bag and her eyes were fierce.

Sometimes you had to make your own luck.

WALKER BOH ENTERED the Hall of Kings on cat's feet, passing noiselessly
between the massive stone sentinels, stepping through the cavern mouth
into the blackness beyond.  He paused there, letting his eyes adjust.

There was light, a faint greenish phosphorescence given off by the
rock.  He would not need to light a torch to find the way.

A picture of the caverns flashed momentarily in his mind, a
reconstruction of what he expected to find.  Cogline had drawn it for
him on paper once, long ago.  The old man had never been into the
caverns himself, but others of the Druids had, Allanon among them, and
Cogline had studied the maps that they had devised and revealed their
secrets to his pupil.  Walker felt confident that he could find the
way.

He started ahead.

The passageway was broad and level, its walls and floors free from
sharp projections and crevices.  The near-dark was wrapped in silence,
deep and hushed, and there was only the faint echo of his boots as he
walked.  The air was bone-chilling, a cold that had settled into the
mountain rock over the centuries and could not be dislodged.  It seeped
into Walker despite his clothing and made him shiver.  A prickling of
unpleasant feelings crept through him-loneliness, insignificance,
futility.  The caverns dwarfed him; they reduced him to nothing, a tiny
creature whose very presence in such an ancient, forbidden place was an
affront.

He fought back against the feelings, recognizing what they would do to
him, and after a brief struggle they faded back into the cold and the
silence.

He reached the cave of the Sphimes shortly after.  He paused again,
this time to steady his mind, to take himself deep down inside where
the stone spirits couldn't reach him.  When he was there, wrapped in
whispers of caution and warning, blanketed in words of power, he went
forward.  He kept his eyes fixed on the dusty floor, watching the stone
pass away, looking only at the next few feet he must cover.

In his mind, he saw the Sphimes looming over him, massive stone
monoliths fashioned by the same hands that had made the sentinels.  The
Sphimes were said to have human faces carved on the bodies of
beasts-creatures of another age that no living man had ever seen.  They
were old, so incredibly ancient that their lives could be measured by
hundreds of generations of mortal men.  So many monarchs had passed
beneath their gaze, carried from life to endless rest within their
mountain tombs.

So many, never to return.

Look at us, they whispered!  See bow wondrous we are!

He could sense their eyes on him, hear the whisper of their voices in
his mind, feel them tearing and ripping at the layers of protection he
had fashioned for himself, begging him to look up.  He moved more
quickly now, fighting to banish the whispers, resisting the urge to
obey them.  The stone monsters seemed to howl at him, harsh and
insistent.

Walker Bob!  Look at us!  You must!

He struggled forward, his mind swarming with their voices, his resolve
crumbling.  Sweat beaded on his face despite the cold, and his muscles
knotted until they hurt.  He gritted his teeth against his weakness,
chiding himself, thinking suddenly of Allanon in a bitter, desperate
reminder that the Druid had come this way before him with seven men
under his protection and had not given in.

In the end, neither did he.  Just as he thought he would, that he must,
he reached the far end of the cavern and stepped into the passageway
beyond.  The whispers faded and were gone.  The Sphimes were left
behind.  He looked up again, carefully resisted the urge to glance
back, then moved ahead once more.

The passageway narrowed and began to wind downward.

Walker slowed, uncertain as to what might lurk around the darkened
corners.  The greenish light could be found only in small patches here,
and the corridor was thick with shadows.

He dropped into a crouch, certain that something waited to attack him,
feeling its presence grow nearer with every step he took.  He
considered momentarily using his magic to light the passageway so that
he might better see what hid from him, but he quickly discarded the
idea.  If he invoked the magic, he would alert whatever might be there
that he possessed special powers.

Better to keep the magic secret, he thought.  It was a weapon that
would serve him best if its use was unexpected.

Yet nothing appeared.  He shrugged his uneasiness aside and pressed on
until the passageway straightened and began to widen out again.

Then the sound began.

He knew it was coming, that it would strike all at once, and still he
was not prepared when it came.  It lashed out at him, wrapping about
with the strength of iron chains, dragging him ahead.  It was the
scream of winds through a canyon, the howl and rip of storms across a
plain, the pounding of seas against shoreline cliffs.  And beneath,
just under the skin of it, was the horrifying shriek of souls in
unimaginable pain, scraping their bones against the rock of the cavern
walls.

Frantically, Walker Boh brought his defenses to bear.  He was in the
Corridor of Winds, and the Banshees were upon him.

in He blocked everything away in an instant, closing off the terrifying
sound with a strength of will that rocked him, focusing his thoughts on
a single picture within his mind-an image of himself.  He constructed
the image with lines and shadings, coloring in the gaps, giving himself
life and strength and determination.  He began to walk forward.  He
muffled the sound of the Banshees until they were no more than a
strange buzzing that whipped and tore about him, trying to break
through.  He watched the Corridor of Winds pass away about him, a bleak
and empty cavern in which everything was invisible but the wailing, a
whirl of color that flashed like maddened lightning through the
black.

Nothing Walker did would lessen it.  The shrieks and howls 'hammered
into him, buffeting his body as if they were living things.

He could feel his strength ebbing as it had before the onslaught of the
Sphimes, his defenses giving way.  The fury of the attack was
frightening.  He fought back against it, a hint of desperation creeping
through him as he watched the image he had drawn of himself begin to
shimmer and disappear.  He was losing control.  In another minute,
maybe two, his protection would crumble completely.

And then, once again, he broke clear just when it seemed he must give
way.  He stumbled from the Corridor of Winds into a small cave that Jay
beyond.  The screams of the Banshees vanished.  Walker collapsed
against the closest wall, sliding down the smooth rock into a sitting
position, his entire body shaking.

He breathed in and out slowly, steadily, coming back to himself in bits
and pieces.  Time slowed, and for a moment he allowed his eyes to
close.

When he opened them again, he was looking at a pair of massive stone
doors fastened to the rock by iron hinges.  Runes were carved into 'the
doors, the ancient markings as red as fire.

He had reached the Assembly, the Tomb where the Kings of the Four Lands
were interred.

He climbed to his feet, hitched up the rucksack, and walked to the
doors.  He studied the markings a moment, then placed one hand
carefully upon them and shoved.  The door swung open and Walker Bob
stepped through.

He stood in a giant, circular cavern streaked by greenish light and
shadow.  Sealed vaults lined the walls, the dead within closed away by
mortar and stone.  Statues stood guarding their entombed rulers, solemn
and ageless.  Before each was piled the wealth of the master in casks
and trunks-jewels, furs, weapons, treasures of all sorts.  They were so
covered with dust that they were barely recognizable.  The walls of the
chamber loomed upward until they disappeared,'the ceiling an
impenetrable canopy of black.

The chamber appeared empty of life.

At its far end, a second pair of doors stood closed.  It was beyond
that the serpent Valg had lived.  The Pyre of the Dead was there, an
altar on which the deceased rulers of the Four Lands lay in state for a
requisite number of days before their interment.  A set of stone stairs
led down from the altar to a pool of water in which Vaig hid.

Supposedly, the serpent kept watch over the dead.  Walker wouldn't have
been surprised to learn that he just fed on them.

He listened for long moments for the sound of anything moving, anything
breathing.  He heard nothing.  He studied the Tomb.  The Black Elfstone
was hidden here-not in the cavern beyond.  If he were quick and if he
were careful, he might avoid having to discover whether or not the
serpent Valg was still alive.

He began moving slowly, noiselessly past the crypts of the dead, their
statues and their wealth.  He ignored the treasures; he knew from
Cogline that they were coated with a poison instantly fatal to anyone
who touched them.  He picked his way forward, skirting each bastion of
death, studying the rock walls and the rune markings that decorated
them.  He circled the chamber and found himself back where he had
started.

Nothing.

His brow furrowed in thought.  Where was the pocket that contained the
Black Elfstone?

He studied the cavern a second time, letting his eyes drift through the
haze of greenish light, skipping from one pocket of shadows to the
next.  He must have missed something.  What was it?

He closed his eyes momentarily and let his thoughts reach out,
searching the blackness.  He could feel something, a very small
presence that seemed to whisper his name.  His eyes snapped open
again.

His lean, ghostlike face went taut.  The presence was not in the wall;
it was in the floor!

He began moving again, this time directly across the chamber, letting
himself be guided by what he sensed was waiting there.  It was the
Black Elfstone, he concluded.  An Elfstone would have life of its own,
a presence that it could summon if called upon.  He strode away from
the statues and their treasures, away from the vaults, no longer even
seeing them, his eyes fastening on a point almost at the center of the
cavern.

When he reached that point, he found a rectangular slab of rock resting
evenly on the floor.  Runes were carved in its surface, markings so
faded that he could not make them out.  He hesitated, uneasy that the
writing was so obscured.  But if the runes were Eiven script, they
might be thousands of years old; he could not expect to be able to read
them now.

He knelt down, a solitary figure in the center of the cavern, isolated
even from the dead.  He brushed at the stone markings and tried a
moment longer to decipher them.  Then, his patience exhausted, he gave
up.  Using both hands, he pushed at the stone.  It gave easily, moving
aside without a sound.

He felt a momentary rush of excitement.

The hole beneath was dark, so cloaked in shadow that he could make
nothing out.  Yet there was something ...

Casting aside momentarily the caution that had served him so well,
Walker Boh reached down into the opening.

Instantly, something wrapped about his hand, seizing him.

There was a moment of excruciating pain and then numbness.

He tried to jerk free, but he could not move.  Panic flooded through
him.  He still could not see what was down there.

Desperate now, he used the magic, his free hand summoning light and
sending it swiftly down into the hole.

What he saw caused him to go cold.  There was no Elfstone.

Instead ' a snake was fastened to his hand, coiled tightly about it.

But this was no ordinary snake.  This was something far more deadly,
and he recognized it instantly.  It was an Asphim, a creature out of
the old legends, conceived at the same time as its massive counterparts
in the caves without, the Sphimes.  But I the Asphim was a creature of
flesh and blood until it struck.

Only then did it turn to stone.

And whatever it struck turned to stone as well.

Walker's teeth clenched against what he saw happening.  His hand was
already turning gray, the Asphim still wrapped firmly about it, dead
now and hardened, cemented against the floor of the compartment in a
tight spiral from which it could not be broken loose.

Walker Boh pulled violently against the creature's grasp.  But there
was no escape.  He was embedded in stone, fastened to the Asphim and
the cavern floor as surely as if by chains.

Fear ripped through him, tearing at him as a knife edge might his
flesh.  He was poisoned.  Just as his hand was turning to stone, so
would the rest of him.  Slowly.  Inexorably.

Until he was a statue.

AWN AT THE JUT brought a change in the weather as the leading edge of
the storm that was passing through Tyrsis drifted north into the Parma
Key.  It was still dark when the first cloud banks began to blanket the
skies, blotting out the moon and stars and turning the whole of the
night an impenetrable black.  Then the wind died, its whisper fading
away almost before anyone still awake in the outlaw camp noticed it was
gone, and the air became still and sullen.  A few drops fell, splashing
on the upturned faces of the watch, spattering onto the dry, dusty rock
of the bluff in widening stains.

Everything grew hushed as the drops came quicker.  Steam rose off the
floor of the forestland below, lifting above the treetops to mix with
the clouds until there was nothing left to see, even with the sharpest
eyes.  When dawn finally broke, it came as a line of brightness along
the eastern horizon so faint that it went almost unnoticed.  By then,
the rain was failing steadily, a heavy drizzle that sent everyone
scurrying for shelter, including the watch.

Which was why no one saw the Creeper.

It must have come out of the forest under cover of darkness and begun
working its way up the cliffside when the clouds took away the only
light that would have revealed its presence.  There were sounds of
scraping as it climbed, the rasp of its claws and armor-plating as it
dragged itself upward, but the sounds were lost in the rumble of
distant thunder, the splatter of the rain, and the movement of men and
animals in the camps.  Besides, the outlaws on watch were tired and
irritable and convinced that nothing was going to happen before dawn.

The Creeper was almost on top of them before they realized their
mistake and began to scream.

The cries brought Morgan Leah awake with a start.  He had fallen asleep
in the grove of aspen at the far 'end of the bluff, still mulling over
what to do about his suspicions as to the identity of the traitor.  He
was curled in a ball under the canopy of the largest tree, his hunting
cloak wrapped about him for warmth.  His muscles were so sore and
cramped that at first he could not bring himself to'stand.

But the cries grew quickly more frantic, filled with terror.

Ignoring his own discomfort, he forced himself to his feet, pulled free
the broadsword he had strapped to his back, and stumbled out into the
rain.

The bluff was in pandemonium.  Men were charging back and forth
everywhere, weapons drawn, dark shadows in a world of grayness and
damp.  A few torches appeared, bright beacons against the black, but
their flames were extinguished almost immediately by the downpour.

Morgan hurried ahead, following the tide, searching the gloom for the
source of the madness.

And then the saw it.  The Creeper was atop the bluff, rearing out of
the chasm, looming over the outlaw fortifications and the men who
threatened it, its claws digging into the rock to hold it fast.  A dead
man dangled from one of its massive pinchers, cut nearly in half-one of
the watch who had realized what was happening.

The outlaws surged forward recklessly, seizing poles and spears,
jamming them into the Creeper's massive body, trying desperately to
force the monster back over the edge.  But the Creeper was huge; it
towered above them like a wall.  Morgan slowed in dismay.  They might
as well have been trying to turn a river from its course.  Nothing that
large could be dislodged by human strength alone.

The Creeper lunged forward, throwing itself into its attackers.

Poles and spears snapped and splintered as it hurtled down.

The men caught beneath died instantly, and several more were quickly
snatched up by the pinchers.  An entire section of the Jut's
fortifications collapsed under the creature's weight.  The outlaws fell
back as it hunched its way into them, smashing weapons, stores, and
campsites, catching up anything that moved.  Blows from swords and
knives rained down on its body, but the Creeper seemed unaffected.  It
advanced relentlessly, stalking the men who retreated from it,
destroying everything in its path.

"Free-born!"  the cry rang out suddenly.  "To me!"

Padishar Creel materialized from out of nowhere, a bright scarlet
figure in the rain and mist, rallying his men.  They cried out in
answer and rushed to stand beside him.  He formed them quickly into
squads; half counterattacked the Creeper with massive posts to fend off
the pinchers while the balance hacked at the monster's sides and
back.

The Creeper writhed and twisted, but came on.

"Free-born, free-born!"  The cries sounded from everywhere, lifting
into the dawn, filling the grayness with their fury.

Then Axhind and his Rock Trolls appeared, their massive bodies armored
head to foot, wielding their huge battleaxes.

They attacked the Creeper head-on, striking for the pinchers.

Three died almost instantly, torn apart so fast that they disappeared
in a blur of limbs and blood.  But the others cut and hacked with such
determination that they shattered the left pincher, leaving it broken
and useless.  Moments later, they cut it off entirely.

The Creeper slowed.  A trail of bodies littered the ground behind it.

Morgan still stood between the monster and the caves, undecided as to
what he should do and unable to understand why.  It was as if he had
become mired in quicksand.  He saw the beast lift itself clear of the
earth.  Its head and pincher came up, and it hung suspended like a
snake about to strike, braced on the back half of its body, prepared to
throw itself on its attackers and smash them.  The Trolls and the
outlaws fell back in a rush, shouting to one another in warning.

Morgan looked for Padishar, but the outlaw chief had disappeared.

The Highlander could not find him anywhere.  For an instant, he thought
Padishar must have fallen.  Rain trickled down his face into his eyes,
and he blinked it away impatiently.  His hand tightened on the handle
of his broadsword, but still he hung back.

The Creeper was inching forward, casting right and left to protect
against flanking attacks.  A twitch of its tail sent several men
flying.  Spears and arrows flew into it and bounced away.

Steadily it came on, forcing the defenders ever closer to the caves.

Soon, there would be nowhere left for them to go.

Morgan Leah was shaking.  Do something!  his mind screamed.

In that same instant Padishar reappeared at the mouth of the largest of
the Jut's caves, calling out to his men to fall back.

Something huge lumbered into view behind him, creaking and rumbling as
it came.  Morgan squinted through the gloom and mist.

Lines of men appeared, hauling on ropes, and the thing began to take
shape.  Morgan could see it now as it cleared the cavern entrance and
crawled into the light.

It was a great, wooden crossbow.

Padishar had its handlers wheel it into position facing the Creeper.

Atop its base, Chandos used a heavy winch to crank back the
bowstring.

A massive, sharpened bolt was fitted in place.

The Creeper hesitated, as if to measure the potential danger of this
new weapon.  Then, lowering itself slightly, it advanced, its remaining
pincher clicking in anticipation.

Padishar ordered the first bolt fired when the creature was still fifty
feet away.  The shot flew wide.  The Creeper picked up speed as Chandos
hurriedly rewound the bowstring.  The crossbow fired again, but the
bolt glanced off a section of armorplating and caromed away.  The
Creeper was knocked sideways, slowed momentarily by the force of the
blow, and then it straightened itself and came on.

Morgan saw at once that there would be no time for a third shot.

The Creeper was too close.  Yet Chandos stayed atop the crossbow,
desperately cranking back the bowstring a third time.

The Creeper was only yards away.  Outlaws and Trolls harassed it from
all sides, axes and swords hammering against it, but it refused to be
deterred.  It recognized the crossbow as the only thing it really had
to fear and moved swiftly to destroy it.

Chandos shoved the third bolt into place and reached for the trigger.

He was too late.  The Creeper lunged and came down atop the crossbow,
smashing into its works.  Wood splintered, and the wheels supporting
the weapon gave way.  Chandos was thrown into the night.

Men scattered everywhere, crying out.

The Creeper shifted atop the wreckage, then lifted free.  It drew
itself up deliberately, sensing its victory, knowing it needed only one
further lunge to finish the job.

But Padishar Creel was quicker.  While the other outlaws fled, Chandos
lay unconscious in the darkness, and Morgan struggled with his
indecision, Padishar attacked.  Little more than a scarlet blur in the
mist and half-light of the rain-soaked dawn, the outlaw chief seized
one of the crossbow bolts that had been spilled from its rack, darted
beneath the Creeper, and braced the bolt upright against the earth.

The Creeper never saw him, so intent was it on destroying the
crossbow.

The monster hammered down, smashing through the already crippled weapon
onto the iron-tipped bolt.  The force of its lunge sent the bolt
through iron and flesh, in one side of its body and out the other.

Padishar barely managed to roll clear as the Creeper struck the
earth.

Back the monster reared, shuddering with pain and surprise, transfixed
on the bolt.  It lost its balance and toppled over, writhing madly in
an effort to dislodge the killing shaft.  It crashed to the ground,
belly up, coiling into a ball.  "Free-born!"  Padishar Creel cried Out,
and the outlaws and Trolls were upon it.  Bits and pieces of the
creature flew apart as swords and axes hacked.

The second pincher was sheared off.  Padishar shouted encouragement to
his men, attacking with them, swinging his broadsword with every ounce
of strength he possessed.

The battle was ferocious.  Though badly injured, the Creeper was still
dangerous.  Men were pinned beneath it and crushed, sent flying as it
thrashed, and ripped by its claws.  All efforts to put an end to it
were stymied until finally another of the scattered crossbow bolts was
brought forward and rammed through the monster's eye and into its
brain.  The Creeper convulsed one last time and went still.

Morgan Leah watched it all as if from a great distance, too far removed
from what was happening to be of any use.  He was still shaking when it
ended.  He was bathed in sweat.  He had not lifted a finger to help.

THERE WAS A CHANGE in the outlaw camp after that, a shift in attitude
that reflected the growing belief that the Jut was no longer
invulnerable.  It was apparent almost immediately.  Padishar slipped
into the blackest of moods, railing at everyone, furious at the
Federation for using a Creeper, at the dead monster for the damage it
had inflicted, at the watch for not being more alert, and at himself
especially for not being better prepared.  His men went about their
tasks grudgingly, a dispirited bunch that slogged through the rain and
murk and mumbled darkly to themselves.  If the Federation had sent one
Creeper, they said, what was to prevent it from sending another?  If
another was sent, what would they do to stop this one?  And what would
they do if the Federation sent something worse?

Eighteen men died in the attack and twice that number were injured,
some of whom would be dead before the day was out.

Padishar had the casualties buried at the far end of the bluff and the
injured moved into the largest cave, which was converted into a
temporary hospital.  There were medicines and some few men with
experience in treating battle wounds to administer them, but the
outlaws did not have the services of a genuine Healer.  The cries of
the injured and dying lingered in the early morning stillness.

The Creeper was dragged to the edge of the bluff and thrown over.

It was a difficult, exhausting task, but Padishar would not tolerate
the creature's presence on the bluff a second longer than was
necessary.  Ropes and pulleys were used, one end of the lines fastened
to the monster's dead bulk, the other end passed through the hands of
dozens of men who pulled and strained as the Creeper was hauled inch by
inch through the wreckage of the camp.  It took the outlaws all
morning.  Morgan worked with them, not speaking to anyone, trying hard
to remain inconspicuous, still struggling to understand what had
happened to him.

He figured it out finally.  He was still immersed in the effort to drag
the Creeper to the bluff edge, his body aching and weary, but his mind
grown unexpectedly sharp.  It was the Sword of Leah that was
responsible, he realized-or more accurately, the magic it contained, or
had once contained.  It was the loss of the magic that had crippled him
and had caused him to be so indecisive, so frightened.  When he had
discovered the magic of the Sword, he had thought himself
inivincible.

The feeling of power was like nothing he had ever experienced or would
have believed possible.  With that sort of power at his command, he
could do anything.  He could still remember what it had felt like to
stand virtually alone against the Shadowen in the Pit.  Wondrous.

Exhilarating.

But draining, as well.  Each time he invoked the power, it seemed to
take something away from him.

When he had broken the Sword of Leah and lost all use of the magic, he
had begun to understand just how much it was that had been taken from
him.  He sensed the change in himself almost immediately.

Padishar had insisted he was mistaken, had told him he would forget his
loss, that he would heal, and that time would see him back to the way
he had been.  He knew now that it wasn't so.  He would never heal-not
completely.

Having once used the magic, he was changed irrevocably.  He couldn't
give it up; he wasn't the same man without it.  Though he had possessed
it only briefly, the effect of having had it for even that long was
permanent.  He hungered to have it back again.  He needed to have it
back.  He was lost without it; he was confused and afraid.

That was the reason he had failed to act during the battle with the
Creeper.  It was not that he lacked a sense of what he should do or how
he should do it.  It was that he no longer could invoke the magic to
aid him.

Admitting this cost him something he couldn't begin to define.  He
continued to work, a machine without feelings, numbed by the idea that
loss of the magic could paralyze him so.  He hid himself in his
thoughts, in the rain and the gray, hoping that no one-especially
Padishar Creel-had noticed his failure, agonizing over what he would do
if it happened again.

After a time, he found himself thinking about Par.  He had never
considered before what it must be like for the Valeman to have to
continually struggle with his own magic.  Forced to confront what the
magic of the Sword of Leah meant to him, Morgan thought he understood
how difficult it must be for Par.

How had his friend learned to live with the uncertainty of the
wishsong's power?  What did he feel when it failed him, as it had so
many times on their journey to find Allanon?  How had he m managed to
accept his weakness?  It gave Morgan a measure of renewed strength to
know that the Valeman had somehow found a way.

By midday, the Creeper was gone and the damage it had caused to the
camp was mostly repaired.  The rain ceased finally as the storms
drifted east, scraping along the rim of the Dragon's Teeth.  The clouds
broke apart, and sunlight appeared through the breaks in long, narrow
streamers that played across the dark green spread of the Parma Key.

The mist burned off, and all that remained was a sheen of dampness that
blanketed everything with a lustrous silver coating.

The Federation immediately hauled forward its catapults and siege
towers and renewed its assault on the Jut.  The catapults flung their
stones and the siege towers were lined with archers who kept a steady
fire on the outlaw camp.  No effort was made to scale the heights; the
attack was limited to a constant barrage against the bluff and its
occupants, a barrage that lasted through the afternoon and went on into
the night, a steady, constant, ceaseless harassment.  There was nothing
that the outlaws could do to stop it; their attackers were too far away
and too wellprotected.  There was nowhere outside of the caves where it
was safe to walk.  It seemed clear that the loss of the Creeper hadn't
discouraged the Federation.  The siege would not be lifted.  It would
go on until the defenders were sufficiently weakened to be overcome by
a frontal assault.  If it were to take days or weeks or months, the end
would be the same.  The Federation army was content to wait.

On the heights, the defenders dodged and darted through the rain of
missiles, yelled defiantly down at their attackers, and went about
their work as best they could.  But in the privacy of their shelters
they grumbled and muttered their suspicions with renewed conviction.

No matter what they had once believed, the Jut could not be held.

Morgan Leah was faced with worries of his own.  The Highlander had
deliberately gone off by himself and was secluded once more within the
shelter of the aspen grove at the far end of the bluff, away from the
major defensive positions of the camp where most of the Federation
attack was being,concentrated.  Having managed to put aside for the
moment the matter of his inability to accept losing the magic of the
Sword of Leah, he was now forced to confront the equally troubling
dilemma of his suspicions as to the identity of the traitor.

It was difficult to know what to do.  Surely he should tell someone.

He had to tell someone.  But who?

Padishar Creel?  If he told Padishar, the outlaw chief might or might
not believe him, but in either case he was unlikely to leave the matter
to chance.  Padishar didn't care a fig for either Steff or Teel at this
point; he would simply do away with themboth of them.  After all, there
was no way of knowing which one it was-or even if it was either.  And
Padishar was in no mood to wait around for the answer.

Morgan shook his head.  He couldn't tell Padishar.

Steff?  If he chose to do that, he was deciding, in effect, that Teel
was the traitor.  That was what he wanted to believe, but was that the
truth of the matter?  Even if it was, he knew what Steff's reaction
would be.  His friend was in love with Teel.  Teel had saved his
life.

He would hardly be willing to accept what Morgan was telling him
without some sort of proof to back it up.  And Morgan didn't have any
proof-at least, nothing you could hold in your hand and point to.

Speculation was all he had, well-reasoned or not.

He eliminated Steff.

Someone else?  There wasn't anyone else.  He would have told Par or
Coll if they were there, or Wren, or even Walker Bob.  But the members
of the Ohmsford family were scattered to the four winds, and he was
alone.  There was no one he could trust.

He sat within the trees and listened to the distant shouts and cries of
the defenders, to the sound of catapults and bows, the creaking of iron
and wood, the hum of missiles sent flying, and the ping and crash and
thud of their impact.  He was isolated, an island within the heart of a
battle that had somehow caught him up, lost in a sea of indecision and
doubt.  He had to do something-but the direction he should take refused
to reveal itself.  He had wanted so badly to be a part of the fight
against the Federation, to come north to join the outlaws, to undertake
the search for the Sword of Shannara, to see the Shadowen destroyed.

Such aspirations he had harbored when he had set out such bold plans!

He was to be shed of his claustrophobic existence in the Highlands, his
meaningless tweaking of the noses of the bureaucrats the Federation had
sent to govern, finished at last with conducting meaningless
experiments in aggravation against men who could change nothing, even
if they wished to do so.  He was to do something grand, something
wonderful ...

Something that would make a difference.

Well, now he had his chance.  He could make the difference no one else
could.  And there he sat, paralyzed.

Afternoon drifted into evening, the siege continued unabated, and
Morgan's dilemma remained unresolved.  He left the grove once to check
on Steff and Teel-or more accurately, perhaps, to spy on them, to see
if they might give anything away.  But the Dwarves seemed no different
from before.  Steff was still weak and able to converse for only a few
minutes before dropping off to sleep; Teel was taciturn, guarded.  He
studied them both as surreptitiously as he could, working at seeing
something that would give him a clue as to whether his suspicions had
any basis in fact-any possibility of truth at all-and he left as
empty-handed as he had come.

It was almost dark when Padishar Creel found him.  He was lost in
thought, still trying to puzzle through what course of action he should
take, and he didn't hear the big man approach.

It wasn't until Padishar spoke that he realized anyone was there.

"Keeping to yourself quite a bit, aren't you?"

Morgan jumped.  "What?  Oh, Padishar.  Sorry."

The big man sat down across from him.  His face was tired and streaked
with dust and sweat.  If he noticed Morgan's uneasiness, he didn't let
on.  He stretched his legs and leaned back, supporting himself on his
elbows, wincing from the pain of his wounds.  "This has been a foul
day, Highlander," he said.  It came out in a long sigh of
aggravation.

"Twenty-two men dead now, another two likely to be gone by morning, and
here we cower like foxes brought to bay."

Morgan nodded without responding.  He was trying desperately to decide
what he should say.

"Truth is, I don't much care for the way this is turning out."

The hard face was impossible to read.  "The Federation will lay siege
to this place until we've all forgotten why it was that we came here in
the first place, and that doesn't do much to advance my plans or the
hopes of the free-born.  Bottled up like we are, we're not much use to
anyone.  There's other havens, and there'll be other times to square
matters with those cowards who would send things conceived of dark
magic to do their work rather than face us themselves."  He paused.

"So I've decided that it's time to think about getting out."

Morgan sat forward now.  "Escape?"

... Out that back door we talked about.  I thought you should know.

I'll be needing your help."

Morgan stared.  "My help?"

Padishar straightened slowly to a sitting position.  "I want someone to
carry a message to Tyrsis-to Damson and the Valemen.  They need to know
what's happened.  I'd go myself, but I have to stay to see the men
safely out.  So I thought you might be interested."

Morgan agreed at once.  "I am.  I'll do it."

The other's hand lifted in warning.  "Not so fast.  We won't be leaving
the Jut right away, probably not for another three days or so.

The injured shouldn't be moved just yet.  But I'll want you to leave
sooner.  Tomorrow, in fact.  Damson's a smart girl with a good head on
her shoulders, but she's wilful.  I've been thinking matters over a bit
since you asked me whether she might attempt to bring the Valemen
here.

I could be wrong; she might try to do just that.  You have to make
certain she doesn't."

"I will."

"Out the back door, then-as I've said.  And you go alone," Morgan's
brow furrowed.

"Alone, lad.  Your friends stay with me.  First, you can't be wandering
about Callahorn with a pair of Dwarves in tow-even if they were up to
it, which at least the one isn't.  The Federation would have you in
irons in two minutes.  And second, we can't be taking any chances after
all the treachery that's been done.

No one is to know your plans."

The Highlander considered a moment.  Padishar was right.

There was no point in taking needless risks.  He would be better off
going by himself and telling no one what he was about especially Steff
and Teel.  He almost gave voice to what he was thinking, then thought
better of it.  Instead, he simply nodded.

"Good.  The matter is settled.  Except for one thing."  Padishar
climbed back to his feet.  "Come with me."

He took Morgan through the camp and into the largest of the caves that
opened on the cliffs backing the bluff, led him past the bay in which
the wounded were being cared for and into the chambers beyond.

The tunnels began there, a dozen or more, onening off each other,
disappearing back into the darkness.  Padishar had picked up a torch on
their way in; now he touched it to one that burned from an iron bracket
hammered into the cave wall, glanced about for a moment to reassure
himself that no one was paying any special attention, then beckoned
Morgan ahead.  Ignoring the tunnels, he guided the Highlander through
the piles of stores to the very deepest part of the caves, several
hundred feet back into the cliff rock to a wall where crates were
stacked twenty feet high.  It was quiet there, the noise left behind.

Again he glanced back, scanning the darkness.

Then, handing his torch to Morgan, he reached up with both hands,
fitted his fingers into the seams of the crates and pulled.  An entire
section swung free, a false front on hidden hinges that opened into a
tunnel beyond.

"Did you see how I did that, lad?"  he asked softly.  Morgan nodded.

Padishar took back his torch and poked it inside.  Morgan leaned
forward.  The walls of the secret tunnel twisted and wound downward
into the rock until they were lost from view.

t goes all the way through the mountain," Padishar said.

"Follow it to its end and you come out above the Parma Key just south
of the Dragon's Teeth, east of the Kennon Pass."  He looked at Morgan
pointedly.  "If you were to attempt to find your way through the other
passageways-the ones I keep a guard on for show-we might never see you
again.  Understand?"

He shoved the secret door closed again and stepped back.

"I'm showing you all this now because, when you're ready to go, I won't
be with you.  I'll be out there, keeping a close watch on your
backside."  He gave Morgan a small, hard smile.  "Be certain you get
clear quickly."

They went back through the storage chambers and out through the main
cavern to the bluff.  It was dark now, the last of the daylight faded
into dusk.  The outlaw chief stopped, stretched, and took a deep breath
of evening air.

"Listen to me, lad," he said quietly.  "There's one thing more.

You have to stop brooding about what happened to that sword you
carry.

You can't haul that burden around with you and expect to stay
clearheaded; it's much too heavy a load, even for a determined fellow
like you.  Lay it down.  Leave it behind you.

You've got enough heart in you to manage without it."

He knows about this morning, Morgan realized at once, He knows and he's
telling me that it's all right.

Padishar sighed.  "Every bone in my body aches, but none of them aches
nearly so bad as my heart.  I hate what's happened here.  I hate what's
been done to us."  He looked squarely at Morgan.  "That's what I mean
about useless baggage.  You think about it."

He turned and strode off into the dark.  Morgan almost called him
back.

He even took a step after him, thinking that now he would tell him his
suspicious about the traitor.  It would have been easy to do so.  It
would have freed him of the frustration he felt at having to keep the
matter to himself.  It would have absolved him of the responsibility of
being the only one who knew.

He wrestled with his indecision as he had wrestled with it all that
day.

But once again he lost.

HIESLEPTAFTERTHAT, wrapping himself in his cloak and curling up on the
ground within the shadow of the aspen.  The earth had dried after the
morning rain; the night was warm, and the air was filled with the
smells of the forest.  His sleep was dreamless and complete.  Worries
and indecisions slipped away like water shed from his skin.  Banished
were the wraiths of his lost magic and of the traitor, driven from his
mind by the weariness that wrapped protectively about him and gave him
peace.  He drifted, suspended in the passing of time.

And then he came awake.

A hand clutched his shoulder, tightening.  It happened so abruptly, so
shockingly, that for a moment he thought he was being attacked.  He
thrashed himself clear of his cloak and bounded to his feet, wheeling
about frantically in the dark.

He found himself face-to-face with Steff.

The Dwarf was crouched before him, wrapped in his blankets, his hair
stiff and spikey, his scarred face pale and drawn and sweating despite
the night's comfortable feet.  His dark eyes burned with fever, and
there was something frightened and desperate in their look.

"Teel's gone," he whispered harshly.

Morgan took a deep, steadying breath.  "Gone where?"  he managed, one
hand still fastened tightly about the handle of the dagger at his
waist.

Steff shook his head, his breathing ragged in the night's silence.

"I don't know.  She left about an hour ago.  I saw her.  She thought I
was sleeping, but He trailed off.  "Something's wrong, Morgan.

Something."  He could barely speak.  "Where is she?  Where's Teel?"

And instantly, Morgan Leah knew.

T WAS ON THAT SAMF NIGHT that Par Ohmsford went down into the Pit after
the Sword of Shannara for the final time.

Darkness had descended on the city of Tyrsis, a cloak of impenetrable
black.  The rain and mist had turned into fog so thick that the roofs
and walls of buildings, the carts and stalls of the markets, even the
stones of the streets disappeared into it as if they had melted away.

Neither moon nor stars could be seen, and the lights of the city
flickered like candles that might be snuffed out at any instant.

Damson Rhee led the Valemen from the garden shed into the haze, cloaked
and hooded once more.  The fog was suffocating; it was damp and heavy
and it clung to clothing and skin alike in a fine sheen.  The day had
ended early, shoved into nightfall by the appearance of the fog as it
rose out of the grasslands below the bluff and built upon itself like a
tidal wave until it simply rolled over Tyrsis' walls and buried her.

The chill of the previous night had been replaced by an equally
unpleasant warmth that smelled of must and rot.  All day the people of
the city muttered in illdisguised concern over the strangeness of the
weather; when the last of the day's thin, gray light began to fade,
they barricaded themselves in their homes as if they were under
siege.

Damson and the Valemen found themselves virtually alone in the silent,
shrouded streets.  When travelers passed by, once or twice only, their
presence was but momentary, as if ghosts that had ventured forth from
the netherworld only to be swal lowed back up again.  There were
sounds, but they lacked both a source and a direction.  Footsteps, the
soft thudding of boots, rose into the si ence om out o nowhere and
disappeared the same way.  Things moved about them, shapes and forms
without definition that floated rather than walked and that came and
went with the blink of an eye.

It was a night for imagining things that weren't there.

Par did his best to avoid that, but he was only partially successful.

He harbored within him ghosts of his own making, and they seemed to
find their identity in the shadows that played in the mist.

There, left of the pinprick of light that was a streetlamp, rose the
promise Par had made to keep Coll and Damson safe this night when they
went down into the Pit-a small, frightened wisp of nothing.

There, just behind it, was his belief that he possessed in the magic of
the wishsong sufficient power to keep that promise, that he could
somehow use the wishsong as the Elfstones had once been used-not as a
maker of images and deceptions, but as a weapon of strength and
power.

His belief chased after his promise, smaller and frailer yet.  Across
the way, crawling along the barely visible wall of a shop front,
hunching itself across the stone blocks as if mired in quicksand, was
the guilt he felt at heeding no one but himself as he sought to
vindicate both promise and belief-a guilt that threatened to rise up
and choke him.

And hanging over all of them like a giant bird of prey-over promise,
belief, and guilt, at home within the faceless night, blind and
reckless and cast in stone-was his determination to heed the charge of
the shade of Allanon and retrieve from the Pit and its Shadowen the
missing Sword of Shannara.

It was down there in its vault, he reassured himself in the privacy of
his thoughts.  The Sword of Shannara.  It was waiting for him.

But the ghosts would not be banished, and the whisper of their doubts
swarmed about his paper-thin self-assurances like scavengers, insistent
in their purpose, taunting him for his pride and his foolish certainty,
teasing him with vivid images of the fate that awaited them all if he
was wrong.  He walled himself away from the ghosts, just as he had
walled himself away all along.  But he could not ignore their
presence.

He could not pretend they weren't there.  He fled down inside himself
as the three companions worked their way slowly, blindly through the
empty city streets, the fog, and the damp and found refuge in the hard
core of his resolve.  He was risking everything on being right.  But
what if he wasn't?  Who, besides Coll and Damson, would suffer for his
mistake?

He thought for a time about those from whom he had become separated on
his odyssey-those who had faded away into the events that had brought
him to this night.  His parents were Federation prisoners, under house
arrest at their home in the village of Shady Vale-kind, gentle folk who
had never hurt anyone and knew nothing of what this business was
about.

What, he wondered, would happen to them if he failed?  What of Morgan
Leah, the sturdy Dwarf Steff, and the enigmatic Teel?  He supposed that
even now they were hatching plans against the Federation, hidden away
at the Jut, deep within the protective confines of the Parma Key.

Would his failure exact a price from them as well?

And what of the others who had come to the Hadeshorn?  Walker Bob had
returned to Hearthstone.  Wren had gone back into the Westland.

Cogline had disappeared.

And Allanon.  What of the Druid shade?  What of Allanon, who might
never even have existed?

But this wasn't a mistake and he wasn't wrong.  He knew it.

He was certain of it.

Damson slowed.  They had reached the narrow stone steps that wound
downward to the sewers.  She glanced back at Par and Coll momentarily,
her green eyes hard.  Then, beckoning them after, she began her
descent.  The Valemen followed.  Par's ghosts went with him, closing
tightly about, their breath as real as his own as it brushed against
his face.  Damson led the way; Coll brought up the rear.  No one
spoke.

Par was not certain he could speak if he tried.  His mouth and throat
felt as if they were lined with cotton.

He was afraid.

Once again, Damson produced a torch to light the way, a flare of
brightness in the dark, and they moved noiselessly ahead.

Par glanced at Damson and Coll in turn.  Their faces were pale and
taut.  Each met his gaze briefly and looked away.

It took them less than an hour to reach the Mole.  He was waiting for
them when they climbed out of the dry well, hunched down in the
shadows, a bristling cluster of hair from which two glittering eyes
peeked out.

"Mole?"  Damson called softly to him.

For a moment, there was no response.  The Mole was crouched within a
cleft in the rock wall of the chamber, almost invisible in the dark.

If it hadn't been for the torch Damson bore, they would have missed him
completely.  He stared out at them without speaking, as if measuring
the truth of who they appeared to be.  Finally, he shuffled forward a
foot or two and stopped.

"Good evening, lovely Damson," he whispered.  He glanced briefly at the
Valemen but said nothing to them.

"Good evening, Mole," Damson replied.  She cocked her head.  "Why were
you hiding?"

The Mole blinked like an owl.  "I was thinking."

Damson hesitated, her brow furrowing.  She stuck the torch into a crack
in the rock wall behind her where the light would not disturb her
strange friend.  Then she crouched down in front of him.  The Vatemen
remained standing.

"What have you discovered, Mole?"  Damson asked quietly.

The Mole shifted.  He was wearing some sort of leather pants and tunic,
but they were almost completely enveloped in the fur of his body.  His
feet were covered with hair as well.  He wore no shoes.

"There is a way into the palace of the Kings of Tyrsis and from there
into the Pit," the Mole said.  He hunched lower.

"There are also Shadowen."

Damson nodded.  "Can we get past them?"

The Mole rubbed his nose with his hand.  Then he studied her
expectantly for a very long time, as if discovering something in her
face that before this had somehow escaped his notice.

"Perhaps," he said finally.  "Shall we try?"

Damson smiled briefly and nodded again.  The Mole stood up.  He was
tiny, a ball of hair with arms and legs that looked as if they might
have been stuck on as an afterthought.  What was he, Par wondered?  A
Dwarf?  A Gnome?  What?

"This way," the Mole said, and beckoned them after him into a darkened
passageway.  "Bring the torch if you wish.  We may use it for a
while."

He glanced pointedly at the Vatemen.

"But there must be no talking."

So it began.  He took them down into the bowels of the city, its
deepest sewers, the catacombs that tunneled its basements and
sublevels, passageways that no one had used for hundreds of years.

Dust lay upon the rock and earthen floors in thick layers that showed
no signs of having ever been disturbed.  It was warmer here; the damp
and fog did not penetrate.  The corridors burrowed into the cliffs,
rising and falling through rooms and chambers that had once been used
as bolt holes for the defenders of the city, to store foodstuffs and
weapons, and on occasion to hide the entire population-men, women, and
children-of Tyrsis.  There were doors now and then, all rusted and
falling off their hinges, bolts broken and shattered, wooden timbers
rotting.  Rats stirred from time to time in the darkness, but fled at
the approach of the humans and the light.

Time slipped away.  Par lost all track of how long they navigated the
underground channels, working their way steadily forward behind the
squat form of the Mote.  He let them rest now and again, though he
himself did not appear to need to.

The Valemen and the girl carried water and some small fo6d to keep
their strength up, but the Mole carried nothing.  He didn't even appear
to have a weapon.  When they stopped, those few brief times, they sat
about in a circle in the near-dark, four solitary beings buried under
hundreds of feet of rock, three sipping water and nibbling food, the
fourth watching like a cat, all of them silent participants in some
strange ritual.

They walked until Par's legs began to ache.  Dozens of corridors lay
behind them, and the Valeman had no idea where they were or what
direction they were going.  The torch they had started out with had
burned away and been replaced twice.

Their clothing and boots were coated with dust, their faces streaked
with it.  Par's throat was so parched he could barely swallow.

Then the Mole stopped.  They were in a dry well through which a
scattering of tunnels ran.  Against the far wall, a heavy iron ladder
had been bolted into the rock.  It rose into the dark and
disappeared.

The Mole turned, pointed up and held one scruffy finger to his mouth.

No one needed to be told what that meant.

They climbed the ladder in silence, one foot after the other, listening
to the rungs creak and groan beneath their weight.  The torchlight cast
their shadows on the walls of the well in strange, barely recognizable
shapes.  The corridors beneath faded into the black.

At the top of the ladder there was a hatchway.  The Mole braced himself
on the ladder and lifted.  The hatchway rose an inch or two, and the
Mole peeked out.  Satisfied, he pushed the hatchway open, and it fell
over with a hollow thud.  The Mole scrambled out, Damson and the
Valemen on his heels.

They stood in a huge empty cellar, a stone-block dungeon with enormous
casks banded by strips of iron, shackles and chains scattered about,
cell doors fashioned of iron bars, and countless corridors that
disappeared at every turn into black holes.  A single broad stairway at
the far end of the cellar lifted into shadow.  The silence was immense,
as if become so much a part of the stone that it echoed with a voice of
its own.  Darkness hung over everything, chased only marginally by the
smoking light of the single torch the company bore.

The Mole edged close against Damson and whispered something.

Damson nodded.  She turned to the Valemen, pointed to where the stairs
rose into the black and mouthed the word "Shadowen."

The Mole took them quickly through the cellar to a tiny door set into
the wall on their right, unlatching it soundlessly, ushering them
through, then closing it tightly behind them.

They were in a short corridor that ended at another door.  The Mole
took them through this door as well and into the room beyond.

The room was empty, with nothing in it but some pieces of wood that
might have come from packing crates, some loose pieces of metal
shielding, and a rat that scurried hastily into a crack in the wall's
stone blocks.

The Mole tugged at Damson's sleeve and she bent down to listen.

When he had finished, she faced the Valemen.

"We have come under the city, through the cliffs at the west end of the
People's Park and into the palace.  We are in its lower levels, down
where the prisons used to be.  It was here that the armies of the
Warlock Lord attempted a breakthrough in the time of Balinor
Buckhannah, the last King of Tyrsis."

The Mole said something else.  Damson frowned.  "The Mole says that
there may be Shadowen in the chambers above usnot Shadowen from the
Pit, but others.  He says he can sense them, even if he cannot see
them."

"What does that mean?"  Par asked at once.

"it means that sensing them is as close as he cares to get."

Damson's face tilted away from the torchlight as she scanned the
ceiling of the room.  "it means that if he gets close enough to see
them, they can undoubtedly see him as well."

Par followed her gaze uneasily.  They had been talking in whispers, but
was it safe to do even that?  "Can they hear us?"  he asked, lowering
his voice further, pressing his mouth close to her ear.

She shook her head.  "Not here, apparently.  But we won't be able to
talk much after this."  She looked over at Coll.  He was motionless in
the dark.  "Are you all right?"  Coll nodded, whitefaced nevertheless,
and she looked back at Par.  "We are some distance from the Pit
still.

We have to use the catacombs under the palace to reach the cliff hatch
that will let us in.  Mole knows the way.  But we have to be very
careful.  There were no Shadowen in the tunnels yesterday when he
explored, but that may have changed."

Par glanced at the Mole.  He was squatting down against one wall,
barely visible at the edge of the torchlight, eyes gleaming as he
watched them.  One hand stroked the fur of hid is arm steadily.

The Vateman felt a twinge of uneasiness.  He shifted his feet until he
had placed Damson between the Mole and himself.

Then he said, so that he believed only she could hear, "Are you sure we
can trust him?"

Damson's pate face did not change expression, but her eyes seemed to
look somewhere far, far away.  "As sure as I can be."

She paused.  "Do you think we have a choice?"

Par shook his head slowly.

Truth.  The Sword of Shannara was a talisman that revealed truth,
destroyed lies, and laid bare what was real against the pretense of
what only seemed so.  That was the use to which Shea Ohmsford had put
it when the little Valeman had defeated the Warlock Lord.  It must be
the use for which the talisman was meant this time as well.

They climbed a long, spiral staircase to a landing.  A door in the wall
before them stood closed and bolted.  The wall behind and the ceiling
above were lost in shadow.  The drop below seemed endless.

They crowded together on the landing while the Mote worked the bolts,
first one, then another, then a third.

One by one, the metal grating softly, they slid free.  The Mole twisted
the handle slowly.  Par could hear the sound of his own breathing, of
his pulse, and of his heartbeat, all working in response to the fear
that coursed through him.  He could feel Shadowen watching, hidden in
the dark.  He could sense their presence.  It was irrational,
imagined-but there nevertheless.

Then the Mole had the door open, and they slipped quickly through.

They found themselves in a tiny, windowless room with a stairwell in
the exact center that spiraled down into utter blackness and a door to
the left that opened into an empty corridor.

Light filtered through slits in the walls of the corridor, faint and
wispy.  At the corridor's far end, maybe a hundred feet away, a second
door stood closed.

The Mote motioned them into the corridor and shut the first door behind
them.  Par edged over to one of the slits in the wall and peered out.

They were somewhere in the palace, aboveground again.  Cliffs rose up
before him, their slopes a tangle of pine trees.  Above the trees,
clouds hung thick across the skyline, their underbellies flat and hard
and sullen.

Par drew back.  Darkness was beginning to give way to daylight.

It was almost morning.  They had been walking all night.

"Lovely Damson," the Mole was saying softly as Par joined them.

"There is a catwalk ahead that crosses the palace court.

Using it will save us considerable time.  If you and your friends will
keep watch, I will make certain the shadow things are nowhere about."

Damson nodded.  "Where do you want us?"

Where he wanted them was at each end of the corridor, listening for the
sound of anything that might approach.  It was agreed that Coll would
remain where he was.  Par and Damson went on with the Mole to the
corridor's far end.  There, after a reassuring nod, the Mole slipped
past them through the door and was gone.

The Vateman and the girl sat across from each other, close against the
door.  Par glanced back down the dimly lighted corridor to make certain
that Coll was in sight.  His brother's rough face lifted briefly, and
Par gave a cursory wave.  Coll waved back.

They sat in silence then, waiting.  The minutes passed and the Mole did
not return.

Par grew uneasy.  He edged closer to Damson.  "Do you think he is all
right?"  he asked in a whisper.

She nodded without speaking.

Par sat back again, took a deep breath, and let it out slowly.

"I hate waiting like this."

She made no response.  Her head tilted back against the wall and her
eyes closed.  She remained like that for a long time.  Par thought she
might be sleeping.  He looked down the corridor again at Coll, found
him exactly as he had left him, and turned back to Damson.  Her eyes
were open, and she was looking at him.

"Would you like me to tell you something about myself that no one else
knows?"  she asked quietly.

He studied her face wordlessly-her fine, even features, so intense now,
her emerald eyes and pale skin shadowed under the sweep of her red
hair.  He found her beautiful and enigmatic, and he wanted to know
everything about her.

"Yes," he replied.

She moved over until their shoulders were touching.  She glanced at him
briefly, then looked away.  He waited.

"When you tell someone a secret about yourself, it is like giving a
part of yourself away," she said.  "it is a gift, but it is worth much
more than something you buy.  I don't tell many people things about
myself.  I think it is because I have never had much besides myself,
and I don't want to give what little I have away."

She looked down and her hair spilled forward, veiling her face so that
he couldn't see it clearly.  "But I want to give something to you.

I feel close to you.  I have from the very beginning, from that first
day in the park.  Maybe it is because we have the magic in common-we
share that.  Maybe that is what makes me feel we're alike.

Your magic is different from mine, but that doesn't matter.  What
matters is that using the magic is how we live.  It is what we are.

Magic gives us our identity."

She paused, and he thought she might be waiting for a response, so he
nodded.  He could not tell if she saw the nod or not.

She sighed.  "Well, I like you, Elf-boy.  You are stubborn and
determined, and sometimes you don't take notice of anything or anyone
around you-only of yourself.  But I am like that, too.

Maybe that is how we keep ourselves from becoming exactly like everyone
else.  Maybe it is how we survive."

She paused, then faced him.  "I was thinking that if I were to die, I
would want to leave something of myself with you, something that only
you would have.  Something special."

Par started to protest, but she put her fingers quickly against his
mouth.  just let me finish.  I am not saying that I think I will die,
but it is surely possible.  So perhaps telling you this secret will
protect me against it, like a talisman, and keep me safe from harm.  Do
you see?"

His mouth tightened and she took her fingers away.  "Do you remember
when I first told you about myself, that night you escaped from the
Federation watch after the others were captured?  I was trying to
convince you that I was not your betrayer.  We told ourselves some
things about each other.  You told me about the magic, about how it
worked.  Do you remember?"

He nodded.  "You told me that you were orphaned when you were eight,
that the Federation was responsible."

She drew her knees up like a child.  "I told you that my family died in
a fire set by Federation Seekers after it was discovered that my father
was supplying weapons to the Movement.  I told you a street magician
took me in shortly after and that is how I learned my trade."

She took a deep breath and shook her head slowly.  "What I told you was
not entirely true.  My father didn't die in the fire.

He escaped.  With me.  It was my father who raised me, not an aunt, not
a street magician.  I grew up with street magicians and that is how I
learned my trade, but it was my father who looked after me.

It is my father who looks after me still."

Her voice shook.  "My father is Padishar Creel."

Par stared in wonderment.  "Padishar Creel is your father?"

Her eyes never left him.  "No one knows but you.  It is safer that
way.

If the Federation found out who I was, they would use me to get to
him.

Par, what you needed to know that night when I told you about my
childhood was that I could never betray anyone after the way my family
was betrayed to the Federation.  That much was true.  That is why my
father, Padishar Creel, is so furious that there might be a traitor
among his own men.  He can never forget what happened to my mother,
brother, and sister.  The possibility of losing anyone close to him
again because of someone's treachery terrifies him."

She paused, studying him intently.  "I promised never to tell anyone
who I really was, but I am breaking that promise for you.  I want you
to know.  It is something I can give you that will belong only to
you."

She smiled then, and some of the tension drained out of him.

"Damson," he said, and he found himself smiling back 4t her.

"Nothing had better happen to you.  If it does, it will be my fault for
talking you into bringing me down here.  How will I face Padishar,
then?"  His voice was a soft whisper of laughter.  "I wouldn't be able
to go within a hundred miles of him!"

She started laughing as well, shaking soundlessly at the thought, and
she shoved him as if they were children at play.

Then she reached over and hugged herself against him.  He let her hold
him without responding for a moment, his eyes straying to where Coll
sat, a vague shadow at the other end of the hall.  But his brother
wasn't looking.  There had been friends and traitors mixed up in this
enterprise from the beginning, and it had been all but impossible to
tell which was which.  Except for Coll.  And now Damson.

He put his arms around her and hugged her back.

Moments later, the Mole returned.  He came upon them so quietly that
they didn't even know he was there until the door began to open against
them.  Par released Damson and jumped to his feet, the blade of his
long knife flashing free.  The Mole peeked through the door and then
ducked hurriedly out of sight again.  Damson grabbed Par's arm.

"Mole!"  she whispered.  "It's all right!"

The Mole's roundish face eased back into view.  Upon seeing that the
weapon had been put away, he came all the way through.  Coll was
already hastening down the corridor.  When he joined them, the Mole
said, calm again, "The catwalk is clear and will stay that way if we
hurry.  But be very quiet, now."

They slipped from the corridor and found themselves on a balcony that
encircled a vast, empty rotunda.  They moved quickly along it, passing
scores of closed, latched doors and shadowed alcoves.  Halfway around,
the Mole led them into a hall and down its length to a set of
iron-barred doors that opened out over the main courtyard of the
palace.  A catwalk ran across the drop to a massive wall.  The
courtyard had once been a maze of gardens and winding pathways; now
there were only crumbling flagstones and bare earth.  Beyond the wall
lay the dark smudge of the Pit.

The Mole beckoned anxiously.  They stepped onto the catwalk, feeling it
sway slightly beneath their combined weight, hearing it creak in
protest.  The wind blew in quick gusts, and the sound it made as it
rushed over the bare stone walls and across the empty courtyard was a
low, sad moan.  Weeds whipped and shuddered below them and debris
scattered about the court, careening from wall to wall.  There was no
sign of life, no movement in the shadows and murk, no Shadowen in
sight.

They crossed the catwalk quickly, once they were upon it, ignoring the
creak and groan of its iron stays.  They kept their feet moving, their
hands on the railing, and their eyes focused carefully ahead, watching
the palace wall draw closer.  When the crossing was completed they
stepped hurriedly onto the battlement, each reaching back to help the
next person, grateful to be done.

The Mole took them into a stairwell where they found a fresh set of
steps winding downward into blackness.  Using the light of the stones
Damson had supplied, they descended silently.  They were close now; the
stone of the wall was all that separated them from the Pit.

Par's excitement sent the blood pumping through him, a pounding in his
ears, and his nerve endings tightened.

just a few more minutes ...

At the bottom of the stairwell, there was a passageway that ended at a
weathered, ironbound wooden door.  The Mole walked to the door and
stopped.  When he turned back to face them, Par knew at once what lay
beyond.

"Thank you, Mole," he said softly.

"Yes, thank you," echoed Damson.

The Mole blinked shyly.  Then he said, "You can look through here."

He reached up and carefully pulled back a tiny shutter that revealed a
slit in the wood.  Par stepped forward and peered out.

The floor of the Pit stretched away before him, a vast, fogbound
wilderness of trees and rock, a bottomland that was strewn with
decaying logs and tangled brush, a darkness in which shadows moved and
shapes formed and faded again like wraiths.

The wreckage of the Bridge of Sendic lay just to the right and
disappeared into the gray haze.

Par squinted into the murk a moment longer.  There was no sign of the
vault that held the Sword of Shannara.

But he had seen it, right there, just beyond the wall of the palace.

The magic of the wishsong revealed it.  It was out there.

He could feel its presence like a living thing.

He let Damson take a look, then Coll.  When Coll stepped back, the
three of them stood facing one another.

Par slipped out of his cloak.  "Wait for me here.  Keep watch for the
Shadowen."

"Keep watch for them yourself," Coll said bluntly, shrugging off his
own cloak.  "I'm going with you."

"I'm going, too," said Damson.

But Coll blocked her way instantly.  "No, you're not.  Only one of us
can go besides Par.  Look about you, Damson.  Look at where we are.

We're in a box, a trap.  There is no way out of the Pit except through
this door and no way out of the palace except back up the stairs and
across the catwalk.  The Mole can watch the catwalk, but he can't watch
this door at the same time.  You have to do that."

Damson started to object, but Coll cut her short.  "Don't argue,
Damson.  You know I'm right.  I've listened to you when I should; this
time you listen to me."

"It doesn't matter who listens to whom.  I don't want either of you
going," insisted Par sharply.

Coll ignored him, shifting his short sword in his belt until it was in
front of him.  "You don't have any choice."

"Why shouldn't I be the one to go?"  Damson demanded angrily.

"Because he's my brother!"  Coll's voice cracked like a whip, and his
rough features were hard.  But when he spoke next, his voice was
strangely soft.  "It has to be me; it's why I came in the first
place.

It's why I'm here at all."

Damson went still, frozen and voiceless.  Her gaze shifted.

"All right," she agreed, but her mouth was tight and angry as she said
it.  She turned away.  "Mole, watch the catwalk."

The little fellow was glancing at each of them in turn, a mix of
uncertainty and bewilderment in his bright eyes.  "Yes, lovely Damson,"
he murmured and disappeared up the stairs.

Par started to say something more, but Coll took him by the shoulders
and pushed him back up against the weathered door.  Their eyes met and
locked.

"Let's not waste any more time arguing about this, huh?"

Coll said.  "Let's just get it over with.  You and me."

Par tried to twist free, but Coll's big hands were like iron clamps.

He sagged back, frustrated.  Coll released him.  "Par," he said, and
the words were almost a plea.  "I spoke the truth.  I have to go."

They faced each other in silence.  Par found himself thinking of what
they had come through to reach this point, of the hardships they had
endured.  He wanted to tell Coll that it all meant something, that he
loved him, that he was frightened for him now.  He wanted to remind his
brother about his duck feet, to warn him that duck feet were too big to
sneak around in.  He thought he might scream.

But, instead, he said simply, "I know."

Then he moved to the heavy, weathered door, released its fastenings,
and pulled on its worn handle.  The door swung open, and the half-light
and fog, the rancid smells and cloying chill, the hiss of swamp sounds,
and the high, distant call of a solitary bird rushed in.

Par looked back at Damson Rhee.  She nodded.  That she would wait?

That she understood?  He didn't know.

With Coll beside him, he stepped out into the Pit.

HERE WAS TEEL?

Morgan Leah knelt hurriedly beside Steff, touched his face, and felt
the chill of his friend's skin through his fingers.  Impulsively, he
put his hands on Steff's shoulders and gripped him, but Steff did not
seem to feel it.

Morgan took his hands away and rocked back on his heels.  His eyes
scanned the darkness about him, and shivered with something more than
the cold.  The question repeated itself in his mind, racing from corner
to corner as if trying to hide, a dark whisper.

Where was Teel?

The possibilities paraded before him in his mind.  Gone to get Steff a
drink of water, something hot to eat, another blanket perhaps?

Gone to look around, spooked from her steep by one of those instincts
or sixth-senses that kept you alive when you were constantly being
hunted?  Close by, about to return?

The possibilities shattered into broken pieces and disappeared.

N(j.  He knew the answer.  She had gone into the secret tunnel.

She had gone there to lead the soldiers of the Federation into the Jut
from the rear.  She was about to betray them one final time.

No one but Damson, Chandos, and I know the other way-now that Hirebone
is dead.

That was what Padishar Creel had told him, speaking of the hidden way
out, the tunnel-something Morgan had all but forgotten until now.

He shivered at the clarity of the memory.  If his reasoning was correct
and the traitor was a Shadowen who had taken Hirehone's identity to
follow them to Tyrsis, then that meant the Shadowen had possession of
Hirehone's memo ries and knew of the tunnel as well.

And if the Shadowen was now Teel ...

Morgan felt the hairs on the back of his neck prickle.  It would take
the Federation months to take the Jut by siege.  But what if the siege
was nothing more than a decoy?  What if the Creeper itself had been,
even in failing, just a decoy?  What if the Federation's intent from
the beginning, was to take the Jut from within, by betrayal once again,
through the tunnel that was to have been the outlaws' escape?

I have to so something!

Morgan Leah felt leaden.  He must leave Steff and get to Padishar Creel
at once.  If his suspicions about Teel were cor rect, she had to be
found and stopped.

if The horror of what he was thinking knotted in his throat that Teel
could be the very worst of the enemies that had hid unted them all
since Culhaven, that she could have deceived th'em so completely,
especially Steff, who believed that he owed her his life and who was in
love with her.  The knot tightened.  He knew that the horror he felt
didn't come from the possibility of be trayal-it came from the
certainty of it.

Steff saw something of that horror mirrored in his eyes and grappled
angrily with him.  "Where is she, Morgan?  You know!

I can see it!"

Morgan did not try to break away.  Instead, he faced his friend and
said, "I think I know.  But you have to wait here, Steff.  You have to
let me go after her."

"No."  Steff shook his head adamantly, his scarred face knot ting.

"I'm going with you."

"You can't.  You're too sick "I'm going, Morgan!  Now where is she?"

The Dwarf was shaking with fever, but Morgan knew that he was not going
to be able to free himself unless he did so by force.  "All right," he
agreed, taking a slow breath.  "This way."

He put his arm under his friend to support him and started into the
dark.  He could not leave Steff behind, even knowing

EL

how difficult it would make things having his friend along.  He would
simply do what he must in spite of him.  He stumbled suddenly and
fought his way back to his feet, hauling Steff up with him, not having
seen the coil of rope that lay on the ground in his path.  He forced
himself to slow, realizing as he did so that he hadn't even taken time
yet to think through what he had surmised.  Teel was the traitor.  He
must accept that.  Steff could not, but he must.  Teel was the one
...

He stopped himself.

No.  Not Teel.  Don't call that thing Teel.  Teel is dead.  Or close
enough to being dead that there is no distinction to be made.

So, not Teel.  The Sbadowen that bid in Teel.

His breathing grew rapid as he hastened through the night, Steff
clinging to him.  The Shadowen must have left her body and taken
Hirehone's in order to follow Padishar's little company to Tyrsis and
betray it to the Federation.  Then it had abandoned Hirehone's body,
returned to the camp, killed the watch because it could not ascend the
Jut unseen, and reinhabited Teel.

Steff had never realized what was happening.  He had believed Teel
poisoned.  The Shadowen had let him think as much.  It had even managed
to cast suspicion on Hirehone with that tale of following him to the
bluff before failing into unconsciousness.

He wondered how long Teel had been a Shadowen.  A long time, he
decided.  He pictured her in his mind, nothing more than a shell, a
hollow skin, and his teeth ground at the image.  He remembered Par's
description of what it had been like when the Shadowen on Toffer Ridge,
the one who had taken the body of the little girl, had tried to come
into him.  He remembered the horror and revulsion the Valeman had
expressed.  That was what it must have been like for Teel.

There was no further time to consider the matter.  They were
approaching the main cave.  The entrance was ablaze with torchlight.

Padishar Creel stood there.  The outlaw chief was awake, just as Morgan
had hoped he would be, brilliant in his scarlet clothing, talking with
the men who cared for the sick and injured, his broadsword and long
knives strapped in place.

"What are you doing?"  Steff cried angrily.  "This is between you and
me, Morgan!  Not him!"

But Morgan ignored his protestations, dragging him into the light.

Padishar Creel turned as the two men staggered up to him and caught
hold of them by the shoulders.

"Whoa, now, lads-slow down!  What's the reason for charging about in
the dark like this?"  The other man's grip tightened as Steff tried to
break free, and the rough voice lowered.  "Careful, now.  Your eyes say
somethings frightened you.  Let's keep it to ourselves.  What's
happened?"

Steff was rigid with anger, and his eyes were hard.  Morgan
hesitated.

The others in Padishar's company were looking at them curiously, and
they were close enough to hear what he might say.  He smiled
disarmingly.  "I think I've found the person you ve been looking for,"
he said to the big man.

Padishar's face went taut momentarily, then quickly relaxed.

"Ah, that's all, is it?"  He spoke as much to his men as to them, his
voice almost joking.  "Well, well, come on outside a minute and tell me
about it."  He put his arm about their shoulders as if all was well,
waved to those listening, and steered the Highlander and the Dwarf
outside.

There he backed them into the shadows.  "What is it you've found?"  he
demanded.

Morgan glanced at Steff, then shook his head.  He was sweating now
beneath his clothes, and his face was flushed.  "Padishar," he said.

"Teel's missing.  Steff doesn't know what's happened to her.  I think
she might have gone down into the tunnel."

He waited, his gaze locked on the big man's, silently pleading with him
not to demand more, not to make him explain.  He still wasn't certain,
not absolutely, and Steff would never believe him in any case.

Padishar understood.  "Let's have a took.  You and 1, Highlander."

Steff seized him by the arm.  "I'm coming too."  His face was bathed in
sweat, and his eyes were glazed, but there was no mistaking his
determination in the matter.

"You haven't the strength for it, lad."

"That's my concern!"

Padishar's face turned sharply into the light.  It was crisscrossed
with welts and cuts from last night's battle, tiny lines that seemed to
reflect the deeper scars the Dwarf bore.  "And none of mine," he said
quietly.  "So long as you understand."

They went into the sick bay, where Padishar took one of the other
outlaws aside and spoke softly to him.  Morgan could just make out what
was being said.

"Rouse Chandos," Padishar ordered.  "Tell him I want the camp
mobilized.  Check the watch, be certain it's awake and alive.  Make
ready to move everyone out.  Then he's to come after me into the hidden
tunnel, the bolt hole.  With help.  Tell him I said that we're all done
with secrecy, so it doesn't matter now who knows what he's about.  Now
get to it!"

The man scurried off, and Padishar beckoned wordlessly to Morgan and
Steff.  He led them through the main cavern into the deep recesses
where the stores were kept.  He lit three torches, kept one for himself
and gave one each to the Highlander and the Dwarf.  Then he took them
into the very back of the farthest chamber where the cases were stacked
against the rock wall, handed his torch to Morgan, grabbed the cases in
both hands and pulled.  The false front opened into the tunnel
beyond.

They slipped through the opening, and Padishar pulled the packing
crates back into place.

"Stay close," he warned.

They hurried into the dark, the torches smoking above them, casting
their weak yellow light against the shadows.  The tunnel was wide, but
it twisted and turned.  Rock outcroppings made the passage hazardous;
there were stalactites and stalagmites both, wicked stone icicles.

Water dripped from the ceiling and pooled in the rock, the only sound
in the silence other than their footsteps.  It was cold in the caves,
and the chill quickly worked its way through Morgan's clothes.  He
shivered as he trailed after Padishar.  Steff trailed them both,
walking haltingly on his own, his breathing ragged and quick.

Morgan wondered suddenly what they were going to do when they found
Teel.

He made a mental check of his weapons.  He had the newly acquired
broadsword strapped across his back, a dagger in his belt, and another
in his boot.  At his waist, he wore the shortened scabbard and the
remains of the Sword of Leah.

Not much help against a Shadowen, he thought worriedly.

And how much use would Steff be, even after he discovered the truth?

What would he do?

if only I still bad the magic ...

He forced that thought away from him, knowing what it would lead to,
determined that he would not allow his indecision to bind him again.

The seconds ticked by, and the echo of their passing reverberated in
the sound of the men's hurried footsteps.  The walls of the tunnel
narrowed down sharply, then broadened out again, a constant change of
size and shape.  They passed through a series of underground caverns
where the torchlight could not even begin to penetrate the shadows that
cloaked the hollow, vaulted roofs.  A little farther on, a series of
crevices opened before them, several almost twenty feet across.

Bridges had been built to span them, wooden slats connected by
heavy'ropes, the ropes anchored in the rock by iron pins.  The bridges
swayed and shook as they crossed, but held firm.

All the while they walked, they kept watch for Teel.  But there was no
sign of her.

Steff was beginning to have trouble keeping up.  He was enormously
strong and fit when well, but whatever sickness had attacked him-if
indeed it was a sickness and he had not been poisoned as Morgan was
beginning to surmise-had left him badly worn.  He fell repeatedly and
had to drag himself up again each time.  Padishar never slowed.  The
big man had meant what he said-Steff was on his own.  The Dwarf had
gotten this far on sheer determination, and Morgan did not see how he
could maintain the pace the outlaw chief was setting much longer.  The
Highlander glanced back at his friend, but Steff didn't seem to see
him, his haunted eyes searching the shadows, sweeping the curtain of
black beyond the light.

They were more than a mile into the mountain when a glimmer of light
appeared ahead, a pinprick that quickly became a glow.  Padishar did
not slow or bother to disguise his coming.

The tunnel broadened, and the opening ahead brightened with the flicker
of torches.  Morgan felt his heartbeat quicken.

They entered a massive underground cavern ablaze with light.

Torches were jammed into cracks in the walls and floors, filling the
air with smoke and the smell of charred wood and burning pitch.  At the
center of the cavern a huge crevice split the chamber floor end to end,
a twisted maw that widened and narrowed as it worked its way from wall
to wall.  Another bridge had been built to span the crevice at its
narrowest juncture, this one a massive iron structure.  Machinery had
been installed on the near side of the crevice to raise and lower it.

The bridge was down at the moment, linking the halves of the cavern
floor.

Beyond, the flat rock stretched away to where the tunnel ths-' appeared
once more into darkness.

Teel stood next to the bridge machinery, hammering.

Padishar Creel stopped, and Morgan and Steff quickly came up beside
him.  Teel hadn't heard or seen them yet, their torchlight enveloped by
the cavern's own brightness.

Padishar laid down his torch.  "She's jammed the machinery.

The bridge can't be raised again."  His eyes found Steff's.  "if we let
her, she will bring the Federation right to us."

Steff stared wildly.  "No."  he gasped in disbelief.

Padishar ignored him.  He unsheathed his broadsword and started
forward.

Steff lunged after him, tripping, failing, then crying out frantically,
"Teel!"

Teel whirled about.  She held an iron bar in her hands, the smooth
surface bright with nicks from where she had been smashing the bridge
works.  Morgan could see the damage clearly now, winches split apart,
pulleys forced loose, gears stripped.

Teel's hair glittered in the light, flashing with traces of gold.

She faced them, her mask revealing nothing of what she was thinking, an
expressionless piece of leather strapped about her head, the eyeholes
dark and shadowed.

Padishar closed both big hands about the broadsword, lifting its blade
into the light.  "End of the line for you, girl," he snapped The echo
filled the cavern, and Steff came to his feet, lurching ahead.

"Padishar, wait!"  he howled.

Morgan jumped to intercept him, caught hold of his arm, and jerked him
about.  "No, Steff, that isn't Teel!  Not anymore!"

Steff's eyes were bright with anger and fear.  Morgan lowered his
voice, speaking quickly, calmly.  "Listen to me.  That's a Shadowen,
Steff.  How long since you've seen the face beneath that mask?  Have
you looked at it?  It isn't Teel under there anymore.

Teel's been gone a long time."

The anger and fear turned to horror.  "Morgan, no!  I would know!

I could tell if it wasn't her!"

"Steff, listen .  . ."

"Morgan, he's going to kill her!  Let me go!"

Steff jerked free and Morgan grabbed him again.  "Steff, look at what
she's done!  She's betrayed us!"

"No!"  the Dwarf screamed and struck him.

Morgan went down in a heap, the force of the blow leaving him
stunned.

His first reaction was surprise; he hadn't thought it possible that
Steff could still possess such strength.  He pushed himself to his
knees, watching as the Dwarf raced after Padishar, screaming something
the Highlander couldn't understand.

Steff caught up with the big man when they were just a few steps from
Teel.  The Dwarf threw himself on Padishar from behind, seizing his
sword arm, forcing it down.  Padishar shouted in fury, tried to break
free and failed.  Steff was all over him, wrapped about him like a
second skin.

In the confusion, Teel struck.  She was on them like a cat, the iron
bar lifted.  The blows hammered down, quick'and unchallenged, and in a
matter of seconds both Padishar and Steff lay bleeding on the cavern
floor.

Morgan staggered to his feet alone to face her.

She came for him unhurriedly, and as she did so there was a moment in
which all of his memories of her came together at once.  He saw her as
the small, waiflike girl that he had met at Culhaven in the darkened
kitchen of Granny Elise and Auntie Jilt, her honey-colored hair just
visible beneath the folds of her hooded cloak, her face concealed by
the strange leather mask.

He saw her listening at the edges of the campfire's light to the
conversation shared by the members of the little company who had
journeyed through the Wolfsktaag.  He saw her crowded close to Steff at
the base of the Dragon's Teeth before they went to meet with the shade
of Allanon, suspicious, withdrawn, fiercely protective.

He forced the images away, seeing her only as she was now, striking
down Padishar and Steff, too swift and strong to be what she
pretended.

Even so, it was hard to believe that she was a Shadowen, harder still
to accept that they had all been fooled so completely.

He pulled free the broadsword and waited.  He would have to be quick.

Maybe he would have to be more than quick.  He remembered the creatures
in the Pit.  Iron alone hadn't been enough to kill them.

Teel went into a crouch as she reached him, her eyes dark pools within
the mask, the look that was reflected there hard and certain.

Morgan gave a quick feint, then cut viciously at the girl's legs.

She sidestepped the blow easily.  He cut again-once, twice.  She
parried, and the shock of the sword blade striking the iron bar washed
through him.  Back and forth they lunged, each waiting for the other to
provide an opening.

Then a series of blows brought the flat of the broadsword against the
iron bar and the blade shattered.  Morgan ripped at the bar with what
was left, the handle catching it and twisting it free.  Both sword and
bar skittered away into the dark.

Instantly Teel threw herself on Morgan, her hands closing about his
throat.  She was incredibly strong.  He had only a moment to act as he
fell backward.  His hand closed on the dagger at his waist, and he
shoved it into her stomach.  She drew back, surprised.  He kicked at
her, thrusting her back, drew the dagger in his boot and jammed it into
her side, ripping upward.

She backhanded him so hard that he was knocked off his feet.  He landed
with a grunt, jarred so that the breath was knocked from his body.

Spots danced before his eyes, but he gasped air into his lungs and
scrambled up.

Teel was standing where he had left her, the daggers still embedded in
her body.  She reached down and calmly pulled them free, tossing them
away.

She knows I can't hurt her, he thought in despair.  She knows I baven't
anything that can stop her.

She seemed unhurt as she advanced on him.  There was blood on her
clothing, but not much.  There was no expression to be seen behind the
mask, nothing in her eyes or on her mouth, just an emptiness that was
as chilling as ice.  Morgan edged away from her, searching the cavern
floor for any kind of weapon at all.  He caught sight of the iron bar
and desperately snatched it up.

Teel seemed unworried.  There was a shimmer of movement all about her
body, a darkness that seemed to lift slightly and settle back again-as
if the thing that lived within her was readying itself.

Morgan backed away, maneuvering toward the crevice.

Could he somehow manage to lure this thing close enough to the drop to
shove it over?  Would that kill it?  He didn't know.

He knew only that he was the only one left to stop it, to prevent it
from betraying the entire jut, all those men, to the Federation.

If he failed, they would die.

But I'm not strong enougb-not without the magic!

He was only a few feet from the crevice edge.  Teel closed the gap that
separated them, moving swiftly.  He swung at her with the iron bar, but
she caught the bar in her hand, broke his grip on it, and flung it
away.

The she was on him, her hands at his throat, choking off his air,
strangling him.  He couldn't breathe.  He fought to break free, but she
was far too strong.  His eyes squeezed shut against the pain, and there
was a coppery taste in his mouth.

A huge weight dropped across him.

"Teel, don't!"  he heard someone cry-a disembodied voice choked with
pain and fatigue.

Steff!

The hands loosened marginally, and his eyes cleared enough so that he
could see Steff atop Teel, arms locked about her, hauling back.

There was blood streaking his face.  A gaping wound had been opened at
the top of his head.

Morgan's right hand groped at his belt and found the handle of the
Sword of Leah.

Teel ripped free of Steff, turned and pulled him about.  There was a
fury in her eyes, in the way the cords of her throat went taut, that
even the mask could not conceal.  Yanking Steff's dagger from its
sheath, she buried it deep in his chest.  Steff toppled backward,
gasping.

Teel turned back then to finish Morgan, half-raised over him, and he
thrust the broken blade of his sword into her stomach.

Back she reared, screaming so that Morgan arched away from her in spite
of himself.  But he kept his hands fastened on the handle of the
sword.

Then something strange began to happen.

The Sword of Leah grew warm and flared with light.  He could feet it
stir and come to life.

The magic!  Oh, Sbades-it was the magic!

Power surged through the blade, linking them together, flowing into
Teel.  Crimson fire exploded through her.  Her hands tore at the blade,
at her body, at her face, and the mask came free.  Morgan Leah would
never forget what lay beneath, a countenance born of the blackest pits
of the netherworld, ravaged and twisted and alive with demons that he
had only imagined might exist.  Teel seemed to disappear entirely, and
there was only the Shadowen behind the face, a thing of blackness and
no substance, an emptiness that blocked and swallowed the light.

Invisible hands fought to thrust Morgan away, to strip him of his
weapon and of his soul.

"Leah!  Leah!"  He sounded the battle cry of his ancestors, of the
Kings and Princes of his land for a thousand years, and that single
word became the talisman to which he clung.

The Shadowen's scream became a shriek.  Then it collapsed, the darkness
that sustained it crumbling and fading away.  Teel returned, a frail,
limp bundle, empty of life and being.  She fell forward atop him,
dead.

IT TOOK SEVERAL MINUTES for Morgan to find the strength to push Teel
away.  He lay there in the wetness of his own sweat and blood,
listening to the sudden silence, exhausted, pinned to the cavern floor
by the dead girl's weight.  His only thought was that he had
survived.

Then slowly his pulse quickened.  It was the magic that had saved
him.

It was the magic of the Sword of Leah.  Shades, it wasn't gone after
all!  At least some part of it still lived, and if part of it lived
then there was a chance that it could be completely restored, that the
blade could be made whole again, the magic preserved, the power ...

His ruminations scattered uncontrollably in their frantic passing and
disappeared.  He gulped air into his lungs, mustered his strength, and
pushed Teel's body aside.  She was surprisingly light.  He looked down
at her as he rolled onto his hands and knees.  She was all shrunken in,
as if something had dissolved her bones.  Her face was still twisted
and scarred, but the demons he had seen there were gone.

Then he heard Steff gasp.  Unable to rise he crawled to his friend.

Steff lay on his back, the dagger still protruding from his chest.

Morgan started to remove it, then slowly drew back.  He knew at a
glance that it was too late to make any difference.

Gently, he touched his friend's shoulder.

Steff's eyes blinked open and shifted to find him.  "Teel?"  he asked
softly.

"She's dead," Morgan whispered back.

The Dwarf's scarred face tightened with pain, then relaxed.

He coughed blood.  "I'm sorry, Morgan.  Sorry ... I was blind, so this
had to happen."

"It wasn't only you."

"I should have seen ... the truth.  Should have recognized it.  I just
... didn't want to, I guess."

"Steff, you saved our lives.  If you hadn't awakened me "Listen to
me.

Listen, Highlander.  You are my closest friend.

I want you ... to do something."  He coughed again, then tried to
steady his voice.  "I want you to go back to Culhaven and make certain
... that Granny Elise and Auntie Jilt are all right."

His eyes squeezed shut and opened again.  "You understand me, Morgan?

They will be in danger because Teel "I understand," Morgan cut him
short.

"They are all I have left," Steff whispered, reaching out to fasten his
hand on Morgan's arm.  "Promise me."

Morgan nodded wordlessly, then said, "I promise."

Steff sighed, and the words he spoke were little more than a whisper.

"I loved her, Morgan."

Then his hand slid away, and he died.

EVERYTHING THAT HAPPENED after that was something of a blur to Morgan
Leah.  He stayed at Steff's side for a time, so dazed that he could
think of doing nothing else.  Then he remembered Padishar Creel.

He forced himself to his feet and went over to check on the big man.

Padishar was still alive, but unconscious, his left arm broken from
warding off the blows struck by the iron bar, his head bleeding from a
deep gash.  Morgan wrapped the head injury to stop the blood loss, but
left the arm alone.

There was no time to set it now.

The machinery that operated the bridge was smashed and there was no way
that he could repair it.  If the Federation was sending an attack force
into the tunnels tonight-and Morgan had to assume they were-then the
bridge could not be raised to prevent their advance.  It was only a few
hours until dawn.  That meant that Federation soldiers were probably
already on their way.  Even without Teel to guide them, they would have
little trouble following the tunnel to the Jut.

He found himself wondering what had become of Chandos and the men he
was supposed to bring with him.  They should have arrived by now.

He decided he couldn't risk waiting for them.  He had to get out of
there.  He would have to carry Padishar since his efforts to waken him
had failed.  Steff would have to be left behind.

It took several minutes to decide what was needed.  First he salvaged
the Sword of Leah, slipping it carefully back into its makeshift
sheath.  Then he carried Teel and afterward Steff to the edge of the
crevice and dropped them over.  He wasn't sure it was something he
could do until after it was done.  It left him feeling sick and empty
inside.

He was incredibly tired by then, so weak that he did not think he could
make it back through the tunnels by himself, let alone carrying
Padishar.  But somehow he managed to get the other across his shoulders
and, with one of the torches to guide him, he started out.

He walked for what seemed like hours, seeing nothing, hearing only the
sound of his own boots as they scraped across the stone.  Where was
Chandos, he asked himself over and over again.  Why hadn't he come?  He
stumbled and fell so many times that he lost count, tripped up by the
tunnel's rock and by his own weariness.  His knees and hands were torn
and bloodied, and his body began to grow numb.  He found himself
thinking of curious things, of his boyhood and his family, of the
adventures he had shared growing up with Par and Coll, of the steady,
reliable Steff and the Dwarves of Culhaven.  He cried some of the time,
thinking of what had become of them all, of how much of the past had
been lost.  He talked to Padishar when he felt himself on the verge of
collapse, but Padishar slept on.

He walked, it seemed, forever.

Yet when Chandos finally did appear, accompanied by a swarm of outlaws
and Axhind and his Trolls, Morgan was no longer walking at all.

He had collapsed in the tunnel, exhausted.

He was carried with Padishar the rest of the way, and he tried to
explain what had happened.  He was never certain exactly what he
said.

He knew that he rambled, sometimes incoherently.  He remembered Chandos
saying something about a new Federation assault, that the assault had
prevented him coming as quickly as he had wanted.  He remembered the
strength of the other's gnarled hand as it held his own.

It was still dark when they regained the bluff, and the Jut was indeed
under attack.  Another diversion, perhaps, to draw attention away from
the soldiers sneaking through the tunnels, but one that required
dealing with nevertheless.  Arrows and spears flew from below, and the
siege towers had been hauled forward.  Numerous attempts at scaling the
heights had already been repelled.  Preparations for making an escape,
however, were complete.  The wounded were set to move out, those that
could walk risen to their feet, those that couldn't placed on
litters.

Morgan went with the latter group as they were carried back into the
caves to where the tunnels began.  Chandos appeared, his fierce,
black-bearded face hovering close to Morgan as he spoke.

"All is well, Highlander," Morgan would remember the other man saying,
his voice a faint buzz.  "There's Federation soldiers in the hidden
tunnel already, but the rope bridges have been cut.  That will slow
them a bit-long enough for us to be safely away.  We'll be going into
these other tunnels.  There's a way out through them as well, you see,
one that only Padishar knows.

It's rougher going, a good number of twists and turns and a few tricky
choices to be made.  But Padishar knows what to do.

Never leaves anything to chance.  He's awake again, bringing the rest
of them down, making sure everyone's out.  He's a tough one, old
Padishar.  But no tougher than you.  You saved his life, you did.  You
got him out of there just in time.  Rest now, while you can.  You won't
have long."

Morgan closed his eyes and drifted off to sleep.  He slept poorly,
brought awake time and again by the jostling of the litter on which he
lay and by the sounds of the men who were crowded about him, whispering
and crying out in pain.  Darkness cloaked the tunnels, a hazy black
that even torchlight could not cut through entirely.  Faces and bodies
passed in and out of view, but his lasting impression was of
impenetrable night.

Once or twice, he thought he heard fighting, the clash of weapons, the
grunts of men.  But there was no sense of urgency in those about him,
no indication that anything threatened, and he decided after a time
that he must be dreaming.

He forced himself awake finally, not wishing to sleep any longer,
afraid to sleep when he was not certain what was happening.  Nothing
around him appeared to have changed.  It seemed that he could not have
been asleep for more than a few moments.

He tried lifting his head, and pain stabbed down the back of his
neck.

He lay back again, thinking suddenly of Steff and Teel and of the
thinness of the line that separated life and death.

Padishar Creel came up beside him.  He was heavily bandaged about the
head, and his arm was sprinted and strapped to his side.  "So, lad," he
greeted quietly.

Morgan nodded, closed his eyes and opened them again.

"We're getting out now," the other said.  "All of us, thanks to you.

And to Steff.  Chandos told me the story.  He had great courage, that
one."  The rough face looked away.  "Well, the Jut's lost but that's a
small price to pay for our lives."

Morgan found that he didn't want to talk about the price of lives.

"Help me up, Padishar," he said quietly.  "I want to walk out of
here."

The outlaw chief smiled.  "Don't we all, ]ad," he whispered.

He reached out his good hand and pulled Morgan to his feet.

T WAS A NIGHTMARISH WORLD where Par and Coll Ohmsford walked.  The
silence was intense and endless, a cloak of emptiness that stretched
further than time itself.  There were no sounds, no cries of birds or
buzzings of insects, no small skitterings or scrapes, not even the
rustle of the wind through the trees to give evidence of life.  The
trees rose skyward like statues of stone carved by some ancient
civilization and left in mute testament to the futility of man's
works.

They had a gray and wintry look to them, and even the leaves that
should have softened and colored their bones bore the look of a
sc-arecrow's rags.  Scrub brush and saw grass rubbed up against their
trunks like stray children, and bramble bushes twisted together in a
desperate effort to protect against life's sorrows.

The mist was there as well, of course.  The mist was there first, last,
and always, a deep and pervasive sea of gray that shut everything
vibrant away.  It hung limp in the air, unmoving as it smothered trees
and brush, rocks and earth, and life of any kind or sort, a screen that
blocked away the sun's light and warmth.  There was an inconsistency to
it, for in some places it was thin and watery and merely gave a fuzzy
appearance to what it sought to cloak, while in others it was as
impenetrable as ink.  It brushed at the skin with a cold, damp
insistence that whispered of dead things.

Par and Coll moved slowly, cautiously through their waking dream,
fighting back against the feeling that they had become disembodied.

Their eyes darted from shadow to shadow, searching for movement,
finding only stillness.  The world they had entered seemed lifeless, as
if the Shadowen they knew to be hidden there were not in fact there at
all but were simply a lie of the dream that their senses could not
reveal.

They moved quickly to the rubble of the Bridge of Sendic so that they
could follow its broken trail to the vault.  Their footsteps were
soundless in the tall grasses and the damp, yielding earth.  At times
their boots disappeared entirely in the carpet of mist.  Par glanced
back to the door they had come through.

It was nowhere to be seen.

In seconds, the cliff face itself, the whole of what remained of the
palace of the Kings of Tyrsis, had vanished as well.

As if it bad never been, Par thought darkly.

He felt cold and empty inside, but hot where sweat made the skin
beneath his clothing feel prickly and damp.  The emotions that churned
inside would not be sorted out or dispersed; they screamed with voices
that were garbled and confused, each desperate to be heard, each
mindless.  He could feel his heart pounding within his chest, his pulse
racing in response, and he sensed the imminency of his own death with
every step he took.

He wished again that he could summon for just a moment the magic, even
in its most rudimentary form, so that he could be reassured that he
possessed some measure of power to defend himself.  But use of the
magic would alert whatever lived within the Pit, and he wanted to
believe that as yet that had not happened.

Coll brushed his arm, pointing to where the earth had opened before
them in a wicked-looking crack that disappeared into blackness.

They would have to go around.  Par nodded, leading the way.

Coll's presence was reassuring to him, as if the simple fact of his
being there might somehow deter the evil that threatened.  Coll-his
large, blocky form like a rock at Par's back, his rough face so
determined that it seemed his strength of will alone would see them
through.  Par was glad beyond anything words could express that his
brother had come.

It was a selfish reaction, he knew, but an honest one.  Coll's courage
in this business was to a large extent the source of his own.

They skirted the pitfall and worked their way back to the tumbled
remains of the bridge.  Everything about them was unchanged, silent and
unmoving, empty of life.

But then something shimmered darkly in the mists ahead, a squarish
shape that lifted out of the rubble.

Par took a deep steadying breath.  It was the vault.

They moved toward it hurriedly, Par in the lead, Coll just a step
behind.  Stone-block walls came sharply into focus, losing the surreal
haziness in which the mists had cloaked them.  Brush grew up against
its sides, vines looped over its sloped roof, and moss colored its
foundation in shadings of rust and dark green.

The vault was larger than Par had imagined, a good fifty feet across
and as much as twenty feet high at its peak.  It had the look and feel
of a crypt.

The Valemen reached its nearest wall and edged their way cautiously
around the corner to the front.  They found writing carved there in the
pitted stone, an ancient scroll ravaged by time and weather, many of
its words nearly erased.  They stopped, breathless, and read:

Herein lies the hart and soul of the nations.

Their rigbt to be free men, Their desire to live in peace, Their
courage to seek out trutb.

Herein lies the Sword of Sbannara.

Just beyond, a massive stone door stood ajar.  The brothers glanced at
each other wordlessly, then started forward.  When they reached the
door, they peered inside.  There was a wall that formed a corridor
leading left; the corridor disappeared into darkness.

Par frowned.  He hadn't expected the vault to be a complex structure;
he had thought it would be nothing more than a single chamber with the
Sword of Shannara at its center.  This suggested something else.

He looked at Coll.  His brother was clearly upset, peering about
anxiously, studying first the entry, then the dark tangle of the forest
surrounding them.  Coll reached out and pulled on the door.  It moved
easily at his touch.

He bent close.  "This looks like a trap," he whispered so softly that
Par could barely hear him.

Par was thinking the same thing.  A door to a vault that was three
hundred years old and had been subjected to the climate of the Pit
should not give way so readily.  It would be a simple matter for
someone to shut it again once he was inside.

And yet he knew he would go in anyway.  He had already made up his mind
to do so.  He had come through too much to turn back now.  He raised
his eyebrows and gave Coll a questioning look.  What was Coll
suggesting, the look asked?

Coll's mouth tightened, knowing that Par was determined to continue,
that the risks no longer made any difference.  It took a supreme effort
for him to speak the words.  "All right.  You go after the Sword; I'll
stand guard out here."  One big hand grasped Par's shoulder.  "But
hurry!"

Par nodded, smiled triumphantly, and clutched his brother ba,ck.

Then he was through the door, moving swiftly down the passageway into
the dark.  He went as far as he could with the faint light of the
outside world to guide him, but it soon faded.

He felt along the walls for the corridor's end, but couldn't find it.

He remembered then that he still carried the stone Damson had given
him.  He reached into his pocket, took it out, clasped it momentarily
between his hands to warm it, and held it out before him.

Silver light flooded the darkness.  His smile grew fierce.  Again, he
started forward, listening to the silence, watching the shadows.

He wound along the passageway, descended a set of stairs, and entered a
second corridor.  He traveled much further than he would have thought
possible, and for the first time he began to grow uneasy.  He was no
longer in the vault, but somewhere deep underground.  How could that
be?

Then the passageway ended.  He stepped into a room with a vaulted
ceiling and walls carved with images and runes, and he caught his
breath with a suddenness that hurt.

There, at the very center of the room, blade downward in a block of red
marble, was the Sword of Shannara.

He blinked to make certain that he was not mistaking

AM

what he saw, then moved forward until he stood before it.  The blade
was smooth and unmarked, a flawless piece of workmanship.  The handle
was carved with the image of a hand thrusting a torch skyward.

The talisman glistened like new metal in the soft light, faintly blue
in color.

Par felt his throat tighten.  It was indeed the Sword.

A sharp rush of elation surged through him.  He could hardly keep
himself from calling out to Coll, from shouting aloud to him what he
was feeling.  A wave of relief swept over him.  He had gambled
everything on what had amounted to little more than a hunch-and his
hunch had been right.  Shades, it had been right all along!  The Sword
of Shannara had indeed been down in the Pit, concealed by its tangle of
trees and brush, by the mist and night, by the Shadowen ...

He shoved aside his elation abruptly.  Thinking of the Shadowen
reminded him in no uncertain terms how precarious his position was.

There would be time to congratulate himself later, when Coll and he
were safely out of this rat hole.

There were stairs cut in a stone base on which rested the block of
marble and the Sword embedded in it, and he started for them.  But he
had taken only a single step when something detached itself from the
darkness of the wall beyond.  Instantly, he froze, terror welling up in
his throat.

A single word screamed out in his mind.

Sbadowen!

But he saw at once that he was mistaken.  It wasn't a Shadowen.

It was a man dressed all in black, cloaked and hooded, the insigne of a
wolf's head sew on his chest.

Par's fear did not lessen when he realized who the other was.

The man approaching him was Rimmer Dall.

AT THE ENTRANCE to the vault, Coll waited impatiently.  He stood with
his back against the stone, just to one side of the opening, his eyes
searching the mist.  Nothing moved.  No sound reached him.  He was
alone, it seemed; yet he did not feel that way.  The dawn's light
filtered down through the canopy of the trees, washing him in its cold,
gray haze.

Par had been gone too long already, he thought.  It shouldn't be taking
him this much time.

He glanced quickly over his shoulder at the vault's black opening.

He would wait another five minutes; then he was going in himself.

RIMMEP DALL CAME to a stop a dozen feet away from Par, reached up
casually and pulled back the hood of his cloak.  His craggy face was
unmasked, yet in the half-light of the vault it was so streaked with
shadows as to be practically unrecognizable.  It made no difference.

Par would have known him anywhere.  Their one and only meeting that
night so many weeks ago at the Blue Whisker was not something he would
ever forHe had hoped it would never be repeated; yet here they get.

were, face to face once more.  Rimmer Dall, First Seeker of the
Federation, the man who had tracked him across the length and breadth
of Callahorn and nearly had him so many times, had caught up with him
at last.

The door through which Par had entered remained open behind him, a
haven that beckoned.  The Valeman poised to flee.

"Wait, Par Ohmsford," the other said, almost as if reading his
thoughts.  "Are you so quick to run?  Do you frighten so easily?"

Par hesitated.  Rimmer Dall was a huge, rangy man; his redbearded face
might have been chiseled out of stone, so hard and menacing did it
appear.  Yet his voice-and Par had not forgotten it either-was soft and
compelling.

"Shouldn't you hear what I have to say to you first?"  the big man
continued.  "What harm can it do?  I have been waiting here to talk to
you for a very long time."

Par stared.  "Waiting?"

"Certainly.  This is where you had to come sooner or later once you
made up your mind about the Sword of Shannara.

You have come for the Sword, haven't you?  Of course you have.

Well, then, I was right to wait, wasn't I?  We have much to discuss."

"I wouldn't think so."  Par's mind raced.  "You tried to arrest Coll
and me in Varfleet.  You imprisoned my parents in Shady Vale and
occupied the village.  You have been chasing after me and those with me
for weeks."

Rimmer Dail folded his arms.  Par noticed again how the left was gloved
to the elbow.  "Suppose I stand here and you stand there," the big man
offered.  "That way you can leave any time you choose.  I won't do
anything to prevent it."

Par took a deep breath and stepped back.  "I don't trust you.

The big man shrugged.  "Why should you?  However, do you want the Sword
of Shannara or don't you?  If you want it, you must first listen to
me.

After you've done so, you can take it with you if you wish.

Fair enough?"

Par felt the hairs on the back of his neck prickle in warning.

"Why should you make a bargain like that after all you've done to keep
me from getting the Sword?"

"Keep you from getting the Sword?"  The other laughed, a low, pleasant
chuckle.  "Par Ohmsford.  Did you once think to ask for the Sword?  Did
you ever consider the possibility that I might simply give it to you?

Wouldn't that have been easier than sneaking about the city and trying
to steal it like a common thief?"  Rimmer Dail shook his head slowly.

"There is so much that you don't know.  Why not let me tell it to
you?"

Par glanced about uncertainly, not willing to believe that this wasn't
some sort of trick to put him off his guard.  The vault was a maze of
shadows that whispered of other things lurking there, hidden and
waiting.  Par rubbed briskly the stone that Damson had given him to
brighten its light.

"Ah, you think I have others concealed in the darkness with me, is that
it?"  Rimmer Dail whispered, the words coming from somewhere deep down
inside his chest to rumble through the silence.  "Well, here then!"

He raised his gloved hand, made a quick motion with it, and the room
was flooded with light.  Par gasped in surprise and took another step
back.

"Do you think, Par Ohmsford, that you are the only one who has use of
magic?"  Rimmer Dail asked quietly.  "Well, you aren't.  As a matter of
fact, I have magic at my command that is much greater than yours,
greater perhaps than that of the Dru ids of old.  There are others like
me, too.  There are many in the Four Lands who possess the magic of the
old world, of the world before the Four Lands and the Great Wars and
man himself."

Par stared at him wordlessly.

"Would you listen to me now, Vateman?  While you still can?"

Par shook his head, not in response to the question he had been asked,
but in disbelief.  "You are a Seeker," he said finally.

"You hunt those who use magic.  Any use-even by you-is forbidden!"

Rimmer Dall smiled.  "So the Federation has decreed.  But has that
stopped you from using your magic, Par?  Or your uncle Walker Bob?  Or
anyone who possesses it?  It is, in fact, a foolish decree, one that
could never be enforced except against those who don't care about it in
the first place.  The Federation dreams of conquest and
empire-building, of uniting the lands and the Races under its rule.

The Coalition Council schemes and plans, a remnant of a world that has
already destroyed itself once in the wars of power.  It thinks itself
chosen to govern because the Councils of the Races are no more and the
Druids gone.  It sees the disappearance of the Elves as a blessing.  It
seizes the provinces of the Southland, threatens Callahorn until it
submits, and destroys the wilful Dwarves simply because it can.  It
sees all this as evidence of its mandate to rule.

It believes itself omniscient!  In a final gesture of arrogance it
outlaws magic!  It doesn't once bother asking what purpose magic serves
in the scheme of things-it simply denies it!"

The dark figure hunched forward, the arms unfolding.  "The fact of the
matter is that the Federation is a collection of fools that understands
nothing of what the magic means, Valeman.  It was magic that brought
our world to pass, the world in which we live, in which the Federation
believes itself supreme.  Magic creates everything, makes everything
possible.  And the Federation would dismiss such power as if it were
meaningless?"

Rimmer Dall straightened, looming up against the strange light he had
created, a dark form that seemed only vaguely human.

"Look at me, Par Ohmsford," he whispered.

His body began to shimmer, then to separate.  Par watched in horror as
a dark shape rose up against the shadows and halflight, its eyes
flaring with crimson fire.  @ "Do you see, Valeman?"  Rimmer Dall's
disembodied voice whispered with a hiss of satisfaction.  "I am the
very thing the Federation would destroy, and they haven't the faintest
idea of it!"

The irony of the idea was wasted on Par, who saw nothing beyond the
fact that he had placed himself in the worst possible danger.  He
shrank from the man who called himself Rimmer Dail, the creature who
wasn't in fact a man at all, but was a Shadowen.  He edged backward,
determined to flee.  Then he remembered the Sword of Shannara, and
abruptly, recklessly, changed his mind.  If he could get to the Sword,
he thought fiercely, he would have a weapon with which to destroy
Rimmer Dall.

But the Shadowen seemed unconcerned.  Slowly the dark shape settled
back into Rimmer Dall's body and the big man I s voice returned.  "You
have been lied to, Valeman.  Repeatedly.

You have been told that the Shadowen are evil things, that they are
parasites who invade the bodies of men to subvert them to their
cause.

No, don't bother to deny it or to ask how I know," he said quickly,
cutting short Par's exclamation of surprise.  "I know everything about
you, about your journey to Culhaven, the Wilderun, the Hadeshorn, and
beyond.  I know of your meeting with the shade of Allanon.  I know of
the lies he told you.  Lies, Par Ohmsford-and they begin with the
Druids!  They tell you what you must do if the Shadowen are to be
destroyed, if the world is to be made safe again!  You are to seek the
Sword, Wren the Elves, and Walker Boh vanished Paranor-I know!"

The craggy face twisted in anger.  "But listen now to what you were not
told!  The Shadowen are not an aberration that has come to pass in the
absence of the Druids!  We are their successors!  We are what evolved
out of the magic with their passing!  And we are not monsters invading
men, Valeman-we are men ourselves!"

Par shook his head to deny what he was hearing, but Rimmer Dall brought
up his gloved hand quickly, pointing to the Valeman.  "There is magic
in men now as there was once magic in the creatures of faerie.

In the Elves, before they took them selves away.  In the Druids
later."

His voice had gone soft and insistent.  "I am a man like any other
except that I possess the magic.  Like you, Par.  Somehow I inherited
it over the generations of my family that lived before me in a world in
which use of magic was commonplace.  The magic scattered and seeded
itself-not within the ground, but within the bodies of the men and
women of the Races.  It took hold and grew in some of us, and now we
have the power that was once the province of the Druids alone."

He nodded slowly, his eyes fixed on Par.  "You have such power.

You cannot deny it.  Now you must understand the truth of what having
that power means."

He paused, waiting for Par to respond.  But Par had gone cold to the
bone as he sensed what was coming, and he could only howl silently in
denial.

"I can see in your eyes that you understand," Rimmer Dall said, his
voice softer still.  "it means, Par Ohmsford, that you are a Shadowen,
too."

COLL COUNTED THE SECONDS in his mind, stretching the process out for as
long as he could, thinking as he numbered each that Par must surely
appear.  But there was no sign of his brother.

The Valeman shook his head in despair.  He paced away from the craggy
wall of the vault and back again.  Five minutes was up.  He couldn't
wait any longer.  He had to go in.  It frightened him that in doing so
he would be leaving their backs unprotected, but he had no choice.  He
had to discover what had happened to Par.

He took a deep breath to steady himself as he prepared to enter.

That was when the hands seized him from behind and dragged him down.

"YOU'RE LYING!"  Par shouted at Rimmer Dail, forgetting his fear,
taking a step forward threateningly.

"There is nothing wrong with being a Shadowen," the other answered
sharply.  "it is only a word that others have used to label something
they don't fully understand.  If you can forget the lies you have been
told and think of the possibilities, you will be better able to
understand what I am telling you.  Suppose for a moment that I am
right.  If the Shadowen are simply men who are meant to be successors
to the Druids, then wielding the magic is not only their right, it is
their responsibility.  The magic is a trust-wasn't that what Allanon
told Brin Ohmsford when he died and marked her with his blood?  The
magic is a tool that must be used for the betterment of the Races and
the Four Lands.  What is so difficult to accept about that?  The
problem is not with myself or with you or with the others like us.

The problem is with fools like those who govern the Federation and
think that anything they cannot control must be suppressed!

They see anyone different than themselves as an enemy!"

The strong face tightened.  "But who is it that seeks domination over
the Four Lands and its people?  Who drives the Elves from the Westland,
enslaves the Dwarves in the East, besieges the Trolls in the North '
and claims all of the Four Lands as its own?  Why is it, do you think,
that the Four Lands begin to wither and die?  Who causes that?

You have seen the poor creatures who live in the Pit.  Shadowen, you
think them, don't you?

Well, they are-but their condition is brought about by their keepers.

They are men like you and me.  The Federation locks them away because
they show evidence of possessing magic and are thought dangerous.  They
become what they are thought to be.  They are starved of the life the
magic could feed them and they grow mad!  That child on Toffer
Ridge-what happened to her that caused her to become what she is?  She
was starved of the magic she needed, of the use of it, and of
everything that would have kept her sane.  She was driven into exile.

Valeman, it is the Federation that causes disruption in the Four Lands
with its foolish, blind decrees and its crushing rule!  It is the
Shadowen who have a chance to set things right!

"As for Allanon, he is first and always a Druid with a Druid's mind and
ways.  What he seeks is known only to him and likely to remain that
way.  But you are well advised to be cautious of accepting too readily
what he tells you."

He spoke with such conviction that for the first time Par Ohmsford
began to doubt.  What if indeed the shade of Allanon had lied?  Wasn't
it true that the Druids had always played games with those from whom
they wanted something?  Walker had warned him that this was so, that it
was a mistake to accept what Allanon was telling them.  Something in
what Rimmer Dail was saying seemed to whisper that it was true in this
instance as well.  It was possible, he thought in despair, that he had
been misled completely.

The tall, cloaked form before him straightened.  "You belong with us,
Par Ohmsford," he said quietly.

Par shook his head quickly.  "No."

"You are one of us, Valeman.  You can deny it as long and as loudly as
you like, but the fact remains.  We are the same, you and I-possessors
of the magic, successors to the Druids, keepers of the trust."  He
paused, considering.  "You still fear me, don't you?  A Shadowen.  Even
the name frightens you.  It is the unavoidable result of having
accepted as truth the ties you have been told.  You think of me as an
enemy rather than as kindred."

Par said nothing.

"Let us see who lies and who tells the truth.  There."  He pointed
suddenly to the Sword.  "Remove it from its stone, Valeman.  It belongs
to you; it is your bloodright as heir to the Elven house of Shannara.

Pick it up.  Touch me with it.  If I am the black creature you have
been warned against, then the Sword will destroy me.  If I am an evil
that hides within a lie, the Sword will reveal it.  Take it in your
hands, then.  Use it."

Par remained motionless for a long moment, then bounded up the steps to
the block of red marble, seized the Sword of Shannara in both hands,
and pulled it forth.  It slid free unhindered, gleaming and smooth.  He
turned quickly and faced Rimmer Dail.

"Come close, Par," the other whispered.  "Touch me."

Memories whirled madly in Par's mind, bits and pieces of the songs he
had sung, of the stories he had told.  What he held now was the Sword
of Shannara, the Eiven talisman of truth against which no lie could
stand.

He came down off the steps, the carved hilt with its burning torch
pressed into his palm, the blade held cautiously before him.  Rimmer
Dail stood waiting.  When Par was within striking distance, he
stretched out the blade of the talisman and laid it firmly against the
other's body.

Nothing happened.

Keeping his eyes riveted on the other, he held the blade steady and
willed that the truth be revealed.  Still nothing happened.  Par waited
for as long as he could stand it, then lowered the blade in despair and
stepped away.

"Now you know.  There is no lie about me," Rimmer Dail said.  "The lie
is in what you have been told."

Par found that he was shaking.  "But why would Allanon lie?

What purpose could that possibly serve?"

"Think for a moment on what you have been asked to do."

The big man was relaxed, his voice calm and reassuring.  "You have been
asked to bring back the Druids, to restore to them their talismans, to
seek our destruction.  The Druids want to regain what was lost to them,
the power of life and magic.  Is that any different, Par, than what the
Warlock Lord sought to do ten centuries ago?"

"But you hunted us!"

"To talk to you, to explain."

"You imprisoned my parents!"

"I kept them safe from harm.  The Federation knew of you and would have
used them to find you, if I hadn't gone to them first."

Par caught his breath, his arguments momentarily exhausted.

Was what he was being told true?  Shades, was everything the lie that
Rimmer Dail claimed it to be?  He could not believe it, yet he could
not bring himself to disbelieve it either.  His confusion wrapped him
like a blanket and left him feeling small and vulnerable.

"I have to think," he said wearily.

"Then come with me and do so," Rimmer Dail responded at "Come with me
and we shall talk more of this.  You have once.

many questions that require answers, and I can give them to you.

There is much you need to know about how the magic can be used.

Come, Valeman.  Put aside your fears and misgivings.  No harm shall
come to you-never to one whose magic is so promising."

He spoke reassuringly, compellingly, and for an instant Par was almost
persuaded.  It would have been so easy to agree.  He was tired, and he
wanted this odyssey to end.  It would be com forting to have someone to
talk to about the frustrations of possessing the magic.

Rimmer Dall would surely know, having experienced them himself.

As much as he hated to admit it, he no longer felt threatened by the
man.

There seemed to be no reason to deny what he was asking.

But he did nevertheless.  He did without really understanding why.

"No," he said quietly.

"Think of what we can share if you come with me," the other
persisted.

"We have so much in common!  Surely you have longed to talk of your
magic, the magic you have been forced to conceal.  There has never been
anyone for you to do that with before me.  I can feel the need in you;
I can sense it!  Come with me!  Valeman, you have il No."

Par stepped away.  Something ugly whispered suddenly in his mind, some
memory that did not yet have a face, but whose voice he clearly
recognized.

Rimmer Dall watched him, his craggy features gone sud denly hard.

"This is foolish, Valeman."

"I am leaving," Par said quietly, tense now, back on his guard.

What was it that bothered him so?  "And I am taking the Sword."

The black-cloaked form became another shadow in the half light.

"Stay, Valeman.  There are dark secrets kept from you, things that
would be better learned from me.  Stay and hear them."

Par edged toward the passageway that had brought him in.

"The door is directly behind you," Rimmer Dal] said sud denly, his
voice sharp.  "There are no passageways, no stairs.

That was all illusion, my magic invoked to closet you long enough so
that we might talk.  But if you leave now, something precious will be
destroyed.  Truth waits for you, Valeman-and there is horror in its
face.  You cannot withstand it.  Stay, and listen to me!  You need
me!"

Par shook his head.  "You sounded for a moment, Rimmer

-A

Dall, like those others, those Shadowen who look nothing like you
outwardly, yet speak with your need.  Like them, you would possess
me.

Rimmer Dall stood silently before him, not moving, simply watching as
he backed away.  The light the First Seeker had produced faded, and the
chamber slid rapidly into darkness.

Par Ohmsford grasped the Sword of Shannara in both hands and bolted for
freedom.

RIMMERDALLHADBEEN right about the passageways and stairs.

There were none.  It was all illusion, a magic Par should have
recognized at once.  He burst from the blackness of the vault directly
into the gray half-light of the Pit.  The damp and mist closed about
him instantly.  He blinked and whirled about, searching.

Coll.

Wbere was Coll?

He stripped the cloak from his back and wrapped it hurriedly about the
Sword of Shannara.  Allanon had said he would need it-if Allanon was
still to be believed.  At the moment, he didn't know.  But the Sword
should be cared for; it must have purpose.  Unless it had lost its
magic.  Could it have lost its magic?

"Par."

The Valeman jumped, startled by the voice.  It was right behind him, so
close that it might have been a whisper in his ear if not for the
harshness of its sound.  He turned.

And there was Coll.

Or what had once been Coll.

His brother's face was barely recognizable, ravaged by some inner
torment that he could only begin to imagine, a twisting that had
distorted the familiar features and left them slack and lifeless.  His
body was misshapen as well, all pulled out of joint and hunched over,
as if the bones had been rearranged.  There were marks on his skin,
tears and lesions, and the eyes burned with a fever he recognized
immediately.

"They took me," Coll whispered despairingly.  "They made me.

Please, Par, I need you.  Hug me?  Please?"

Par cried out, howling as if he would never stop, willing the thing
before him to go away, to disappear from his sight and mind.

Chills shook him, and the emptiness that opened inside threatened to
collapse him completely.

"Coll!"  he sobbed.

His brother stumbled and jerked toward him, arms outstretched.

Rimmer Dall's warning whispered in Par's ear-the truth, the truth, the
horror of it!  Coll was a Shadowen, had somehow become one, a creature
like the others in the Pit that Rimmer Dall claimed the Federation had
destroyed!  How?  Par had been gone only minutes, it seemed.  What had
been done to his brother?

He stood there, stunned and shaking, as the thing before him caught
hold of him with its fingers, then with its arms, enfolding him,
whispering all the time, "hug me, hug me," as if it were a litany that
would set it free.  Par wished he were dead, that he had never been
born, that he could somehow disappear from the earth and leave all that
was happening behind.  He wished a million impossible things-anything
that could save him.  The Sword of Shannara dropped from his nerveless
fingers, and he felt as if everything he had known and believed in had
in a single instant been betrayed.

Coll's hands began to rip at him.

"Coll, no!"  he screamed.

Then something happened deep inside, something that he struggled
against for only an instant's time before it overpowered him.  A
burning surged within his chest and spread outward through his body
like a fire out of control.  It was the magicnot the magic of the
wishsong, the magic of harmless images and pretended things, but the
other.  It was the magic that had belonged once to the Elfstones, the
magic that Allanon had given to Shea Ohmsford all those years ago, that
had seeded itself in Wit Ohmsford and passed through generations of his
family to him, changing, evolving, a constant mystery.  It was alive in
him, a magic greater than the wishsong, hard and unyielding.

It rushed through him and exploded forth.  He screamed to Coll to let
go of him, to get away, but his brother did not seem to hear.

Coll, a ruined creature, a caricature of the blood and flesh human Par
had loved, was consumed with his own inner madness, the Shadowen that
he had become needing only to feed.  The magic took him, enveloped him,
and in an instant turned him to ash.

Par watched in horror as his brother disintegrated before his eyes.

Stunned, speechless, he collapsed to his knees, feeling his own life
disappear with Coll's.

Then other hands were reaching for him, grappling with him, pulling him
down.  A whirl of twisted, ravaged faces and bodies pressed into him.

The Shadowen of the Pit had come for him as well.  There were scores of
them, their hands grasping for him, their fingers ripping and tearing
as if to shred him.  He felt himself coming apart, breaking beneath the
weight of their bodies.

And then the magic returned, exploding forth once more, and they were
flung away like deadwood.

The magic took form this time, an unbidden thought brought to life.  It
coalesced in his hands, a jagged shard of blue fire, the flames as cool
and hard as iron.  He did not understand it yet, did not comprehend its
source or being-yet he understood instinctively its purpose.  Power
radiated through him.  Crying out in fury he swung his newfound weapon
in a deadly arc, cutting through the creatures about him as if they
were made of paper.

They collapsed instantly, their voices unintelligible and remote as
they died.  He lost himself in the haze of his killing, striking out
like a madman, giving sweet release to the fury and despair that had
been born with the death of his brother.

The death he had caused!

The Shadowen fell back from him, those he did not destroy, staggering
and shambling like stringed puppets.  Bellowing at them still, gripping
the shard of magic fire in one hand, Par reached down and snatched up
the fallen Sword of Shannara.

He felt it burn him, searing his hand, the pain harsh and shocking.

Instantly his own magic flared and died.  He jerked back in surprise,
tried to invoke it anew and found he could not.  The Shadowen started
for him at once.  He hesitated, then ran.  Down the line of bridge
rubble he raced, tripping and sliding on the dampened earth, gasping in
rage and frustration.  He could not t ell how close the creatures of
the Pit were to him.  He ran without looking back, desperate to escape,
fleeing as much from the horror of what had befallen him as the
Shadowen in pursuit.

He was almost to the wall of the cliff when he heard Damson call.

He ran for her, his mind shriveled so that he could think of nothing
but the need to get free.  The Sword of Shannara was clutched tightly
to his chest, the burning gone now, just a simple blade wrapped within
his muddied cloak.  He went down, sprawling on his face, sobbing.  He
heard Damson again, calling Out, and he shouted back in answer.

Then she had him in her arms, hauling him back to his feet, pulling him
away, asking, "Par, Par, what's wrong with you?  Par, what's
happened?"

And he, replying in gasps and sobs, "He's dead, Damson!

Coll's dead!  I've killed himi" The door into the cliff wall stood open
ahead, a black aperture with a small, furry, wide-eyed creature framed
in the opening.  With Damson supporting him, he stumbled through and
heard the door slam shut behind him.

Then everything and everyone disappeared in the white sound of his
scream.

T WAS RAINING in the Dragon's Teeth, a cold, gray, insistent drizzle
that masked the skyline from horizon to horizon.  Morgan Leah stood at
the edge of a trailside precipice and stared but from beneath the hood
of his cloak.  South, the foothills appeared as low, rolling shadows
against the haze.  The Mermidon could not be seen at all.  The world
beyond where he stood was a vague and distant place, and he had an
unpleasant sense of not being able to fit back into it again.

He blinked away the flurry of drops that blew into his eyes, shielding
himself with his hands.  His reddish hair was plastered against his
forehead, and his face was cold.  Beneath his sodden clothing, his body
was scraped and sore.  He shivered, listening to the sounds around
him.

The wind whipped across the cliffs and down through the trees, its howl
rising momentarily above the thunder that rumbled far to the north.

Flood streams cascaded through the rocks behind him, rushing and
splashing, the water building on itself as it tumbled downward into
mist.

It was a day for rethinking one's life, Morgan decided grimly.

It was a day for beginning anew.

Padishar Creel came up behind him, a cloaked, bulky form.

Rain streaked his hard face, and his clothing, like Morgan's, was
soaked through.

"Time to be going?"  he asked quietly.

Morgan nodded.

"Are you ready, lad?"

"Yes."

Padishar looked away into the rain and sighed.  "It's not turned out as
we expected, has it?"  he said quietly.  "Not a bit of it."

Morgan thought a minute, then replied, "I don't know, Padishar.

Maybe it has."

Under Padishar's guidance, the outlaws had emerged from the tunnels
below the Jut early that morning and made their way east and north into
the mountains.  The trails they followed were narrow and steep and made
dangerously slick by the rain, but Padishar felt it was safer to travel
them than to try to slip through the Kennon Pass, which would surely be
watched.  The weather, bad as it was, was more help than hindrance.

The rain washed away their footprints, erasing any trace of where they
had been or where they were going.  They had seen nothing of the
Federation army since their flight began.  Any pursuit was either
bogged down or confused.  The Jut might be lost, but the outlaws had
escaped to fight another day.

It was now midafternoon, and the ragtag band had worked its way to a
point somewhere above the juncture of the Mermidon where it branched
south to the Rainbow Lake and east to the Rabb Plains.  On a bluff
where the mountain trails diverged in all directions, they had paused
to rest before parting company.  The Trolls would turn north for the
Charnals and home.  The outlaws would regroup at Firerim Reach, another
of their redoubts.  Padishar would return to Tyrsis in search of Damson
and the missing Vatemen.  Morgan would go east to Culhaven and keep his
promise to Steff.  In four weeks' time, they would all meet again at
Jannisson Pass.  Hopefully by then the Troll army would be fully
mobilized and the Movement would have consolidated its splintered
groups.  It would be time to begin mapping out a specific strategy for
use in the continuing struggle against the Federation.

If any of them were still alive to do the mapping, Morgan thought
dismally.  He wasn't convinced any longer that they would be.  What had
happened with Teel had left him angry and doubting.  He knew now how
easy it was for the Shadowen-and therefore their Federation allies-to
infiltrate those who stood against them.  Anyone could be the enemy;
there was no way to tell.  Betrayal could come from any quarter and
likely would.  What were they to do to protect themselves when they
could never be certain whom to trust?

It was bothering Padishar as well, Morgan knew-though the outlaw chief
would be the last to admit it.  Morgan had been watching him closely
since their escape, and the big man was seeing ghosts at every turn.

But, then, so was he.

He felt a dark resignation chill him as if seeking to turn him to
ice.

It might be best for both of them to be alone for a while.

"Will it be safe for you to try going back to Tyrsis so soon?"  he
asked abruptly, wanting to make some sort of conversation, to hear the
other's voice, but unable to think of anything better to say.

Padishar shrugged.  "As safe as it ever is for me.  I'll be disguised
in any case."  He looked over, dipping his head briefly against a gust
of wind and rain.  "Don't be worrying, Highlander.

The Valemen will be all right.  I'll make certain of it."

"It bothers me that I'm not going with you."  Morgan could not keep the
bitterness from his voice.  "I was the one who talked Par and Coll into
coming here in the first place-or at least I had a lot to do with it.

I abandoned them once already in Tyrsis, and here I am abandoning them
again."  He shook his head wearily.  "But I don't know what else I can
do.  I have to do what Steff asked of me.  I can't just ignore .  .

."

What he was going to say caught sharply in his throat as the memory of
his dying friend flashed through his mind and the pain of his loss
returned, sharp and poignant.  He thought momentarily that there might
be tears, but there weren't.  Perhaps he had cried them all out.

Padishar reached out and put a hand on his shoulder.  "Highlander, you
must keep your promise.  You owe him that.  When it's finished, come
back.  The Valemen and I will be waiting, and we'll all begin again."

Morgan nodded, still unable to speak.  He tasted the rain on his lips
and licked it away.

Padishar's strong face bent close, blocking out everything else for
just an instant.  "We do what we must in this struggle, Morgan Leah.

All of us.  We are free-born as the rally cry says Men, Dwarves,
Trolls, all of us.  There is no separate war to fight; it's a war that
we all share.  So you go to Culhaven and help those who need it there,
and I'll go to Tyrsis and do the same.  But we won't forget about each
other, will we?"

Morgan shook his head.  "No, we won't, Padishar."

The big man stepped back.  "Well, then.  Take this."  He handed Morgan
his ring with the hawk emblem.  "When you need to find me again, show
this to Matty Roh at the Whistledown in Varfleet.  I'll see to it that
she knows the way to where I'll be.  Don't worry.  It served the
purpose once; it will serve it twice.  Now, be on your way.  And good
luck to you."

He extended his hand and Morgan took it with a firm grasp.

"Luck to you as well, Padishar."

Padishar Creel laughed.  "Always, lad.  Always."

He walked back across the bluff to a grove of towering fir where the
outlaws and Trolls waited.  Everyone who could came to their feet.

Words of parting were spoken, distant and faint through the rain.

Chandos was hugging Padishar, others were clapping him on the back, a
few from their stretchers lifted their hands for him to take.

Even after all that's happened, he's still the only leader they want,
Morgan thought in admiration.

He watched the Trolls begin to move north into the rocks, the huge,
lumbering figures quickly becoming indistinguishable from the landscape
through which they passed.

Padishar was looking at him now.  He lifted his arm and waved in
farewell.

He turned east into the foothills.  The rain lashed at him, and he kept
his head bent low to protect his face.  His eyes focused on the path
before him.  When he thought to look back again, to see those he had
fought beside and traveled with one final time, they had disappeared.

It occurred to him then that he said nothing to Padishar about the
magic that still lingered in the broken Sword of Leah, the magic that
had saved both their lives.  He had never told the other how he had
defeated Teel, how it was that he had managed to overcome the
Shadowen.

There had been no time to talk of it.  He supposed that there had been
no real reason.  It was something he didn't yet fully understand.

Why there was still magic in the blade, he didn't know.  Why he had
been able to summon it, he wasn't certain.  He had thought it all used
up before.  Was it all used up now?  Or was there enough left to save
him one more time if the need should arise?

He found himself wondering how long it would be before he had to find
out.

Moving cautiously down the Mountainside, he faded away into the rain.

PAR OHMSFORD DRIFTED.

He did not sleep, for in sleeping he would dream and his dreams haunted
him.  Nor did he wake, for in waking he would find the reality that he
was so desperate to escape.

He simply drifted, half in and half out of any recognizable existence,
tucked somewhere back in the gray in-between of what is and what isn't,
where his mind could not focus and his memories remained scattered,
where he was warm and secure from the past and future both, curled up
deep inside.  There was a madness upon him, he knew.  But the madness
was welcome, and he let it claim him without a struggle.  It made him
disoriented and distorted his perceptions and his thoughts.

It gave him shelter.  It cloaked him in a shroud of nonbeing that kept
everything walled away-and that was what he needed.

Yet even walls have chinks and cracks that let through the light, and
so it was with his madness.  He sensed things-whispers of life from the
world he was trying so hard to hide from.

He felt the blankets that wrapped him and the bed on which he lay.

He saw candies burning softly through a liquid haze, pinpricks of
yellow brightness like islands on a dark sea.  Strange beasts looked
down at him from cabinets, shelves, boxes, and dressers, and their
faces were formed of cloth and fur with button eyes and sewn noses,
with ears that drooped and tipped ' and with studied, watchful poses
that never changed.  He listened as words were spoken, floating through
the air as motes of dust on streamers from the sun.

"He's very sick, lovely Damson," he heard one voice say.

And the other replied, "He's protecting himself, Mole."

Damson and Mole.  He knew who they were, although he couldn't quite
place them.  He knew as well that they were talking about him.

He didn't mind.  What they were saying didn't make any difference.

Sometimes he saw their faces through the chinks and cracks.

The Mote was a creature with round, furry features and large,
questioning eyes who stood above him, looking thoughtful.  Sometimes he
brought the strange beasts to sit close by.  He looked very much the
same as the beasts, Par thought.  He called them by name.  He spoke
with them.  But the beasts never answered back.

The girl fed him sometimes.  Damson.  She spooned soup into his mouth
and made him drink, and he did so without argument.

There was something perplexing about her, something that fascinated
him, and he tried talking to her once or twice before giving up.

Whatever it was he wished to say refused to show itself.  The words ran
away and hid.  His thoughts faded.  He watched her face fade with
them.

She kept coming back, though.  She sat beside him and held his hand.

He could feel it from where he hid inside himself.  She spoke softly,
touched his face with her fingers, let him feel her presence even when
she was doing nothing.  It was her presence more than anything that
kept him from drifting away altogether.

He would have liked it better if she had let him go.  He thought that
it would happen that way eventually, that he would drift far enough
that everything would disappear.  But she prevented that, and, while it
frustrated and even angered him at times, it also interested him.  Why
was she doing this?  Was she anxious to keep him with her, or did she
simply want to be taken along?

He began to listen more intently when she spoke.  Her words seemed to
grow clearer.

"it wasn't your fault," was what she told him most often.  She told him
that over and over, and for the longest time he didn't know why.

"That creature was no longer Coll."  She told him that, too.

"You had to destroy it."

She said these things, and once in a while he thought he almost
understood.  But fierce, dark shadows cloaked his understanding, and he
was quick to hide from them.

But one day she spoke the words and he understood imme diately.

The drifting stopped, the walls broke apart, and everything rushed in
with the cold fury of a winter ice storm.  He began screaming, and he
could not seem to stop.  The memories returned, sweeping aside
everything he had so carefully constructed to keep them out, and his
rage and anguish were boundless.  He screamed, and the Mole shrank from
him, the strange beasts tumbled from his bedside, he could see the
candles flickering through the tears he cried, and the shadows danced
with glee.

It was the girl who saved him.  She fought past the rage and anguish,
ignored the screams, and held him to her.  She held him as if the
drifting might begin anew, as if he were in danger of being swept away
completely, and she refused to let go.  When his screams finally
stopped, he found that he was holding her back.

He slept then, a deep and dreamless sleep that submerged him completely
and let him rest.  The madness was gone when he awoke, the drifting
ended, and the gray half-sleep washed away.  He knew himself again; he
knew his surroundings and the faces of Damson Rhee and the Mole as they
passed beside him.

They bathed him and gave him fresh clothes, fed him and let him sleep
some more.  They did not speak to him.  Perhaps they understood that he
could not yet respond.

When he woke this time, the memories from which he had hidden surfaced
in the forefront of his mind like creatures seeking air.  They were no
longer so loathsome to took upon, though they made him sad and confused
and left him feeling empty.  He faced them one by one, and allowed them
to speak.  When they had done so, he took their words and framed them
in windows of light that revealed them clearly.

What they meant, he decided, was that the world had been turned upside
down.

The Sword of Shannara lay on the bed beside him.  He wasn't sure if it
had been there all along or if Damson had placed it there after he had
come back to himself.  What he did know was that it was useless.

It was supposed to provide a means to destroy the Shadowen, and it had
been totally ineffective against Rimmer Dall.  He had risked everything
to gain the Sword, and it appeared that the risk had been pointless.

He still did not possess the talisman he had been promised.

Of ties and truth there were more than enough and no way to separate
one from the other.  Rimmer Dall was lying surelyhe could sense that
much.  But he had also spoken the truth.

Allanon had spoken the truth-but he had been lying as well.

Neither of them was entirely what he pretended to be.  Nothing was
completely as either portrayed it.  Even he might be something other
than what he believed, his magic the two-edged sword about which his
uncle Walker had always warned him.

But the harshest and most bitter of the memories he faced was of poor,
dead Coll.  His brother had been changed into a Shadowen while trying
to protect him, made a creature of the Pit, and Par had killed him for
it.  He hadn't meant to, certainly hadn't wanted to, but the magic had
come forth unbidden and destroyed him.  Probably there hadn't been
anything he could have done to stop it, but such rationalization
offered little in the way of solace or forgiveness.  Coll's death was
his fault.  His brother had come on this journey because of him.  He
had gone down into the Pit because of him.  Everything he had done had
been because of Par.

Because Coll loved him.

He thought suddenly of their meeting with the shade of Allanon where so
much had been entrusted to all of the Ohmsfords but Coll.  Had Allanon
known then that Coll was going to die?  Was that why no mention had
been made of him, why no charge had been given to him?

The possibility enraged Par.

His brother's face hovered in the air before him, changing, running
through the gamut of moods he remembered so well.

He could hear Coll's voice, the nuances of its rough intensity, the mix
of its tones.  He replayed in his mind all the adventures they had
shared while growing up, the times they had gone against their parents'
wishes, the places they had traveled to and seen, the people they had
met and of whom they had talked.

He retraced the events of the past few weeks, beginning with their
flight from Varfleet.  Much of it was tinged with his own sense of
guilt, his need to assign himself blame.  But most of it was free of
everything but the wish to remember what his brother Coll had been
like.

Coll, who was dead.

He lay for hours thinking of it, holding up the fact of it to the light
of his understanding, in the silence of his thoughts, trying to find a
way to make it real.  It wasn't real, though-not yet.  It was too awful
to be real, and the pain and despair were too intense to be given
release.  Some part of him refused to admit that Coll was gone.

He knew it was so, and yet he could not banish entirely that small,
hopelessly absurd denial.  In the end, he gave up trying.

His world compressed.  He ate and he rested.  He spoke sparingly with
Damson.  He lay in the Mole's dark underground lair amid the refuse of
the upper world, himself a discard, only a little more alive than the
toy animals that kept watch over him.

Yet all the while his mind was at work.  Eventually he would grow
strong again, he promised himself.  When he did, someone would answer
for what had been done to Coll.

IL

HE PRISONER CAME AWAKE, easing out of the druginduced steep that had
kept him paralyzed almost from the moment he was taken.  He lay on a
sleeping mat in a darkened room.  The ropes that had bound his hands
and feet had been removed, and the cloths with which he had been gagged
and blindfolded were gone.  He was free to move about.

He sat up slowly, fighting to overcome a sudden rush of dizziness.

His eyes adjusted to the dark, and he was able to make out the shape
and dimensions of his jail.  The room was large, more than twenty feet
square.  There was the mat, a wooden bench, a small table, and two
chairs pushed into it.  There was a window with metal shutters and a
metal door.  Both were closed.

He reached out experimentally and touched the wall.  It was constructed
of stone blocks and mortar.  It would take a lot of digging to get
through.

The dizziness passed finally, and he rose to his feet.  There was a
tray with bread and water on the table, and he sat down and ate the
bread and drank the water.  There was no reason not to; if they had
wanted him dead, he would be so by now.  He retained faint impressions
of the journey that had brought him there-the sounds of the wagon in
which he rode and the horses that pulled it, the low voices of the men,
the rough grasp of the hands that held him when he was being fed and
bedded, and the ache that he felt whenever he was awake long enough to
feel anything.

He could still taste the bitterness of the drugs they had forced down
his throat, the mix of crushed herbs and medicines that had burned
through him and left him unconscious, drifting in a world of dreams
that lacked any semblance to reality.

He finished his meal and came back to his feet.  Where had they brought
him, he wondered?

Taking his time, for he was still very weak, he made his way over to
the shuttered window.  The shutters did not fit tightly, and there were
cracks in the fittings.  Cautiously, he peered out.

He was a long way up.  The summer sunlight brightened a countryside of
forests and grassy knolls that stretched away to the edge of a huge
lake that shimmered like liquid silver.  Birds flew across the lake,
soaring and diving, their calls ringing out in the stillness.  High
overhead, the faint traces of a vast, brightly colored rainbow canopied
the lake from shoreline to shoreline.

The prisoner caught his breath in surprise.  It was the Rainbow Lake.

He shifted his gaze hurriedly to the outer walls of his prison.

He could just catch a glimpse of them as the window well opened up and
dropped away.

They were formed of black granite.

This time his revelation stunned him.  For a moment, he could not
believe it.  He was inside Southwatch.

Inside.

But who were his jailors-the Federation, the Shadowen, or someone else
altogether?  And why Southwatch?  Why was he here?  Why was he even
still alive for that matter?

His frustration overcame him for a moment, and he lowered his head
against the window ledge and closed his eyes.  So many questions once
again.  It seemed that the questions would never end.

What had become of Par?

Coll Ohmsford straightened, and his eyes slipped open.  He pressed his
face back against the shutters, peered into the distant countryside,
and wondered what fate his captors had planned for him.

THAT NIGHT COGLINF DREAMED.  He lay in the shelter of the forest trees
that ringed the barren heights on which ancient Paranor had once stood,
tossing beneath the thin covering of his robes, beset by visions that
chilled him more surely than any night wind.  When he came awake, it
was with a start.  He was shaking with fear.

He had dreamed that the Shannara children were all dead.

For a moment he was convinced that it must be so.  Then fear gave way
to nervous irritation and that in turn to anger.  He realized that what
he had experienced was more probably a premonition of what might be
than a vision of what was.

Steadying himself, he built a small fire, let it burn awhile to warm
him, then took a pinch of silver powder from a pouch at his waist and
dropped it into the flames.  Smoke rose, filling the air before him
with images that shimmered with iridescent light.

He waited, letting them play themselves out, watching them closely
until they had faded away.

Then he grunted in satisfaction, kicked out the fire, rolled himself
back into his robes, and lay down again.  The images told him only a
little, but a little was all he needed to know.  He was reassured.  The
dream was only a dream.  The Shannara children lived.

There were dangers that threatened them, of course-just as there had
been from the beginning.  He had sensed them in the images, monstrous
and frightening, dark wraiths of possibility.

But that was as it must be.

The old man closed his eyes and his breathing slowed.  There was
nothing to be done about it this night.

Everything, he repeated, was as it must be.

Then he slept.

HERE ENDS BOOK ONE of The Heritage of Sbannara.  Book Two, The Druid Of
Sbannaral will reveal more of Cogline, who calls himself a failed
Druid, and of the troubles of the children of Shannara.

The End.

